G
Guest
Guest
Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
Hi all.
I've got a Gainward GeForce 4 Ti4200, and wanted to upgrade the driver
to fix some annoying instabilities in recent games. The newer drivers
fix the instabilities all right, but cause problems with a scientific
application I've written. I've tracked down the problem to the
glRasterPos() openGL function call: calling this causes the program to
crash immediately.
It's not my program that's at fault here, as the attached code (a
standard example from the OpenGL Red Book) exhibits the same problem.
It's not my computer, as I've tried it on another computer with a
GeForce 4 Ti4200 and the same issue occurred.
I've tried several different driver versions: 30.82, 44.03, 45.23, 52.16
and 53.03 all work, while 56.64, 56.72, 66.93, 67.66 and 71.84 all cause
any application that calls glRasterPos() to crash. The only difference
between the crashing and not-crashing situations is which NVidia driver
is installed, and since all versions before 53.03 work fine and all
versions after have a problem I reckon that this must be a driver bug.
So, the question is, how do I let the developers at NVidia know about
this, given that it seems to be almost impossible to contact them?
Pretty crutty idea of customer service, if you ask me. Since the
glRasterPos call is unlikely to be used in games and so on, my suspicion
is that they just don't test their drivers adequately against the full
range of allowed openGl calls.
Attached code is 'drawf.c' from the Red Book. It crashes on the glRasterPos2i
call.
8<--------------------------------------------------------------
/*
* Copyright (c) 1993-1997, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
*/
/*
* drawf.c
* Draws the bitmapped letter F on the screen (several times).
* This demonstrates use of the glBitmap() call.
*/
#include <GL/glut.h>
#include <stdlib.h>
GLubyte rasters[24] = {
0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
0xff, 0x00, 0xff, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
0xff, 0xc0, 0xff, 0xc0};
void init(void)
{
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glClearColor (0.0, 0.0, 0.0, 0.0);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
glRasterPos2i (20, 20);
glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho (0, w, 0, h, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
}
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(100, 100);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
8<--------------------------------------------------------------
--
Mark Mackey http://www.swallowtail.org/
code code code code code code code code code code code code code bug code co
de code code code bug code code code code code code code code code code code
code code code code code code code code code code code code code code code c
Hi all.
I've got a Gainward GeForce 4 Ti4200, and wanted to upgrade the driver
to fix some annoying instabilities in recent games. The newer drivers
fix the instabilities all right, but cause problems with a scientific
application I've written. I've tracked down the problem to the
glRasterPos() openGL function call: calling this causes the program to
crash immediately.
It's not my program that's at fault here, as the attached code (a
standard example from the OpenGL Red Book) exhibits the same problem.
It's not my computer, as I've tried it on another computer with a
GeForce 4 Ti4200 and the same issue occurred.
I've tried several different driver versions: 30.82, 44.03, 45.23, 52.16
and 53.03 all work, while 56.64, 56.72, 66.93, 67.66 and 71.84 all cause
any application that calls glRasterPos() to crash. The only difference
between the crashing and not-crashing situations is which NVidia driver
is installed, and since all versions before 53.03 work fine and all
versions after have a problem I reckon that this must be a driver bug.
So, the question is, how do I let the developers at NVidia know about
this, given that it seems to be almost impossible to contact them?
Pretty crutty idea of customer service, if you ask me. Since the
glRasterPos call is unlikely to be used in games and so on, my suspicion
is that they just don't test their drivers adequately against the full
range of allowed openGl calls.
Attached code is 'drawf.c' from the Red Book. It crashes on the glRasterPos2i
call.
8<--------------------------------------------------------------
/*
* Copyright (c) 1993-1997, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
*/
/*
* drawf.c
* Draws the bitmapped letter F on the screen (several times).
* This demonstrates use of the glBitmap() call.
*/
#include <GL/glut.h>
#include <stdlib.h>
GLubyte rasters[24] = {
0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
0xff, 0x00, 0xff, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
0xff, 0xc0, 0xff, 0xc0};
void init(void)
{
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glClearColor (0.0, 0.0, 0.0, 0.0);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
glRasterPos2i (20, 20);
glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho (0, w, 0, h, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
}
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(100, 100);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
8<--------------------------------------------------------------
--
Mark Mackey http://www.swallowtail.org/
code code code code code code code code code code code code code bug code co
de code code code bug code code code code code code code code code code code
code code code code code code code code code code code code code code code c