Games and max supported resolutions

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ZpykeEboto

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Feel free to correct me on this, but I don't think that resolutions past what the game was intended for, really help (In other words, if a game's max resolution is 1920x1200, going into an .ini and setting it to 2560x1600 won't really help graphics much.).

So I was hoping to find out how many games actually have supported resolutions past 1920x1200, and what those resolutions would be. This includes 3D, though I have no idea if games with 3D support even get that high, considering 3D cuts performance in half to be able to display 2 images at once.

This will help me decide if buying a monitor beyond 1920x1200 is even worth it.
 
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Hi there,

Setting your resolution to 2560x1600 will be more demanding on your GPU. Especially when it comes to rendering shadows and anti-aliasing. If your monitor was to support 2560x1600 it would be best to game at that resolution or you will get a slight 'blurring' effect in your games if using 1920x1200 res on a 2560x1600 montor due to the monitors native resolution.

If your computer can handle 2560x1600 resolution games then go for it, the only thing that generally won't change is textures, depending on the size of them, although, with the screen being quite a lot large than 1920x1200 there is also more pixels for your graphics to push and that, along with shadows, lighting, anti-aliasing etc will create a lot of demand on your...

paul2986

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Hi there,

Setting your resolution to 2560x1600 will be more demanding on your GPU. Especially when it comes to rendering shadows and anti-aliasing. If your monitor was to support 2560x1600 it would be best to game at that resolution or you will get a slight 'blurring' effect in your games if using 1920x1200 res on a 2560x1600 montor due to the monitors native resolution.

If your computer can handle 2560x1600 resolution games then go for it, the only thing that generally won't change is textures, depending on the size of them, although, with the screen being quite a lot large than 1920x1200 there is also more pixels for your graphics to push and that, along with shadows, lighting, anti-aliasing etc will create a lot of demand on your GPU.

So in conclusion, if you were able to game at 2560x1600, do it, because frankly it will look nicer that 1920x1200.

Paul.
 
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weaselman

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You have to remember that when the games were made the graphics resolutions of monitors at the time were not as high as they are now to support new games.
Its a sad fact but they work with what they have at the time, in respect to monitor sizes ect. So older games will not support the resolution switching modes. A manual tinkering of the .ini files may do it. But the textures ect in the game may not look better but even worse, depending on the resolution of the textures in the game.
 

ZpykeEboto

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Well, I'm trying to decide if getting the u3011 monitor is worth it for the new computer I'm building, which will probably be able to do 2560x1600 resolutions just fine on most games, and 30-50 frames per second on other games.

Is there some comparison shots out there? Of 2560x1600 resolution on a monitor that is native to that resolution, compared to 1920x1200 or 1080 on a monitor where that is native?
 

ZpykeEboto

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I was planing on saving up for a monitor that can support those resolutions. I am shooting for my computer build, while incomplete, to play games at those crazy resolutions. The question is, is that worth it?

As for 2560x1600 versus 2560x1440... I hadn't really thought about it. I suppose it was the biggest resolution I saw when looking up max resolutions for games. I hadn't really thought to look if there was 16:9 resolution that high. But now that I'm concentrating on the monitor somewhat than other computer parts, I see there are some for sale.

If I remember right, 16:10 is PAL's native widescreen resolution. Not really sure if that matters too much when gaming. It'll just be... "wider?" Honestly, I've never understood how either 16:10 or 16:9 would be a better resolution ratio. Games like Witcher 2 were developed in areas where 16:10 is native, though, so maybe it would look better in that resolution?
Would it be per game that decides if 16:10 or 16:9 looks better, or would it just be whatever is the bigger resolution since both ratios are widescreen?
 

ZpykeEboto

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Considering the monitor I'm looking at, the Dell u3011, is only 30in (I assume diagonal measuring.), would that make a difference? My guess is yes, but I still feel the need to ask.

But from what I hear, texture's and everything else in the game, will differ between, say, 1080p and 1200p, but not between 1200p and 1440p? Or did I read that wrong and you meant it would look the same between those two widescreen ratios?
 
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