"THGC Leans to Count" THread would have rules something like this:
1. We establish a goal (ie. 1000) that we must hit.
2. We count in whole number multiples of one. (No decimals, no fractions)
3. Each person can increase the number whenever they want, there are "no taking turns"
The game might procede something like this:
PosterX: 1
PosterY: 2
PosterY: 3
PosterZ: 3
PosterY: 4
BOth Poster Z and Poster X had both seen Poster Y's last entry of "43" as the newest number in the list because the both refreshed the webpage at almost exactly the same time. But since there was a mistake, made, the procedure starts all over again.
If you all think its a dumb, stupid idea, I understand.
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
<pre>And no, that wasn't just in regards to your post, it was a comment in general. Myself included.
I've probably edited more posts because of typos than anybody. </pre><p>
Well, what we used to do at our helpdesk through ICQ was to pick one of the thousands of acronyms here at UPS and then make up words that go with the letters. Example:
Person X: DOS
Y: Don't Offer Sex
Z: Dave's Odor Smells!
.
.
.
Z: Denver Omlettes Supreme
If there were 2 or more Forum Moderators other than <b><font color=red>Fredi<b></font color=red>, then we could have a thread locking contests. A member posts about 100 lame threads as quickly as they can, and the mod that locks the most wins!
My OS features preemptive multitasking, a fully interactive command line, & support for 640K of RAM!
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