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Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
I'm having a huge problem in Sim City 4 with transparencies. Anything
that's transparent seems to corrupt as soon as I scroll one way or the
other. Explosions of clouds of dirt and dust have hard edges as if the
explosion is taking place within a confined cube, and the colors of this
explosion are order-dithered. If I lay out a new road or avenue, when I
scroll around, it corrupts and disappears until the construction crew gets
it all paved out. The rotating blades of windmills are often not visible
or only partially visible. When using the rush hour mode to drive a
vehicle around, I often crash into things because a car I need to see isn't
visible and then it suddenly becomes visible as if it magically appears out
from under the pavement.
I wondered if anybody else with a 5600XT card experiences this. The FX
5600 is on the list from Maxis of compatible cards. I'm running driver
56.72, but I'm about to update that again to see if it helps. Should I
write to nVidia about this issue? Is this the kind of info they depend on
to write better drivers?
Thanks,
Damaeus
I'm having a huge problem in Sim City 4 with transparencies. Anything
that's transparent seems to corrupt as soon as I scroll one way or the
other. Explosions of clouds of dirt and dust have hard edges as if the
explosion is taking place within a confined cube, and the colors of this
explosion are order-dithered. If I lay out a new road or avenue, when I
scroll around, it corrupts and disappears until the construction crew gets
it all paved out. The rotating blades of windmills are often not visible
or only partially visible. When using the rush hour mode to drive a
vehicle around, I often crash into things because a car I need to see isn't
visible and then it suddenly becomes visible as if it magically appears out
from under the pavement.
I wondered if anybody else with a 5600XT card experiences this. The FX
5600 is on the list from Maxis of compatible cards. I'm running driver
56.72, but I'm about to update that again to see if it helps. Should I
write to nVidia about this issue? Is this the kind of info they depend on
to write better drivers?
Thanks,
Damaeus