Archived from groups: alt.games.everquest (
More info?)
"Faned" <faned@wyld.qx.net> wrote in message
news:slrndefc59.76m.faned@wyld.qx.net...
> <vladeschxxxx@bigxxxxxpond.net.auxxx> wrote:
>> <abryant1@shaw.ca> wrote in message
>> news:1122407467.986026.322100@o13g2000cwo.googlegroups.com...
>> >> Try some other online games first. EQ didnt lose over half its players
>> >> for
>> > no reason.
>> >
>> > Actually I am a very seasoned MMORPG player (currently Playing WoW with
>> > a 60 Warrior / 40 Rogue / 20 Priest). I could list off all the MMOs
>> > that I have played but it would take me a while to do so..hehe
>> > EQ left a very good taste in my mouth because it feels like no other
>> > game that I have played before. WoW is a great game but its lack of
>> > Support and horrible community (infested with imature kiddies) is
>> > ruining the whole experience for me.
>> >
>>
>> Everquest is a good game in many respects, but keying/flagging destroyed
>> the
>> game for many players.
>> So if youve been in a good guild that has kept its membersahip over the
>> years, you probably enjoy it.
>> If you are a new player comtmplating joining, chances you will be locked
>> out
>> of most of the content with no way to catch up.
>
> It's easier to "catch up" now, in all regards, than it ever has been in
> the
> past. A completely brand new player can be ranked in the top 10 of his
> class on his server within six months of play, something that has never
> been
> a (realistic) possibility since the early Velious days, about five years
> ago.
>
So you say. Having not played EQ for 9 months I guess I cant argue on that
one. Pretty amazing turnaround tho....
>> I played for about 5 years, and was always in the "catching up" phase.
>> The
>> guilds I was in continuously lost the stronger
>> player to higher level guilds, (Maybe I should have shafted my friends
>> for
>> the sake of progression too), so as a guild we
>> were unable to progress. Guild after guild fell apart, and the problems
>> wre
>> always major bottlenecks in the flagging process
>> ... Getting the rift from emp for VT access (always cockblocked by other
>> guilds trying to keep us out of VT)
>> ... Killing RZ... the encounter requiring a zerg force rather than
>> individual skill... which we couldnt muster being a guild of about 40 ppl
>> max.
>
> Interestingly enough, it didn't actually "require" a zerg force. Rather,
> it
> could be done with a zerg force. Or it could be done by a guild of about
> 40
> people, all of whom had pride in their personal skill. Of course, the
> latter required people of a particular mindset, which in turn required
> "guild building" and a focus on goals over "friends" (coincidentally,
> people
> who you work toward a common goal with generally become friendly, so this
> isn't a case of needing to give up something).
>
We did it with 45, but that was much later, with better gear and lots of
aa's. That doesnt excuse the roadblock that destroyed many guilds and caused
many to quit, not to mentioned those that were cockblocked on RZ. (I notice
you avoided saying anything about the emp cockblock)
>> Eventually I got past both of these to have that guild basically fall
>> apart
>> when WOW started.
>
> Perfect opportunity to go to a higher level guild since those "friends"
> who
> you didn't want to shaft, ironically, were no longer a concern of yours.
> =P
>
Which is exactly what I did, unfortuantely it required a server transfer to
find a guild that raided my time. (Which cost over $200 for 2 accounts,
another reason to avoid the sony rip off machine)
>> So excuse me if im somewhat jaded, but after paying for 2 server
>> transfers
>> and being in about 4 different guilds, my advice to any new starting
>> player
>> is to stay the hell away from this game. WOW may have its faults, bot in
>> terms of server reliability, and guild operas, but at least most of the
>> zones are open, and you can choose the limit of how high you want to
>> raid,
>> rather than having to flag your way up to make "progress".
>
> Anybody who paid for two server transfers without a *real* good reason can
> be assumed to have personality issues. This isn't me insulting you. This
> is me telling you how guild leadership looks at applications of characters
> that do such sorts of things.
See above. Thanks for the veiled insult tho.
>
>> If eq were to simply remove flagging from the game, I would give it a
>> glowing endorsement. However despite the overwhelming majority of people
>> hating it, and losing half their clients, SOE have stuck with it,
>> although
>> admittadely they have now provided "side quests" to flag yourself
>> individually, tho I believe these quests still require reagents from
>> within
>> the zone you want to be flagged for, basically requiring you to sweet
>> talk
>> your way into someone elses raid.
>
> You don't have a very firm grasp on the reasons for, implementation of, or
> mechanics of the current flagging/backflagging process. It's a shame that
> you have chosen to try to speak with "authority" and mislead people who
> don't know enough to ignore your babbling.
Notice how he doesnt include any detail of his own. Basically just a "You're
wrong".
Ill leave it up to the reader to decide who's babbling.