Archived from groups: alt.games.grand-theft-auto (
More info?)
On Sat, 20 Aug 2005 11:59:30 -0700, "Cleve" <clevens@cox.net> wrote:
>Okay.
>
>Yup.
>
>It seems that completing Burglary DOES bestow infinite sprint! And it
>doesn't appear to be documented anywhere. The Brady Guide doesn't mention
>it, and there's no on-screen notification.
>
>Thanks, Luke. That's an important one.
>
>It took me awhile to get the hang of it. Here are some tips for people
>who're interested:
>
>(1) Store your Boxville in a garage where you save (and return it there
>each time before you save).
>
>(2) Pick an area to burglarize near the lock-up and wait for 20:00 to roll
>around. (Don't bother starting much later in the night. You're going to
>need that full 10 minutes.)
>
>(3) As soon as 20:00 clicks over, start the mission (R3 on the PS2) and
>look for a place to hit. If you can find two very near each other, that's
>the best.
>
>(4) As Luke said, sneak to an item, grab, and then just run for the door.
>You'll get out before the 10 second warning expires.
>
>(5) Clean the house, then enter the next one. Once you finish the second,
>go back to the first house. It'll be restocked and ready to go again.
>
>(6) If you trip the timer in any manner (too noisy or someone sees you),
>get out immediately, then re-enter. (If you get a wanted level, just abort
>and reload. It's not worth fighting.)
>
>(7) Only make one trip to the lock-up (per night). Here's the important
>trick. The more stuff you've got in the van, the more EACH ITEM is worth.
>(Pack 18 items into the van, and you'll make a little over $5000. Two
>nights like that, and you're done.)
>
>(8) After a night's work, let the time expire (so that you get credit for
>the haul), then put the van in your garage and save. (Saving advances time
>a few hours, thankfully, and you'll have a few minutes to set up for the
>next run.)
>
>Note: You CAN sneak up and kill the occupant(s), get out, and re-enter.
>This will take away the noise meter (nobody's alive to hear you). I find it
>not to be that helpful. Just sneak, grab, run.
>
>By the way, Luke (or any other expert burglars), how many different
>interiors and residents are there? What/where are the most entertaining
>scenarios?
>
>--cleve
>
I just did it again on a 50% old game save.
(Going for 4th 100% game? L0L)
2 nights.
$5K+ first night
$6K+ second night.
This is because I chose LV.
Now the interiors.
Because Tminus, GTA Domain moderator, and my partner in our
§an Andreas Info/FAQ/Strategy/Help Guide there at the Domain
found the 10K method and the 20K method before leaving the Grove, I
wanted to explore, way back when. This was just for having money going
into the Badlands, but worked as a cool test.
1) LS - 2 basic interiors. Never anything in the kitchen.
Living room has TV, Video game , maybe the portable radio.
Bedrooms will have maybe TV or portable radio, rarely both.
Up in Mulholland hills there is one tiny pink house near Madd Dogg's,
that has a "huge" interior. Later I realized this is merely an LV
interior. There are probably more funny places like that.
2) SF - 2-4 interesting interiors, more than LS.
I like the area near Paradiso, and the Hashbury Hippy Shopper.
Near the only SF SMG spawn is rows of houses with multi-colored doors.
The living rooms have 3-4 items, and the bedrooms have 2-3 items.
I think there must be more to the colorful SF home interiors, I only
saw maybe 5-6 houses in exploration.
3) LV - the mother lode. 3-5 different interiors based on the same
hallway structure.
These houses seem to all cause the screen to go gray, upon entrance.
Invisible walls, and sometimes visible sleeping people if you look
real fast. Once entering, you'll be in a hallway with like 7 doors.
3 on each side, and at the end straight in front of you.
The one closest on the left - kitchen.
The one closest on the right - bathroom.
The two remaining left doors are basically the living room,
where a third person is possibly awake, watching TV.
This room frequently has TV, Video game, radio, and stereo.
The kitchen has a microwave, portable radio, another TV.
The bedrooms frequently have each, a TV, stereo, portable radio.
In Las Venturas, particularly Rockshore West safe house 'hood,
this is an outstanding area for a haul. It's close to the Pilgrim
lock-up, it's close to the safe house in case you can't for some
reason run out before the 10 count reaches zero, and there are,
as in the Grove, frequently 2 houses *right next to each other*!!!!!
That rocks.
I used to like the various comments the peds would make as I was
exiting. Also, way back when, I wasted time with silencers, and
killing the occupants first, and foremost.
This leads to two more important time wasting factors:
1) The woman in white (Sharon Stone) will not die, regardless of black
target, she continually re-spawns.
2) The "House full of Ballas" - just walk out, don't waste time.
With the creep, grab, & run method, combined with 2 houses next to
each other, this mission becomes a dinosaur fast. One thing it helps
is the triathlons. Starting at 1AM Saturday morning, you can do the
Santa Maria beach triathlon, finish in 1st place with $10K, grab a
vehicle from Mission Hill, get to Palomino Creek, start the 2nd
triathlon, and finish with $20Kat the 4 Dragons,
all before the weekend is over.
So the burglary missions help gain those two race points + $30K
The Burglary Missions also max out infinite swimming speed,
as well as infinite sprint.
Nice guide Cleve!
-§ynch