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How Google is Turning Chrome Into a Gaming Platform

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September 8, 2011 5:13:45 PM

"a much more elaborate game of Call of Duty's caliber" LOL
September 8, 2011 5:21:06 PM

blackhawk91"a much more elaborate game of Call of Duty's caliber" LOL


Actually if you think about it, it may actually be possible in a few years. I mean, CoD will still be using the same DX9 engine in a DX15 era... :D 
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September 8, 2011 5:24:10 PM

blackhawk91"a much more elaborate game of Call of Duty's caliber" LOL

You've gotta admit CoD is far more elaborate than the old MS-DOS games (circa ~1994) we so often see demos of within browsers, and easily far more detailed than say... Battlefield Heroes?

I would very much like to see more progress within the realm of browser-gaming. Actual 3D visuals instead of NES/SNES-esque 8/16-bit scrolling 2D visuals would be a welcomed improvement. If such things can become standardized within HTML-5, then developers would have a solid, standardized platform on which to base game development as well.
September 8, 2011 5:24:24 PM

pcs 10 years ago would have had a difficult time with some of the games you can play in your browser now,,, heck my pc from 15 years ago had a hard time playing a Mp3 never mind a video....
September 8, 2011 5:31:27 PM

ojasActually if you think about it, it may actually be possible in a few years. I mean, CoD will still be using the same DX9 engine in a DX15 era...


LOL thats funny,but true
September 8, 2011 5:36:41 PM

Quote:
3. Joystick API

Last week, I noticed an interesting entry on the Webkit developer message board that discussed a Joystick API. The origin of this API is apparently a feature request that was posted on Mozilla's Bugzilla in October 2010 by Ted Mielczarek. Mozilla has started a Wiki about a "JoystickAPI", but it is not clear how far this idea has gone to date. What we know is that Google picked up the idea, threw it in a quick discussion in the Webkit forum, then subsequently submitted it as a discussion topic at W3C.


Somebody tell them Khronos is making streamInput.
Seriously, we have WebGL. Ask them for a WebInput
Anonymous
a b 4 Gaming
September 8, 2011 5:51:16 PM

Did anyone ever play Tribes in their browser years ago?
September 8, 2011 6:00:32 PM

"Native Client (NaCl)"

Sounds a little salty to me.
September 8, 2011 6:01:50 PM

blackhawk91"a much more elaborate game of Call of Duty's caliber" LOL


Well you already can Battlefield Heroes and PLay4Free and there's also Battlestar Galactica Online to name a few.
September 8, 2011 6:05:52 PM

Googles dumb terminal not picking up momentum in the business area so gamers are a logical choice to try and get the dumb terminal idea off the ground. Let Google and other companies (government) keep all your files in the Cloud, they promise never to read or look at them. really, Scouts Honor.
September 8, 2011 6:10:57 PM

im not sure what the big deal will be. Whether I load the game or play it in a browser.... kind of don't care.
September 8, 2011 6:12:21 PM

Would this eventually lead to not having to rely on windows in order to play games? ie could I play all my games in chrome using linux? mmmm I'd love the day that I didn't need to keep a windows client for gaming. Apple people would probably like that option as well.
September 8, 2011 6:18:46 PM

Chromium is Linux based? So will I someday play modern games inside Firefox running on Ubuntu?
Microsoft is gonna love that...
September 8, 2011 6:22:09 PM

RazberyBanditActual 3D visuals instead of NES/SNES-esque 8/16-bit scrolling 2D visuals would be a welcomed improvement. If such things can become standardized within HTML-5, then developers would have a solid, standardized platform on which to base game development as well.


Because games have gotten so much better since the SNES era.

-Insert oldschool rant-
September 8, 2011 6:45:45 PM

kinggravesBecause games have gotten so much better since the SNES era.-Insert oldschool rant-


Amen. As an indie game developer myself, I can't agree more. I don't hate everything that's made these days, but most of it is just horrible.
September 8, 2011 7:16:24 PM

Except Wildtangent tried this in IE a decade ago, and crashed and burned?

Maybe a little ahead of their time? Regardless, they probably have mucho patents waiting to ruin the 1st successful business that does this.
September 8, 2011 7:17:35 PM

I applaud Google's effort, though I'd rather prefer playing the game on my desktop. It just seems wasteful to duplicate the APIs already available in Windows.
September 8, 2011 8:00:10 PM

Anyone remember hlep2? Unforeseen consequences? Yeah.. Sounds like it would make pc gaming much more simple for your average consoler... but somehow I think the DRM bulls**t the cloud it going to bring on will make Securom look childsplay.
September 8, 2011 8:19:20 PM

why the hell would i load a web browser to play a game ? why not launch the game directly ?????
September 8, 2011 9:30:54 PM

This is gotta be crap,I think that they're trying to tame us,so as to get us use to using this browser gaming (browser gaming which is a step closer towards the cloud). So once the Cloud becomes more established,they think that we'll just slowly melt to their cloud ideas & finally cave in to the cloud master of the cloud kingdom.
September 8, 2011 9:55:52 PM

interesting ideea.....will simplify things.
September 8, 2011 10:19:18 PM

Definitely want to see where this goes! I'm using Chrome right now, and it excites me to have the idea of running a game in one tab, then popping over to a website in another tab on the fly without even leaving the browser. I could finally drop windows and just get a decent Linux distro for the old school stuff I play on emulators! Gotta love it!
September 8, 2011 10:44:14 PM

Has no one played quake live?
September 8, 2011 11:35:50 PM

Wish I Was Wealthy has got it right. Just so right!
September 8, 2011 11:37:15 PM

I hope you all won't turn into Cloud lovers.
September 8, 2011 11:49:45 PM

eddieroolzI applaud Google's effort, though I'd rather prefer playing the game on my desktop. It just seems wasteful to duplicate the APIs already available in Windows.


I hear you, but this is kind of a big deal. If you could play AAA games in a browser, you could play any game on Windows, Mac, Linux, or any other OS. All the developers could code for one system and not leave anyone out.
September 9, 2011 12:24:56 AM

HMRkingpinI hear you, but this is kind of a big deal. If you could play AAA games in a browser, you could play any game on Windows, Mac, Linux, or any other OS. All the developers could code for one system and not leave anyone out.

I agree with that.
Anonymous
a b 4 Gaming
September 9, 2011 12:46:58 AM

Why reinvent the wheel. Like the quake live approach isn't enough?
September 9, 2011 2:21:59 AM

RazberyBanditYou've gotta admit CoD is far more elaborate than the old MS-DOS games (circa ~1994) we so often see demos of within browsers, and easily far more detailed than say... Battlefield Heroes?I would very much like to see more progress within the realm of browser-gaming. Actual 3D visuals instead of NES/SNES-esque 8/16-bit scrolling 2D visuals would be a welcomed improvement. If such things can become standardized within HTML-5, then developers would have a solid, standardized platform on which to base game development as well.



2d web games are FAR ABOVE AND SUPERIOR to 8-16 bit games of old , those old games enver incorperated hand draw art work , while 2d web gmaes do utilize 2 art work. what about 3d makes it better ??? it' is differnet that is given but don't disredit 2d artist by actily like 3d is jsut better jsut because you may liek that look more keep in mind not all xbox live gmes are 3d games either ther are many that sue 2d art quite effectively adn beautifully. I think it is said that every oen is rushing to get 3d , disney , clsoed their 2d animation studios, every oen wants 3d animation movies now except the japanese who stil turn out awsome animation series adn movies i thin it is a sahmea dn a discredit to our culture adn the huamn race as awhole that we are so ready to put 2d art to pasture simply beacuse soemthing new adn difernet has come along.
September 9, 2011 2:52:28 AM

I have no idea why anyone would want to play a game in a browser window.
September 9, 2011 7:44:59 AM

Why do we want to run AAA games in a browser? Why not just run them as we do today?

If you're using C/C++ and the machines native APIs then you're game will only work on one specific platform, so you can't say that running a game in a browser allows it to run on any platform.
Anonymous
a b 4 Gaming
September 9, 2011 5:34:50 PM

As a developer that has been spending a fair amount of time playing with WebGL recently, I'd like to say that anyone that's whining about performance in the browser is has no idea what they're talking about. From what I've seen I'd wager that on a decent PC with a good browser (like Chrome) your gaming performance is going to fall somewhere between the current console generation and the previous one. Yeah, you'll still squeeze more power out of native code, but you'd be shocked at how well your browser can keep up. I would not be at all surprised to see games on-par with, say, Portal in the next couple of years.
September 10, 2011 7:34:38 AM

Google & its Chrome ambitions will all lead us to the masters den. Yes the masters den of the kingdom of the Cloud. Once we're sucked in,it will be too late for us to go back,because we always seem to have that idea of 'well we're here,we may as well keep on going'. A pathetic excuse for this de-evolution of mankind.
Anonymous
a b 4 Gaming
September 3, 2012 12:50:27 PM

Chromium is an element not an OS, NaCl is a salt and not native client. Guess what kids will have hardtime to keep knowing names of technology and chemistry.
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