G
Guest
Guest
Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
I wrote a simple 3d model program using openGL and made it so that it
compiles under MS-windows or under X11. In X11 it works flawlessly.
However, in XFree it seems that shading is turned on, even when it is
explicitly disabled. If I rotate my model 180 degrees then it gets
brighter, then gets dim again when I restore the original orientation.
I'm using the latest NVIDIA openGL drivers for Xfree. Can anyone
confirm this as a problem or known issue?
I wrote a simple 3d model program using openGL and made it so that it
compiles under MS-windows or under X11. In X11 it works flawlessly.
However, in XFree it seems that shading is turned on, even when it is
explicitly disabled. If I rotate my model 180 degrees then it gets
brighter, then gets dim again when I restore the original orientation.
I'm using the latest NVIDIA openGL drivers for Xfree. Can anyone
confirm this as a problem or known issue?