Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
"Danny" <danny__grant//@hotmail.com> wrote in message news:<2g7ko8F595l6U1@uni-berlin.de>...
> Just to let you know you can run it on Nvidia FX cards at about 5-10fps with
> loss of obvious h/w effects in places.
>
> http://www.users.on.net/triforce/ruby/NV3xRuby.zip >
> Use this wrapper.
>
> (Sorry if it's a repeat post)
Good grief. Heck, I'd still like to see the "Gas Station" GeForce FX
demo running in average speeds.
Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
"Nada" <nada_says@hotmail.com> wrote in message
news:b9c228ae.0405100046.5ba8fd4b@posting.google.com...
> "Danny" <danny__grant//@hotmail.com> wrote in message
news:<2g7ko8F595l6U1@uni-berlin.de>...
> > Just to let you know you can run it on Nvidia FX cards at about 5-10fps
with
> > loss of obvious h/w effects in places.
> >
> > http://www.users.on.net/triforce/ruby/NV3xRuby.zip > >
> > Use this wrapper.
> >
> > (Sorry if it's a repeat post)
>
> Good grief. Heck, I'd still like to see the "Gas Station" GeForce FX
> demo running in average speeds.
Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
Just thought that any ATI lurkers here ( like myself ) might like to know
this also allows the demos to run on the 98xx series of cards as well, and
presumably the 97xx and possibly the 96xx range.
As far as the Ruby demo, well it's runs at a reasonable rate but suffers
from graphic anomolies. For examplem, part of her torso is missing and their
is no head, but there are eyes and jawbone (with teeth). The net effect is a
90% complete body with floating eyes and teeth. Would suite a horror game
quite nicely The subrface demo seemed to run well, with no obvious
graphical errors.
Craig
"Nada" <nada_says@hotmail.com> wrote in message
news:b9c228ae.0405100046.5ba8fd4b@posting.google.com...
> "Danny" <danny__grant//@hotmail.com> wrote in message
> news:<2g7ko8F595l6U1@uni-berlin.de>...
>> Just to let you know you can run it on Nvidia FX cards at about 5-10fps
>> with
>> loss of obvious h/w effects in places.
>>
>> http://www.users.on.net/triforce/ruby/NV3xRuby.zip >>
>> Use this wrapper.
>>
>> (Sorry if it's a repeat post)
>
> Good grief. Heck, I'd still like to see the "Gas Station" GeForce FX
> demo running in average speeds.
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Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
"Craig Matchan" <cwigster@SpamMeNot.swiftdsl.com.au> wrote in message
news:409f7bfa$0$2301$61ce578d@news.syd.swiftdsl.com.au...
> Just thought that any ATI lurkers here ( like myself ) might like to
know
> this also allows the demos to run on the 98xx series of cards as well, and
> presumably the 97xx and possibly the 96xx range.
>
> As far as the Ruby demo, well it's runs at a reasonable rate but suffers
> from graphic anomolies. For examplem, part of her torso is missing and
their
> is no head, but there are eyes and jawbone (with teeth). The net effect is
a
> 90% complete body with floating eyes and teeth. Would suite a horror game
> quite nicely The subrface demo seemed to run well, with no obvious
> graphical errors.
>
> Craig
>
Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
Craig,
You must be using a older wrapper. The newest one, v1 actually almost looks
perfect, except for the fact that their is no depth of field effects. The
creator "Colourless" is fixing any left over shader paths, and will release
a final one sometime soon. So there will not be any difference vissually
"Craig Matchan" <cwigster@SpamMeNot.swiftdsl.com.au> wrote in message
news:409f7bfa$0$2301$61ce578d@news.syd.swiftdsl.com.au...
> Just thought that any ATI lurkers here ( like myself ) might like to
know
> this also allows the demos to run on the 98xx series of cards as well, and
> presumably the 97xx and possibly the 96xx range.
>
> As far as the Ruby demo, well it's runs at a reasonable rate but suffers
> from graphic anomolies. For examplem, part of her torso is missing and
their
> is no head, but there are eyes and jawbone (with teeth). The net effect is
a
> 90% complete body with floating eyes and teeth. Would suite a horror game
> quite nicely The subrface demo seemed to run well, with no obvious
> graphical errors.
>
> Craig
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