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Archived from groups: alt.games.everquest (More info?)
Taken from the Paladin Class Issues thread in the EQLive forums:
"6. Two handed weapons (including Epics) NEW
Two handed weapons are too far behind equivalent level one handers and
shields in terms of stats. Everyone agrees that there should be a stat
penalty to going two-handed, due to the DPS improvement, but the difference
is currently too great. Remember that not only do we lose out in terms of
the regular stats being lower on a two hander than on a one hander plus
shield, we also lose the potential of a second set of focus effects and a
second augment (a very big deal given the quality of augments available
these days). There was some suggestion at the Summit of giving two handers
a second augment slot, for example, to narrow the gap somewhat - can this
be implemented?"
Are these the same people who were complaining a year or two ago that they
didn't have a good reason to go with a 1H and shield? Is it that, even
given better stat/focus/aug options (how much better?) on a shield and 1H,
they still don't want to give up any DPS to get it? I would think they
would expect to give up a some DPS to get the advantages of a shield.
This just struck me as curious. Someone feel free to enlighten me.
--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
Taken from the Paladin Class Issues thread in the EQLive forums:
"6. Two handed weapons (including Epics) NEW
Two handed weapons are too far behind equivalent level one handers and
shields in terms of stats. Everyone agrees that there should be a stat
penalty to going two-handed, due to the DPS improvement, but the difference
is currently too great. Remember that not only do we lose out in terms of
the regular stats being lower on a two hander than on a one hander plus
shield, we also lose the potential of a second set of focus effects and a
second augment (a very big deal given the quality of augments available
these days). There was some suggestion at the Summit of giving two handers
a second augment slot, for example, to narrow the gap somewhat - can this
be implemented?"
Are these the same people who were complaining a year or two ago that they
didn't have a good reason to go with a 1H and shield? Is it that, even
given better stat/focus/aug options (how much better?) on a shield and 1H,
they still don't want to give up any DPS to get it? I would think they
would expect to give up a some DPS to get the advantages of a shield.
This just struck me as curious. Someone feel free to enlighten me.
--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin