EQL: Patch Message 7/13/05

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EverQuest - Live Update - 07/13/05
----------------------------------

*** Headlines ***
----------------------------------
Trouble grows in Norrath! Dark Elves have been seen traveling the lands
reeking havoc as they pass. Cities are calling out to their citizens for
help gathering supplies in preparation for possible war. Something big is
happening in Norrath now as the Age of War continues.

*** Events ***
----------------------------------
- Players should no longer be KOS to Killvak or the troll raiders in
Barrenzin's mission "Trollish Bloodlust"


*** Spells ***
----------------------------------
- Increased the damage, mana, and cast time of the Necromancer and
Shadowknight spell Siphon Life to better fit the progression of the other
spells of the same type.
- Fixed a problem that caused Shadowknights to proc the wrong effects from
Spirit of the Puma and Spirit of the Jaquar.
- When a rogue /consider's an NPC that can see through normal forms of
invisibility, and the rogue is hidden from the NPC due to their Shroud of
Stealth, the player will continue to receive the "indifferent" consider
message but will also receive the following message: "Your Shroud of Stealth
keeps you hidden from watchful eyes."
- We have fixed the gating issue when on a mount and you are in the same
zone you are bound and your vertical location of your bind point is much
lower than you are currently. You will no longer fall to your death. Yeah
for falling!
- When casting bind, your current heading will now be saved.
- Dark Sieve and Dark Sieve Recourse now have 200 range.


*** Pet Focus ***
----------------------------------
- Increased the innate AC bonuses granted to level 66+ pets by focus
effects.
- Increased the melee damage bonuses provided by pet focus effects on level
66-70 pets.


*** Items ***
----------------------------------
- The new potions will now be level restricted as they were previously
intended to be.
- Some type 9 augmentations are now usable in the charm slot.
- Plaguebreeze will now drop more frequently.
- Removed Patorav's Amulet from the "bonus" table on Overlord Mata Muram.
- Mask of the Heretic now has 12 AC.
- Blightbringer's Cap of the Grave now modifies the Specialization:
Conjuration by 12%.
- Any type 9 augment that fit in a visible slot now is also a type 12
augment.
- Jelvan has learned the technology of the printing press and will now
distribute his writings more often.


*** Auto Consent ***
----------------------------------
- Auto-consent raid, group, or guild will now auto-consent all future and
existing corpses. If you turn off auto-consent then consent for your group,
raid, or guild will be removed from all existing corpses. Please note that
in order for a group member or raid member to be able to drag one of your
existing corpses, they had to be in your group or raid at the time your
corpse was created. This is the functionality that has always been in
place.


*** Tasks and Missions ***
----------------------------------
- The entrance to Everfrost is now a little easier to explore.
- The issue preventing some groups from entering the Unrest mission has been
fixed.


*** Graphics ***
----------------------------------
- /viewport should work with Advanced Lighting on now.
- We have fixed a common Reset Device error.
- Fixed an issue with rendering trees and other alpha'ed textures when
running on older hardware.
- We have fixed a common crash with our DLL.


*** Particles ***
----------------------------------
- We have made some fixes to the particle rendering. Some people were
seeing square textures.


*** UI ***
----------------------------------
- You can now use the "Enter World" button at character select if you are
camped in tutorialb.
- Merchants' items should now be sort correctly using the Quantity column.


*** Tradeskills ***
----------------------------------
- Changed one of Chef Chowderly's recipes. Pan Seared Orange Tuna will now
use a Non-Stick Frying Pan in the recipe instead of a Large Stewing Pot.





-- The EverQuest Team
 
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Crash86 wrote:
> EverQuest - Live Update - 07/13/05
> ----------------------------------
>
> *** Headlines ***
> ----------------------------------
> Trouble grows in Norrath! Dark Elves have been seen traveling the lands
> reeking havoc as they pass.

I do believe the mean "wreaking havoc". Unless the havoc has a
particularly strong odor.

http://www.wsu.edu/~brians/errors/reeking.html

>
> -- The EverQuest Team
>
>

<grins playfully>

--
Fingon Grancoeur, Paladin of Resolute on Lucan D'Lere
 
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"ModernCelt" wrote:
> Crash86 wrote:
>> EverQuest - Live Update - 07/13/05
>> ----------------------------------
>>
>> *** Headlines ***
>> ----------------------------------
>> Trouble grows in Norrath! Dark Elves have been seen traveling the lands
>> reeking havoc as they pass.
>
> I do believe the mean "wreaking havoc". Unless the havoc has a
> particularly strong odor.
>
> http://www.wsu.edu/~brians/errors/reeking.html
>
>>
>> -- The EverQuest Team
>>
>>
>
> <grins playfully>

LOL .. I didn't notice it until you pointed it out. Then I fired off the
patcher again ... sure enough, got a new eqnews.txt with the following:

----------------------------------
*** Headlines ***
----------------------------------
Trouble grows in Norrath! Dark Elves have been seen traveling the lands
wreaking havoc as they pass.
----------------------------------

Seems that someone else thought smelly DEs weren't quite what they were
trying to achieve. ;-)

Crash
 
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"Meldur" wrote:
>
>>- When casting bind, your current heading will
>> now be saved.
>
> Great,couldnt wait any longer for this.

Actually, just last night my guild decided to do Ragefire 2.0 (for, grr,
another cleric) and the order was sent out to get to Timorous Deep. I
figured the fastest way was to use a Magus to go to North Ro. I happened to
be bound inside the Guild Lobby right in front of the Magus. So I gated.
However, even though I bound myself facing the Magus, whenever I gate I find
myself turned almost exactly 180 degrees. It annoyed me that I had to *turn
around* to face her and get her to port me. Even if I simply wanted to
enter the Guild Hall, I'd have to start by turning around first before
clicking on the door. With this new change, I will save perhaps two seconds
in repositioning myself after a gate.

Okay, not exactly earth-shattering, but still a welcome minor change. =)


-Richard

Monual Lifegiver
Prelate of Rodcet Nife
Povar server
 
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>> *** Headlines ***
>> ------------------------------­----
>> Trouble grows in Norrath! Dark Elves have been seen traveling the lands
>> reeking havoc as they pass.
>
> I do believe the mean "wreaking havoc". Unless the havoc has a
> particularly strong odor.

The supplies being gathered by the aforementioned citizens are soap and
perfumes, to ward them off. Haven't you heard of the feared Darkelven
Odor Squad (famous for their DOS attacks), or their elite special
forces teams, the SKUNCs (ShadowKnights, UNdead and Clerics)? :)

Hmmph. And they complained about having to put up with the *trolls*!
Bah!
 
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On Wed, 13 Jul 2005 10:45:16 -0400 in
<w7-dnZavQulgtUjfUSdV9g@ptd.net>, ModernCelt <sywscott@ptd.net> graced
the world with this thought:

>Crash86 wrote:
>> EverQuest - Live Update - 07/13/05
>> ----------------------------------
>>
>> *** Headlines ***
>> ----------------------------------
>> Trouble grows in Norrath! Dark Elves have been seen traveling the lands
>> reeking havoc as they pass.
>
>I do believe the mean "wreaking havoc". Unless the havoc has a
>particularly strong odor.
>
>http://www.wsu.edu/~brians/errors/reeking.html
>
>>
>> -- The EverQuest Team
>>
>>
>
><grins playfully>

....and these are the people that are fixing the bugs...
 
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"Crash86" wrote:

> EverQuest - Live Update - 07/13/05
> ----------------------------------
> *** Particles ***
> ----------------------------------
> - We have made some fixes to the particle rendering. Some people were
> seeing square textures.


Ahhh, goodie. I thought it was just me and my graphics card.

~Deborah~

Bristlebane Server:
Kentigern Fyrebear - Level 37 / Barbarian / Shaman
Vaerity Trueheart - Level 28 / Gnome / Paladin
 
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"Richard Lawson" <nouma@msn.com> writes:
> Actually, just last night my guild decided to do Ragefire 2.0 (for, grr,
> another cleric) and the order was sent out to get to Timorous Deep. I
> figured the fastest way was to use a Magus to go to North Ro. I happened to
> be bound inside the Guild Lobby right in front of the Magus. So I gated.
> However, even though I bound myself facing the Magus, whenever I gate I find
> myself turned almost exactly 180 degrees. It annoyed me that I had to *turn
> around* to face her and get her to port me. Even if I simply wanted to
> enter the Guild Hall, I'd have to start by turning around first before
> clicking on the door. With this new change, I will save perhaps two seconds
> in repositioning myself after a gate.
>
> Okay, not exactly earth-shattering, but still a welcome minor change. =)

I created a bank of hotkeys for dealing with the Magus. Each key
looks something like:

/attack off
/pause 2,/target Magus
/say North Ro

That way I don't have to turn to face the Magus. (And I can use the
keys while running past the Magus if I need to escape a train, etc.)

But I agree that saving facing on bind/port is both welcome and minor.
E.g., it means my bazaar mule is now facing the right way when she gates
back to her stall. :)

-- Don.

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