So, I won't waste your time with filler except to tell the guys that have taken their time to look at this thank you. My problem is that whenever I play a game in Win 7, any game except for Halo 1, I get gameplay lag. By that, I mean that when I move my mouse, the game mouse will move in real time. But if I were rotating the screen, the screen would actually rotate half a second later or more after I had moved the mouse. This occurs with my touch pad and my wired Logitech MX518 mouse. The same goes for my keyboard. If I press the key to move up, my character responds half a second or more later. In Halo 2 and other games without a visible cursor, the cross-hairs move with the same delay. This problem only occurs when my FPS<30, which is almost all of the time, and sometimes even when my FPS is in the 40's, 50's, or 60's. It get's worse as FPS decreases. It has made all of my games unplayable, except for Halo 1 and World of Goo. This problem only occurs in Win 7 and Win Vista (no longer installed). It did not occur in Win XP (also no longer installed) regardless of what display driver version I used, at a time I even had two different mouse drivers on XP and still experienced no lag. I don't intend to go back to XP.
I have tried many different display driver versions including Vista versions, including version 167.58 for Vista (this version was the optimum one for my XP instillation), and Win 7/Vista. I have tried no mouse driver installed, and have tried changing the USB Mouse polling rate. I have tried using Nvidia Control Panel and RivaTuner to set pre-rendered frames to 0, added RAM to store textures, checked the option to "limit the maximum number of queued blits to the frame buffer," VSYNC is disabled, antialiasing and anisotropy are off. Essentially, all driver options are set to performance and not to pre-render anything, all to no avail. I believe the problem lies within Win 7 or the driver settings, but nothing I do seems to work.
Here is my relevant computer info:
Video Card: Geforce Go 7200 (GPU Clock - 580 MHz, Mem Clock - 720, 64MB dedicated) - ForceWare 179.67
CPU: AMD Turion 64 X2 TL-60 @2.00 GHz (I have even tried using the dual-core optimizer)
Computer Model: HP Pavilion dv6400a ("Entertainment PC" my butt)
RAM: 3GB DDR2 single channel @667 MHz
Ask for anything else you need from me (except for SSN or Credit card numbers ).
As a side note, this computer came pre-installed with Win Vista and this problem has been there since they day I had it.
I have tried many different display driver versions including Vista versions, including version 167.58 for Vista (this version was the optimum one for my XP instillation), and Win 7/Vista. I have tried no mouse driver installed, and have tried changing the USB Mouse polling rate. I have tried using Nvidia Control Panel and RivaTuner to set pre-rendered frames to 0, added RAM to store textures, checked the option to "limit the maximum number of queued blits to the frame buffer," VSYNC is disabled, antialiasing and anisotropy are off. Essentially, all driver options are set to performance and not to pre-render anything, all to no avail. I believe the problem lies within Win 7 or the driver settings, but nothing I do seems to work.
Here is my relevant computer info:
Video Card: Geforce Go 7200 (GPU Clock - 580 MHz, Mem Clock - 720, 64MB dedicated) - ForceWare 179.67
CPU: AMD Turion 64 X2 TL-60 @2.00 GHz (I have even tried using the dual-core optimizer)
Computer Model: HP Pavilion dv6400a ("Entertainment PC" my butt)
RAM: 3GB DDR2 single channel @667 MHz
Ask for anything else you need from me (except for SSN or Credit card numbers ).
As a side note, this computer came pre-installed with Win Vista and this problem has been there since they day I had it.