Patch Message 9/13

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Archived from groups: alt.games.everquest (More info?)

September 13th, 2005
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Welcome to EverQuest: Depths of Darkhollow!
-------------------------------------------

As Lanys T'Vyl and Firiona Vie crossed blades in Nektulos Forest, a failed
curse exploded that shook the lands from sky to stone. When all settled,
for a time there was no sound. Firiona, Lanys, their armies, all the beasts
and creatures had vanished from the grove where the curse was bound. But
down at the end of the forest river where it ducked under loose stone, a way
into darkness was revealed -- passage into a subterranean world called
Darkhollow.

For more details on what befell those in Nektulos Forest, see today's story
entry!


~** Depths of Darkhollow Highlights **~


** Monster Missions **

- Have you ever wondered what it must be like to be a monster in Norrath?
Now you can find out! Through Monster Missions, you are able to enter the
bodies of a variety of characters and be transported into a different time
to re-enact the past or play a critical role in Norrath's future. These
missions are found in Darkhollow and other areas around Norrath, like
Nektulos Forest and Butcherblock.
- While you play in a monster mission, your main character earns experience
and, quite often, rewards! The rewards you gain from monster missions
appear in the inventory of your main character when the mission is
successfully completed.


** Spirit Shrouds **

- Shroudkeepers have learned to channel spirits in the ethereal world. They
are found in the Plane of Knowledge and can offer you the form of one of
Norrath's creatures through a Spirit Shroud! The Shroudkeepers can transform
you into creatures in various categories, like Undead or Animal. The Spirit
Shroud itself changes your form and gives you a specific set of abilities,
like a fighter or healer, depending on the shroud you picked. Once you've
selected a shroud type, you can choose to play a creature of that type of
any available level less than or equal to your own level.
- While you adventure with a Spirit Shroud, you will gain experience for
your main character. When you remove your shroud, the items you collected
will appear in your Shroud Storage which is accessed at a banker. Also, as
you use the Spirit Shrouds in a particular category you will gain enough
knowledge and experience to unlock new forms.


** Evolving Items **

- As you adventure and advance in Norrath, you may find new items that will
learn and grow right along with you! These Evolving Items change over time
the more you use them, including their names and statistics. These weapons
and worn items are marked as Evolving and will show their status in a
percentage upon inspecting them. You can watch that status grow as you kill
monsters! When it reaches 100 percent, presto, you will have the next level
of your item!


** Intelligent Items **

- Imagine what some of your gear might say to you if it could talk. Now
some will! Intelligent items, much like evolving items, are now found in
Norrath and will show their status when inspected. As they grow, they change
their statistics and even what they say. They can talk to you and,
sometimes, people around you (you can customize these chat options). These
items usually have something to say about your actions, so keep your eyes
open!


** Tradeskills **

- The gnomes of Corathus have amassed a collection of new tradeskill items.
You will find some vendors with books detailing javelins, food and drink,
and new ways of doing spell research. Merchants who frequently traffic in
high quality ore have been taking a keen interest in the new ores and
minerals of Darkhollow and often have surplus available for purchase by
others.
- The new spell research is a totally different system that covers a large
majority of spells that were found in Planes of Power, and Gates of Discord,
though not all of them. The new system may seem more complex than the way
you are used to doing spells, but is much more systematic than the previous
system and will be more consistent.
- Additionally, there are new highly powerful augments for cultural armor.
One of the Gnomeworks is a bit damaged and if you have something of interest
to him, he may be willing to help you with a way to make them. Good luck!


** AAs **

- New AAs are now available to players who own Depths of Darkhollow.


** Spells **

- New Spells are now available to players who own Depths of Darkhollow



~** EverQuest: Escape to Norrath **~

Are your friends bored now that the summer is coming to an end? Has their
work, school, or in-laws plain taken the fun out of their days? If this is
the case, invite your friends to Escape To Norrath to join you in your
adventures throughout the world of Norrath. Our new tutorial, EverQuest:
Escape To Norrath, is a FREE stand alone experience tailored around a fun
and easy to learn introduction to the world of Norrath.

There are several ways to play Escape to Norrath:

- Invite your friends to play EverQuest with you by using the disk included
with your Depths of Darkhollow box. Feel free to share this disk!
- Our new EverQuest: Escape To Norrath website has a full download
available, along with instructions on how to obtain account keys:
http://escapetonorrath.station.sony.com/index.vm
- Existing EverQuest players can play on the Escape To Norrath server by
using the EscapeToNorrath.exe in their EverQuest directory. Join your
friends and relive the experience of discovering the magic of EverQuest!



~** Other Update News **~

** [EQ] Menu Button **

- We have added new functionality to the UI. The window selector is no
longer available. The functionality is now neatly folded and tucked away in
the [EQ] Button. Clicking on the [EQ] button will extend a menu that
includes the most vital and commonly used screens in the game.


** AAs **

- Based on player feedback, we've changed the way that Turn Undead and Turn
Summoned work to make it more useful in normal grouping situations. Both
abilities have been refunded and new versions are available for purchase.
The new versions are 5-minute reuse, single-target DoTs that have a chance
to do a massive amount of damage to the targeted creature when they land,
likely destroying it in one hit. The core abilities are still level 59
class abilities and upgrades are available at level 65 for Planes of Power
and level 70 with Depths of Darkhollow.
- Due to the changes to Turn Summoned and Turn Undead, the AAs that
decreased their reuse times are no longer applicable so they have been
removed and refunded.
- The duration of Divine Avatar has been increased to 3 minutes and the
reuse time has been lowered to 36 minutes.
- The reuse time on Rabid Bear has been reduced to 36 minutes. As part of
this change, the ability will no longer have its duration increased by focus
effects. Hastened Rabidity has been changed to lower the reuse on Rabid
Bear by 4 minutes per rank.
- Reduced the casting time on Wake the Dead and Army of the Dead.
- Rhythmic Reflexes and Superior Rhythmic Reflexes had their double attack
values switched. This has now been corrected.



** Tradeskills **

- Added some recipes to create Soy Sauce for the Chef Chowderly quest.
- Modified the stats on numerous pieces of the Cultural Tradeskill armor.
- The Salvage bug when using world containers has been fixed.
- Tradeskill recipes that result in a LORE item that you already have and is
not a tool will now block with a message.


** NPCs **

- High quality ore vendors will no longer fall for your tricks.
- Volkara will now appear as a spider rather than a 20-foot human male.
- NPC's in Halls of Honor should no longer gate home when there are too many
pets in the nearby vicinity.
- Made a minor modification to the Mata Muram script to fix a loophole in
the gaze list logic.


** Missions & Events **

- Volkara will no longer grow in power if she is outside of her lair. Her
encounter will now be the same no matter where she is fought.
- Kessdona's manashard guardian adds should now activate correctly and in
sequence.
- Changed the required count for the kill and loot elements on the Dragons
of Norrath mission "Diseased Pumas". This change was to fix a discrepancy
between the number of items required for task completion compared to the
number of kills and items looted that the task said you needed.


** Quests **

- The Ancient Sebilite Protector in Sebilis should no longer double-spawn
his helper-golems, and the event should despawn / reset normally again.


** Items **

- All arrows and throwing items now are max stack size of 100.


** Spells **

- Modified Intensity of the Resolute so it won't be overwritten by other,
lesser abilities.


** Tutorial **

- In case you missed it above, the tutorial has changed. Not only have we
added new content and made it more user friendly and streamlined, we
actually made it a standalone experience you can give to your friends to
learn how to play EverQuest. Please refer to the EverQuest: Escape To
Norrath website for more details:
http://escapetonorrath.station.sony.com/index.vm


** UI **

- There are now 4 Hotbutton windows that can be visible at the same time.
Use the Options window to set keys for showing/hiding the windows, as well
as setting keys for the individual Hotbuttons in them. Note to skinners,
your old skin should work for the single Hotbutton window contained in it,
but you'll need to update to see more than 1.
- Item Links have changed format.
- Bazaar search results, when the item is viewed, should now show the
correct number of charges for charged items.
- The Task Select window now autoselects the first task in the list.
- The Guild Management Window level display bug should be fixed.
- Changing video modes should no longer clear the Find window list.
- The Find Window now generates a Find path once a target is selected.


** Miscellaneous **

- Added new level gained text for lower level characters.



***Special Thanks***

The EverQuest Team would like to warmly thank all the people who
participated in the Depths of Darkhollow Beta. All your feedback, patience
and good spirits have been really invaluable to us and the EverQuest
community as a whole. Without your efforts, Depths of Darkhollow would not
be possible.




-- The EverQuest Team
 
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Crash86 wrote:

> ~** Depths of Darkhollow Highlights **~

When is this live? This weekend?

> ** Tradeskills **
>
> - The gnomes of Corathus have amassed a collection of new tradeskill items.
> You will find some vendors with books detailing javelins, food and drink,
> and new ways of doing spell research.

Hmmmm.

> Merchants who frequently traffic in
> high quality ore have been taking a keen interest in the new ores and
> minerals of Darkhollow and often have surplus available for purchase by
> others.

Also Hmmmm.

> - We have added new functionality to the UI. The window selector is no
> longer available. The functionality is now neatly folded and tucked away in
> the [EQ] Button. Clicking on the [EQ] button will extend a menu that
> includes the most vital and commonly used screens in the game.

Anything that unclutters the UI is good in my book.

> - High quality ore vendors will no longer fall for your tricks.

Anyone know what this refers to?

> - All arrows and throwing items now are max stack size of 100.

Nice!

> - There are now 4 Hotbutton windows that can be visible at the same time.

DOUBLE NICE! I have wanted something like this for years.

> - The Find Window now generates a Find path once a target is selected.

Hmmm, so you can find anyone or anything as long as you can select it?
Could you detect a corpse using a divining rod or necro spell and then
just find a path to it? That would be cool.
 
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crash86@shotmail.com (Crash86) wrote in <BGAVe.3077$6Z3.547@fe06.lga>:

>The EverQuest Team would like to warmly thank all the people who
>participated in the Depths of Darkhollow Beta. All your feedback,
>patience and good spirits have been really invaluable to us and the
>EverQuest community as a whole. Without your efforts, Depths of
>Darkhollow would not be possible.
>

Best expansion ever. Oh and You're welcome.
 

Xiphos

Distinguished
Mar 17, 2005
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Mark Rafn wrote:
> I haven't seen anything else worth paying for. What specifically makes this
> expansion so much more enticing to you than OoW or DoN was?

For me the best thing about the new expansion is that DoN will now be
on deep discount at my local computer store. In a week, I should be
able to get DoN for $15 or less. It's worth it to me for the cloth maps
alone.
--
Xiphos - Mmm, cloth maps...
 
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Does anyone know if the servers are back up yet? I have the expansion in
my car waiting for me to get off work. This is the first expansion I
have looked forward to since PoP. Cant wait to get home and start
playing this.

__________________________________________________________
Submitted by: Vidden
This message was submitted through the Erollisi Marr Forum
 
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Vidden <Vidden.1vbard@erollisimarr-dot-com-forum.com> wrote:
>Does anyone know if the servers are back up yet? I have the expansion in
>my car waiting for me to get off work. This is the first expansion I
>have looked forward to since PoP. Cant wait to get home and start
>playing this.

I'm glad to hear someone say this! There are some interesting features in the
expansion (specifically the spirit shrouds) that I'll love if they're done
well, and ignore if not. My default guess is not, but I hope I'm wrong.

I haven't seen anything else worth paying for. What specifically makes this
expansion so much more enticing to you than OoW or DoN was?
--
Mark Rafn dagon@dagon.net <http://www.dagon.net/>
 
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Beal wrote:
> Crash86 wrote:
>
>
>>~** Depths of Darkhollow Highlights **~
>
>
> When is this live? This weekend?

Today.

Tracey
 
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Beal wrote:


>>- We have added new functionality to the UI. The window selector is no
>>longer available. The functionality is now neatly folded and tucked away in
>>the [EQ] Button. Clicking on the [EQ] button will extend a menu that
>>includes the most vital and commonly used screens in the game.
>
>
> Anything that unclutters the UI is good in my book.

It unclutters the screen, but everything is now an extra
click away. I'd actually prefer the button bar back or at
least as an option instead of the "EQ2" button. I never
liked that.

--

Ssarrs - 53 Beastlord (Stromm ex of Drinal)
Zarxx - 31 Beastlord (Stromm ex of Drinal)
Gwydonn - 22 Cleric (Stromm ex of Drinal)
 
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Mark Peterson wrote:
> Beal wrote:
>
>
>>> - We have added new functionality to the UI. The window selector is no
>>> longer available. The functionality is now neatly folded and tucked
>>> away in
>>> the [EQ] Button. Clicking on the [EQ] button will extend a menu that
>>> includes the most vital and commonly used screens in the game.
>>
>>
>>
>> Anything that unclutters the UI is good in my book.
>
>
> It unclutters the screen, but everything is now an extra click away. I'd
> actually prefer the button bar back or at least as an option instead of
> the "EQ2" button. I never liked that.

LOL, to follow up on my own comment, the button bar still
exists, but for some reason disappeared off each of my
char's screens. Now, if I could only "disappear" that EQ2
style button without simply turning foreground and
background to 0.....


--

Ssarrs - 53 Beastlord (Stromm ex of Drinal)
Zarxx - 31 Beastlord (Stromm ex of Drinal)
Gwydonn - 22 Cleric (Stromm ex of Drinal)
 
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In alt.games.everquest, Vidden
<Vidden.1vbard@erollisimarr-dot-com-forum.com> wrote:

>Does anyone know if the servers are back up yet? I have the expansion in

Not for another hour or two.

--
Tony Evans (ICQ : 170850)
Recommended Author : Guy Gavriel Kay
A bigot will not reason, a fool cannot, a slave dare not.
Homepage : http://www.darkstorm.co.uk/tony
 
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Tony Evans wrote:
>
> Not for another hour or two.
>


Awsome, so things will be up when I get home with any luck.

__________________________________________________________
Submitted by: Vidden
This message was submitted through the Erollisi Marr Forum