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Bug with meditation skill level

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Anonymous
July 21, 2005 1:59:30 PM

Archived from groups: alt.games.everquest (More info?)

i'm a level 51 beastlord and my meditation skill has been stuck on 190 since
i reached level 38. no matter how much i med it doesn't go up. i sent in a
petition about it but was told they couldnt help me and advised to seek help
from other players or report it as a bug. tried to report it as a bug but
everytime i do the email fails. can anyone out there please tell me how to
fix this problem.


thanx
Anonymous
July 21, 2005 1:59:31 PM

Archived from groups: alt.games.everquest (More info?)

On Thu, 21 Jul 2005 09:59:30 +1000, "Geoffrey McIntosh"
<fyrebyrd1@dodo.com.au> wrote:

>i'm a level 51 beastlord and my meditation skill has been stuck on 190 since
>i reached level 38. no matter how much i med it doesn't go up. i sent in a
>petition about it but was told they couldnt help me and advised to seek help
>from other players or report it as a bug. tried to report it as a bug but
>everytime i do the email fails. can anyone out there please tell me how to
>fix this problem.

Meditate on beastlords are capped at 185 until you reach level 51+
AFAIK you get +5 cap per level so at 51 it's 190. Max is 235 at level
65+

To fix it, get a group and work on leveling up some more. You should
be able to get decent xp in The Deep if you can get a healer and a
tank along. The Deep is usually empty zone so it should be easy to
get anything done. And keep a certain no drop item off a named
shroom, it is one of the 4 items you need for beast epic 1.0
--
When you hear the toilet flush, and hear the words "uh oh", it's already
too late. - by anonymous Mother in Austin, TX
To reply, replace digi.mon with phreaker.net
Anonymous
July 21, 2005 3:04:51 PM

Archived from groups: alt.games.everquest (More info?)

My 48 necro just hit 248 on med.

If i can only get the research up...stuck at 170 ish and components to
practice are not so easily/cheaply buyable
Related resources
Anonymous
July 21, 2005 11:09:54 PM

Archived from groups: alt.games.everquest (More info?)

zigipha@hotmail.com wrote in news:1121967594.693585.121220
@f14g2000cwb.googlegroups.com:

> My 48 necro just hit 248 on med.
>
> If i can only get the research up...stuck at 170 ish and components to
> practice are not so easily/cheaply buyable
>
>

Yes, well, he is a Necro, the OP was asking about BLs.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont
Graeme, 36 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
Aviv, 15 Gnome Brawler, 30 Provisioner
Anonymous
July 22, 2005 10:03:00 AM

Archived from groups: alt.games.everquest (More info?)

I dont have mod ..but ill double check. I noticed a msg saying i
improved and i thought it said 248.

I didnt hear ahead about the skill nerf, but i got blindsided by the
nerfing of training in research. I had the money to pump into it..oh
well.

I'm not sure what you mean by "Max for Necro's spell is 200". I have a
sheet that shows necro spell trivial going up to 227. Are you saying
that the max research I can get is 200 no matter what? If so, what
classes can go higher"? Or do i need mods to get it above 200?
Anonymous
July 22, 2005 9:33:06 PM

Archived from groups: alt.games.everquest (More info?)

On 22 Jul 2005 06:03:00 -0700, zigipha@hotmail.com wrote:

>I'm not sure what you mean by "Max for Necro's spell is 200". I have a
>sheet that shows necro spell trivial going up to 227. Are you saying
>that the max research I can get is 200 no matter what? If so, what
>classes can go higher"? Or do i need mods to get it above 200?

Well I have a list somewhere that stated the max Necro could level up
in spell research was 200. Even with 5% Geerlok mod (+10 on 200),
your 227 is higher. Maybe SoE raised the cap sometime ago?
--
When you hear the toilet flush, and hear the words "uh oh", it's already
too late. - by anonymous Mother in Austin, TX
To reply, replace digi.mon with phreaker.net
Anonymous
July 23, 2005 3:10:14 PM

Archived from groups: alt.games.everquest (More info?)

1. I checked my necro - med is at 242, with no known med modifiers. Hes
is lvl 48

2. My remark was that the trivials for the necro spells was 227; I cant
comment about the research cap, but I would assume that you can go as
high as 227. Look at eqtraders, research recipes, spells 50-60
Anonymous
July 23, 2005 3:54:10 PM

Archived from groups: alt.games.everquest (More info?)

zigipha@hotmail.com wrote:
> 1. I checked my necro - med is at 242, with no known med modifiers. Hes
> is lvl 48
>
> 2. My remark was that the trivials for the necro spells was 227; I cant
> comment about the research cap, but I would assume that you can go as
> high as 227. Look at eqtraders, research recipes, spells 50-60

Caster's Realm has it capped at 200. They did make a change recently
(CR is poorly updated these days) but I don't know if the only change
they made was to make it impossible to train research at a guild master
like you used to. Not sure if it was raised.

Capping a trivial above the attainable skill level is not exacly a new
tactic, BTW.
Anonymous
July 24, 2005 9:14:50 PM

Archived from groups: alt.games.everquest (More info?)

Beal wrote:

>zigipha@hotmail.com wrote:
>> 2. My remark was that the trivials for the necro spells was 227; I cant
>> comment about the research cap, but I would assume that you can go as
>> high as 227. Look at eqtraders, research recipes, spells 50-60
>
>Caster's Realm has it capped at 200. They did make a change recently
>(CR is poorly updated these days) but I don't know if the only change
>they made was to make it impossible to train research at a guild master
>like you used to. Not sure if it was raised.
>
>Capping a trivial above the attainable skill level is not exacly a new
>tactic, BTW.

Research has been uncapped (or is now capped at 300 as all the other
tradeskills) with the same patch that made training research over 20
at the guild master impossible. But there is no known spell recipe
(yet) that has a trivial higher than 227.

HTH

Lunovus (Research 201)

--
On Antonius Bayle in <Die Gefaehrten von Norrath>
Sage Lunovus Noctamor, Highelf Mage of 66 seasons
Anonymous
July 25, 2005 4:27:55 PM

Archived from groups: alt.games.everquest (More info?)

On Sun, 24 Jul 2005 17:14:50 +0200, Andre Weihe <andreweihe@gmx.de>
wrote:

>Research has been uncapped (or is now capped at 300 as all the other
>tradeskills) with the same patch that made training research over 20
>at the guild master impossible. But there is no known spell recipe
>(yet) that has a trivial higher than 227.

Hmmm... maybe there will be one in the future expansion. There's been
a little rumor that the future expansion will raise the max level from
70 to either 75 or even 80 so the research may be useful in finding
spells to cover the newer level(s).
--
When you hear the toilet flush, and hear the words "uh oh", it's already
too late. - by anonymous Mother in Austin, TX
To reply, replace digi.mon with phreaker.net
Anonymous
July 25, 2005 5:20:53 PM

Archived from groups: alt.games.everquest (More info?)

zigipha@hotmail.com wrote in news:1122142214.838430.272110
@g43g2000cwa.googlegroups.com:

> 1. I checked my necro - med is at 242, with no known med modifiers. Hes
> is lvl 48
>
> 2. My remark was that the trivials for the necro spells was 227; I cant
> comment about the research cap, but I would assume that you can go as
> high as 227. Look at eqtraders, research recipes, spells 50-60
>

The game has many recipes that have a higher trivial level than the maximum
attainable skill level, so that is not something to base such an assumption
on.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont
Graeme, 36 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
Aviv, 15 Gnome Brawler, 30 Provisioner
!