Archived from groups: alt.comp.periphs.videocards.nvidia (
More info?)
Jelle wrote:
>
> "CCK" <mr_mustang01gt@sbcglobal.net> schreef in bericht
> news:AOYdc.152$_K2.5@newssvr15.news.prodigy.com...
> > So the concenses is that the game programs are starting to exceede
> > the graphic card capibilities?
>
> Yes that is right, but only for this one Far Cry till now, but soon
> Doom3 and HL2 and that sort of graphic crack will follow.
I've checked out the latest release of DIII, and I'm honestly going to
tell you guys don't get your hopes up...
It's starting to look like the Unreal Tournament 2k3/2k4 engine, which
is good.... but it isn't great.
As far as memory capacities go, don't worry if you have a 128mb or even
a 64mb card.
Developers aren't going to go and screw their lower-end customers.
Although it would push development further than ever, developers focus
on making an approximation of what they expect their target system to
be.
You guys seem kinda confused about the way video card memory works...
It doesn't exactly function the same way system memory does.
Video card memory is only used if the application calls for it... and
with most advanced games more textures are stored in system memory than
video memory, because the textures are stored supercompressed, then
uncompressed by the gpu.
Through that transition, the supercompressed textures are fed to video
memory, but even then the capacity isn't high enough to store every
single texture used.
So even if you have a 256mb... or even 512mb card (check the Matrox
cards)... it isn't necessarily going to help performance as much as you
think it would.