SA: What's the point of a Cargobob if...

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....it has no freaking electromagnet? After stealing one as part of one
of the Casino Heist missions, I went back to the military fuel depot
and stole another one, only to discover this second one might as well
just be a Leviathan, since apparently it has no electromagnet dangling
from the underside. That's silly.
 
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Papageno wrote:
>
> ...it has no freaking electromagnet? After stealing one as part of one
> of the Casino Heist missions, I went back to the military fuel depot
> and stole another one, only to discover this second one might as well
> just be a Leviathan, since apparently it has no electromagnet dangling
> from the underside. That's silly.

yup
--
Paul (That’s what keeps me down)
------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/
 
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"Papageno" <papageno@easystreet.com> wrote in message
news:1113289668.734047.76820@g14g2000cwa.googlegroups.com...
> ...it has no freaking electromagnet? After stealing one as part of one
> of the Casino Heist missions, I went back to the military fuel depot
> and stole another one, only to discover this second one might as well
> just be a Leviathan, since apparently it has no electromagnet dangling
> from the underside. That's silly.

Hopefully that was just a glitch that they'll have fixed for the x-box/pc
versions. That magnet has the potential for a lot of fun.
 

Jose

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Thomas Jefferson wrote:
> "Papageno" <papageno@easystreet.com> wrote in message
> news:1113289668.734047.76820@g14g2000cwa.googlegroups.com...
>
>>...it has no freaking electromagnet? After stealing one as part of one
>>of the Casino Heist missions, I went back to the military fuel depot
>>and stole another one, only to discover this second one might as well
>>just be a Leviathan, since apparently it has no electromagnet dangling
>>from the underside. That's silly.
>
>
> Hopefully that was just a glitch that they'll have fixed for the x-box/pc
> versions. That magnet has the potential for a lot of fun.
>
>

From your post to Rockstar's ears. I hate it when a vehicle is one way
during a mission and then completely different otherwise.

So is the Cargobob at Area 69 the same way? That bites.
 
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Chris Wright schrieb:

Sali.

> I read about that in a review somewhere. I really hope they've changed that
> for the PC version. Imagine being able to fly along and steal a car while
> someone is still driving it!

But imagine the disappointment for all the PS2-Owners. I want my
money back!

> Are there any missions later on where the magnet would make things too easy?
> Maybe that's why they didn't let us have it after the first mission where we
> have to use it?

The one for the heist mission, where you have to steal the cop
bikes probably. And some of the quarry missions too.
Though, handling the copter with the securicar attached is not
too easy.

By the way, have you ever tried lifting some other cars during
that mission? It won't work somehow. I thought, this would be
cool to collect all the missing cars for import/export but naaah,
no way.

CU, Venty
 
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"Martin Ebnoether" <martin.ebnoether@web.de> wrote in message
news:425e1581$0$1160$5402220f@news.sunrise.ch...
> Chris Wright schrieb:
>
> Sali.
>
> > I read about that in a review somewhere. I really hope they've changed
that
> > for the PC version. Imagine being able to fly along and steal a car
while
> > someone is still driving it!
>
> But imagine the disappointment for all the PS2-Owners. I want my
> money back!
>
> > Are there any missions later on where the magnet would make things too
easy?
> > Maybe that's why they didn't let us have it after the first mission
where we
> > have to use it?
>
> The one for the heist mission, where you have to steal the cop
> bikes probably.

That mission is the mission before you steal the cargo bob.

And some of the quarry missions too.
> Though, handling the copter with the securicar attached is not
> too easy.

If they can stop you from riding a motorcycle in a race they could also stop
you from using the copter without having the magnet disappear.
>
> By the way, have you ever tried lifting some other cars during
> that mission?

It worked fine for me. Did it yesterday. I'd pick up a car bang it into
walls and buildings until it would start to smoke than would drop it before
it exploded onto a group of people.

It won't work somehow. I thought, this would be
> cool to collect all the missing cars for import/export but naaah,
> no way.

Did you only try to pick up cars that were on the export list?
>
> CU, Venty
 
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In message <115odrbf2g7cnfe@corp.supernews.com>
José <papagenoREMOVETHIS@gmail.com> wrote:

> From your post to Rockstar's ears. I hate it when a vehicle is one way
> during a mission and then completely different otherwise.
>
> So is the Cargobob at Area 69 the same way? That bites.

And the one at SF airport.

Along with a mission repeat facility, I'd really love to get some of
the mission specific vehicles upon obtaining 100%.


Cheers,
Rob
--
..__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | mflt35@dsl.pipex.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.