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Archived from groups: alt.comp.periphs.videocards.nvidia,comp.sys.ibm.pc.games.action (More info?)
Back in '96, 3DFX ruled the computer gaming industry. People gobbled
up those old Voodoo cards, which had been the first true
commercial-level graphics accelerators. Voodoo cards enjoyed great
success, even though it wasn't a standalone card (you needed a
separate card to handle 2D applications). Anyway, lotsa people
thought that the competition, Direct3D-based graphics cards, were the
red-headed stepchild of the 3D gaming community.
Then came Voodoo2, and it was even more popular than the original
Voodoo cards. I *did* start having doubts though, when 3DFX started
peddling that whacky technology of hooking up two Voodoo 2's together
in the same computer. That was just plain dumb. Regardless, 3DFX
practically had a monopoly on the 3D videor cards for the computer
gaming industry. 3DFX was to computer graphics as much as Creative
Labs was to computer soundcards.
Then came Voodoo3, and that just fell flat on its face. It enjoyed
very mild success, but by then *everyone* knew that 3DFX was about to
fall off the face of the earth. By the time the much-hyped Voodoo3
came around, they were barely toe-to-toe with NVidia's Direct3D cards.
After Voodoo3, all subsequent releases from 3DFX became a
laughingstock in the industry.
So what went wrong? Was Microsoft's backing of Direct3D technology
simply too much for 3DFX to overcome? Or was it because 3DFX got too
comfortable sitting atop of its perch in 1997? Or perhaps the
management at 3DFX just made one horrendous decision after another,
resulting in a catastrophic downfall bigger than anything I've seen in
the computer industry? If you were to tell PC gamers in 1997 that
3DFX will be practically defunct in less than 5 years' time, they
would've laughed at your face.
Back in '96, 3DFX ruled the computer gaming industry. People gobbled
up those old Voodoo cards, which had been the first true
commercial-level graphics accelerators. Voodoo cards enjoyed great
success, even though it wasn't a standalone card (you needed a
separate card to handle 2D applications). Anyway, lotsa people
thought that the competition, Direct3D-based graphics cards, were the
red-headed stepchild of the 3D gaming community.
Then came Voodoo2, and it was even more popular than the original
Voodoo cards. I *did* start having doubts though, when 3DFX started
peddling that whacky technology of hooking up two Voodoo 2's together
in the same computer. That was just plain dumb. Regardless, 3DFX
practically had a monopoly on the 3D videor cards for the computer
gaming industry. 3DFX was to computer graphics as much as Creative
Labs was to computer soundcards.
Then came Voodoo3, and that just fell flat on its face. It enjoyed
very mild success, but by then *everyone* knew that 3DFX was about to
fall off the face of the earth. By the time the much-hyped Voodoo3
came around, they were barely toe-to-toe with NVidia's Direct3D cards.
After Voodoo3, all subsequent releases from 3DFX became a
laughingstock in the industry.
So what went wrong? Was Microsoft's backing of Direct3D technology
simply too much for 3DFX to overcome? Or was it because 3DFX got too
comfortable sitting atop of its perch in 1997? Or perhaps the
management at 3DFX just made one horrendous decision after another,
resulting in a catastrophic downfall bigger than anything I've seen in
the computer industry? If you were to tell PC gamers in 1997 that
3DFX will be practically defunct in less than 5 years' time, they
would've laughed at your face.