Archived from groups: alt.games.everquest (
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Rumbledor <Rumbledor@hotspamsuxmail.com> wrote in
news:Xns96B3604963C1ERumbledorhotmailcom@204.127.204.17:
> Graeme Faelban <RichardRapier@netscape.net> wrote in
> news:Xns96B350F85136Drichardrapiernetscap@130.133.1.4:
>
>> Rumbledor <Rumbledor@hotspamsuxmail.com> wrote in
>> news:Xns96B2764C68015Rumbledorhotmailcom@204.127.204.17:
>>
>>> "Maxx Taxx" <matsqq@hotmail.com> wrote in news:FW3Le.6$ME1.5
>>> @amstwist00:
>>>> "Graeme Faelban" <RichardRapier@netscape.net> skrev i meddelandet
>>>> news:Xns96B0669E04C18richardrapiernetscap@130.133.1.4...
>>>>> Rumbledor <Rumbledor@hotspamsuxmail.com> wrote in
>>>>> news:Xns96B0651177A9FRumbledorhotmailcom@204.127.199.17:
>>>>>
> < snip >
>>>>>>
>>>>>> http://www.geocities.com/sstair/EverQuest/
>>>>>>
>>>>>> This does still reflect the hell levels, and does provide options
>>>>>> for class penalties, but when comparing a human warrior to an
>>>>>> Iksar warrior, the above statements held true.
>>>>>>
>>>>>> According to the chart (depressing as it is) a human warrior
>>>>>> requires a total of 554,523,300 xp to reach level 60. An Iksar
>>>>>> warrior with the same amount of xp would be 54,502,200 xp into or
>>>>>> about 10% of the way through level 58.
>>>>>>
>>>>>
>>>>> Those numbers are similar to, but not the same as one Faned pointed
>>>>> to, close enough though that the level differences do work out to
>>>>> be about the same.
>>>>
>>>> Is this experience table still a fact ?
>>>> Class balancing is good but how the f**k can a half elf ranger have
>>>> 20% more experience penalty than a human necro, halfling druid or
>>>> dwarf cleric. The necro or druid would level a lot faster even
>>>> without that penalty because of being able to solo all the time he
>>>> couldn't find a group. The cleric would have a much easier time
>>>> finding a group and also do better even without the experience
>>>> penalty. If they already looked into class balance this should also
>>>> be adjusted.
>>>
>>> That chart in its entirety reflects class penalties as well as racial
>>> penalties. For comparison purposes, just leave the right side set to
>>> warrior, as they have removed all class penalties (or offset them
>>> with kill bonuses, anyway).
>>>
>>> Actually, it may be more accurate to set the right side to one of the
>>> priest classes (cleric, druid or shaman), as they are more the
>>> baseline class while the warrior class actually received a bonus over
>>> the other classes IIRC.
>>>
>>
>> That is my recollection, they removed all class penalties, but left in
>> any class bonuses.
>>
>
> I actually read that rather than remove the class penalties, they
> implemented bonus xp on mob kills to offset them. If that is the case,
> it would mean the penalties still exist for non-kill xp. I haven't
> tested this theory to any degree, but it would explain the apparent
> inconsistencies I saw when creating an erudite paladin and other non-
> hybrid classes recently. The non-hybrids dinged level 2 upon turning in
> the cell key to Arias, whereas the paladin didn't. That had me thinking
> at first that maybe hybrids still had a penalty, but the kill xp bonus
> theory would explain it.
>
> More thorough testing would clarify the matter though.
>
Yes, that is correct, that is how they "removed" the class penalties,
they just gave those classes that had a penalty an xp bonus per kill
equal to the penalty for the class. I did not think it was important to
the conversation overall which way that was actually implemented, the net
effect is that classes that used to have an xp penalty for levelling no
longer suffer that penalty. It is entirely possible they did not
implement this fix completely, such that quests are unaffected by it,
but, given that in general, in EQ, xp from quests is minimal, it has no
serious effect on levelling rate of the various classes.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
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