Oysters and swimming underwater

Jericho

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I've reached the point in the game where I need to be able to swim a
long distance underwater (One of Wu Zi Mu's missions). I haven't
bothered collecting oysters before because I was leaving it until LV
gets opened up. I have a couple of questions:

Will only collecting a few oysters improve my ability to hold my breath
or do I have to get all of them?

If I have to improve my breath-holding by swimming underwater, do I have
to swim around until my health bar gets drained, or does swimming just
to the limits of my breath bar improve my breath-holding as well?

Thanks in advance.
 
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Rob White wrote:
> In message <1124130939.496408.253100@g49g2000cwa.googlegroups.com>
> "Vandar" <vandar69@yahoo.com> wrote:
>
> > Que? I completed the Paramedic missions. CJ still gets tired.
>
> Are you sure you completed level 12? The only way to unlock infinite
> sprint is to fully complete this level.
>
> The gym can only help with building up muscle and stamina.

Absolutely. It gives the health boost, nothing more.
It gave infinite sprint in VC. AFAIK, there is no legitimate way to get
infinite sprint in SA.
 
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You shouldn't need to stay underwater for very long on any of the
missions. On the one where you have to swim out to the ship past the
four scout boats, just surface and stay still until your breath
returns, you should be ok.

Phil Hibbs.
 
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Jericho wrote:
> I've reached the point in the game where I need to be able to swim a
> long distance underwater (One of Wu Zi Mu's missions). I haven't
> bothered collecting oysters before because I was leaving it until LV
> gets opened up. I have a couple of questions:
>
> Will only collecting a few oysters improve my ability to hold my breath
> or do I have to get all of them?
>
> If I have to improve my breath-holding by swimming underwater, do I have
> to swim around until my health bar gets drained, or does swimming just
> to the limits of my breath bar improve my breath-holding as well?
>
> Thanks in advance.

When i got to that mission and hadn't done any swimming. So i had to
spend AGES just swimming underwater, coming up for breath, swimming
underwater (repeat) and eventually you'll have enough lung capacity.
Don't think Oysters effect your ability to swim underwater though, i
didn't get any anyway.
 
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Rob White wrote:
> In message <ddqfos$hv3$1@newsm1.svr.pol.co.uk>
> Jericho <pushthelionheart@y2j.com> wrote:
>
> > Will only collecting a few oysters improve my ability to hold my breath
> > or do I have to get all of them?
>
> You have to get them all I'm afraid, but you'll increase your lung
> capacity whilst collecting them anyway. I can't be certain, but the San
> Fierro mission which unlocks the Desert area (ie: By getting rid of
> those barriers blocking both end of the huge bridges) means you can
> also travel to Las Venturas without getting four stars ("trespassing").
>
> It's then possible to collect all the oysters in one go, plus some of
> them are hidden in, for example, water features in front of casinos.
>
> > If I have to improve my breath-holding by swimming underwater, do I have
> > to swim around until my health bar gets drained, or does swimming just
> > to the limits of my breath bar improve my breath-holding as well?
>
> Any kind of swimming is fine. CJ having a good physique (maxed
> out Muscles and Stamina) is also quite helpful as he seems to go
> marginally faster.
>
> You might want to complete the Paramedic missions too, asit gives you
> infinite sprint.

Que? I completed the Paramedic missions. CJ still gets tired.
 
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Cleve wrote:
> "Vandar" <vandar69@yahoo.com> wrote in message
> news:1124130939.496408.253100@g49g2000cwa.googlegroups.com...
> >
> > Que? I completed the Paramedic missions. CJ still gets tired.
> >
>
> Right. I think Rob's thinking of VC.
>
> Sure wish they had carried that over into SA.

As do I. That, rampages, and unique jumps as part of 100% completion.
Something that I always thought both of them should have is the ability
to trigger vigilante missions just by wearing the cop uniform - foot
patrol.
 
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PhilHibbs wrote:
> You shouldn't need to stay underwater for very long on any of the
> missions. On the one where you have to swim out to the ship past the
> four scout boats, just surface and stay still until your breath
> returns, you should be ok.
>
> Phil Hibbs.
>

although it's not neccessary to have good lung capacity for the mission
itself you can't actually start it unless you're at a certain level.
 
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PhilHibbs wrote:
>
> You shouldn't need to stay underwater for very long on any of the
> missions. On the one where you have to swim out to the ship past the
> four scout boats, just surface and stay still until your breath
> returns, you should be ok.
>
> Phil Hibbs.

heh, or do like i do now... grab a few heat seekers, come up at
earliest opportunity, then swim underwater to that little island.
They'll see you but let them because a few seconds later and all four
boats are toast :O) I think the fourth, the one at the front of the
ship, has to be fired on without guidance as it's just out of range.
--
Paul (And I'm, like, "yeah, whatever!")
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/
 
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Fishcake wrote:
>
> Jericho wrote:
> > I've reached the point in the game where I need to be able to swim a
> > long distance underwater (One of Wu Zi Mu's missions). I haven't
> > bothered collecting oysters before because I was leaving it until LV
> > gets opened up. I have a couple of questions:
> >
> > Will only collecting a few oysters improve my ability to hold my breath
> > or do I have to get all of them?
> >
> > If I have to improve my breath-holding by swimming underwater, do I have
> > to swim around until my health bar gets drained, or does swimming just
> > to the limits of my breath bar improve my breath-holding as well?
> >
> > Thanks in advance.
>
> When i got to that mission and hadn't done any swimming. So i had to
> spend AGES just swimming underwater, coming up for breath, swimming
> underwater (repeat) and eventually you'll have enough lung capacity.
> Don't think Oysters effect your ability to swim underwater though, i
> didn't get any anyway.

It seems to be the ability is due to having to swim underwater while
you're finding them, but to be honest I was so fed up by the time I
got 50 (I did it with the other two islands still closed off) I didn't
even check my breathing level.

It is best to do a fair bit of underwater swimming just so you don't
have to do it when you get to the mission so getting some of the
oysters will help.
--
Paul (And I'm, like, "yeah, whatever!")
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/
 
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"Vandar" <vandar69@yahoo.com> wrote in message
news:1124130939.496408.253100@g49g2000cwa.googlegroups.com...
>
> Que? I completed the Paramedic missions. CJ still gets tired.
>

Right. I think Rob's thinking of VC.

Sure wish they had carried that over into SA.

--cleve
 
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In message <ddqfos$hv3$1@newsm1.svr.pol.co.uk>
Jericho <pushthelionheart@y2j.com> wrote:

> Will only collecting a few oysters improve my ability to hold my breath
> or do I have to get all of them?

You have to get them all I'm afraid, but you'll increase your lung
capacity whilst collecting them anyway. I can't be certain, but the San
Fierro mission which unlocks the Desert area (ie: By getting rid of
those barriers blocking both end of the huge bridges) means you can
also travel to Las Venturas without getting four stars ("trespassing").

It's then possible to collect all the oysters in one go, plus some of
them are hidden in, for example, water features in front of casinos.

> If I have to improve my breath-holding by swimming underwater, do I have
> to swim around until my health bar gets drained, or does swimming just
> to the limits of my breath bar improve my breath-holding as well?

Any kind of swimming is fine. CJ having a good physique (maxed
out Muscles and Stamina) is also quite helpful as he seems to go
marginally faster.

You might want to complete the Paramedic missions too, asit gives you
infinite sprint.


Cheers,
Rob
--
..__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | mflt35@dsl.pipex.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
 
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In message <1124130939.496408.253100@g49g2000cwa.googlegroups.com>
"Vandar" <vandar69@yahoo.com> wrote:

> Que? I completed the Paramedic missions. CJ still gets tired.

Are you sure you completed level 12? The only way to unlock infinite
sprint is to fully complete this level.

The gym can only help with building up muscle and stamina.


Cheers,
Rob
--
..__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | mflt35@dsl.pipex.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
 
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"Vandar" <vandar69@yahoo.com> wrote in message
news:1124149594.642245.199820@g14g2000cwa.googlegroups.com...
> Cleve wrote:
>> "Vandar" <vandar69@yahoo.com> wrote in message
>> news:1124130939.496408.253100@g49g2000cwa.googlegroups.com...
>> >
>> > Que? I completed the Paramedic missions. CJ still gets tired.
>> >
>>
>> Right. I think Rob's thinking of VC.
>>
>> Sure wish they had carried that over into SA.
>
> As do I. That, rampages, and unique jumps as part of 100% completion.

I don't miss having to do the rampages and jumps for 100%.

> Something that I always thought both of them should have is the ability
> to trigger vigilante missions just by wearing the cop uniform - foot
> patrol.
>

Huh. That's an idea. Yeah.

--cleve
 

beck

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Jericho wrote:
> I've reached the point in the game where I need to be able to swim a
> long distance underwater (One of Wu Zi Mu's missions). I haven't
> bothered collecting oysters before because I was leaving it until LV
> gets opened up. I have a couple of questions:
>
> Will only collecting a few oysters improve my ability to hold my
> breath or do I have to get all of them?
>
> If I have to improve my breath-holding by swimming underwater, do I
> have to swim around until my health bar gets drained, or does
> swimming just to the limits of my breath bar improve my
> breath-holding as well?
> Thanks in advance.

If I remember correctly, I had to raise my lung capacity twice before he
could accept me for the mission. Just swim underwater in the nearest
stretch of water until your capacity increases a bit.
 
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On 15 Aug 2005 17:24:50 -0700, "Vandar" <vandar69@yahoo.com> wrote:

>Rob White wrote:
>> In message <1124130939.496408.253100@g49g2000cwa.googlegroups.com>
>> "Vandar" <vandar69@yahoo.com> wrote:
>>
>> > Que? I completed the Paramedic missions. CJ still gets tired.
>>
>> Are you sure you completed level 12? The only way to unlock infinite
>> sprint is to fully complete this level.
>>
>> The gym can only help with building up muscle and stamina.
>
>Absolutely. It gives the health boost, nothing more.
>It gave infinite sprint in VC. AFAIK, there is no legitimate way to get
>infinite sprint in SA.


Completing the Burglary missions....
I remember being tired first play-through, couldn't infinite sprint.
Finished the burglaries, had infinite sprint.

This helps for the Triathlons, the 2 "Beat the Cock" races.

As for lung capacity, right from the beginning of the game,
Carl can easily max out on this by staying under until
the capacity bar is drained, then repeating.
As was stated before.
 
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"§ynchronizer" <Luke @TheForce.com> wrote in message
news:6ip2g1ljsd1e9a40lcraiq6auavvgv0tme@4ax.com...
>
> Completing the Burglary missions....
> I remember being tired first play-through, couldn't infinite sprint.
> Finished the burglaries, had infinite sprint.
>

Are you sure? Infinite sprint? I've got 100%, and no infinite sprint. He
sprints pretty well -- but not forever.

You think it's the Burglaries? I only did the mission you have to do with
Ryder. Is Burglary something you have to do X levels of to get infinite
sprint?

--cleve
 
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The Unique Jumps are the first "collection" that I did in SA, because
they are fun!

Phil Hibbs.
 
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In message <CxfMe.19909$Ji4.6072@fed1read03>
"Cleve" <clevens@cox.net> wrote:

> Are you sure? Infinite sprint? I've got 100%, and no infinite sprint. He
> sprints pretty well -- but not forever.

It's time to slap me with a wet fish again - I was confusing VC and
GTAIII with SA.

It might be because the first thing I do on every new game is to spend
a lot of time going to the gym and doing the miscellaneous missions,
and presumably I must have maxed out CJ's stamina and muscle *before*
doing the Paramedic mission.


Cheers,
Rob
--
..__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | mflt35@dsl.pipex.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
 
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"Cleve" <clevens@cox.net> wrote in message
news:CxfMe.19909$Ji4.6072@fed1read03...
>
> "§ynchronizer" <Luke @TheForce.com> wrote in message
> news:6ip2g1ljsd1e9a40lcraiq6auavvgv0tme@4ax.com...
>>
>> Completing the Burglary missions....
>> I remember being tired first play-through, couldn't infinite sprint.
>> Finished the burglaries, had infinite sprint.
>>
>
> Are you sure? Infinite sprint? I've got 100%, and no infinite sprint.
> He sprints pretty well -- but not forever.
>
> You think it's the Burglaries? I only did the mission you have to do with
> Ryder. Is Burglary something you have to do X levels of to get infinite
> sprint?
>
> --cleve
Doing the burglaries only gives you a small cash bonus when you have stolen
$10000 worth.

Rob
 
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On Mon, 15 Aug 2005 23:15:29 -0700, "Cleve" <clevens@cox.net> wrote:

>
>"§ynchronizer" <Luke @TheForce.com> wrote in message
>news:6ip2g1ljsd1e9a40lcraiq6auavvgv0tme@4ax.com...
>>
>> Completing the Burglary missions....
>> I remember being tired first play-through, couldn't infinite sprint.
>> Finished the burglaries, had infinite sprint.
>>
>
>Are you sure? Infinite sprint? I've got 100%, and no infinite sprint. He
>sprints pretty well -- but not forever.
>
>You think it's the Burglaries? I only did the mission you have to do with
>Ryder. Is Burglary something you have to do X levels of to get infinite
>sprint?
>
>--cleve
>

I have infinite sprint on all of my three 100% saves, PS2.
Completed burglaries, with an easy method.
Only concern yourself when entering.(creep - noise meter)
Grab and run back, it's easy to get out.
Forget the comments they make, or wanted level, and re-enter, and
repeat. Everyone makes a big deal about burglary, I don't see it.
Just know where the door out is.

My first play-through, I burglarized all 3 cities, and passed.
($10K total)
Second play-through, finished in SF.

Recently, I did them all in the Grove, in one sitting. (3rd 100%)
2 houses next to each other is golden.
This is written up on GTA Domain, by my partner Tminus.
I just go for it and run out. I've had infinite sprint after doing
burglaries *before* reading on GTA-SanAndreas.com that
this is the way to achieve it.

I helped another player by showing them how to do the
burglaries easily. He basically grabbed the controller out of my hand
and said, "Let me do that!"

Just grab and run.
If you enter a house full of Ballas, simply exit.
Some of the peds will not die (woman in white dress)
Who cares. Grab and run.

Check your sprint.
 
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Okay.

Yup.

It seems that completing Burglary DOES bestow infinite sprint! And it
doesn't appear to be documented anywhere. The Brady Guide doesn't mention
it, and there's no on-screen notification.

Thanks, Luke. That's an important one.

It took me awhile to get the hang of it. Here are some tips for people
who're interested:

(1) Store your Boxville in a garage where you save (and return it there
each time before you save).

(2) Pick an area to burglarize near the lock-up and wait for 20:00 to roll
around. (Don't bother starting much later in the night. You're going to
need that full 10 minutes.)

(3) As soon as 20:00 clicks over, start the mission (R3 on the PS2) and
look for a place to hit. If you can find two very near each other, that's
the best.

(4) As Luke said, sneak to an item, grab, and then just run for the door.
You'll get out before the 10 second warning expires.

(5) Clean the house, then enter the next one. Once you finish the second,
go back to the first house. It'll be restocked and ready to go again.

(6) If you trip the timer in any manner (too noisy or someone sees you),
get out immediately, then re-enter. (If you get a wanted level, just abort
and reload. It's not worth fighting.)

(7) Only make one trip to the lock-up (per night). Here's the important
trick. The more stuff you've got in the van, the more EACH ITEM is worth.
(Pack 18 items into the van, and you'll make a little over $5000. Two
nights like that, and you're done.)

(8) After a night's work, let the time expire (so that you get credit for
the haul), then put the van in your garage and save. (Saving advances time
a few hours, thankfully, and you'll have a few minutes to set up for the
next run.)

Note: You CAN sneak up and kill the occupant(s), get out, and re-enter.
This will take away the noise meter (nobody's alive to hear you). I find it
not to be that helpful. Just sneak, grab, run.

By the way, Luke (or any other expert burglars), how many different
interiors and residents are there? What/where are the most entertaining
scenarios?

--cleve
 
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Beck wrote:
> Cleve wrote:
> > Okay.
> >
> > Yup.
> >
> > It seems that completing Burglary DOES bestow infinite sprint! And it
> > doesn't appear to be documented anywhere. The Brady Guide doesn't
> > mention it, and there's no on-screen notification.
>
> Where do I find the boxville ?

Among the blue apartments across the street from the Los Santos gym.
After that, you should find one in your garage on Grove Street. (hint
hint)

And I can confirm the burglary missions bestow infinite sprint. Thanks
"§ynchronizer" for giving me a reason to find out for myself. ;)
 

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Cleve wrote:
> Okay.
>
> Yup.
>
> It seems that completing Burglary DOES bestow infinite sprint! And it
> doesn't appear to be documented anywhere. The Brady Guide doesn't
> mention it, and there's no on-screen notification.

Where do I find the boxville ?
 
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In message <f5LNe.24329$Ji4.6684@fed1read03>
"Cleve" <clevens@cox.net> wrote:

> (6) If you trip the timer in any manner (too noisy or someone sees you),
> get out immediately, then re-enter. (If you get a wanted level, just abort
> and reload. It's not worth fighting.)

In certain areas, instead of gang members you get the home owner
wielding a samurai sword.

Man did I get a shock the first time that happened. Funnily enough, the
silenced pistol still "wakes" the household.


Cheers,
Rob
--
..__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | mflt35@dsl.pipex.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
 
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On Sat, 20 Aug 2005 11:59:30 -0700, "Cleve" <clevens@cox.net> wrote:

>Okay.
>
>Yup.
>
>It seems that completing Burglary DOES bestow infinite sprint! And it
>doesn't appear to be documented anywhere. The Brady Guide doesn't mention
>it, and there's no on-screen notification.
>
>Thanks, Luke. That's an important one.
>
>It took me awhile to get the hang of it. Here are some tips for people
>who're interested:
>
>(1) Store your Boxville in a garage where you save (and return it there
>each time before you save).
>
>(2) Pick an area to burglarize near the lock-up and wait for 20:00 to roll
>around. (Don't bother starting much later in the night. You're going to
>need that full 10 minutes.)
>
>(3) As soon as 20:00 clicks over, start the mission (R3 on the PS2) and
>look for a place to hit. If you can find two very near each other, that's
>the best.
>
>(4) As Luke said, sneak to an item, grab, and then just run for the door.
>You'll get out before the 10 second warning expires.
>
>(5) Clean the house, then enter the next one. Once you finish the second,
>go back to the first house. It'll be restocked and ready to go again.
>
>(6) If you trip the timer in any manner (too noisy or someone sees you),
>get out immediately, then re-enter. (If you get a wanted level, just abort
>and reload. It's not worth fighting.)
>
>(7) Only make one trip to the lock-up (per night). Here's the important
>trick. The more stuff you've got in the van, the more EACH ITEM is worth.
>(Pack 18 items into the van, and you'll make a little over $5000. Two
>nights like that, and you're done.)
>
>(8) After a night's work, let the time expire (so that you get credit for
>the haul), then put the van in your garage and save. (Saving advances time
>a few hours, thankfully, and you'll have a few minutes to set up for the
>next run.)
>
>Note: You CAN sneak up and kill the occupant(s), get out, and re-enter.
>This will take away the noise meter (nobody's alive to hear you). I find it
>not to be that helpful. Just sneak, grab, run.
>
>By the way, Luke (or any other expert burglars), how many different
>interiors and residents are there? What/where are the most entertaining
>scenarios?
>
>--cleve
>


I just did it again on a 50% old game save.
(Going for 4th 100% game? L0L)

2 nights.

$5K+ first night
$6K+ second night.

This is because I chose LV.

Now the interiors.
Because Tminus, GTA Domain moderator, and my partner in our
§an Andreas Info/FAQ/Strategy/Help Guide there at the Domain
found the 10K method and the 20K method before leaving the Grove, I
wanted to explore, way back when. This was just for having money going
into the Badlands, but worked as a cool test.

1) LS - 2 basic interiors. Never anything in the kitchen.
Living room has TV, Video game , maybe the portable radio.
Bedrooms will have maybe TV or portable radio, rarely both.

Up in Mulholland hills there is one tiny pink house near Madd Dogg's,
that has a "huge" interior. Later I realized this is merely an LV
interior. There are probably more funny places like that.

2) SF - 2-4 interesting interiors, more than LS.
I like the area near Paradiso, and the Hashbury Hippy Shopper.
Near the only SF SMG spawn is rows of houses with multi-colored doors.
The living rooms have 3-4 items, and the bedrooms have 2-3 items.
I think there must be more to the colorful SF home interiors, I only
saw maybe 5-6 houses in exploration.

3) LV - the mother lode. 3-5 different interiors based on the same
hallway structure.
These houses seem to all cause the screen to go gray, upon entrance.
Invisible walls, and sometimes visible sleeping people if you look
real fast. Once entering, you'll be in a hallway with like 7 doors.
3 on each side, and at the end straight in front of you.
The one closest on the left - kitchen.
The one closest on the right - bathroom.

The two remaining left doors are basically the living room,
where a third person is possibly awake, watching TV.
This room frequently has TV, Video game, radio, and stereo.
The kitchen has a microwave, portable radio, another TV.
The bedrooms frequently have each, a TV, stereo, portable radio.


In Las Venturas, particularly Rockshore West safe house 'hood,
this is an outstanding area for a haul. It's close to the Pilgrim
lock-up, it's close to the safe house in case you can't for some
reason run out before the 10 count reaches zero, and there are,
as in the Grove, frequently 2 houses *right next to each other*!!!!!
That rocks.


I used to like the various comments the peds would make as I was
exiting. Also, way back when, I wasted time with silencers, and
killing the occupants first, and foremost.
This leads to two more important time wasting factors:

1) The woman in white (Sharon Stone) will not die, regardless of black
target, she continually re-spawns.

2) The "House full of Ballas" - just walk out, don't waste time.

With the creep, grab, & run method, combined with 2 houses next to
each other, this mission becomes a dinosaur fast. One thing it helps
is the triathlons. Starting at 1AM Saturday morning, you can do the
Santa Maria beach triathlon, finish in 1st place with $10K, grab a
vehicle from Mission Hill, get to Palomino Creek, start the 2nd
triathlon, and finish with $20Kat the 4 Dragons,
all before the weekend is over.
So the burglary missions help gain those two race points + $30K

The Burglary Missions also max out infinite swimming speed,
as well as infinite sprint.

Nice guide Cleve!
-§ynch