Ok, I've always wondered about this, and now it's time to ask. My friend and I are building an RC car, and I need to create a few microcontrollers for it since we're making everything (the chasis will be made of wood with holes and compartments for the wiring, and outside will be covered w/ metal). Now let's say I get 4 motors from Radioshack, each using 9-18 volts DC. At max it spins at 24K RPM, and it's 2 inches long. Now this can probably take a 2-3 pound load easily, especially since there will be 1 per each wheel. How can I create a microcontroller that will regulate voltages for lesser and higher rpms? Additionally, would it be better to regulate the voltages of the front 2 wheels when making turns or use a chasis that actually moves to turn left or right? Finally, any reccomendations for an 18V power supply for the car. Note: it must be a battery and rechargeable. Can I just hook up several battery packs together?
All the things I really like to do are either illegal, immoral, or fattening.
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You need a variable resistor/rheostat.
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Yup, battery voltage just adds up.
Intelligence is not merely the wealth of knowledge but the sum of perception, wisdom, and knowledge.
Any online place (PDF or website) that describes this stuff?
All the things I really like to do are either illegal, immoral, or fattening.
I'm not sure...I'm head of my school's robotics team next year so I need info on this stuff too!
Intelligence is not merely the wealth of knowledge but the sum of perception, wisdom, and knowledge.
Steering the car by slowing down or shutting off one side of the car would be the weak way to do it
. But, it is the easy way. If you wanted to do steering, which is the cool way, you'd have to figure out the proper way to make it so the inside wheel turns more than the outside wheel, which would be a little tricky. If you don't so this then you'd have to deal with wheel skipping while turning.
To regulate the voltages you could use a variable resistor, also called a potentiometer. What this is is a little dude that has resistance that depends on how much a knob on it is turned. So, if you hook that up to a servo motor that is hooked to an remote controller reciever, you can vary the resistance of the line going into the motor from the battery. By varying the resistance, you can regulate the voltage drop that the resistor gives to your circtuit.
I found the motors you are looking at getting on Radishacks website. It says at 9-volt operation, it wants to draw 1.86 A of current. So, to get a voltage drop of 9-volts through your potentiometer, you would need to set the resistance to R= 9v/1.86A= 4.83 ohm, which might be hard to get exact.
Yes, to get higher voltages, just hook up several batteries together.
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<font color=blue> "Trying is the first step towards failure." </font color=blue>
Hehe, I was thinking about some possible way to incorporate a servo into that power control! Now, in terms of the steering, you say it just won't be as maneuverable if the chasis doesn't move? What if we make it so the chasis does move and the inside wheel simply shuts down and spins at whatever speed the car needs it to, and then the outside gets a little extra juice to compensate. Also, there's a <A HREF="http://support.radioshack.com/support_supplies/doc19/19832.htm" target="_new">spec sheet</A> on their site listing stall torque. I'm not familiar with this, is there any way to calculate how many rpms I should expect at say 4 pound load, flat surface?
All the things I really like to do are either illegal, immoral, or fattening.<P ID="edit"><FONT SIZE=-1><EM>Edited by flamethrower205 on 06/13/03 11:22 PM.</EM></FONT></P>
O, and another thing: can this potentiometer be used to make the car go backwards? It'd just take reversing the electrical poles sent to the motors, right?
All the things I really like to do are either illegal, immoral, or fattening.
You want the outside spinning faster than the inside...
Some day I'll be rich and famous for inventing a device that allows you to stab people in the face over the internet.
You know what might be a thing to look into for your power source is companies like DeWalt now have 18V cordless powertools that operate on rechargable battery packs. They might be a bit heavy, but check them out if you go down to the hardware store sometime soon. Those suckers pack tons of juice. The cordless drills can suck a screw through 1/2 inch plywood no problem. See if you can just get the battery back and charger and then find a way to adapt it to your car.
Some day I'll be rich and famous for inventing a device that allows you to stab people in the face over the internet.
I've looked at those, issue is they're like $70 to $100! I found this company called <A HREF="http://www.powerstream.com/" target="_new">Powerstream</A> and they make batteries and all, so I've asked them if I can buy a few Ni-MH or Ni-Cad batteries off them, and with a recharger. They discuss how one should recharge the batteries not to blow it and get the best performance, but it turns out that the "optimal" can take 15 hours, I'd want 2-3 hours tops. This car better be able to run for at least 30 mins!!! Other option would be to go fuel controlled, but I'm not sure the chasis we build could handle it and also this will be used indoors.
All the things I really like to do are either illegal, immoral, or fattening.
Oh oh oh, you could put a little "NOS" on it too! Get a couple of capacitors and figure out a way to wire them up so a push of a button discharges them into an extra burst of energy to the motors. That'd rawk!
Some day I'll be rich and famous for inventing a device that allows you to stab people in the face over the internet.
It wouldn't be as maneuverable if you just shut down the wheels than if you had actual steering. You're probably asking for some serious heart-ache going for 4-wheel drive + real steering, unless you have the front wheel drive motors turn with the wheels. That would be easier, but then you'd lose more maneuverability and couldn't get good suspension going. If you have it 4 wheel drive and keep the motors stationary, you'd need a type of U-joint for the wheel, which would be pretty tricky to fabricate yourself.
Now, just how trick do you want to make this thing, and how well do you want it to perform? Turning would be the toughest hurdle to jump because in order to do it right while making the thing work very well would be tough, as you'd have to deal with the rear wheels as well. Rear wheel performance is also very critical. If you don't allow the car to vary the individual rear wheel speeds around corners, you'll have the wheels end up jumping and the car will probably spin out. You could probably skip some of the particulars, and as the car is so light and small it may not matter. But, at high speeds you would lose traction and the car would probably spin out.
Stall torque is the max mass that can be loaded to the motor while allowing the motor to still operate it. A 350 g-cm stall torque means that the max mass the motor can move attached at a distance of 1cm away from the axle is 350 grams, or about 3/4 of a pound. This means that if you hook any more than this weight to the motor then turn the motor on, it will not operate.
By calculating rpms to expect, do you mean top vehicle speed, or what gearing you should do, vehicle or motor rpms?
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<font color=blue> "Trying is the first step towards failure." </font color=blue>
| Quote : You want the outside spinning faster than the inside... |
Yes, by turn I meant their actual physical direction, or angle, not rotational speed.
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<font color=blue> "Trying is the first step towards failure." </font color=blue>
No, a potentiometer can't make the car go backwords. To make it go in reverse, you'd need a switch that reverses the + and - leads going into the motor, unless it's a one-way motor, but it probably isn't. Merely switching which leads on the motor is connected to positive and which is to negative would be very simple.
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<font color=blue> "Trying is the first step towards failure." </font color=blue>
This car will be tricked out. If I'm spending $400- $500 on it, it better be tricked out hehe. How goes this torque translate into how much load the car can actually carry, ie we have the wheels hooked onto the motors and then there's the load on top of the car. How many rpms can I expect from that, and also what gears would you suggest?
All the things I really like to do are either illegal, immoral, or fattening.
Hehe, we were actually thinking of placing a little 1 foot long cart at the back and when we need to make a fast getaway, we press a button that sends an electric shock to 2 upper stage C or D rocket engines. Issue is the little explosion at the end that could ruin it all, and what happens when there's a little bump or the engine flies out. I have a feeling the motors will be enough speed tho.
All the things I really like to do are either illegal, immoral, or fattening.
Hmm, for this car I'd need a radio that can do left right, back forward, speed, button to release spikes when icy, and then an extra for stuff we may do later- that amounts to a 4 channel radio it seems. Let's assume the spikes and extra are only 1 channel- up or down.
All the things I really like to do are either illegal, immoral, or fattening.
What do you mean by high speeds- 30-50MPH? How can one calculate at what speed the back wheels ought to go, and do you think it'd be hard to get something that does this calculations automatically. I'm thinking for the main speed control we'll have the potentiometer, and then that will supply all 4 motors. The wires leading up to the motors will connect to another cicuit board. For the front ones, the circuit board would have a simple on/off to cut off electricity when making a turn, and then the back will have a more complex circuit that regulats voltage so that the back wheels are kept in proportion. The U joint looks too hard to make considering the steering, I think the motors may just be mounted on. Now say I went 2 wheel drive only, is there any possible way to hook up 2 motors per wheel so that it'd effectively give twice the power or would it just be a waste?
Thank you so much for your help by the way!
All the things I really like to do are either illegal, immoral, or fattening.
More info for you...
Now, those motors have their maximum efficiency ratings at 18000rpm at 18v, drawing 1.98amps of current. You really want to have the motors constantly operating at this speed. If you don't, then the motors will draw more current, get hotter, and suck the batteries dry faster. This means that at 100% efficiency you have about 0.05 horsepower to work with. I wish it said what their efficiency was at that RPM, but it doesn't. Assuming an 80% efficiency (which is probably around what it would be) at 18000rpm, you have about 0.04 horsepower to work with. If you use 4 motors, then you have about 0.16 horsepower to work with.
Now, in order to determine what speeds/gearing, you will want to know in advance what wheel sizes you will be using. You will need to gear these motors down, or else with 3" diameter wheels it would want to do a top speed of 160mph at 18000rpm, which is of course not possible. So, you'll need to figure out what wheel sizes you want, what top speed you want, how your controller is set up to handle the different voltages, then eventually what gearing you will need to do to accomplish what you need. Of course you don't HAVE to necessarily do all that, but you may want to to make this thing really cool.
Now, theoretically you could then figure out approximate battery life by figuring out how much energy is stored in the batteries you plan on using. This would then let you know how much time you can draw whatever amount of power you are using.
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<font color=blue> "Trying is the first step towards failure." </font color=blue>
Eh, rockets are a one time thing... with capacitors you get a nice boost and they recharge for another go.
Some day I'll be rich and famous for inventing a device that allows you to stab people in the face over the internet.
| Quote : What do you mean by high speeds- 30-50MPH? How can one calculate at what speed the back wheels ought to go, and do you think it'd be hard to get something that does this calculations automatically. I'm thinking for the main speed control we'll have the potentiometer, and then that will supply all 4 motors. The wires leading up to the motors will connect to another cicuit board. For the front ones, the circuit board would have a simple on/off to cut off electricity when making a turn, and then the back will have a more complex circuit that regulats voltage so that the back wheels are kept in proportion. The U joint looks too hard to make considering the steering, I think the motors may just be mounted on. Now say I went 2 wheel drive only, is there any possible way to hook up 2 motors per wheel so that it'd effectively give twice the power or would it just be a waste?
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Now, what speed the back wheels out to go in turning would depend on the width of your car and the radius of the turn. As the radius of the turn increases, the outer rear wheel needs to spin faster (or the inner wheel spin slower, whatever you like). See, cars get away with this by having a differential just automatically do it so you don't have to worry at all about turning radius or wheelbase, but you don't have that luxury. But, you can buy model car differentials, which would solve that problem. This would then let you use all motors hooked up to one drive line, and the differential would do the work for you. But, if you said you want to do everything yourself, then you'd have to figure another way around the problem. That would be hard which would mean you may just have to deal with wheels slipping. This wouldn't be too big of a problem if you plan on using it in dirt rather than on pavement, as the dirt would just spray rather than the wheel skip.
You should go 2 wheel drive. You could hook all 4 motors (or just 1 big motor) to one drive axle and not worry about cornering issues. That's not trick though
. You'd then only want to regulate voltage to regulate speed, which shouldn't be too hard.
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<font color=blue> "Trying is the first step towards failure." </font color=blue>
Well, when I said do everything myself I meant most of it, but for things that'd be too hard/ be seriously limiting if I didn't buy, it'd be ok to buy. I'll check out the differentials. It seems tower hobbies carries them.
All the things I really like to do are either illegal, immoral, or fattening.
You know what most battery packs are? A bunch of AA batteries connected and shrinkwrapped. If this is a custom job, I'd just pick up a battery tray at Radio Shack. When I converted my mom's bicycle horn from 3v to 12v (hard to find 3v buzzers), I picked one up that held 8 AA batteries and was about the size of the two original D cells.
<font color=blue>Watts mean squat if you don't have quality!</font color=blue>
I think I'll probably do that. Hmm, 1.5V D batteries would need 12 of those, so I'm guessing it's ~6 pounds for batteries? How many amp hours does such a battery give tho?
All the things I really like to do are either illegal, immoral, or fattening.
Woah, as it turns out a C alkaline battery has ~7800 mAh, so 12 of those would be fine, and they weigh in at like 1.7 pounds! NICE! D's would weigh 3.5 pounds, which is fine. They'd give 16500 mAh, which is a lot. I have a recharger for alkaline batteries- do those really work well? I haven't used it for anything that I'd notice a worse battery...
All the things I really like to do are either illegal, immoral, or fattening.
You have a lot of choices. NiCd batteries weigh the least and have the least mAH. Rechargable alkalines weigh more but last longer (and have slightly higher voltage). NiMH batteries are also heavy and deal better with heavy loads.
And then there's the fact that some companies use a sub-C battery cell in both C and D batteries! So you have to check the information on the battery sometimes!
Depending on how large you want this thing, you could even use AA batteries!
<font color=blue>Watts mean squat if you don't have quality!</font color=blue>
I think the car will be able to handle 12 D, I mean if each is 2 inches in length and 1" in diameter, then that means the car must be at least 1 foot long and 2 inches wide, but it will be more like 8-14 inches wide and up to 1.5 feet long. This leaves room to mount the camera and radio equipment up top. Would alkalines handle well under 10 amp load?
All the things I really like to do are either illegal, immoral, or fattening.<P ID="edit"><FONT SIZE=-1><EM>Edited by flamethrower205 on 06/14/03 02:37 AM.</EM></FONT></P>
Yes, I believe they would!
<font color=blue>Watts mean squat if you don't have quality!</font color=blue>
I was thinking about front wheel differentials and how to make em turn and all with the motors, and I think I may have figured something out. After finals are done I'll try it out wiht toothpicks to see if it works.
All the things I really like to do are either illegal, immoral, or fattening.
I was thinking... You probably will be unable to have drive motors on every wheel. This is because the motors will probably be different and operate at slightly different speeds. If you have motors running at different speeds, the thing wouldn't go straight, which would suck.
I think your best bet is to have all motors driving a single rear axle, hooked up to the wheels with or without a differential. Of course with a differential would probably be better. But, the different motor speeds may be so small that it may not be a problem.
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<font color=blue> "Trying is the first step towards failure." </font color=blue>
Know of any circuits that could fix that? If there were something that monitors rpm and regulates voltage accordingly so that it's at the speed of the slowest motor. Otherwise, I'll use the axel.
Another question: when hooking up multiple batteries, to get the total mAh, do I add all of them up, so 12 4000 mAh batteries would give 48000mAh or is it always going to be 4000mAh?
All the things I really like to do are either illegal, immoral, or fattening.
Depends on if you wire them in parallel or series I'd think.
Some day I'll be rich and famous for inventing a device that allows you to stab people in the face over the internet.
Hmm, this is my theory: wiring up several batteries that don't touch to an object yields higher amps, placing sveral batteries so they do touch yields same amp, higher voltage. I was thinking this while eating, now watch it get slammed down
All the things I really like to do are either illegal, immoral, or fattening.
Total energy stored in the batteries is voltage*(current-time). So, if you're batteries are 1.5volt, at 4000maH, would give you a total of 6 watt-hours stored in each batteries. So, having 12 of them would give you 72 watt-hours of available energy. So, adding all the batteries up in series gives you 18volts across the setup, which leaves the total mAh staying at 4000maH. Each of those motors uses about 36 watts of power at 18000rpm, so if you have 4 of them total power draw would be 144 watts, which means your batteries could run 4 of these for about 30 minutes max, which is what you're looking for, right?
Now that I think about the whole turning issue, if you hook up the motors 2 per wheel, that may actually solve the rear wheel skipping problem. It skips with a solid axle because the outer wheel has to move at the speed of the inner wheel, but because to properly make the turn it wants to be moving faster, the wheel has to skip to make up for the difference. By having the wheels non-connected with a common drive axle, when turning the outer wheel motor will probably just be helped along and spin faster on its own. That may do it for you, and eliminate the need for a differential. You may still have to worry about the different motor speeds potentially causing problems, but now that I think about it more it may not bee a problem at all.
What you may want to do is hook it up with 2 motors per rear-wheel, test it, and see how it performs. If you notice bad cornering and it's refusal to stay straight, you might need to go common axle with a differential.
You could probably do a google search and find detailed schematics on how the pros handling the steering assemblies. But, designing your own shouldn't be too hard.
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<font color=blue> "Trying is the first step towards failure." </font color=blue>
oh, and here i was thinking that u needed a electrical "stimulator"
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I have an exact miniature replica of an F50, I was looking at that for ideas, but I'm reluctant to take it apart cause it probably will never be the same. Other option is to take a look at my mom's car.....hope she doesn't kill me
So I see I have many option which is good. Now if the motors spin at different speeds and they r connected 2 per back wheel, in that case would the gear grind down? I think no because if it's a close fit, then it'll just force it to spin a little faster and that's all/ put a little more strain on one so it effectively levels out. This rear wheel drive would make it a lot easier hehe. In terms of practicality, I'm still wondering if 2 motors would do the trick, cause 8 amps is an awful lot for something so small. Also, when I use a pentiometer, will that increase battery life when it doesn't run at max speed?
All the things I really like to do are either illegal, immoral, or fattening.
Right then. A couple of years ago I was looking at building a battlebot, and went through most of the same questions you are asking.
Batteries: I recommend <A HREF="http://www.battlepack.com" target="_new">http://www.battlepack.com</A>, they're light, powerful, rechargeable, but not cheep. You can defiantly save money by doing it yourself instead, but you won't be able to get any lighter.
You may also want to get a full blown speed controller. The Victor 833 available from <A HREF="http://teamdelta.com/products/elect.htm" target="_new">http://teamdelta.com/products/elect.htm</A> can cruise at 80 amps. It can be adjusted to compensate for unequal strength of the motors, doesn't wear down the batteries, makes the motors reversible, and weighs only 4 oz. Unfortunately it too is not cheep, and is probably overkill for your application.
And I would highly recommend a PCM receiver. The most common brand seems to be futaba <A HREF="http://www.futaba-rc.com" target="_new">http://www.futaba-rc.com</A>. They're programmable and can also do things such as compensate for unequal strength motors.
And all this may be overkill for an RC car. As I said I was planning on building a battlebot.
As for the wheels skipping, providing that you're using different direct drive motors on each wheel that shouldn't be a problem. Since each wheel is independent one can spin a little faster or slower without too much trouble. You may have some trouble with sharp turns at high speeds, but at the speeds where it will become a problem you'll likely spin out anyway.
Now if you're using a solid driveshaft (one motor powering 2 wheels) then yes you'll have a problem and will need a differential to compensate.
You also will defiantly need to gear down those motors. There's 2 ways to do it, with a worm gear/torque converters and with a chain or belt drive gear. Chain gears are cheaper but weigh more and are less reliable. Worm gears are smaller, weigh less and are more reliable, but are exceedingly difficult to find/make, and for that reason are more expensive. Most electric wheelchairs use worm gears while most home made robots/rc cars use chain/belt gears.
As for steering there's tank style and car style. Tank style slows the wheels on one side of the vehicle causing it to turn. The wheels themselves don't actually turn. It is easier/cheaper to set up (especially with a speed controller) and gives you a much smaller turn radius, but it's mostly ment for slow speed operations. Car style where the wheels actually turn is best for high speed operations, but can be a bit more difficult to set up. At the very least you'll need another much smaller motor to power the turning of the wheels.
How will you deploy the wheel spikes? Using pneumatics with a CO2 airgun cylinder? How are you planning on getting the air pressure into the tires? You'll have to use a hollow axel and channels cut into the wheel hub. In that case you're better off with a chain drive instead of a worm drive as it'll be easier to access the axel. You'll also likely have to use solid tires unless you're planning on getting incredibly complex. You're already going to have to figure out how to keep the spikes inside the wheels despite the large centrifical force pushing on them (springs perhaps?) while still allowing the air pressure to move them forwards and keep them deployed despite the weight of the vehicle pushing on them, as well as some way to bleed off the air when you want to retract the spikes.
You may also want to rig up some sort of a suspension system otherwise you'll be bouncing all over the place, especially at high speeds over rough terrain which is what you seem to plan on doing.
I love that capacitor idea as well.
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Hmm, since you seem to have some experience building battlebots...how much does a simple battlebot with remote control cost? Do you think you it's possible to make one that's operated by computer with costing a fortune? I think that would be hype...then I could write software so I can operate it remotely over the internet! This is the first year my school has a robotics team and I'm in charge! Sure we have a highly experienced teacher supervisor (who has a PhD in physics, no less), but I'd still appreciate some help. I doubt my school can raise thousands of dollars for the team, so I'm looking to build a robot like the battlebot ones on an extremely low budget (a couple of hundred dollars max).
Intelligence is not merely the wealth of knowledge but the sum of perception, wisdom, and knowledge.
Those batteries don't seem to have the necessary amp requirements sadly. In terms of the radio system, I'm leaning towards a 4 channel FM radio, from tower hobbies themselves or a company like futaba. While looking around I saw that tower hobby's <A HREF="http://www2.towerhobbies.com/cgi-bin/wti0001p?&I=LXCUM2**&P=0" target="_new">4 channel radio</A> is the same price as their <A HREF="http://www2.towerhobbies.com/cgi-bin/wti0001p?&I=LXNN65**&P=0" target="_new">6 channel</A>. Do you have any idea why, and does that look like a good radio. Also, can I mix servos, ie I have a mini one to turn the ptentiometer, another mini that simply turns a switch to pass a current to the spikes and then a heavy duty one for the steering. I may not use the full 6 functions, but who knows in time. Would this work? Being FM and all, what distance can I get from these? I'm hoping to be able to do at least a kilometer, since the video transmitter will be able to do that. Any way to make the radio controller have a stronger and farther?
In terms of the spikes, I was thinking of a small pressurized container inside the actual wheel that when an electrical shock is applied releases the air. This would inflate an inner tube to which the spikes are attached. There would be small holes in the outer tube that allow for the spikes to come out and to keep them out, the air pressure with a little curvy plastic piece that comes into position should do the trick. To keep the spikes in, I'd probably have to have some sort of spring system or use the plastic piece again so that in "off" position it stops expansion, in on if forces it to enlarge. The other thing I'm thinking about is you know those balls that you pull and they enlarge? They have em in all the science museums. Would it be possible to have something like that in the wheel. Hmm.
All the things I really like to do are either illegal, immoral, or fattening.
I never actually built it. I planned it and ordered some of the parts before coming to me senses and realizing that this was just too expensive for a hobby. Now I'm making plans to convert it into a go-cart for my kids.
The absolute cheepest I've ever seen a battlebot built for was $250, but that was someone who owned a junkyard and already had a RC reciever/transmitter. Most typically cost around $2000, give or take $1000.
The cost will greatly depend on the rules that you have to abide by, as well as the size and weight limits. For example Battlebots requires that you use a PCM FM radio on the 75 mHertz range, plus you have to have 2 different channels/crystals. The transmitter and reciever for that will run you around $350 new, and are almost impossible to find used. They also specify that you can't use car batteries unless they're gel batteries, so the power source gets pretty expensive as well ($60 to over $100)
For a cheep lightweight to middle weight machines use automotive wiper motors, or possibly automotive electric window motors. They're pretty powerful and very cheep at a junkyard. Another option is cordless drill motors, but they would be more expensive although they do tend to come with their own power packs. For anything over 50 pounds you'll need either motors from an electric wheelchair (very popular with battlebot builders) or something from a golf cart. They can get expensive. Used wheelchair motors typically go for around $120-$150, but they usually include the wheels and come pre-geared. You can find them on ebay.
If they'll let you use car batteries then once again you can get then cheep at a junkyard. Look for the cold-cranking amp rating, the higher the better. If they insist on gell batteries or nickle metal hydride or other non-acid batteries then the battlepacks listed above are a good choice, and again are really popular with battlebots builders. Gell type batteries are typically used in watercraft. Typically you'll be running your robot on 24 or 36 volts, so you'll need 2 or 3 car batteries at least, plus a charger.
That just leaves the body/chassis, radio control, wheels, and the speed controller. The speed controller is expensive, typically in the $100 to $350 range. The radio controller can be cheap if they let you use AM frequencies. Otherwise they also get to be expensive.
Now if you're talking about a self-guided programmable robot then you're getting into a level of difficulty beyond my scope. I've heard of people using 286 motherboards for the "brains" of the robot, but don't forget you'll need optical sensors, programmed pattern recognition, etc. If on the other hand you want, for example, to have complete control over the driving but have the weapons on automatic then I would recommend the Issiac 16 or 32 from <A HREF="http://www.ifirobotics.com" target="_new">http://www.ifirobotics.com</A>. Here's a good primer on the Issiac system <A HREF="http://www.battlebots.com/bnc_tips_nmuzzy_01.asp" target="_new">http://www.battlebots.com/bnc_tips_nmuzzy_01.asp</A>.
Now weapon design is completly up to you. I'm not even going to offer any suggestions, as that's half the fun of building the robot. Just take a look at the battlebots webpage <A HREF="http://battlebots.com" target="_new">http://battlebots.com</A>. They have clips from most of the battles, and would be a good place to get some ideas.
Unless you're talking about an antweight robot (below 2 pounds) then building a robot for $200 is very close to being impossible. Looks like you may have to go cruising for sponsors, or start up some fund raising. They say that the absolute hardest part of building a robot is finding sponsors. They also say that it's easilly the most necessary.
Other good sources of info:
<A HREF="http://www.coolrobots.com/builders/topframe.html" target="_new">http://www.coolrobots.com/builders/topframe.html</A>
<A HREF="http://www.robotcombat.com/tips.html" target="_new">http://www.robotcombat.com/tips.html</A>
<A HREF="http://www.teambrown6.com/" target="_new">http://www.teambrown6.com/</A>
<A HREF="http://www.battlebots.com" target="_new">http://www.battlebots.com</A>
<A HREF="http://www.robotbooks.com/index.html" target="_new">http://www.robotbooks.com/index.html</A>
Good sources for parts:
<A HREF="http://teamdelta.com/products/prod5.htm" target="_new">http://teamdelta.com/products/prod5.htm</A>
<A HREF="http://www.vantec.com" target="_new">http://www.vantec.com</A>
<A HREF="http://www.ifirobotics.com/" target="_new">http://www.ifirobotics.com/</A>
<A HREF="http://www.npcrobotics.com/" target="_new">http://www.npcrobotics.com/</A>
<A HREF="http://www.grainger.com/Grainger/wwg/start.shtml" target="_new">http://www.grainger.com/Grainger/wwg/start.shtml</A>
<A HREF="http://store.evparts.com/firstpage.php" target="_new">http://store.evparts.com/firstpage.php</A>
<A HREF="http://www.airtronics.net" target="_new">http://www.airtronics.net</A>
<A HREF="http://towerhobbies.com/" target="_new">http://towerhobbies.com/</A>
<A HREF="http://www.futaba-rc.com" target="_new">http://www.futaba-rc.com</A>
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| Quote : Those batteries don't seem to have the necessary amp requirements sadly |
True. Now that I think of it they are ment to run a robot for a maximum of 5-8 minutes.
| Quote : While looking around I saw that tower hobby's 4 channel radio is the same price as their 6 channel. Do you have any idea why, and does that look like a good radio. |
They use the same receiver. Also the transmitter is very similar. It probably only cost then about $5 to bring out the extra 2 channels.
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yes you can do this.
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In the US there's 3 different bands that a radio control can use. (actually there's 5, but the other 2 are rare and require exotic liscences/equipment). There's the AM 27 MHz frequency, the FM 72 MHz and FM 75 MHz bands.
The FM bands have greater range than the AM bands. The 72 MHz band is meant for flying aircrafts. The 75 MHz band is meant for ground control (cars and boats typicaly).
In most states it is illegal to use the 72 MHz band for ground effect vehicles. This basically is ment to prevent a ground control transmitter from interfering with an airplane's transmitter and causing it to crash.
The 75 MHz band has a slightly greater range when used for ground control anyway, maybe a 5% to 10% bonus.
Finally, there's PCM. PCM isn't it's own frequency, but is a protocol that can be used with either frequency, AM or FM. It basically encodes the transmitter signal, which is then decoded by the receiver. This encodong and decoding eliminates noise, for example from someone's cellphone, giving it a clearer signal. Typically this doesn't increase the range by much but it does increase the sensitivity and eliminates interferance.
Also PCM controllers are typicaly programmable. It allows you to do some mixing from the transmitter itself and have the reciever carry out the commands.
As for range, no manufacturer will gaurentee beyond 100 feet. Typically you can get to 250 feet. If you maintain line of sight you can probably go beyond that.
Ways to increase range include replacing the antenna, reducing/eliminating noise from the motors, reducing interferance, maintaining line of sight, and buying a signal amplifier (for example from <A HREF="http://teamdelta.com/products/prod2b.htm" target="_new">here for $10</A> ). Ways to decrease engine noise include something as simple as twisting the power lines to installing capaciters close to the engines. There's not much you can do with the transmitter beyond possibly replacing the antenna.
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The only problem with that would be recharging the air cylinder. Plus you'll unbalance the wheel if you're not careful. It's probably easier to put the cylinder inside the car body and have a hose lead to the wheel. Plus then you can use a standard, cheap CO2 paintball gun cylinder.
You'll also have to do quite a bit of matth to get this right. you want the spikes to say inside, even when spinning at full speed with full centrifical force. Then you want them to extend when the cylinder discharges, even when at a stop with no centrifical force, and have them stay deployed despite the weight of the vehicle pushing down on them. Then you'll likely want them to be able to retract at any time as well, so you'll need some way to bleed off the air pressure when the CO2 valve is turned off. The tollerances are going to be very tight.
Perhaps you could have some sort of a latching system so that a sudden burst of CO2 will deploy the spikes and the latches will hold them in place? Then you'd need some sort of mechanism to release the latches in order to retract the spikes. Is that what you mean by a "curvey piece"?
You know, it may be easier just to have 2 sets of tires, a slick set and a knobby set, and change them by hand when needed.
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I know what you're talking about but you'de still need some mechanism to deploy and retract them. Plus there's alot of hinges in those balls. That's alot of moving parts where something could break.
Here's an idea that I heard of once. Have 3 wheels in a triangle/star pattern rotating on a common axis. Make it so that all three wheels receive power and spin at the same time. Also make it so that only 2 wheels touch the ground at one time (thus the start or triangle pattern) and so that they rotate on a common pivot point. Now make the front wheel extend beyond the front of the car, beyond the bumper. Then have 2 rear wheels as well, putting 6 wheels on the ground at once and 2 wheels in the air.
Now what happens when the car hits a large object such as a stair? The front wheel is pushed back by the object, the wheel in the air is rotated forwards and becomes the front wheel, and the rear wheel is rotated into the air. The new front wheel is now on top of the object, pulling the car up it. That's how you make a car that can climb stairs.
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Knowan likes you. Knowan is your friend.
Man, I write long replies.
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Knowan likes you. Knowan is your friend.
They're very helpful tho, I read it and didn't realize the length.
After some more thinking, this air pressurization could get a tad too tricky, and knowing how I build things, it'd end working, being complex out of its mind, and the whole thing would be help up by a string ready to break
Instead, I've looked at some tires, and what if I just got some solid tire, drilled a few holes, then the middle piece is solid too and there is something like a piston for each hole that has total control over the spikes.
All the things I really like to do are either illegal, immoral, or fattening.
Hey that was my origional suggestion! But what will power the pistons? Will it be pneumatics or a bunch of very small linear actuators? Pneumatics would be easier to set up, and cheeper too.
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