Sign in with
Sign up | Sign in
Your question
Closed

Carmack: Direct3D Now Better Than OpenGL

Last response: in News comments
Share
March 11, 2011 11:10:57 PM

OpenGL has been improving, I just hope with the body that is working on it now, they can come to parity with DirectX.
March 11, 2011 11:21:52 PM

i gave up on openGL after i hyped about quake 2, when i bought it, it gave me mass headaches.
Related resources
March 11, 2011 11:41:39 PM

DirectX binds gamers to Windows, being the only reason I run Windows at home.
Anonymous
March 12, 2011 12:04:47 AM

Just because one person says something is better than something else doesn't make it true. Example: Mac OSX is the best platform to develop by - Me
March 12, 2011 1:03:46 AM

mayankleoboy1wine is the directx killer.

That's contradictory.
Anonymous
March 12, 2011 1:20:59 AM

funny how thats works huh, one had lots of money poured into it the other not so, i wonder whats going to happen with openCL vs directcompute/CUDA
March 12, 2011 1:40:48 AM

mayankleoboy1wine is the directx killer.


The DX "emulator" is the DX killer... your drugs must be epic.

But this news is about o i dunno 8 years or so to late.
March 12, 2011 3:08:13 AM

Like I've always said: OpenGL has more than one obstacle to improve itself from version to version. Being that the case, it's almost impossible to compete against DirectX and it's closed and "we don't care about backwards compatability" attitude.

I wonder though, what will happen in the long run... I'd rather have OpenGL games anyday, anytime over OpenGL, but it's so damn hard to make things over OpenGL (at least, in my little experience), unlike with DirectX.

Cheers!
Anonymous
March 12, 2011 5:15:35 AM

RIP Glide... Not an expert on the subject but for the games I experienced using it, it was the best, least buggiest & smoothest API.
March 12, 2011 8:37:51 AM

That was because GLIDE was locked in to the hardware GPU 3DFX... and back in those days, DirectX and OpenGL were CRAP. The games used those other two, but it was GLIDE that made visuals actually POP.

By the time the TNT2 hit the market, Glide was sinking - being slower, more expensive, lack of 24/32bit color and of course throwing away their partners pretty much ended 3Dfx.
March 12, 2011 9:37:08 AM

K2N haterDirectX binds gamers to Windows, being the only reason I run Windows at home.

Me too.and Microsoft is still pissing PC gamers away.
March 12, 2011 1:01:14 PM

Ironic that THW gamers are so critical of iOS and MacOS being closed when MS does its utmost to ensure DirectX remains Windows only.

Those poor gamers end up locked into a platform they cannot escape from. Once held captive they are further brain washed into believing they made a choice.
March 12, 2011 2:06:00 PM

hardcore_gamerMe too.and Microsoft is still pissing PC gamers away.

i coudl care less. we have a few companies that actually give a shit. i don't want a clunky ass GFWL anyway, i'm fine with sticking to one: STEAM
Anonymous
March 12, 2011 4:08:19 PM

@username

tell you what you name me another gaming platform that's not a console....... oh wait there isn't one, if your a serious gamer then you dont have a choice, you have to use a windows machine, but funny thing with that is you get to do what ever you like with YOUR hardware, like dual boot a linux os along side, but i guess you have that choice with apple products too.......
March 12, 2011 8:06:52 PM

And the has been steps up with his feelings on currect API's. In other news, some guy who once assembled 8-track cartridges said blu-ray is better than DVD but could still be improved upon.
March 12, 2011 10:56:35 PM

"campb292: And the has been steps up with his feelings on currect API's. In other news, some guy who once assembled 8-track cartridges said blu-ray is better than DVD but could still be improved upon."

hahah Nice that made my day : )
Anonymous
March 13, 2011 12:39:13 AM

I'm on the side of Science. If it ain't open source, it ain't science; if it ain't science then it's a dead end of enquiry and should be scrapped as soon as possible. But I take the holistic and long term approach to computer science, where as Microsoft and Apple take the 'abuse the customer' approach while eviscerating scientific research by hiring all the smart graduates.
Anonymous
March 13, 2011 12:50:29 AM

A word to you Carmack: Don't believe M$ FUD!!! OpenGL is open source, while DirectX is a proprietary API. Well, whatever. At least DirectX doesn't match up to Clutter...
March 13, 2011 12:37:56 PM

Traitor, went over to the dark side John, did MS pay you to say that?
March 13, 2011 6:08:19 PM

Haha carmak has been a stonch beleiver of open gl for years and now he finally admitws that direct x is better.... 4 gen after the fact.
March 14, 2011 7:46:03 AM

OpenGL FTW!!!! We Wanna see more Linux Ports!!!!
March 14, 2011 7:50:24 AM

ReggieRayTraitor, went over to the dark side John, did MS pay you to say that?

BulkZerkerHaha carmak has been a stonch beleiver of open gl for years and now he finally admitws that direct x is better.... 4 gen after the fact.


P.S. fewls, he did not commence utilizing DirectX, he merely stated that it manages a few things better than OpenGL does.
"He does not have plans in moving to DirectX any time soon"
March 14, 2011 10:49:45 AM

Well Open GL haven't been the driving factor for gfx api's for several years, MS does a way better work at enhancing their DirectX and make the hardware partners follow it.

I rather have a live and kicking API even when its MS than have a half dead API thats only kept alive trough copying the competitions ideas, while not bringing anything new to the table. I hope the open alternative wins but in order to make that happen it have to evolve and fast but i don't see that happen anytime soon!
March 14, 2011 11:45:10 AM

so has john carmack been asleep for the last ten years ???

seriously DirectX has been better than OpenGlide since DX 8 (which came out in 2000)
March 14, 2011 1:36:54 PM

I'm sorry but,(and this hurts to say)if M$ had not continued improving Directx, we wouldn't be where we are on PCs right now. We'd still be playing games on 16mb video cards and P3 933's. They've done alot to keep gaming going. You can rag on GFWL but with the 360 and DirectX, they have done a lot to keep gaming alive. If they had dropped out of the gaming world, it would've taken competitors years to catch up and fill in the gap. And let's not forget, Apple has done absolutely nothing to further gaming at all.
March 14, 2011 5:39:33 PM

openGL vs DirectX is like windows vs. Linux for consumers. its always improving but never wins
March 14, 2011 8:26:43 PM

alienzander76I'm sorry but,(and this hurts to say)if M$ had not continued improving Directx, we wouldn't be where we are on PCs right now. We'd still be playing games on 16mb video cards and P3 933's. They've done alot to keep gaming going. You can rag on GFWL but with the 360 and DirectX, they have done a lot to keep gaming alive. If they had dropped out of the gaming world, it would've taken competitors years to catch up and fill in the gap. And let's not forget, Apple has done absolutely nothing to further gaming at all.

Highly unlikely...
OpenGL would still be providing new versions and graphics that are good enough that you would need a card with much better graphics than a 16mb card on a P3 could handle.

Personally I've always been an OpenGL fan.
When my friend had a Voodoo 2 using the Glide API. I didn't like the way the graphics looked on his compared to my nVidia TNT card. With all the games we played I always felt that mine looked less washed out and more vivid and real looking.
.. But lately I've played some very good looking DirectX games. I won't discount Rage... I still think the graphics look great.
Honestly I'm more excited about the new unreal engine screen shots and the new crytek engine both look very promising and next gen!
March 15, 2011 2:29:41 PM

Kenny StrawnA word to you Carmack: Don't believe M$ FUD!!! OpenGL is open source, while DirectX is a proprietary API. Well, whatever. At least DirectX doesn't match up to Clutter...

Not true. OpenGL is an open specification, but it is not open source. It is implemented on a driver level by ATI/NVIDIA/whatever and until Vista was also included as an MS developed driver. And none of that changes the fact that GL has been playing catchup since DX9 was released.
February 29, 2012 12:40:42 PM

I lost all respect for Carmack, OpenGL is 10 times better than DirectX.
!