I borrowed this game from a friend of mine two days ago and after two seven hour sessions have succeeded in conquering it. A such it was a little shorter than I would have liked, but overall it was a fun game. The combat system is fairly simple and easy to master. Clicking the attack button swings your sword, secondary attack swings your dagger, and attacking while using the direction keys and/or jump allows you to execute flips, spinning kicks, and climbing an enemy and vaulting over them to attack them from behind. There are also two types of wall attacks that you can use, jumping horizontiallly in a dive or pushing off in a jump to clear an enemey and then attack as you are coming down. Blocking is also very easy. Simply hold the key and all incoming attacks are blocked except for low attacks which must be jumped. If you get the timing down you can also execute counters from the block stance.
Along with the combat the main part of this game is figuring out how to get where you need to go buy running along walls, hanging off of ledges, climbing poles and such. They did a pretty good job with the "auto-grab" so that it is almost impossible to accidently fall off of a ledge or if you come up a little short on a jump you don't just bounce off and fall to your death. If you do make some bone-head mistake you can always use the sands in your dagger to reverse time for up to a few seconds and make sure you don't fall off or are able to avoid the enemies attack. The dagger isn't infinite, but does come in quite useful at times.
My only real complaint with this game are the camera angles. Sometimes they just automatically change so that you are no longer running in the same direction as you were an instant ago, a problem in combat or on certain narrow paths. On occassion I ran right back out of a room that I had just gone into because I didn't release run quickly enough. Sometimes the angles also make it tough to see exactly what is going on, but most of the time this wasn't an issue for me.
Overally, if you are looking for a relatively short game (14-16hours), enjoy sword fighting and jumping around a lot, and overall pretty graphics then you could think about picking this game up!
Along with the combat the main part of this game is figuring out how to get where you need to go buy running along walls, hanging off of ledges, climbing poles and such. They did a pretty good job with the "auto-grab" so that it is almost impossible to accidently fall off of a ledge or if you come up a little short on a jump you don't just bounce off and fall to your death. If you do make some bone-head mistake you can always use the sands in your dagger to reverse time for up to a few seconds and make sure you don't fall off or are able to avoid the enemies attack. The dagger isn't infinite, but does come in quite useful at times.
My only real complaint with this game are the camera angles. Sometimes they just automatically change so that you are no longer running in the same direction as you were an instant ago, a problem in combat or on certain narrow paths. On occassion I ran right back out of a room that I had just gone into because I didn't release run quickly enough. Sometimes the angles also make it tough to see exactly what is going on, but most of the time this wasn't an issue for me.
Overally, if you are looking for a relatively short game (14-16hours), enjoy sword fighting and jumping around a lot, and overall pretty graphics then you could think about picking this game up!