Archived from groups: alt.games.everquest (
More info?)
On Wed, 29 Jun 2005 17:56:19 +0100, Tony Evans
<postmaster@[127.0.0.1]> wrote:
>In alt.games.everquest, "Crash86" <crash86@shotmail.com> wrote:
>
>[DoN progression]
>
>>Either, really. I was considering getting the faction work out of the way
>>with a 63 druid and a 52 SK.
>
>The DoN progression which leads to the AA rewards starts with 3 tasks,
>which each person must get an receive. You can only get those tasks when
>indifferent to the relevant camp, and when are you are level 65+.
>
>Once you have completed those single tasks, you need a group with an
>average level of 68+ to get the single group mission.
I wonder what this is good for,I hate leveling with a passion,didnt
make a level since 1 month after release of OoW,when I took my
Ranger to 67 to qualify for "Origin" AA.
My 65 cleric with now 100 AAs can heal fine in a mission which
yields 56 crystals,let me add I did this without Enchanter mana
regeneration buff and the group didnt notice it,in fact I was fm most
of the time.
This is a thing really capable to make me quit,I already lost the
ability to make my own groups,most people dont want "lowbies"
in their group,so there is not much point to start one as a 65.
I alrerady had the pleasure in a NC group to meet a 68 cleric with no
AAs or gear(I assume) to speak of,who was screaming oom after every
mob,with my Ranger.
Fortunately for Sony I found some linkminded people,who think that
quality(AA and gear) and fun is more important than quantity
(levels),and am in a "lowbie" "family-style" guild.
Playing the game only relying on pickup groups like I did in some
phases of my EQ career is now impossible,thanks to EQ2 and the
stupid level requirements in Don.
Uland 67,225 Hunter
Mheldur 65,105 Cleric