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Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
I've been having great fun playing Farcry on my Athlon2200,512MB
geforce5200 system using the latest 61.77 drivers from the nvidia site
but I've noticed that I get a better performance (less fatal glitching!)
from using the openGL rendering as oppossed to the dX. With the latter,
I got shafts of grey that'd appear accross the screen (like lighting
effects?) which would get worsethe longer I played until after an half
hour or so when the glitching got so bad as to render the game
unplayable until I rebboted!
With the openGL, things were much better & the only glitching that
I noticed was that occaisionally a texture would be rendered in a bright
primary colour! This happened mainly with trees & boulders & although
it's irritating to get the odd flourescent red boulder or tree amongst
the otherwise stunning graphics, the glitch was less of a hinderance to
game play than the dX9 ones!
I was wondering whether anybody on this group could give me any
ideas as to why I should get these occaisional glitches with the openGL
rendering & are there any tweaks that I could try to see if I can't
eliminate them as otherwise, the fx5200 card seems to cope remarkably
well with what is a very graphics intensive game & as more new titiles
appear that push the capabilities of thes cards harder, I'd like to
learn about anything that I could do to help improve the performance of
my card until I can afford something more powerful!
Thanks for any ideas in advance!
I've been having great fun playing Farcry on my Athlon2200,512MB
geforce5200 system using the latest 61.77 drivers from the nvidia site
but I've noticed that I get a better performance (less fatal glitching!)
from using the openGL rendering as oppossed to the dX. With the latter,
I got shafts of grey that'd appear accross the screen (like lighting
effects?) which would get worsethe longer I played until after an half
hour or so when the glitching got so bad as to render the game
unplayable until I rebboted!
With the openGL, things were much better & the only glitching that
I noticed was that occaisionally a texture would be rendered in a bright
primary colour! This happened mainly with trees & boulders & although
it's irritating to get the odd flourescent red boulder or tree amongst
the otherwise stunning graphics, the glitch was less of a hinderance to
game play than the dX9 ones!
I was wondering whether anybody on this group could give me any
ideas as to why I should get these occaisional glitches with the openGL
rendering & are there any tweaks that I could try to see if I can't
eliminate them as otherwise, the fx5200 card seems to cope remarkably
well with what is a very graphics intensive game & as more new titiles
appear that push the capabilities of thes cards harder, I'd like to
learn about anything that I could do to help improve the performance of
my card until I can afford something more powerful!
Thanks for any ideas in advance!