Archived from groups: alt.games.grand-theft-auto (More info?)
I use the num pad and mouse to control all FPS games I play. For some reason
SA doesn't let me assign num5 key to reverse/backup/brake. In fact I cant
assign a key to it at all. does anyone know of a fix for this?
--
Mark
--
"I was thinking of the immortal words of Socrates who once said, "I drank
what?". " Val Kilmer in Real Genius.
Archived from groups: alt.games.grand-theft-auto (More info?)
Mark C. wrote:
> I use the num pad and mouse to control all FPS games I play. For some
> reason SA doesn't let me assign num5 key to reverse/backup/brake.
Annoying, isn't it?
AFAIK that's just how it is. Perhaps they'll patch it...
Archived from groups: alt.games.grand-theft-auto (More info?)
A lot of games work that way - I think the '5' key on the keypad is
different to the other keys in some way. There are different ways of
reading the keyboard, with different codes for different methods, and I
think that in the mode that games use the '5' key doesn't have a code.
I'm very rusty on this, it's years since I did any low-level keyboard
programming.
Archived from groups: alt.games.grand-theft-auto (More info?)
snarks@gmail.com wrote:
> A lot of games work that way - I think the '5' key on the keypad is
> different to the other keys in some way.
I don't think so.
I know first hand that reading it via both DirectInput and any native Win32
method is identical to reading any other key.
This just seems like some bizarre design decision taken by Rockstar. Num5
worked perfectly well in Vice City, I used to use 4/5/6/8 on the NumPad to
fly helicopters. Now I'm having to use the cursor keys, which doesn't quite
feel right.
Archived from groups: alt.games.grand-theft-auto (More info?)
Hmm, perhaps it's time to get a game key pad instead of using the keyboard.
That way I'd at least be able to map the keys.
--
Mark
--
"I was thinking of the immortal words of Socrates who once said, "I drank
what?". " Val Kilmer in Real Genius.
"Oenone" <oenone@nowhere.com> wrote in message
news:Y4Uue.3977$BD2.3614@newsfe1-gui.ntli.net...
> snarks@gmail.com wrote:
>> A lot of games work that way - I think the '5' key on the keypad is
>> different to the other keys in some way.
>
> I don't think so.
>
> I know first hand that reading it via both DirectInput and any native
> Win32
> method is identical to reading any other key.
>
> This just seems like some bizarre design decision taken by Rockstar. Num5
> worked perfectly well in Vice City, I used to use 4/5/6/8 on the NumPad to
> fly helicopters. Now I'm having to use the cursor keys, which doesn't
> quite
> feel right.
>
> --
>
> (O) e n o n e
>
>
Archived from groups: alt.games.grand-theft-auto (More info?)
Would it maybe have something to do with the num lock? One way would
be a number, the other would be a cursor movement. Perhaps since num5
does not do anything related to cursor movement, it is simply ignored?
If the game read the numpad keys as numbers, would you be able to have
separate control mappings for the number keys on the main part of the
keyboard? It's been a long time since I've had to look at the win32
api, and I don't know anything about DirectInput, so this is just a
hunch.
Archived from groups: alt.games.grand-theft-auto (More info?)
cgmoore@icx.net wrote:
> Would it maybe have something to do with the num lock?
The raw input APIs simply get keycodes back based on what key you pressed,
irrespective of NumLock, CapsLock, etc.
If you want to actually translate the keycode to an actual character (which
would take shift, CapsLock, NumLock, etc. into account) you have to call
additional functions to get Windows to map the keypress data for you.
I still don't see any reason why the Num5 key is special in any way. :-)
Archived from groups: alt.games.grand-theft-auto (More info?)
Well, I hope they fix it. It's kinda like driving around with the brake
pedal on the passenger side for me. I keep crashing into things to stop. ~
--
Mark
--
"I was thinking of the immortal words of Socrates who once said, "I drank
what?". " Val Kilmer in Real Genius.
"Oenone" <oenone@nowhere.com> wrote in message
news:bHZue.3291$Ar5.2251@newsfe5-win.ntli.net...
> cgmoore@icx.net wrote:
>> Would it maybe have something to do with the num lock?
>
> The raw input APIs simply get keycodes back based on what key you pressed,
> irrespective of NumLock, CapsLock, etc.
>
> If you want to actually translate the keycode to an actual character
> (which
> would take shift, CapsLock, NumLock, etc. into account) you have to call
> additional functions to get Windows to map the keypress data for you.
>
> I still don't see any reason why the Num5 key is special in any way. :-)
>
> --
>
> (O) e n o n e
>
>
>
Archived from groups: alt.games.grand-theft-auto (More info?)
I'm feeling the need to get back to the VC flight controls so not being
able to bind 5 is a pain in the ass. Every time I get into a
helicopter or plane my right hand instinctivly goes to the numeric
keypad - guess I play VC for too long.
Archived from groups: alt.games.grand-theft-auto (More info?)
PhilHibbs wrote:
> > I know first hand that reading it via both DirectInput and any native
> > Win32 method is identical to reading any other key.
>
> My experience pre-dates DirectX and Windows, unfortunately.
>
> I do know though that some other software is unable to map the 5 key,
> it can't be a co-incidence.
>
> Phil Hibbs.
True but I can't remember the last time I couldn't bind the 5-key in a
game. I guess it was before the days of Direct X... Oh and didn't R*
manage to do it in VC?
Archived from groups: alt.games.grand-theft-auto (More info?)
On 27 Jun 2005 05:21:56 -0700, "mustrum_ridcully"
<mustrum_ridcully@yahoo.com> wrote:
>
>
>PhilHibbs wrote:
>> > I know first hand that reading it via both DirectInput and any native
>> > Win32 method is identical to reading any other key.
>>
>> My experience pre-dates DirectX and Windows, unfortunately.
>>
>> I do know though that some other software is unable to map the 5 key,
>> it can't be a co-incidence.
>>
>> Phil Hibbs.
>
>True but I can't remember the last time I couldn't bind the 5-key in a
>game. I guess it was before the days of Direct X... Oh and didn't R*
>manage to do it in VC?
>
They did if num lock was off, or possibly on i cannot remember, all i
know is that one of the num lock states the 5 key didnt work in
helicopters. Not a huge problem tho really
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