Archived from groups: alt.games.grand-theft-auto (
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"G Hardy" <gareth.hardy1@ntlwrold.com> wrote in message
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IKce.1943$%K6.403@newsfe5-gui.ntli.net...
>> Right. Messing with the missions is the best. Missions like "Sir, Yes
> Sir"
>> and the one with the counterfeit plate couriers. You can play those
> dozens
>> of times without getting bored, if you keep trying new ideas.
>>
>> --cleve
>
> Hmm - from memory (it's been a while since I played) I didn't vary these
> missions too much.
>
> For "Sir, Yes Sir" I just block the road with a maverick. One of the
> squaddies moves cars and trucks if you use them, but they don't know how
> to
> fly, so they just sit there. Then you find a spot to take out the tank
> drivers, and lead the rest on a chase.
>
> With the courier one, snipe as many of the girlies from as far away as the
> ship's ramp. Take out a tyre on the courier's car from long range, then
> wipeout the chase car as it came past (sometimes, one of the girls I snipe
> is the driver, so there is no chase car. Try and run the courier off the
> road without blowing her up.
>
> I've raced on ahead to their lair to see the printing press, but I was so
> busy looking around I didn't hear the courier come in. I managed to get
> her
> before the mission failed, but then I was locked in and had to restart
> anyway.
>
> I might try sniping heads through windscreens next time I play. What
> variations have you tried?
>
Only limited by imagination. Here are some I remember:
Sir, Yes Sir:
(1) The area near the tank is a "no-stars" zone. Play with that. Kill all
the soldiers. Go start 4 or 5-star trouble somewhere else and lead the
pursuit back to the tank. The stars disappear, and the confused FBI guys
can be yanked out of their cars and duked, etc.
(2) Shoot at the convoy from far behind to get foot soldier to follow you,
then lead them into downtown for some hide and seek. Or, lead them over to
the northern mall on the eastern island. If you enter the mall on the south
side, they usually get stuck in parking lot below. From inside the mall,
you can SEE them, right through the floor. (Their drawing priority is
higher than that of the mall floor, for some reason.)
(3) Go straight to the garage they're taking the tank to. It opens well
before the convoy arrives. Kill the soldiers inside and wait for the convoy
to arrive. Block the entrance with as many cars as you can so they'll have
to move them all. Or, go rig a car at 8-Ball's and put THAT car in the
garage for them to move. Pop it when somebody tries to move it.
The Plate Couriers (I don't remember the mission name):
(1) Stake out the press and ambush them there. Take the plates and then
lead the remaining cars full of babes on a wild chase. (There are places
near the lighthouse where you can get the pursuing cars to drive into the
ocean.) See if you can get the girls to chase you in the mall, etc.
(2) After you've picked up the plates somehow, go back to the docks where
the whole thing started. There are still women there to harass. (One of
them often likes to sit in mid-air next to a ramp leading to one of the
buildings.) Sometimes, the women at the docks don't shoot when you return
late in the mission. You can get a good look at them and just sock 'em
around, even though they're still toting those big guns.
(3) See how long you can prevent the car carrying the plates from reaching
the press just by running it off the road. (A fire truck works nicely.)
(Actually, I guess you mentioned this one above.)
(4) If you fly a copter straight to the press, the car leaving the docks
with the plates often gets hopelessly stuck at the gate to the dock yard.
Go play hide and seek with them there.
Those are just the ones I remember. I know there were other things to
experiment with, too.
--cleve