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I want to play original Everquest

Archived from groups: alt.games.everquest (More info?)

I wish there were a server for original Everquest. By that I mean with
*no* expansions. No Kunark, no Velious, no Luclin, no lizards, cats,
or frogs. No bazaar, no book of knowledge, no maps, and none of the
other "enhancements" that have taken the thrill out of the game and
replaced it with monotony. I want it to be challenging to get from
Freeport to Qeynos -- either sneak through Kithicor or find a wizard.
Run like hell. Make the journey more fun than the destination. It
used to be that way.

I want there to be a meaningful penalty when you die. I want druids
and wizards to be able to make a living teleporting people. I don't
want magic trails leading me to my goals. I don't want NPCs chasing me
down to give me quests. Make tailoring a valuable skill again -- no
armor quests.

Make the game hard again. I'd be glad to pay a premium to play on a
server that had no expansions or enhancements. Bring back the original
game.

Anyone else?

Larry
61 answers Last reply
More about play original everquest
  1. Archived from groups: alt.games.everquest (More info?)

    I looked, but did not see one. Can you point to it please and aid this
    ignorant wretch?

    Larry
  2. Archived from groups: alt.games.everquest (More info?)

    "Phonedude" <fonedude@verizon.net> wrote in message
    news:1125423581.777747.145140@g44g2000cwa.googlegroups.com...
    > I wish there were a server for original Everquest. By that I mean with
    > *no* expansions. No Kunark, no Velious, no Luclin, no lizards, cats,
    > or frogs. No bazaar, no book of knowledge, no maps, and none of the
    > other "enhancements" that have taken the thrill out of the game and
    > replaced it with monotony. I want it to be challenging to get from
    > Freeport to Qeynos -- either sneak through Kithicor or find a wizard.
    > Run like hell. Make the journey more fun than the destination. It
    > used to be that way.
    >
    > I want there to be a meaningful penalty when you die. I want druids
    > and wizards to be able to make a living teleporting people. I don't
    > want magic trails leading me to my goals. I don't want NPCs chasing me
    > down to give me quests. Make tailoring a valuable skill again -- no
    > armor quests.
    >
    > Make the game hard again. I'd be glad to pay a premium to play on a
    > server that had no expansions or enhancements. Bring back the original
    > game.
    >
    > Anyone else?

    What is stopping you from doing this?
  3. Archived from groups: alt.games.everquest (More info?)

    "Phonedude" <fonedude@verizon.net> wrote in news:1125425063.629336.247850
    @g43g2000cwa.googlegroups.com:

    > I looked, but did not see one. Can you point to it please and aid this
    > ignorant wretch?
    >

    http://tinyurl.com/c72w5

    It's not quite as old-school as you mentioned, but it's several steps in
    that direction.

    You can also check out the guild at http://www.EpicDawn.com.

    --
    Rumble
    "Write something worth reading, or do something worth writing."
    -- Benjamin Franklin
  4. Archived from groups: alt.games.everquest (More info?)

    On 30 Aug 2005 10:39:41 -0700, "Phonedude" <fonedude@verizon.net>
    wrote:

    >Anyone else?

    You just missed a thread on that very topic.


    Palindrome
  5. Archived from groups: alt.games.everquest (More info?)

    "Lief" <ask.me.for@it.com> writes:
    > > Make the game hard again. I'd be glad to pay a premium to play on a
    > > server that had no expansions or enhancements. Bring back the original
    > > game.
    > >
    > > Anyone else?
    >
    > What is stopping you from doing this?

    Not that I share the OP's opinion, but the answer to Lief's
    question is, The other players.

    Sure, you could deliberately play so as not to use any of the newer
    content. Run places instead of using PoK. (Well, there's no boats,
    but you can talk to the gnomes and pretend you used a boat. Actually,
    you don't need boats much if you're restricting yourself to Antonica.)
    Don't go to the newer zones, don't use tribute, etc. If you die below
    level 10, pretend all your gear is still on your corpse and if you
    can't get the corpse you destroy all your gear (ouch). But you still
    won't be able to recapture the original EQ experience, because of the
    other players.

    Say that, to recapture the old game, you want to go to some out of the
    way place and stay there a week, because getting there is hard enough
    that you don't want to run back and forth a lot. Used to be, there'd
    be lots of people in that situation, so there'd be many people camped
    in the good hunting areas, and you could hope to find groups, make new
    friends, etc. Now those areas are empty because (a) there are better
    spots and (b) it's easy enough to get to those areas if you decide you
    want to. So the anachronist camping there is screwed because all the
    other players aren't hanging around to help reproduce the experience.

    Similar, wizard/druid ports aren't as much in demand (though I do still
    see some offers and requests), so you're less likely to find a porter
    when you want one. Especially if you're avoiding PoK.

    Want to do some tradeskilling and make some plat selling to players?
    First off, good luck finding a buyer if you're avoiding PoK and the
    Bazaar. Sure, you might, but you're missing 99%+ of your market. And
    on top of that, the gear you're making isn't as uber as it used to be,
    so fewer people want it. (There are newer tradeskill recipes that make
    better stuff, but to make those items you probably need to hunt in
    places outside of the original EQ zones.)

    -- Don.

    ---------------------------------------------------------------------
    -- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
    --
    -- Sukrasisx, Monk 57 on E. Marr Note: If you reply by mail,
    -- Terrwini, Druid 52 on E. Marr I'll get to it sooner if you
    -- Wizbeau, Wizard 36 on E. Marr remove the "hyphen n s"
    -- Teviron, Knight 23 on E. Marr
  6. Archived from groups: alt.games.everquest (More info?)

    In article <Xns96C283FA06B32richardrapiernetscap@130.133.1.4>,
    Graeme Faelban <RichardRapier@netscape.net> wrote:
    >
    > The game was much harder then


    Well, IMHO it's just as hard now, but rather than it being
    hard to get a character to level 12 without, say, falling through
    the ice in Everfrost and drowning 25 times trying to get your corpse :-)
    it's hard to take your level 65 or 70 through DoN content...

    It's just like real life. When I was 25 it was hard to manage
    a small department computer lab. Now it's hard to manage I.T. for
    a small multinational. I sure don't want to go back to 1980 just
    because the skills and tools I have now make it so much easier to
    do that original task... He he, "It's too easy now! Let's build
    a company that only allows 300 baud acoustical couplers and dumb ASCII
    terminals!" No way . :-)
  7. Archived from groups: alt.games.everquest (More info?)

    In alt.games.everquest, "Phonedude" <fonedude@verizon.net> wrote:

    >I wish there were a server for original Everquest.

    For 10 minutes, after that I predict you'd hate it.

    >By that I mean with
    >*no* expansions. No Kunark, no Velious, no Luclin, no lizards, cats,
    >or frogs. No bazaar, no book of knowledge, no maps, and none of the
    >other "enhancements" that have taken the thrill out of the game and
    >replaced it with monotony.

    I predict after 4 hours of having to run to 8 different zones to buy spells
    when you made it to level 18 you'd hate it.

    >I want it to be challenging to get from
    >Freeport to Qeynos -- either sneak through Kithicor or find a wizard.
    >Run like hell. Make the journey more fun than the destination. It
    >used to be that way.

    And after you've done it once, to relive the fun, I predict you'd find
    other ways to have fun.

    >I want there to be a meaningful penalty when you die.

    Make it so, stop taking the easy option.

    >I want druids
    >and wizards to be able to make a living teleporting people.

    I want people to stop sending my wizard demanding tells insisting that I
    port them to WoS.

    >I don't want magic trails leading me to my goals.

    Stop using ctrl-f then.

    >Anyone else?

    No thank you. It's a leisure activity remember. It was hard because
    that's how it was, now it's different, learn to adapt.

    --
    Tony Evans (ICQ : 170850)
    Recommended Author : David Gemmell
    It's a thankless job, but I've got a lot of Karma to burn off.
    Homepage : http://www.darkstorm.co.uk/tony
  8. Archived from groups: alt.games.everquest (More info?)

    In alt.games.everquest, Graeme Faelban <RichardRapier@netscape.net> wrote:

    >I started in late 2000, and have been playing ever since. I never knew
    >the game pre Kunark, and only for a short while pre Velious. The game
    >was much harder then, much more enjoyable as a result. The world seemed
    >so much larger then, with a lot less zones than it does now. I liked the
    >boats, I liked having to actually plan out going somewhere. I liked
    >having to actually worry about corpse runs. What can I say, I'm a
    >masochist.

    And *none* of that is because the game was new to you then? How big do you
    think the world would feel now if you had never played the game and someone
    explained how to get from your starting city, to the dungeon in LGuk via
    SRo for an LDoN?

    Nostalgia is great, when it remains that way. Looking at something now and
    saying 'i wish it was how it was when i started' is futile, because YOU
    have changed, not just the game.

    --
    Tony Evans (ICQ : 170850)
    Recommended Author : David Gemmell
    It's a thankless job, but I've got a lot of Karma to burn off.
    Homepage : http://www.darkstorm.co.uk/tony
  9. Archived from groups: alt.games.everquest (More info?)

    In alt.games.everquest, "Fonedude" <fonedude@verizon.net> wrote:

    >> A few people buy the game at the same time, because they want to start
    >> playing. So, they all install it, they live in different places, but they
    >> have chatted a bit before hand, and they start a few characters. They
    >> figure that if they have a cleric, a paladin and an enchanter they should
    >> be able to get a good start.
    >
    >Sounds like a good plan. It's always great when friends play together.

    Indeed, and playing together doesn't mean 'playing the same game at the
    same time', it means for me, working together with each other in the same
    place to achieve the same goal.


    >> How the hell do those three friends play the game together, without PoK.
    >> Oh, well they can't choose those races, they have to play other races.
    >> But
    >> they don't want to, they want to load up the game, pick a race that sounds
    >> FUN and start playing and have some FUN.
    >
    >It's really quite simple if you're not always looking for the easy way to do
    >any task.

    No, it's really quite annoying if you don't enjoy playing on your own at
    the same time as your friends playing on their own trying to move somewhere
    to do what it is you actually bought the game to do.

    >You have fun getting your characters all to the same place.

    No, I won't have fun doing that. You might. I wan't *choice*.

    >You
    >agree on a place to meet an keep each other updated on your progress. Of
    >course a smart player would spend a little time leveling up a little before
    >trying to meet in HighHold or somewhere similar.

    So, I play the game on my own, and spend the time telling my friends what I
    just did. Well, I can also do that in a single player adventure, and tell
    them what I'm doing and how far I got. That's not playing *with* my
    friends that's playing *at the same time* as my friends.

    >Well, I never had any trouble running to docks or surviving boat rides.

    Ah right, so it's totally trivial then? Wow, and I thought the game got
    made easy, it must have been totally trivial for any level 1 player to run
    from Kaladim to the docks without getting killed?

    >People who died on boat rides usually did something stupid like jumping off.

    Or, usually got dropped when the boat moved off before they zoned, or some
    display lag left them in the water with the boat too far away, or a number
    of other issues, which are game caused, not player caused.

    >And I hope any sensible cleric would be able to handle an orc pawn before
    >leaving home.

    But I don't WANT to level my cleric alone, I WANT to have fun levelling my
    cleric with my friend. Play WITH not AT THE SAME TIME.

    >In any case, the first thing you do is get a bind when you
    >get to a new location so you don't have to spend time getting back to your
    >friends.

    Oh, bind points, weren't they added later on in the game? A later
    expansion added those I seem to recall, making it too trivial and easy.

    >These are all things that can be handled with a little effort and
    >brains. Of course, if you just want to play a game where everything is
    >accessible and laid out in front of you then you have what you want already.

    No, I want the grouping experience with my friends to be challenging, but I
    don't want it to be a challenge to group with my friends - how does that
    not make any sense?

    When I play with my friends, I want to be challenged by the game.
    When I want to find my friends to group up with I don't want the game to
    obstruct it.

    >> Oh yeh, a boat load of fun that is.
    >
    >Actually, it is fun -- it makes getting killed a serious event. Adds
    >excitement to the game.

    No, being grouped with friends, pulling mobs in a dynamic environment with
    risk is fun. Dying because you don't quite know how to move through
    Faydark because you've never been there before but you got the boat to
    Butcherblock to meet a friend who's been playing the game 1 hour as well
    isn't fun, it's frustrating.

    Having the *choice* is the key here. Having the *choice* to use the boat
    and explore the world, OR, to be able to get to where your friends are to
    have fun challenging the content *together*.

    >> By some MIRACLE they continue playing the game, and make it to level 20.
    >> They're still hanging around in Crushbone because it's ok XP. Another
    >> friend they've made sends them a tell, got a group going in Highpass Keep,
    >> excellent fun, having a blast, would love you to come and socialise with
    >> us
    >> and have fun, room for 3 more.
    >>
    >> Sure, be there in an hour.

    >Nonsense. Crushbone to Highpass shouldn't take more than ten minutes if the
    >server is properly populated.

    So, Crushbone -> Greater Faydark -> Butcherblock -> Boat (however long that
    takes to arrive, and then move you around) -> Freeport (several zones) ->
    East Commonlands -> West Commonlands -> Kithicor -> Highpass -> HK in 10
    minutes? Sure.

    Or do you mean you stand in GFay and hope to beg a passing druid or wizard
    to move you to WC? So they can earn a living?

    >Ah, choice. That's exactly the point. I want the choice to play on a
    >non-expanded server. What you do is entirely up to you. I am not asking
    >that the entire EQ world be returned to 1998, just one server.

    I wasn't responding directly to your post, this is usenet, welcome to
    thread drift.

    I was responding to one element of your post, about travel being a
    challenge, in light of the several posts recently about how EQ has been
    made too easy and that it was 'much better when it was hard'.

    --
    Tony Evans (ICQ : 170850)
    Recommended Author : Stan Nicholls [http://www.stannicholls.com]
    I feel like I'm diagonally parked in a parallel universe.
    Gemmell Mania : http://www.gemmellmania.co.uk
  10. Archived from groups: alt.games.everquest (More info?)

    "Tony Evans" <postmaster@[127.0.0.1]> wrote in message
    news:4315194e$0$38044$bed64819@news.gradwell.net...
    > In alt.games.everquest, "Fonedude" <fonedude@verizon.net> wrote:
    >
    >>> A few people buy the game at the same time, because they want to start
    >>> playing. So, they all install it, they live in different places, but
    >>> they
    >>> have chatted a bit before hand, and they start a few characters. They
    >>> figure that if they have a cleric, a paladin and an enchanter they
    >>> should
    >>> be able to get a good start.
    >>
    >>Sounds like a good plan. It's always great when friends play together.
    >
    > Indeed, and playing together doesn't mean 'playing the same game at the
    > same time', it means for me, working together with each other in the same
    > place to achieve the same goal.

    First goal to work toward: Get stronger and then find a place to meet. Get
    it? -- mutual goal with real challenges. The journey is the adventure, not
    the destination.

    >>> How the hell do those three friends play the game together, without PoK.
    >>> Oh, well they can't choose those races, they have to play other races.
    >>> But
    >>> they don't want to, they want to load up the game, pick a race that
    >>> sounds
    >>> FUN and start playing and have some FUN.
    >>
    >>It's really quite simple if you're not always looking for the easy way to
    >>do
    >>any task.
    >
    > No, it's really quite annoying if you don't enjoy playing on your own at
    > the same time as your friends playing on their own trying to move
    > somewhere
    > to do what it is you actually bought the game to do.
    >
    >>You have fun getting your characters all to the same place.
    >
    > No, I won't have fun doing that. You might. I wan't *choice*.

    You have choice -- I don't.

    >>You
    >>agree on a place to meet an keep each other updated on your progress. Of
    >>course a smart player would spend a little time leveling up a little
    >>before
    >>trying to meet in HighHold or somewhere similar.
    >
    > So, I play the game on my own, and spend the time telling my friends what
    > I
    > just did. Well, I can also do that in a single player adventure, and tell
    > them what I'm doing and how far I got. That's not playing *with* my
    > friends that's playing *at the same time* as my friends.

    Of course it's playing with your friends -- you're all working toward an
    agreed upon goal, right?

    >>Well, I never had any trouble running to docks or surviving boat rides.
    >
    > Ah right, so it's totally trivial then? Wow, and I thought the game got
    > made easy, it must have been totally trivial for any level 1 player to run
    > from Kaladim to the docks without getting killed?

    You, in an apparant effort to be argumentative, have made a leap to
    something I neither said nor implied. You indicated it was too much trouble
    to run to the dock and catch a boat. I said it's not that big a deal. Of
    course it's not totally trivial.

    >>People who died on boat rides usually did something stupid like jumping
    >>off.
    >
    > Or, usually got dropped when the boat moved off before they zoned, or some
    > display lag left them in the water with the boat too far away, or a number
    > of other issues, which are game caused, not player caused.
    >
    >>And I hope any sensible cleric would be able to handle an orc pawn before
    >>leaving home.
    >
    > But I don't WANT to level my cleric alone, I WANT to have fun levelling my
    > cleric with my friend. Play WITH not AT THE SAME TIME.

    This is the concept I would like to do away with on at least one server --
    level one characters with access to any zone they want, just because they
    WANT it.

    >>In any case, the first thing you do is get a bind when you
    >>get to a new location so you don't have to spend time getting back to your
    >>friends.
    >
    > Oh, bind points, weren't they added later on in the game? A later
    > expansion added those I seem to recall, making it too trivial and easy.

    Bind points were part of the original release.

    >>These are all things that can be handled with a little effort and
    >>brains. Of course, if you just want to play a game where everything is
    >>accessible and laid out in front of you then you have what you want
    >>already.
    >
    > No, I want the grouping experience with my friends to be challenging, but
    > I
    > don't want it to be a challenge to group with my friends - how does that
    > not make any sense?
    >
    > When I play with my friends, I want to be challenged by the game.
    > When I want to find my friends to group up with I don't want the game to
    > obstruct it.
    >
    >>> Oh yeh, a boat load of fun that is.
    >>
    >>Actually, it is fun -- it makes getting killed a serious event. Adds
    >>excitement to the game.
    >
    > No, being grouped with friends, pulling mobs in a dynamic environment with
    > risk is fun. Dying because you don't quite know how to move through
    > Faydark because you've never been there before but you got the boat to
    > Butcherblock to meet a friend who's been playing the game 1 hour as well
    > isn't fun, it's frustrating.

    Leaving the newbie zone before you've played one hour just doesn't make
    sense. In an hour you should be able to level up enough to run through just
    about any zone in the original game you need to -- if you're careful and pay
    attention.

    > Having the *choice* is the key here. Having the *choice* to use the boat
    > and explore the world, OR, to be able to get to where your friends are to
    > have fun challenging the content *together*.
    >
    >>> By some MIRACLE they continue playing the game, and make it to level 20.
    >>> They're still hanging around in Crushbone because it's ok XP. Another
    >>> friend they've made sends them a tell, got a group going in Highpass
    >>> Keep,
    >>> excellent fun, having a blast, would love you to come and socialise with
    >>> us
    >>> and have fun, room for 3 more.
    >>>
    >>> Sure, be there in an hour.
    >
    >>Nonsense. Crushbone to Highpass shouldn't take more than ten minutes if
    >>the
    >>server is properly populated.
    >
    > So, Crushbone -> Greater Faydark -> Butcherblock -> Boat (however long
    > that
    > takes to arrive, and then move you around) -> Freeport (several zones) ->
    > East Commonlands -> West Commonlands -> Kithicor -> Highpass -> HK in 10
    > minutes? Sure.
    >
    > Or do you mean you stand in GFay and hope to beg a passing druid or wizard
    > to move you to WC? So they can earn a living?

    On a properly populated server, there's almost always a wizard shouting for
    passengers. Hop to W Commonlands and run the wall through Kith to HP. 10
    minutes easy.

    >>Ah, choice. That's exactly the point. I want the choice to play on a
    >>non-expanded server. What you do is entirely up to you. I am not asking
    >>that the entire EQ world be returned to 1998, just one server.
    >
    > I wasn't responding directly to your post, this is usenet, welcome to
    > thread drift.
    >
    > I was responding to one element of your post, about travel being a
    > challenge, in light of the several posts recently about how EQ has been
    > made too easy and that it was 'much better when it was hard'.

    Today's EQ is, in my opinion, too easy. I don't ask that then entire game
    universe be set back to the way it was, just one server. That way all of us
    who think the game has been dumbed down would have a place to go and leave
    you, and those who agree with you, alone.

    Larry
  11. Archived from groups: alt.games.everquest (More info?)

    On Wed, 31 Aug 2005 03:43:26 +0100, Tony Evans
    <postmaster@[127.0.0.1]> wrote:


    >>Well, I never had any trouble running to docks or surviving boat rides.
    >
    >Ah right, so it's totally trivial then? Wow, and I thought the game got
    >made easy, it must have been totally trivial for any level 1 player to run
    >from Kaladim to the docks without getting killed?
    >
    >>People who died on boat rides usually did something stupid like jumping off.
    >
    >Or, usually got dropped when the boat moved off before they zoned, or some
    >display lag left them in the water with the boat too far away, or a number
    >of other issues, which are game caused, not player caused.

    I dont think anyone wants the old *buggy* ships or boats back,just
    ships working as intended.

    Meldur
  12. Archived from groups: alt.games.everquest (More info?)

    In article <129ah15gnf0qd0ej2plqao2uvgnqkguhvj@4ax.com>,
    Meldur <Meldur@t-online.de> wrote:
    >
    >I dont think anyone wants the old *buggy* ships or boats back,


    Why? Are ships without bugs too easy for you??

    :-) :-) :-)
  13. Archived from groups: alt.games.everquest (More info?)

    Meldur wrote:
    > On 30 Aug 2005 10:39:41 -0700, "Phonedude" <fonedude@verizon.net>
    > wrote:

    > The trip to Kunark comes to my mind,very time consuming to go there
    > and reaching the hunting grounds was a challenge too especially for
    > "good" races.I cant count the times I was killed on the run from FV to
    > LOIO by those through invis looking spiders with my Druid.

    That trip from FV to LOIO was just as hard for the "evil" races - those
    see-invis spiders used to splat my dark elf too. And there were a few
    paladin types that used to run through the tunnels before you got to
    the spiders who used to kill her too.

    steve.kaye
  14. Archived from groups: alt.games.everquest (More info?)

    Fonedude wrote:
    > "Tony Evans" <postmaster@[127.0.0.1]> wrote in message

    >>Oh, bind points, weren't they added later on in the game? A later
    >>expansion added those I seem to recall, making it too trivial and easy.
    >
    >
    > Bind points were part of the original release.
    >
    Soulbinders, on the other hand, were added much later. Getting a bind
    before that point meant begging. In some cases, finding a bind
    literally took hours. And if you'd run/took buggy boats/suffered
    multiple travel deaths in order to get somewhere far from your home/last
    bind point, you really really wanted that bind before doing anything.

    > Leaving the newbie zone before you've played one hour just doesn't make
    > sense. In an hour you should be able to level up enough to run through just
    > about any zone in the original game you need to -- if you're careful and pay
    > attention.
    >
    In an hour, as a real newbie, you were probably level 2. Maybe 3. A
    genuine newbie, now, would probably be level 5 in an hour, but thats due
    to a great many changes to the game.

    At any rate, leaving your home zone as a newbie doesn't make sense to an
    experienced player. We're talking here again about genuine newbies;
    they don't know that. Without any knowledge of the game, its not at all
    odd for them to expect that they could make a party with a variety of
    characters that come together and play as a group. After all, its a
    Multiplayer game. A sensible arrangement would have the newbie zones
    all connected such that it would be relatively easy to get from one to
    another, so that you could play with your friends. The Vision had its
    charms, but I don't think most people expected some of the difficulties
    it created until after they'd played for a while.

    Speaking of irritants, by the way, this "its non trivial to log in and
    group together" plan is still in force; the instanced tutorial means I
    frequently see people on the same server, with new characters created at
    the same time, unable to find each other. Better still, after death you
    sometimes switch tutorials, even when grouped... isn't -that- a treat?
    And the guy who allows you to switch instances has been broken ever
    since I returned to the game, so no joy there either.

    >>Or do you mean you stand in GFay and hope to beg a passing druid or wizard
    >>to move you to WC? So they can earn a living?
    >
    >
    > On a properly populated server, there's almost always a wizard shouting for
    > passengers. Hop to W Commonlands and run the wall through Kith to HP. 10
    > minutes easy.
    >
    When the game was young, there were few people high enough level to cast
    ports, and the ones who were were the dedicated gamers who weren't
    hanging out porting people, they were out playing and leveling up still
    further. The "there's always a porter around" era was a bit later, when
    people saw the demand and deliberately leveled up alts to BE taxi's, and
    earn the fat cash people were offering. Even then, I recall many
    situations where someone would be trying to hire a ride for literally a
    couple hours in OOC, while I was playing in that area. Sometimes I'd
    get frustrated and mention that they could have walked to their
    destination in that time... but my point is, porters were hardly falling
    over themselves to get to the business.

    > Today's EQ is, in my opinion, too easy. I don't ask that then entire game
    > universe be set back to the way it was, just one server. That way all of us
    > who think the game has been dumbed down would have a place to go and leave
    > you, and those who agree with you, alone.
    >
    As someone else pointed out, one solution would be to form a guild of
    like minded people and play as though the world were the way you want
    it. Yes, you certainly won't get the full effect, because the server
    won't be "properly populated" as you put it, with other people in the
    same restrictions, so some of the emergent behavior like Taxi druids
    won't occur. But you could pretend.

    Lets say, for example, that you want to replicate the effect of finding
    a bind. OK, when you get to your destination, ran 2 120, then
    /ooc looking for a bind
    for that many minutes before using the soulbinder.

    Want a port to your destination? Again, ran 2 120, then
    /ooc looking for a port to x
    for that many minutes... but also destroy that number of PP, as
    naturally the bribe you'd offer for the service would increase the
    longer you waited and more frustrated you got. At any rate, once you
    reach your "found a port" time, just take POK and pretend it was a port.
    Remember to run out to an actual druid ring/wiz spire though, thats
    where the port would really land you.

    I assume you have a main with some real money. Resist the urge to
    twink your character out, but you can use his cash to simulate the old
    world economy. When making banded armor for skill ups, destroy it but
    have your main give you 1pp per AC for it; this stuff used to be
    popular. Later, when making Plate, give yourself 10pp per AC. No,
    wait, forget that, you couldn't make plate till your skill was much
    higher than it is now, you can only pay yourself for plate made when you
    get your skill up to the 175+ range. Tailoring? Give yourself 100pp
    per backpack. But before making any of these sales, remember to go to
    the EC tunnel and offer the items in /auction for ran 2 120 minutes.

    Epic Dawn isn't running that sort of rule, but we're being hardheaded in
    another way; refusing to buy items from players, or items that players
    have sold to vendors. This captures, for us, another of the "it was
    better in the old days" features of the game, where you could loot
    something and have it be an upgrade. Its both frustrating (I could have
    Far better gear, and be able to do far harder things as a result) and
    rewarding (I looted a black steel wrap off a drakkal wolf... Upgrade!)

    Midi
  15. Archived from groups: alt.games.everquest (More info?)

    [snip long argument]

    Sorry. It wasn't my intent to start a debate on whether the fully enhanced
    and expaned game is better or worse than the original. Obviously that's a
    matter of taste. I was just wondering if there was anyone else who'd like
    to go back and play the orginal game with all its warts and problems, as
    opposed to playing the current version with all the changes and additions.

    Why can't SOE simply create one server (I am sure they have archive software
    somewhere) and turn it up at the level of the game before Kunark? Or even
    with Kunark? I'd prefer without, but I'm somewhat flexible.

    If such a server existed would any of you use it?

    Larry
  16. Archived from groups: alt.games.everquest (More info?)

    Tony Evans <postmaster@[127.0.0.1]> wrote in
    news:4314dfef$0$38038$bed64819@news.gradwell.net:

    > In alt.games.everquest, Graeme Faelban <RichardRapier@netscape.net>
    > wrote:
    >
    >>I started in late 2000, and have been playing ever since. I never
    >>knew the game pre Kunark, and only for a short while pre Velious. The
    >>game was much harder then, much more enjoyable as a result. The world
    >>seemed so much larger then, with a lot less zones than it does now. I
    >>liked the boats, I liked having to actually plan out going somewhere.
    >>I liked having to actually worry about corpse runs. What can I say,
    >>I'm a masochist.
    >
    > And *none* of that is because the game was new to you then? How big
    > do you think the world would feel now if you had never played the game
    > and someone explained how to get from your starting city, to the
    > dungeon in LGuk via SRo for an LDoN?

    Certainly part of it was the newness. A lot smaller than it felt when I
    did my run from Halas to Oasis of Marr for some spells.

    >
    > Nostalgia is great, when it remains that way. Looking at something
    > now and saying 'i wish it was how it was when i started' is futile,
    > because YOU have changed, not just the game.
    >

    I don't wish for them to remove all changes made since I started playing,
    I do wish they had not introduced a number of the changes however that
    have trivialized the game.

    --
    On Erollisi Marr in <Sanctuary of Marr>
    Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

    On Steamfont
    Graeme, 37 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
    Aviv, 15 Gnome Brawler, 30 Provisioner
  17. Archived from groups: alt.games.everquest (More info?)

    Tony Evans <postmaster@[127.0.0.1]> wrote in
    news:4315194e$0$38044$bed64819@news.gradwell.net:

    > In alt.games.everquest, "Fonedude" <fonedude@verizon.net> wrote:
    >>Well, I never had any trouble running to docks or surviving boat
    >>rides.
    >
    > Ah right, so it's totally trivial then? Wow, and I thought the game
    > got made easy, it must have been totally trivial for any level 1
    > player to run from Kaladim to the docks without getting killed?

    Well, I rarely had any difficulty with that run at level 1, it's all
    about watching where you are going.

    >
    >>People who died on boat rides usually did something stupid like
    >>jumping off.
    >
    > Or, usually got dropped when the boat moved off before they zoned, or
    > some display lag left them in the water with the boat too far away, or
    > a number of other issues, which are game caused, not player caused.

    There were some problems with the boats at times, although I can honestly
    say I never had any of those issues.

    >>In any case, the first thing you do is get a bind when you
    >>get to a new location so you don't have to spend time getting back to
    >>your friends.
    >
    > Oh, bind points, weren't they added later on in the game? A later
    > expansion added those I seem to recall, making it too trivial and
    > easy.

    Players could be bound at any city. A few additional bind points were
    added later.

    >
    >>These are all things that can be handled with a little effort and
    >>brains. Of course, if you just want to play a game where everything
    >>is accessible and laid out in front of you then you have what you want
    >>already.
    >
    > No, I want the grouping experience with my friends to be challenging,
    > but I don't want it to be a challenge to group with my friends - how
    > does that not make any sense?
    >
    > When I play with my friends, I want to be challenged by the game.
    > When I want to find my friends to group up with I don't want the game
    > to obstruct it.

    I think we all understand that you did not, or would not enjoy EQ prior
    to many of the changes. I don't have an issue with that, I have
    differnet preferences.

    >
    >>> Oh yeh, a boat load of fun that is.
    >>
    >>Actually, it is fun -- it makes getting killed a serious event. Adds
    >>excitement to the game.
    >
    > No, being grouped with friends, pulling mobs in a dynamic environment
    > with risk is fun. Dying because you don't quite know how to move
    > through Faydark because you've never been there before but you got the
    > boat to Butcherblock to meet a friend who's been playing the game 1
    > hour as well isn't fun, it's frustrating.
    >
    > Having the *choice* is the key here. Having the *choice* to use the
    > boat and explore the world, OR, to be able to get to where your
    > friends are to have fun challenging the content *together*.

    You don't even have that choice anymore.

    >
    >>> By some MIRACLE they continue playing the game, and make it to level
    >>> 20. They're still hanging around in Crushbone because it's ok XP.
    >>> Another friend they've made sends them a tell, got a group going in
    >>> Highpass Keep, excellent fun, having a blast, would love you to come
    >>> and socialise with us and have fun, room for 3 more.
    >>>
    >>> Sure, be there in an hour.
    >
    >>Nonsense. Crushbone to Highpass shouldn't take more than ten minutes
    >>if the server is properly populated.
    >
    > So, Crushbone -> Greater Faydark -> Butcherblock -> Boat (however long
    > that takes to arrive, and then move you around) -> Freeport (several
    > zones) -> East Commonlands -> West Commonlands -> Kithicor -> Highpass
    > -> HK in 10 minutes? Sure.
    >
    > Or do you mean you stand in GFay and hope to beg a passing druid or
    > wizard to move you to WC? So they can earn a living?
    >
    >>Ah, choice. That's exactly the point. I want the choice to play on a
    >>non-expanded server. What you do is entirely up to you. I am not
    >>asking that the entire EQ world be returned to 1998, just one server.
    >
    > I wasn't responding directly to your post, this is usenet, welcome to
    > thread drift.
    >
    > I was responding to one element of your post, about travel being a
    > challenge, in light of the several posts recently about how EQ has
    > been made too easy and that it was 'much better when it was hard'.
    >

    You are certainly entitled to your opinion, just as we are to ours. I do
    honestly think EQ was better before they made it so easy. I wish they
    had not changed EQ, but rather left players who were looking for
    something easier to go to other games. I do still enjoy playing EQ, and
    I have tried some of the other games, and EQ is still better in my
    opinion, but it is not as much fun to play as it used to be for me.

    --
    On Erollisi Marr in <Sanctuary of Marr>
    Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

    On Steamfont
    Graeme, 37 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
    Aviv, 15 Gnome Brawler, 30 Provisioner
  18. Archived from groups: alt.games.everquest (More info?)

    "Fonedude" <fonedude@verizon.net> wrote in
    news:KPgRe.26815$FL1.21723@trnddc09:

    > [snip long argument]
    >
    > Sorry. It wasn't my intent to start a debate on whether the fully
    > enhanced and expaned game is better or worse than the original.
    > Obviously that's a matter of taste. I was just wondering if there was
    > anyone else who'd like to go back and play the orginal game with all
    > its warts and problems, as opposed to playing the current version with
    > all the changes and additions.
    >
    > Why can't SOE simply create one server (I am sure they have archive
    > software somewhere) and turn it up at the level of the game before
    > Kunark? Or even with Kunark? I'd prefer without, but I'm somewhat
    > flexible.
    >
    > If such a server existed would any of you use it?
    >

    At this point I probably wouldn't, I am just biding my time for the new
    game from Brad et al, and in the mean time, raiding in EQ with friends.
    It would be difficult to convince the core of the guild to give up and
    restart like that.

    --
    On Erollisi Marr in <Sanctuary of Marr>
    Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

    On Steamfont
    Graeme, 37 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
    Aviv, 15 Gnome Brawler, 30 Provisioner
  19. Archived from groups: alt.games.everquest (More info?)

    In alt.games.everquest, "Fonedude" <fonedude@verizon.net> wrote:

    >Why can't SOE simply create one server (I am sure they have archive software
    >somewhere) and turn it up at the level of the game before Kunark? Or even
    >with Kunark? I'd prefer without, but I'm somewhat flexible.

    They'd need another client, for one thing, so there are technical reasons
    why I don't think it's viable for them. Also, there are always bugs in the
    game, I don't think there's an 'instance' of the game code anywhere that
    isn't bugged, so they'd basically need to be working on two versions of the
    game in terms of bug fixes (and two versions of the client), unless
    everyone was able to find a bugged version of the game that wasn't too
    annoying.

    >If such a server existed would any of you use it?

    I think we're clear I wouldn't.

    --
    Tony Evans (ICQ : 170850)
    Recommended Author : Stan Nicholls [http://www.stannicholls.com]
    To be drunk is to feel sophisticated but not be able to say it.
    Gemmell Mania : http://www.gemmellmania.co.uk
  20. Archived from groups: alt.games.everquest (More info?)

    On 31 Aug 2005 06:24:36 -0700, "steve.kaye"
    <nospam@giddy-kippers.co.uk> wrote:

    >
    >Meldur wrote:
    >> On 30 Aug 2005 10:39:41 -0700, "Phonedude" <fonedude@verizon.net>
    >> wrote:
    >
    >> The trip to Kunark comes to my mind,very time consuming to go there
    >> and reaching the hunting grounds was a challenge too especially for
    >> "good" races.I cant count the times I was killed on the run from FV to
    >> LOIO by those through invis looking spiders with my Druid.
    >
    >That trip from FV to LOIO was just as hard for the "evil" races - those
    >see-invis spiders used to splat my dark elf too. And there were a few
    >paladin types that used to run through the tunnels before you got to
    >the spiders who used to kill her too.

    Sorry,cant follow you here.As an "evil" race or class,you would have
    started your Kunark adventures in Overthere.What were you doing
    as a Dark Elf in FV,certainly you were "kos" there?

    Meldur
  21. Archived from groups: alt.games.everquest (More info?)

    "Tony Evans" <postmaster@[127.0.0.1]> wrote in message
    news:4315cc9d$0$38038$bed64819@news.gradwell.net...
    > In alt.games.everquest, "Fonedude" <fonedude@verizon.net> wrote:
    >
    >>Why can't SOE simply create one server (I am sure they have archive
    >>software
    >>somewhere) and turn it up at the level of the game before Kunark? Or even
    >>with Kunark? I'd prefer without, but I'm somewhat flexible.
    >
    > They'd need another client, for one thing, so there are technical reasons
    > why I don't think it's viable for them. Also, there are always bugs in
    > the
    > game, I don't think there's an 'instance' of the game code anywhere that
    > isn't bugged, so they'd basically need to be working on two versions of
    > the
    > game in terms of bug fixes (and two versions of the client), unless
    > everyone was able to find a bugged version of the game that wasn't too
    > annoying.

    The game is still bugged. So what? I'd settle for the original world with
    all the bugs.

    Larry
  22. Archived from groups: alt.games.everquest (More info?)

    "Meldur" <Meldur@t-online.de> wrote in message
    news:kvnbh1lebe2cusqrto60qg2nl8f5fnv9g4@4ax.com...
    > On 31 Aug 2005 06:24:36 -0700, "steve.kaye"
    > <nospam@giddy-kippers.co.uk> wrote:
    >
    >>
    >>Meldur wrote:
    >>> On 30 Aug 2005 10:39:41 -0700, "Phonedude" <fonedude@verizon.net>
    >>> wrote:
    >>
    >>> The trip to Kunark comes to my mind,very time consuming to go there
    >>> and reaching the hunting grounds was a challenge too especially for
    >>> "good" races.I cant count the times I was killed on the run from FV to
    >>> LOIO by those through invis looking spiders with my Druid.
    >>
    >>That trip from FV to LOIO was just as hard for the "evil" races - those
    >>see-invis spiders used to splat my dark elf too. And there were a few
    >>paladin types that used to run through the tunnels before you got to
    >>the spiders who used to kill her too.
    >
    > Sorry,cant follow you here.As an "evil" race or class,you would have
    > started your Kunark adventures in Overthere.What were you doing
    > as a Dark Elf in FV,certainly you were "kos" there?

    It's the same for any port zone. The wizard spires don't have guards around
    them, so you port in and head for LOIO avoiding the town altogether.
  23. Archived from groups: alt.games.everquest (More info?)

    "Fonedude" <fonedude@verizon.net> wrote in message
    news:SepRe.7311$__1.1137@trnddc07...
    >
    > "Tony Evans" <postmaster@[127.0.0.1]> wrote in message
    > news:4315cc9d$0$38038$bed64819@news.gradwell.net...
    >> In alt.games.everquest, "Fonedude" <fonedude@verizon.net> wrote:
    >>
    >>>Why can't SOE simply create one server (I am sure they have archive
    >>>software
    >>>somewhere) and turn it up at the level of the game before Kunark? Or
    >>>even
    >>>with Kunark? I'd prefer without, but I'm somewhat flexible.
    >>
    >> They'd need another client, for one thing, so there are technical reasons
    >> why I don't think it's viable for them. Also, there are always bugs in
    >> the
    >> game, I don't think there's an 'instance' of the game code anywhere that
    >> isn't bugged, so they'd basically need to be working on two versions of
    >> the
    >> game in terms of bug fixes (and two versions of the client), unless
    >> everyone was able to find a bugged version of the game that wasn't too
    >> annoying.
    >
    > The game is still bugged. So what? I'd settle for the original world with
    > all the bugs.

    In fact, to go farther -- if they would provide an old client and old server
    I wouldn't care if they never worked on them again --= don't fix anything
    and don't add anything. Fine.

    Larry
  24. Archived from groups: alt.games.everquest (More info?)

    "Meldur" <Meldur@t-online.de> wrote in message
    news:hqn9h1p8l1i8ndjvudiemm3ioi8i4bnc1o@4ax.com...
    [snip]
    >
    > One problem you didnt mention was overcrowding,of course
    > everyone wanted the best reward with the least necessary effort,
    > which leads to finding nice places camped 24h a day,for example
    > the haste items in Lower Guk and Velk's.
    > Only solution I see here is some kind of instancing.
    ..
    LOL -- I logged in the other day, took my old, old paladin and wandered on
    down to lower guk. I was the only player in the zone. Sad.
  25. Archived from groups: alt.games.everquest (More info?)

    Phonedude <fonedude@verizon.net> wrote:
    > I wish there were a server for original Everquest. By that I mean with
    > *no* expansions. No Kunark, no Velious, no Luclin, no lizards, cats,
    > or frogs. No bazaar, no book of knowledge, no maps, and none of the
    > other "enhancements" that have taken the thrill out of the game and
    > replaced it with monotony. I want it to be challenging to get from
    > Freeport to Qeynos -- either sneak through Kithicor or find a wizard.
    > Run like hell. Make the journey more fun than the destination. It
    > used to be that way.
    >
    > I want there to be a meaningful penalty when you die. I want druids
    > and wizards to be able to make a living teleporting people. I don't
    > want magic trails leading me to my goals. I don't want NPCs chasing me
    > down to give me quests. Make tailoring a valuable skill again -- no
    > armor quests.
    >
    > Make the game hard again. I'd be glad to pay a premium to play on a
    > server that had no expansions or enhancements. Bring back the original
    > game.
    >
    > Anyone else?

    I would actually consider re-subscribing if EverQuest had a server for
    original EQ + Kunark + Velious. I would even consider re-subscribing
    just for original EQ...

    Luclin was a step in the wrong direction (imho) and PoP was just
    terrible. PoK devastated the starting cities. The PoK books made the
    world seem tiny. Everyone started hurrying around and...

    Blech. It just all totally fell apart with PoP, at least for me...
  26. Archived from groups: alt.games.everquest (More info?)

    On Wed, 31 Aug 2005 21:27:23 GMT, "Fonedude" <fonedude@verizon.net>
    wrote:

    >
    >"Meldur" <Meldur@t-online.de> wrote in message
    >news:kvnbh1lebe2cusqrto60qg2nl8f5fnv9g4@4ax.com...
    >> On 31 Aug 2005 06:24:36 -0700, "steve.kaye"
    >> <nospam@giddy-kippers.co.uk> wrote:
    >>
    >>>
    >>>Meldur wrote:
    >>>> On 30 Aug 2005 10:39:41 -0700, "Phonedude" <fonedude@verizon.net>
    >>>> wrote:
    >>>
    >>>> The trip to Kunark comes to my mind,very time consuming to go there
    >>>> and reaching the hunting grounds was a challenge too especially for
    >>>> "good" races.I cant count the times I was killed on the run from FV to
    >>>> LOIO by those through invis looking spiders with my Druid.
    >>>
    >>>That trip from FV to LOIO was just as hard for the "evil" races - those
    >>>see-invis spiders used to splat my dark elf too. And there were a few
    >>>paladin types that used to run through the tunnels before you got to
    >>>the spiders who used to kill her too.
    >>
    >> Sorry,cant follow you here.As an "evil" race or class,you would have
    >> started your Kunark adventures in Overthere.What were you doing
    >> as a Dark Elf in FV,certainly you were "kos" there?
    >
    >It's the same for any port zone. The wizard spires don't have guards around
    >them, so you port in and head for LOIO avoiding the town altogether.

    Where are the Wizard Spires in FV?
    Now you confused me more. =)

    Meldur
  27. Archived from groups: alt.games.everquest (More info?)

    In article <qloch15qgo2bnni9d3l0le8mfsld9vb3gp@4ax.com>, Meldur@t-
    online.de says...
    > On Wed, 31 Aug 2005 21:27:23 GMT, "Fonedude" <fonedude@verizon.net>
    > wrote:
    >
    > >
    > >"Meldur" <Meldur@t-online.de> wrote in message
    > >news:kvnbh1lebe2cusqrto60qg2nl8f5fnv9g4@4ax.com...
    > >> On 31 Aug 2005 06:24:36 -0700, "steve.kaye"
    > >> <nospam@giddy-kippers.co.uk> wrote:
    > >>
    > >>>
    > >>>Meldur wrote:
    > >>>> On 30 Aug 2005 10:39:41 -0700, "Phonedude" <fonedude@verizon.net>
    > >>>> wrote:
    > >>>
    > >>>> The trip to Kunark comes to my mind,very time consuming to go there
    > >>>> and reaching the hunting grounds was a challenge too especially for
    > >>>> "good" races.I cant count the times I was killed on the run from FV to
    > >>>> LOIO by those through invis looking spiders with my Druid.
    > >>>
    > >>>That trip from FV to LOIO was just as hard for the "evil" races - those
    > >>>see-invis spiders used to splat my dark elf too. And there were a few
    > >>>paladin types that used to run through the tunnels before you got to
    > >>>the spiders who used to kill her too.
    > >>
    > >> Sorry,cant follow you here.As an "evil" race or class,you would have
    > >> started your Kunark adventures in Overthere.What were you doing
    > >> as a Dark Elf in FV,certainly you were "kos" there?
    > >
    > >It's the same for any port zone. The wizard spires don't have guards around
    > >them, so you port in and head for LOIO avoiding the town altogether.
    >
    > Where are the Wizard Spires in FV?
    > Now you confused me more. =)

    I presume he was making the run from DL -> FV -> LOIO.
  28. Archived from groups: alt.games.everquest (More info?)

    On Wed, 31 Aug 2005 21:36:55 GMT, "Fonedude" <fonedude@verizon.net>
    wrote:

    >
    >"Meldur" <Meldur@t-online.de> wrote in message
    >news:hqn9h1p8l1i8ndjvudiemm3ioi8i4bnc1o@4ax.com...
    >[snip]
    >>
    >> One problem you didnt mention was overcrowding,of course
    >> everyone wanted the best reward with the least necessary effort,
    >> which leads to finding nice places camped 24h a day,for example
    >> the haste items in Lower Guk and Velk's.
    >> Only solution I see here is some kind of instancing.
    >.
    >LOL -- I logged in the other day, took my old, old paladin and wandered on
    >down to lower guk. I was the only player in the zone. Sad.

    Well,I was talking about the time when EQ was just Original EQ,Kunark
    and Velious,I know that the old world dungeons are deserted nowadays.
    So whats the point of your post ?

    Meldur
  29. Archived from groups: alt.games.everquest (More info?)

    Fonedude wrote:
    > [snip long argument]
    >
    > Sorry. It wasn't my intent to start a debate on whether the fully enhanced
    > and expaned game is better or worse than the original. Obviously that's a
    > matter of taste. I was just wondering if there was anyone else who'd like
    > to go back and play the orginal game with all its warts and problems, as
    > opposed to playing the current version with all the changes and additions.
    >
    > Why can't SOE simply create one server (I am sure they have archive software
    > somewhere) and turn it up at the level of the game before Kunark? Or even
    > with Kunark? I'd prefer without, but I'm somewhat flexible.
    >
    > If such a server existed would any of you use it?
    >
    > Larry
    >
    There is apparantly a petition on the official EQ boards for just such a
    thing,
    currently SOE's response is that there isn't enough player interest for them
    to do so; they admit that they have the capacity, but don't want to
    create a really low population server.

    So if you're really into it, you might try searching the web to find
    said petition and joining it.

    Someone said its up to 16 pages thus far, again, I haven't looked at it
    myself so I don't know if that means 16 people are interested, or that a
    "page" means a thousand people so this would be the biggest server ever,
    or something in between.

    I'd vote for the original trilogy, by the way, include Kunark and
    Velious, otherwise, well honestly its a pretty small world for people
    who know how to play the game, you'd probably beat it in a month (and
    some power gamers will be on who will have it beat in a week)

    A smart variation would be for them to run it strictly original for a
    month, add Kunark then, wait another month, then add Velious.

    I would, however, be saddened by the absence of Vah Shir (not having
    frogloks wouldn't annoy me much), Beastlords, and Berserkers.

    Lance
  30. Archived from groups: alt.games.everquest (More info?)

    Meldur wrote:
    > On 31 Aug 2005 06:24:36 -0700, "steve.kaye"
    > <nospam@giddy-kippers.co.uk> wrote:
    >
    > >
    > >Meldur wrote:
    > >> On 30 Aug 2005 10:39:41 -0700, "Phonedude" <fonedude@verizon.net>
    > >> wrote:
    > >
    > >> The trip to Kunark comes to my mind,very time consuming to go there
    > >> and reaching the hunting grounds was a challenge too especially for
    > >> "good" races.I cant count the times I was killed on the run from FV to
    > >> LOIO by those through invis looking spiders with my Druid.
    > >
    > >That trip from FV to LOIO was just as hard for the "evil" races - those
    > >see-invis spiders used to splat my dark elf too. And there were a few
    > >paladin types that used to run through the tunnels before you got to
    > >the spiders who used to kill her too.
    >
    > Sorry,cant follow you here.As an "evil" race or class,you would have
    > started your Kunark adventures in Overthere.What were you doing
    > as a Dark Elf in FV,certainly you were "kos" there?

    She was an Agnostic Enchanter so I can be in FV safely. That's not too
    relevant, though, because I was talking about the run from the PoK book
    in FV to LOIO.

    steve.kaye
  31. Archived from groups: alt.games.everquest (More info?)

    Lance Berg wrote:

    > At any rate, leaving your home zone as a newbie doesn't make sense to an
    > experienced player. We're talking here again about genuine newbies;
    > they don't know that. Without any knowledge of the game, its not at all
    > odd for them to expect that they could make a party with a variety of
    > characters that come together and play as a group. After all, its a
    > Multiplayer game.

    I have to ask, is documentation ingame and in the box so scant these
    days that a true newbie would come into the game for the first time
    thinking this? I mean, let's assume for a moment that it never occurs
    to them that a gameworld might have different starting cities for
    different races (after all, there are plenty of RPGs with cities that
    are home to many different races, although frequently it's, for
    example, a human city with a dwarf or gnome ghetto), isn't there
    something in the box and ingame during character creation that shows
    you that if you're a dwarf, you're starting in Kaladim, if you're a
    dark elf, it's Neriak, etc etc, and that this is a different starting
    location from other races?

    Golly, how did we ever manage before PoK?

    C
  32. Archived from groups: alt.games.everquest (More info?)

    42 <nospam@nospam.com> wrote in
    news:MPG.1d801040588118bd989ce3@shawnews.vf.shawcable.net:

    > In article <qloch15qgo2bnni9d3l0le8mfsld9vb3gp@4ax.com>, Meldur@t-
    > online.de says...
    >> On Wed, 31 Aug 2005 21:27:23 GMT, "Fonedude" <fonedude@verizon.net>
    >> wrote:
    >>
    >> >
    >> >"Meldur" <Meldur@t-online.de> wrote in message
    >> >news:kvnbh1lebe2cusqrto60qg2nl8f5fnv9g4@4ax.com...
    >> >> On 31 Aug 2005 06:24:36 -0700, "steve.kaye"
    >> >> <nospam@giddy-kippers.co.uk> wrote:
    >> >>
    >> >>>
    >> >>>Meldur wrote:
    >> >>>> On 30 Aug 2005 10:39:41 -0700, "Phonedude"
    >> >>>> <fonedude@verizon.net> wrote:
    >> >>>
    >> >>>> The trip to Kunark comes to my mind,very time consuming to go
    >> >>>> there and reaching the hunting grounds was a challenge too
    >> >>>> especially for "good" races.I cant count the times I was killed
    >> >>>> on the run from FV to LOIO by those through invis looking
    >> >>>> spiders with my Druid.
    >> >>>
    >> >>>That trip from FV to LOIO was just as hard for the "evil" races -
    >> >>>those see-invis spiders used to splat my dark elf too. And there
    >> >>>were a few paladin types that used to run through the tunnels
    >> >>>before you got to the spiders who used to kill her too.
    >> >>
    >> >> Sorry,cant follow you here.As an "evil" race or class,you would
    >> >> have started your Kunark adventures in Overthere.What were you
    >> >> doing as a Dark Elf in FV,certainly you were "kos" there?
    >> >
    >> >It's the same for any port zone. The wizard spires don't have
    >> >guards around them, so you port in and head for LOIO avoiding the
    >> >town altogether.
    >>
    >> Where are the Wizard Spires in FV?
    >> Now you confused me more. =)
    >
    > I presume he was making the run from DL -> FV -> LOIO.
    >

    I usually did it DL->FM->LoIO, no pesky see invis spiders on the way, and
    reasonably safe if you stay on the zone wall in FM.

    --
    On Erollisi Marr in <Sanctuary of Marr>
    Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

    On Steamfont
    Graeme, 37 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
    Aviv, 15 Gnome Brawler, 30 Provisioner
  33. Archived from groups: alt.games.everquest (More info?)

    On 1 Sep 2005 11:39:07 -0700, "Charles Whitney" <cbillingsw@yahoo.com>
    wrote:
    >I have to ask, is documentation ingame and in the box so scant these
    >days that a true newbie would come into the game for the first time
    >thinking this? I mean, let's assume for a moment that it never occurs

    When I bought the game in May of 2004, the book that came with the
    cdroms and the character creation screens let me know the character
    races had different starting cities. But I vaguely remember it also
    being mentioned all could group. Of course, thats after pok.

    I could be misremembering, but I had to evacuate for Hurricane Katrina
    and that computer and cdroms, etc. are likely lost.

    D.J. on the road.
  34. Archived from groups: alt.games.everquest (More info?)

    In article <p6oeh1dg22sobjuqqlgkrog5c8a3e8i6ll@4ax.com>, jolly73
    @cableone.net says...
    >
    > On 1 Sep 2005 11:39:07 -0700, "Charles Whitney" <cbillingsw@yahoo.com>
    > wrote:
    > >I have to ask, is documentation ingame and in the box so scant these
    > >days that a true newbie would come into the game for the first time
    > >thinking this? I mean, let's assume for a moment that it never occurs
    >
    > When I bought the game in May of 2004, the book that came with the
    > cdroms and the character creation screens let me know the character
    > races had different starting cities. But I vaguely remember it also
    > being mentioned all could group. Of course, thats after pok.

    "could" in that last statement simply means "allowed". Ie Trolls are
    allowed to group with high elves. Palis are allowed to group with SKs.
    The game doesn't enforce racial predjudices on player characters
    grouping choices.

    There's a lot of things that you "can't" do as a level 1 newbie. From
    killing dragons to surviving the jump from kelethin to the ground. You
    are allowed to do those things, and its fair to say that players CAN do
    them, even if *YOU* can't.
  35. Archived from groups: alt.games.everquest (More info?)

    Part of starting a new character is picking a starting city. Obviously
    certain races have limited selections and there is a map and
    explanation given.
  36. Archived from groups: alt.games.everquest (More info?)

    "Charles Whitney" <cbillingsw@yahoo.com> wrote in message
    news:1125599947.422636.43650@f14g2000cwb.googlegroups.com...
    >
    >
    > I have to ask, is documentation ingame and in the box so scant these
    > days that a true newbie would come into the game for the first time
    > thinking this? I mean, let's assume for a moment that it never occurs
    > to them that a gameworld might have different starting cities for
    > different races (after all, there are plenty of RPGs with cities that
    > are home to many different races, although frequently it's, for
    > example, a human city with a dwarf or gnome ghetto), isn't there
    > something in the box and ingame during character creation that shows
    > you that if you're a dwarf, you're starting in Kaladim, if you're a
    > dark elf, it's Neriak, etc etc, and that this is a different starting
    > location from other races?
    >
    > Golly, how did we ever manage before PoK?
    >
    > C
    >

    My game disk was on the front of a pc magazine - no printed instruction
    manual with it but there was one on the disk and also available from the
    sony website.
  37. Archived from groups: alt.games.everquest (More info?)

    "Charles Whitney" <cbillingsw@yahoo.com> wrote in
    news:1125599947.422636.43650@f14g2000cwb.googlegroups.com:

    > isn't there
    > something in the box and ingame during character creation that shows
    > you that if you're a dwarf, you're starting in Kaladim, if you're a
    > dark elf, it's Neriak, etc etc, and that this is a different starting
    > location from other races?

    I am trying to remember from when I created a character a month ago. In the
    character creation area, there is nothing to indicate it. There is nothing
    in the tutorial to indicate so either.

    I skimmed the manual, so I can't ber certain if it is mentioned that they
    have different starting areas. It is mentioned (I think) that they have
    different home cities, but I don't remember anything about the starting
    area.

    --
    Marcel
    http://mudbunny.blogspot.com/
  38. Archived from groups: alt.games.everquest (More info?)

    "Phonedude" <fonedude@verizon.net> wrote in news:1125678024.450970.260130
    @o13g2000cwo.googlegroups.com:

    > Part of starting a new character is picking a starting city. Obviously
    > certain races have limited selections and there is a map and
    > explanation given.

    Hunh, I don't remember that being there, although the races I picked may
    not have been given an option for starting city. I certainly don't remember
    a map when creating a character.


    Please learn how to use the Quote option in Google groups. It makes it much
    easier for other people to respond to your posts.


    --
    Marcel
    http://mudbunny.blogspot.com/
  39. Archived from groups: alt.games.everquest (More info?)

    Mark Peterson wrote:
    > Marcel Beaudoin wrote:
    >
    >> "Phonedude" <fonedude@verizon.net> wrote in news:1125678024.450970.260130
    >> @o13g2000cwo.googlegroups.com:
    >>
    >>
    >>> Part of starting a new character is picking a starting city. Obviously
    >>> certain races have limited selections and there is a map and
    >>> explanation given.
    >>
    >>
    >>
    >> Hunh, I don't remember that being there, although the races I picked
    >> may not have been given an option for starting city. I certainly don't
    >> remember a map when creating a character.
    >>
    >>
    >> Please learn how to use the Quote option in Google groups. It makes it
    >> much easier for other people to respond to your posts.
    >
    >
    > You are correct Marcel. It is no longer there since the new tutorial.
    > When you finish the new version, you are transported to PoK and told to
    > go see an NPC in the library. The NPC gives you a series of tasks that
    > introduce your class trainer and other NPC's who give out tasks. No
    > mention of your home city is mentioned.

    Actually, your home city is a part of creating your character. For those
    characters who only have one home city (Vah Shir, Frogloks, etc.,) it
    might be a matter of not having to click the home city you want, but
    it still has to be clicked past. Unless, of course, that's been changed
    in the last few weeks since I created my last character.

    Tracey
  40. Archived from groups: alt.games.everquest (More info?)

    Tracey <rbrancher2@aol.com> wrote in news:43188C97.1070907@aol.com:

    >
    >
    > Mark Peterson wrote:
    >> Marcel Beaudoin wrote:
    >>
    >>> "Phonedude" <fonedude@verizon.net> wrote in
    >>> news:1125678024.450970.260130 @o13g2000cwo.googlegroups.com:
    >>>
    >>>
    >>>> Part of starting a new character is picking a starting city.
    >>>> Obviously certain races have limited selections and there is a map
    >>>> and explanation given.
    >>>
    >>>
    >>>
    >>> Hunh, I don't remember that being there, although the races I picked
    >>> may not have been given an option for starting city. I certainly
    >>> don't remember a map when creating a character.
    >>>
    >>>
    >>> Please learn how to use the Quote option in Google groups. It makes
    >>> it much easier for other people to respond to your posts.
    >>
    >>
    >> You are correct Marcel. It is no longer there since the new tutorial.
    >> When you finish the new version, you are transported to PoK and told
    >> to go see an NPC in the library. The NPC gives you a series of tasks
    >> that introduce your class trainer and other NPC's who give out tasks.
    >> No mention of your home city is mentioned.
    >
    > Actually, your home city is a part of creating your character. For
    > those characters who only have one home city (Vah Shir, Frogloks,
    > etc.,) it might be a matter of not having to click the home city you
    > want, but it still has to be clicked past. Unless, of course, that's
    > been changed in the last few weeks since I created my last character.
    >

    It would appear to be basically immaterial to game play now however.

    --
    On Erollisi Marr in <Sanctuary of Marr>
    Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

    On Steamfont
    Graeme, 37 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
    Aviv, 15 Gnome Brawler, 30 Provisioner
  41. Archived from groups: alt.games.everquest (More info?)

    In article <Xns96C586D3AD81Arichardrapiernetscap@130.133.1.4>,
    RichardRapier@netscape.net says...

    > > Actually, your home city is a part of creating your character. For
    > > those characters who only have one home city (Vah Shir, Frogloks,
    > > etc.,) it might be a matter of not having to click the home city you
    > > want, but it still has to be clicked past. Unless, of course, that's
    > > been changed in the last few weeks since I created my last character.
    > >
    >
    > It would appear to be basically immaterial to game play now however.

    Until you want to find your tribute master. Be nice to know where home
    is.

    Or get confused as to why your Origin AA or Return Home command takes
    you to a zone you've never ever been to. :p
  42. Archived from groups: alt.games.everquest (More info?)

    42 <nospam@nospam.com> wrote in news:MPG.1d824970c4e8db80989ce9
    @shawnews.vf.shawcable.net:

    > In article <Xns96C586D3AD81Arichardrapiernetscap@130.133.1.4>,
    > RichardRapier@netscape.net says...
    >
    >> > Actually, your home city is a part of creating your character. For
    >> > those characters who only have one home city (Vah Shir, Frogloks,
    >> > etc.,) it might be a matter of not having to click the home city you
    >> > want, but it still has to be clicked past. Unless, of course, that's
    >> > been changed in the last few weeks since I created my last
    character.
    >> >
    >>
    >> It would appear to be basically immaterial to game play now however.
    >
    > Until you want to find your tribute master. Be nice to know where home
    > is.
    >
    > Or get confused as to why your Origin AA or Return Home command takes
    > you to a zone you've never ever been to. :p
    >

    Yes, well, Origin is what? Level 70?

    I have been expecting them to do something about the tribute master one
    of these days, but, perhaps they won't, so you will still have to find
    your way to your "home" that you have never visited before...

    --
    On Erollisi Marr in <Sanctuary of Marr>
    Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

    On Steamfont
    Graeme, 37 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
    Aviv, 15 Gnome Brawler, 30 Provisioner
  43. Archived from groups: alt.games.everquest (More info?)

    In article <Xns96C599C5BD426richardrapiernetscap@130.133.1.4>,
    RichardRapier@netscape.net says...
    > 42 <nospam@nospam.com> wrote in news:MPG.1d824970c4e8db80989ce9
    > @shawnews.vf.shawcable.net:
    >
    > > In article <Xns96C586D3AD81Arichardrapiernetscap@130.133.1.4>,
    > > RichardRapier@netscape.net says...
    > >
    > >> > Actually, your home city is a part of creating your character. For
    > >> > those characters who only have one home city (Vah Shir, Frogloks,
    > >> > etc.,) it might be a matter of not having to click the home city you
    > >> > want, but it still has to be clicked past. Unless, of course, that's
    > >> > been changed in the last few weeks since I created my last
    > character.
    > >> >
    > >>
    > >> It would appear to be basically immaterial to game play now however.
    > >
    > > Until you want to find your tribute master. Be nice to know where home
    > > is.
    > >
    > > Or get confused as to why your Origin AA or Return Home command takes
    > > you to a zone you've never ever been to. :p
    > >
    >
    > Yes, well, Origin is what? Level 70?

    But you get return home at level 1.

    > I have been expecting them to do something about the tribute master one
    > of these days, but, perhaps they won't, so you will still have to find
    > your way to your "home" that you have never visited before...

    I always thought it was colossally stupid they put them in the home
    cities, given the ongoing 'de-relevancing' of them. Suddenly sending
    people back there to configure ONE game property mostly just annoys
    them.
  44. Archived from groups: alt.games.everquest (More info?)

    Phonedude wrote:

    > Part of starting a new character is picking a starting city. Obviously
    > certain races have limited selections and there is a map and
    > explanation given.
    >
    While its clear reasonably soon that different races start in different
    cities, what isn't clear is that in many cases the areas between those
    cities are incredibly difficult to traverse. And there's no real rhyme
    or reason to which are difficult and which are easy, either; there's no
    danger moving from Qeynos to Erud or vice versa (unless you're an evil
    erudite, that is, back in the pre Paineel days, this was still safe trip
    but the destination was very scary until you learned about the aqueducts)

    A logical approach would be for the areas between the cities to be
    reasonably low level; you might have to go thru some orc pawns or
    something, sure, but the hard stuff would be elsewhere.

    A different, equally logical approach, is to make travel between cities
    something difficult, something you have to Earn... thats the Vision at
    work. Nothing wrong with it, either. But it isn't necessarily self
    evident when you start out, much less when you're contemplating buying
    the game in the first place.

    Simple solution, of course, is the one most of us used; if you want to
    start out playing with your friends, everyone start with the same race.
    Figure out the game a bit, learn more about the basic possibilities,
    and you could do more; for example gnomes, high elves, wood elves, half
    elves, and even dwarves could get together reasonably easily. Ogres
    and Trolls can get together easily. Or, oddly, humans, half elves, and
    Dark elves.

    I did think it was weird that they have a whole section of the startup
    devoted to picking your start city, and yet for MOST races, there
    actually is no choice at all. To my thinking, everyone should have had
    a couple choices, instead of just the one that most get; even if the
    alternate choices were similar to Surefall Glade, rather than complete
    cities, this could have cut down dramatically on the "we can't get
    together" problem, while leaving the world nice and large instead of
    putting in the POK shortcuts (and the Nexus shortcut before that, don't
    forget how much that alone shrank the world)

    Midi
  45. Archived from groups: alt.games.everquest (More info?)

    On Sat, 03 Sep 2005 00:35:54 GMT, bizbee <tuberoo@earthlink.net>
    wrote:


    >I played UO when EQ came out... we all made [EQ] characters on Tunare...
    >We all managed to group <once>, about two weeks into the game. Others
    >of us hooked up sporadically... I never did see one of the barbarians...

    <snipped>

    Guild Wars avoids this problem quite nicely. You and your friends can
    meet up at any town/city the various characters have all previously
    visited, and as all characters are the same race and start in the same
    city there's always ONE city you can meet at :) Being able to meet
    up with friends via a couple of mouse clicks on the World Map is a
    very nice innovation.


    Palindrome
  46. Archived from groups: alt.games.everquest (More info?)

    On Sat, 03 Sep 2005 02:58:13 GMT in
    <MPG.1d82b15c9b227bc0989ceb@shawnews.vf.shawcable.net>, 42
    <nospam@nospam.com> graced the world with this thought:

    >He'd said, "I'll just kill some time here until you get here"
    >
    This was one of the things that happened to us, which wound up with
    some people being outside playing range, because the grouping range
    was so restricted when the game first started.

    >I'd expect that if you and your friends had tried to form a new group in
    >a UO clone, you'd have encountered many of the same problems.

    Not really. unless we were forced to create characters on different
    continents with near insurmountable hurdles to overcome... but that
    wouldn't be a UO clone, that would be an EQ clone.
  47. Archived from groups: alt.games.everquest (More info?)

    On Sat, 03 Sep 2005 11:36:34 +0100 in
    <kcuih152o4f7v5al10tgo3br7lhsjvab0b@4ax.com>, Palindrome
    <damon-nomad@tiscali.co.uk> graced the world with this thought:

    >On Sat, 03 Sep 2005 00:35:54 GMT, bizbee <tuberoo@earthlink.net>
    >wrote:
    >
    >
    >>I played UO when EQ came out... we all made [EQ] characters on Tunare...
    >>We all managed to group <once>, about two weeks into the game. Others
    >>of us hooked up sporadically... I never did see one of the barbarians...
    >
    ><snipped>
    >
    >Guild Wars avoids this problem quite nicely. You and your friends can
    >meet up at any town/city the various characters have all previously
    >visited, and as all characters are the same race and start in the same
    >city there's always ONE city you can meet at :) Being able to meet
    >up with friends via a couple of mouse clicks on the World Map is a
    >very nice innovation.
    >
    >
    >
    >Palindrome
    IMO, this was something that Verant should've given some consideration
    when the designers made the game--people come, with friends, from
    other games, and want to play <with them>. As hard as these clowns
    tried to jam grouping down peoples' throats, they passed the
    obvious... people would rather group with friends than strangers. I'm
    pretty sure our group wasn't unusual... and, out of nine or ten
    people, one (me) stayed... they lost all the rest within weeks, and it
    was directly attributed to the fact that we couldn't hook up
    immediately, but instead were left standing by ourselves with our
    collective dick in our hand. I remember making that Qeynos to Freeport
    run at level 5, no idea where I was going, just to get to a decent,
    more centralized place to hunt with friends. The guy with the most
    outrageous trip was the necro gnome. I'm still not sure how the hell
    he ever got on the boat.
  48. Archived from groups: alt.games.everquest (More info?)

    I want to return to my original premise. I understand that some people want
    to group with friends and that it's difficult if you don't all start in the
    same city. (Why didn't you all start in the same city? -- nevermind)

    The point is that I, and many others, but not all, enjoy the challenges. I
    find fun in graduating from West Freeport to East Commonlands or from
    Kelethin/GFay to Crushbone -- it's a sense of accomplishment. Along the way
    there are quests and things to do that the power levelers miss entirely. I
    am not into powerleveling and, to be honest, I don't care if I ever reach
    level 50 or higher. The real point is I enjoy *playing the game* and not
    just grinding out levels or getting together with thirty or more friends and
    strangers and killing ubermobs. I still enjoy killing dervs in Ro.

    For those who say "well why don't you just do that?" The answer is that the
    game is so distorted by the expansions that it's really no longer possible.
    East Commonlands is nearly empty and you end up trying to solo the orc
    camps. The other once-popular zones are simply deserted. It's impossible
    to find a group in any of the classic zones that were once full of people.
    Go to LGuk and you'll probably have the zone to yourself. (Good luck with
    that.) Even killing dervs in N Ro is difficult because there's no one to
    team up with. Everyone is off in Paludal power leveling.

    I know there are other people like me out there who would play on a classic
    server and that would return to the game after quitting (like me). I have
    found the thread on the SOE forums and it sounds like there's hope for such
    a thing, but I don't know.

    One thing I don't understand is why some people are so vehemently opposed to
    this idea. If you don't want to play on such a server that's fine. Why do
    you want to argue against someone else doing so though? I don't get it.
  49. Archived from groups: alt.games.everquest (More info?)

    42 <nospam@nospam.com> writes:
    > > [Home city] would appear to be basically immaterial to game play now
    > > however.
    >
    > Until you want to find your tribute master. Be nice to know where home
    > is.
    >
    > Or get confused as to why your Origin AA or Return Home command takes
    > you to a zone you've never ever been to. :p

    I haven't started any new characters since the tutorial got changed
    to exit to PoK, so I was only vaguely aware of the change until one
    night a few weeks ago, when I saw someone in PoK /ooc asking where
    the halflings are. He got told Rivervale, and then asked how to get
    there. I was headed there anyway (as my halfling druid), so I found
    the guy and led him to Misty via the Rivervale book. Once there, he
    asked again where to find the halflings, so I started to tell him
    the way to the city, but then paused to /con him.

    He was a dark elf, but hey, my iksar can walk safely in Rivervale;
    still, given he was clearly a true newbie, and level 10, I decided
    to ask him why he wanted to go there. He explained that he'd just
    gotten out of the tutorial, and had found his newbie armor quests
    in PoK, and those quests required him to kill some halflings.

    I turned around and led him back through PoK to show him the way to
    Nektulos and Neriak, and aimed him at the halflings in Nek that the
    armor quests are designed to use. (It felt more than a bit weird
    for my halfling to be aiding him in his quest to kill those guys!)

    -- Don.

    ---------------------------------------------------------------------
    -- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
    --
    -- Sukrasisx, Monk 57 on E. Marr Note: If you reply by mail,
    -- Terrwini, Druid 52 on E. Marr I'll get to it sooner if you
    -- Wizbeau, Wizard 36 on E. Marr remove the "hyphen n s"
    -- Teviron, Knight 23 on E. Marr
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