Archived from groups: alt.games.grand-theft-auto (More info?)
Has the game been changed at all? I can't say as I've noticed anything
different. Perhaps they've decided to actually put a Bigfoot in. There
doesn't seem to be any new cars or people that I've noticed, and the
map seems identical.
Archived from groups: alt.games.grand-theft-auto (More info?)
On Thu, 23 Jun 2005 09:11:17 GMT, Andy Turner
<andyt@nospam.demon.co.uk> wrote:
>Has the game been changed at all? I can't say as I've noticed anything
>different. Perhaps they've decided to actually put a Bigfoot in. There
>doesn't seem to be any new cars or people that I've noticed, and the
>map seems identical.
Just better graphics and controls.
--
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Archived from groups: alt.games.grand-theft-auto (More info?)
Andrew wrote:
> On Thu, 23 Jun 2005 09:11:17 GMT, Andy Turner
> <andyt@nospam.demon.co.uk> wrote:
>
>
>>Has the game been changed at all? I can't say as I've noticed anything
>>different. Perhaps they've decided to actually put a Bigfoot in. There
>>doesn't seem to be any new cars or people that I've noticed, and the
>>map seems identical.
>
>
> Just better graphics and controls.
Plus you can create you own custom radio station (you can do this on the
xbox version too) and it is far easier to mod the pc version, multi
theft auto are already on their way to multiplayer mod. Expect lots of
cool mods in the coming year.
Archived from groups: alt.games.grand-theft-auto (More info?)
how do you create your own custom radio station on the XBox?
I quire fancy driving around listening to The Hour of Slack
(http://www.subgenius.com/ts/hos.html)
drbob wrote:
> Andrew wrote:
>
>> On Thu, 23 Jun 2005 09:11:17 GMT, Andy Turner
>> <andyt@nospam.demon.co.uk> wrote:
>>
>>
>>> Has the game been changed at all? I can't say as I've noticed anything
>>> different. Perhaps they've decided to actually put a Bigfoot in. There
>>> doesn't seem to be any new cars or people that I've noticed, and the
>>> map seems identical.
>>
>>
>>
>> Just better graphics and controls.
>
>
> Plus you can create you own custom radio station (you can do this on the
> xbox version too) and it is far easier to mod the pc version, multi
> theft auto are already on their way to multiplayer mod. Expect lots of
> cool mods in the coming year.
>
Archived from groups: alt.games.grand-theft-auto (More info?)
On Thu, 23 Jun 2005 09:11:16 GMT, Andrew <spamtrap@localhost.> wrote:
>On Thu, 23 Jun 2005 09:11:17 GMT, Andy Turner
><andyt@nospam.demon.co.uk> wrote:
>
>>Has the game been changed at all? I can't say as I've noticed anything
>>different. Perhaps they've decided to actually put a Bigfoot in. There
>>doesn't seem to be any new cars or people that I've noticed, and the
>>map seems identical.
>
>Just better graphics and controls.
I've noticed that quite often when you bump into another car, they'll
drive after you crashing into you to get revenge! I never noticed that
happen on the PS2 version?
Archived from groups: alt.games.grand-theft-auto (More info?)
"Andy Turner" <andyt@nospam.demon.co.uk> wrote in message
news:6uukb1peakvdhsu5uq7sqg9objagu7kp3a@4ax.com...
>
> Has the game been changed at all? I can't say as I've noticed anything
> different. Perhaps they've decided to actually put a Bigfoot in. There
> doesn't seem to be any new cars or people that I've noticed, and the
> map seems identical.
>
>
> andyt
You can download a no disk patch so that your disk can stay in mint
condition no matter how many hours you spend playing the game.
Archived from groups: alt.games.grand-theft-auto (More info?)
"Andy Turner" <andyt@nospam.demon.co.uk> wrote in message
news:csblb19u4uic7t1oo4m8sgq10lfosi8n0j@4ax.com...
> On Thu, 23 Jun 2005 09:11:16 GMT, Andrew <spamtrap@localhost.> wrote:
>
>>On Thu, 23 Jun 2005 09:11:17 GMT, Andy Turner
>><andyt@nospam.demon.co.uk> wrote:
>>
>>>Has the game been changed at all? I can't say as I've noticed anything
>>>different. Perhaps they've decided to actually put a Bigfoot in. There
>>>doesn't seem to be any new cars or people that I've noticed, and the
>>>map seems identical.
>>
>>Just better graphics and controls.
>
> I've noticed that quite often when you bump into another car, they'll
> drive after you crashing into you to get revenge! I never noticed that
> happen on the PS2 version?
Same here!!! The other drivers seem quite agressive. A small bump will often
make them chase you to try to crash you out of the road!!! I don't remember
this happening in the PS2 version.
Archived from groups: alt.games.grand-theft-auto (More info?)
> Same here!!! The other drivers seem quite agressive. A small bump will often
> make them chase you to try to crash you out of the road!!! I don't remember
> this happening in the PS2 version.
>
Indeed. Didn't notice this on the PS2 either. The PS2 had the occasional
crazy driver, but it didn't seem related to accidents involving you.
I like it, especially when they start chasing you
Bram
--
Everyone has a photographic memory. Some don't have film.
Archived from groups: alt.games.grand-theft-auto (More info?)
On Thu, 23 Jun 2005 09:11:17 +0000, Andy Turner wrote:
>
> Has the game been changed at all? I can't say as I've noticed anything
> different. Perhaps they've decided to actually put a Bigfoot in. There
> doesn't seem to be any new cars or people that I've noticed, and the map
> seems identical.
there's the one below (maniac drivers) and i've noticed that it is no
longer possible to get the damage/bullet/fire/explosion-proof tampa from
the "nines and ak's" mission.
for some reason, this pisses me off no end... i'm going to try for the
other "special vehicles" when the missions come up and if i can't get
those, i shall be mightily miffed. i won't be buying the next version.
one more change i've noticed is around the verona beach property... in the
large square to the east, there's now a load of benches which weren't
there in the ps2 version.
Archived from groups: alt.games.grand-theft-auto (More info?)
In message <pan.2005.06.23.23.19.27.834895@rimmer.red-dwarf.lan>
bryan <bryan@rimmer.red-dwarf.lan> wrote:
> one more change i've noticed is around the verona beach property... in the
> large square to the east, there's now a load of benches which weren't
> there in the ps2 version.
I noticed a few extras on the PC version of VC. The army base suddenly
has a load of extra buildings amongst other things.
Has anybody seen any actual gameplay changes? I'm going to be really
pissed off if PC gamers can now nick the Leviathan *and* retain it's
magnet....
Archived from groups: alt.games.grand-theft-auto (More info?)
Daniel wrote:
> "Andy Turner" <andyt@nospam.demon.co.uk> wrote in message
> news:csblb19u4uic7t1oo4m8sgq10lfosi8n0j@4ax.com...
>
>>On Thu, 23 Jun 2005 09:11:16 GMT, Andrew <spamtrap@localhost.> wrote:
>>
>>
>>>On Thu, 23 Jun 2005 09:11:17 GMT, Andy Turner
>>><andyt@nospam.demon.co.uk> wrote:
>>>
>>>
>>>>Has the game been changed at all? I can't say as I've noticed anything
>>>>different. Perhaps they've decided to actually put a Bigfoot in. There
>>>>doesn't seem to be any new cars or people that I've noticed, and the
>>>>map seems identical.
>>>
>>>Just better graphics and controls.
>>
>>I've noticed that quite often when you bump into another car, they'll
>>drive after you crashing into you to get revenge! I never noticed that
>>happen on the PS2 version?
>
>
> Same here!!! The other drivers seem quite agressive. A small bump will often
> make them chase you to try to crash you out of the road!!! I don't remember
> this happening in the PS2 version.
Archived from groups: alt.games.grand-theft-auto (More info?)
Yes, I mentioned the fire hydrants, there are a few other things like
that such as cardboard boxes and trees. I noticed a couple of potted
trees either side of the LS police station the other day.
Archived from groups: alt.games.grand-theft-auto (More info?)
PhilHibbs wrote:
>
> Yes, I mentioned the fire hydrants, there are a few other things like
> that such as cardboard boxes and trees. I noticed a couple of potted
> trees either side of the LS police station the other day.
>
> Phil Hibbs.
I assume textures etc are much better?
--
Paul (And I'm, like, "yeah, whatever!" )
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/
Archived from groups: alt.games.grand-theft-auto (More info?)
>I assume textures etc are much better?
That's graphics! Anyway, I already said that:
>You can read the labels on grocery products in 24-7 (but that's
>graphics, really)
Last night I flew the VTOL jet (hydra? or is that the tank) south over
San Fiero, and I could actually see the little tunnel on the east side
of Mt. Chilliad from far enough away that I could "thread the needle".
On the PS2, the draw distance wasn't sufficient to reliably nail that
run, and the PC controls are, in my opinion, better for flying it.
Archived from groups: alt.games.grand-theft-auto (More info?)
PhilHibbs wrote:
>
> >I assume textures etc are much better?
>
> That's graphics! Anyway, I already said that:
>
> >You can read the labels on grocery products in 24-7 (but that's
> >graphics, really)
>
> Last night I flew the VTOL jet (hydra? or is that the tank) south over
> San Fiero, and I could actually see the little tunnel on the east side
> of Mt. Chilliad from far enough away that I could "thread the needle".
> On the PS2, the draw distance wasn't sufficient to reliably nail that
> run, and the PC controls are, in my opinion, better for flying it.
>
> Phil Hibbs.
wow. yeah, i actually meant buildings etc. Often when driving towards
buildings I am struck by how bland things look
--
Paul (And I'm, like, "yeah, whatever!" )
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/
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