probably BS Nintendo rumors

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this info is almost certainly fake. at least partially fake. but,
being a Nintendo-fan, I can't help but think there is a grain of truth
in part of it.

without further delay....

http://www.nintendowatch.com


===============================================================================
Game Boy Evolution and two GameCube Next teams?
Time for something new: a rumour report by way of a Nintendo Watch
informant. Obviously this informant has no track record so far, so
you'll have to take his word that it could actually come from trusted
sources pretty close to Nintendo.

On the new Game Boy, 'The Star Child' writes: "The working title is
Game Boy Evolution. Current designs are flip-tops with backlit screens
similar to GBA SP, though it'll use GameCube-style tiny DVD's.
Graphics should be slightly more powerful than that seen on the Sega
Dreamcast. Bluetooth technology will be built-in. Apparently, the new
system will be compatible with previous Game Boy games, which will be
downloaded to the system through a device similar to a hard drive. My
source tells me a rumour column in an American games magazine will
soon publish more on this."

The thing with specs like this is anyone could come up with them. They
sound like Nintendo's well-judged answer to PlayStation Portable. One
thing I can't see happening is inclusion of a Bluetooth chip — not
after WaveBird and the supposed 802.11 support of the Dual-Screen
handheld.

It'll be interesting to see whether Nintendo mentions 'Game Boy
Evolution' at the coming E3 trade show, which they might want to do in
an effort to prove that the DS is not the new GBA.

My informant continues on GameCube Next. Apparently two separate
hardware development teams are working on Nintendo's next console,
both co-operating with various external resources: "Two versions of
the console is unlikely. I'd guess Nintendo is waiting to see which
version best fits their need. Coming up are the specs for both
versions supposedly in development."


GameCube Next Version 1

2.7 GHz PowerPC G5 Processor
512 MB RAM (128 of that dedicated to video, 64 dedicated to sound)
600 MHz Graphics Chip
Built-in 15 GB Hard Drive

GameCube Next Version 2

Dual 1.8 GHz IBM G5 PowerPC Processors
256 DDR Main Memory (64 of that dedicated to sound, a new 7.1 surround
technology which will run at a quality of 196 KHz)
128 MB GDDR3 Video Memory
500 MHz Core ATI Graphics Chip (16 Pixel Pipe, 220 Million
Transistors)
Built-in 15 GB Hard Drive
"The inclusion of a hard drive in both models is of course interesting
because the Xbox recently had its plans for a hard drive removed and
there is no intention to have one in Sony's PlayStation 3. Furthermore
the new surround technology could point to Factor 5 no longer being on
board."

The same goes here: anyone could come up with this — and there's
actually at least one hole in the specs. The PowerPC processor is
referred to as 'G5', but G5 is an Apple brand: this particular chip
usually goes by the name of 'PowerPC 970'. Of note here is that my
informant at least once mentions G5 as a code name for the console
itself, which isn't too strange as GameCube Next will be Nintendo's
fifth TV console system.

Hopefully I'll soon be able to prove these specs right or wrong. If
you have more information on Nintendo's next generation consoles
suitable for publication on Nintendo Watch, please let me know.
===============================================================================
 

RADEON

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smells like turd to me. the specs i mean.


"Combaticon" <optimusprimettf@yahoo.com> wrote in message
news:70f5558f.0404201646.68e34dd8@posting.google.com...
> this info is almost certainly fake. at least partially fake. but,
> being a Nintendo-fan, I can't help but think there is a grain of truth
> in part of it.
>
> without further delay....
>
> http://www.nintendowatch.com
>
>
>
============================================================================
===
> Game Boy Evolution and two GameCube Next teams?
> Time for something new: a rumour report by way of a Nintendo Watch
> informant. Obviously this informant has no track record so far, so
> you'll have to take his word that it could actually come from trusted
> sources pretty close to Nintendo.
>
> On the new Game Boy, 'The Star Child' writes: "The working title is
> Game Boy Evolution. Current designs are flip-tops with backlit screens
> similar to GBA SP, though it'll use GameCube-style tiny DVD's.
> Graphics should be slightly more powerful than that seen on the Sega
> Dreamcast. Bluetooth technology will be built-in. Apparently, the new
> system will be compatible with previous Game Boy games, which will be
> downloaded to the system through a device similar to a hard drive. My
> source tells me a rumour column in an American games magazine will
> soon publish more on this."
>
> The thing with specs like this is anyone could come up with them. They
> sound like Nintendo's well-judged answer to PlayStation Portable. One
> thing I can't see happening is inclusion of a Bluetooth chip - not
> after WaveBird and the supposed 802.11 support of the Dual-Screen
> handheld.
>
> It'll be interesting to see whether Nintendo mentions 'Game Boy
> Evolution' at the coming E3 trade show, which they might want to do in
> an effort to prove that the DS is not the new GBA.
>
> My informant continues on GameCube Next. Apparently two separate
> hardware development teams are working on Nintendo's next console,
> both co-operating with various external resources: "Two versions of
> the console is unlikely. I'd guess Nintendo is waiting to see which
> version best fits their need. Coming up are the specs for both
> versions supposedly in development."
>
>
> GameCube Next Version 1
>
> 2.7 GHz PowerPC G5 Processor
> 512 MB RAM (128 of that dedicated to video, 64 dedicated to sound)
> 600 MHz Graphics Chip
> Built-in 15 GB Hard Drive
>
> GameCube Next Version 2
>
> Dual 1.8 GHz IBM G5 PowerPC Processors
> 256 DDR Main Memory (64 of that dedicated to sound, a new 7.1 surround
> technology which will run at a quality of 196 KHz)
> 128 MB GDDR3 Video Memory
> 500 MHz Core ATI Graphics Chip (16 Pixel Pipe, 220 Million
> Transistors)
> Built-in 15 GB Hard Drive
> "The inclusion of a hard drive in both models is of course interesting
> because the Xbox recently had its plans for a hard drive removed and
> there is no intention to have one in Sony's PlayStation 3. Furthermore
> the new surround technology could point to Factor 5 no longer being on
> board."
>
> The same goes here: anyone could come up with this - and there's
> actually at least one hole in the specs. The PowerPC processor is
> referred to as 'G5', but G5 is an Apple brand: this particular chip
> usually goes by the name of 'PowerPC 970'. Of note here is that my
> informant at least once mentions G5 as a code name for the console
> itself, which isn't too strange as GameCube Next will be Nintendo's
> fifth TV console system.
>
> Hopefully I'll soon be able to prove these specs right or wrong. If
> you have more information on Nintendo's next generation consoles
> suitable for publication on Nintendo Watch, please let me know.
>
============================================================================
===
 

user

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BS
 
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> On the new Game Boy, 'The Star Child' writes: "The working title is
> Game Boy Evolution. Current designs are flip-tops with backlit screens
> similar to GBA SP, though it'll use GameCube-style tiny DVD's.

A disk drive will zap power pretty quick. I can't imagine being
away from an outlet for very long with the games running off a
optical disk.

Chris
 
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Mostly BS. The only true things about the specs are the inclusion of
an ATI Graphics/Visual Processor and the inclusion of a PowerPC CPU.

Now the hard drive is being taken out of the 2nd generation Xbox
because the Xbox's harddrive was never fouind to be useful. MS found
that out when looking at the Cube was capable of loading fast without
a harddrive.

All these consoles need is a 128 MB flash-rom to store the game saves.
You can freely read and write from flash roms, and it is not lost when
the power is lost.
 
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"Lightning Bug" <lightning_bug_x@yahoo.com> wrote in message
news:114232c63a99ac2115366b508eca99b6@news.1usenet.com...
> Now the hard drive is being taken out of the 2nd generation Xbox
> because the Xbox's harddrive was never fouind to be useful.
> ...
> All these consoles need is a 128 MB flash-rom to store the game saves.
> You can freely read and write from flash roms, and it is not lost when
> the power is lost.

I don't have an X-Box, but I have to disagree here that a hard drive is not
useful on a console. I'd love to be able to put my own soundtracks to some
games and the only feasible way of doing this is storing the tracks on HD.
the PS2's Grand Tourismo series springs to mind here - GT had a superb
soundtrack, GT2 had a middling soundtrack, GT3...what the hell were they
thinking?

Additionally, it would be good to be able to store bug-fix patches on the
hard drive, upload custom skins, add new levels or whatever (depending on
the game of course) - all this could be done either via a boradband adaptor
or through some flash reader followed by an upload.

No, I definitely appreciate having extra storage available on a console. And
since modern consoles need fans anyway these days, it's not as if you're
adding to the noise.

Cheers,
Ian
 
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"Lightning Bug" <lightning_bug_x@yahoo.com> wrote in message
news:114232c63a99ac2115366b508eca99b6@news.1usenet.com...
> Mostly BS. The only true things about the specs are the inclusion of
> an ATI Graphics/Visual Processor and the inclusion of a PowerPC CPU.
>
> Now the hard drive is being taken out of the 2nd generation Xbox
> because the Xbox's harddrive was never fouind to be useful. MS found
> that out when looking at the Cube was capable of loading fast without
> a harddrive.
>
> All these consoles need is a 128 MB flash-rom to store the game saves.
> You can freely read and write from flash roms, and it is not lost when
> the power is lost.

You're a complete moron. HDD is useful for MMORPG, add-ons to current games
you on, like cars, tracks, new characters, custom sound track for games,
etc..
 
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On Wed, 21 Apr 2004 19:40:19 GMT, "eminem is going to kill you"
<jinkazama@hotmail.com> wrote:

>
>"Lightning Bug" <lightning_bug_x@yahoo.com> wrote in message
>news:114232c63a99ac2115366b508eca99b6@news.1usenet.com...
>> Mostly BS. The only true things about the specs are the inclusion of
>> an ATI Graphics/Visual Processor and the inclusion of a PowerPC CPU.
>>
>> Now the hard drive is being taken out of the 2nd generation Xbox
>> because the Xbox's harddrive was never fouind to be useful. MS found
>> that out when looking at the Cube was capable of loading fast without
>> a harddrive.
>>
>> All these consoles need is a 128 MB flash-rom to store the game saves.
>> You can freely read and write from flash roms, and it is not lost when
>> the power is lost.
>
>You're a complete moron. HDD is useful for MMORPG, add-ons to current games
>you on, like cars, tracks, new characters, custom sound track for games,
>etc..
>

You are the complete moron. MMORPGs can be done without a harddrive
at all. All you need is enough RAM in your system to hold the
necessary data needs to run and load it all from the server. But
wait, downloading all of that data takes time. We need the harddrive
to store the world that we play in so we can save time from
downloading it. Why not keep the data on the game discs? Because we
need to update and patch the data. Why do we need to update and patch
it? Because the designers keep adding things and fixing problems.

As far as add-on, get a PC and play PC games. The console is not a
replacement for a PC. How many console games have add-ons that are
not online?
 

dekay

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Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Wed, 21 Apr
2004 19:13:57 GMT, sefini jorgo geanyet des mani yeof do
uk.games.video.gamecube, yawatina tan reek esk Lightning Bug
<lightning_bug_x@yahoo.com> fornis do marikano es bono tan el:

>>A disk drive will zap power pretty quick. I can't imagine being
>>away from an outlet for very long with the games running off a
>>optical disk.
>>
>Disk drives use practically no power in comparison to the rest of the
>system. We have CD players that last several hours on 2 AA batteries.
>The main concern is speed of the disc and processor power usage.

Indeed. I have a portable CD player that also plays MP3 CDs, and it lasts
about 12-15 hours on a pair of AAs. A friend of mine has a rechargable
Minidisc player, that lasted him from the UK to Australia on one charge, and
almost constant use.

deKay
--
+ Lofi Gaming - www.lofi-gaming.org.uk AC: deKay in Sponge
|- ugvm Magazine - www.ugvm.org.uk Gamertag: deKay 01
|- My computer runs at 3.5MHz and I'm proud of that
|- "SPIN ME SPIN ME! HURRY UP AND SPIN ME!"
 
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> You are the complete moron. MMORPGs can be done without a harddrive
> at all. All you need is enough RAM in your system to hold the
> necessary data needs to run and load it all from the server. But
> wait, downloading all of that data takes time. We need the harddrive
> to store the world that we play in so we can save time from
> downloading it. Why not keep the data on the game discs? Because we
> need to update and patch the data. Why do we need to update and patch
> it? Because the designers keep adding things and fixing problems.

LOL, he said you need a lot of RAM hahahahahahahahahahahaha. Do you even
know what RAM does? RAM isn't a fixed data. RAM will never be used to store
anything other then data going back and forth. Plus everything will get
deleted when the power goes off. Do you wanna keep reinstalling the cache of
the game everytime you turn it on which could take minutes? You dumb ass.

> As far as add-on, get a PC and play PC games. The console is not a
> replacement for a PC. How many console games have add-ons that are
> not online?

Well you gotta get outta the box. Online gaming is the future.
 
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On Wed, 21 Apr 2004 11:46:18 GMT, Lightning Bug
<lightning_bug_x@yahoo.com> wrote:

>All these consoles need is a 128 MB flash-rom to store the game saves.
>You can freely read and write from flash roms, and it is not lost when
>the power is lost.

A better option would be to use existing memory card (like the SD, XD,
or CF) rather than to make propierty cards. The advantage are that
the card's there already and some of them are available in GB range
(Smart Media is limited to 128 MB due to design flaw, and non Pro line
of Memory Stick are also limited to 128MB)

I already have pile of SD cards (6x 256MB at last count), a pile of MS
(6x 128MB and 4x 64MB, and one 256MB PRO) as well as one 256MB CF, one
4GB Microdrive, one 4MB MM, and one 64MB SM.
--
To reply, replace digi.mon with tds.net
 
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> I don't have an X-Box, but I have to disagree here that a hard drive
> is not useful on a console. I'd love to be able to put my own
> soundtracks to some games and the only feasible way of doing this is
> storing the tracks on HD.

FWIW, I thought this was a great idea too, however, it seems that
most of the games I'd like to make custom soundtracks for don't
support the feature. I thought it would kick ass to be able to
mix in classic Bond movie themes into Everything or Nothing, or
John Willams' score into Superman: TMOS. I'm really dissapointed
that this feature seems limited to racers.



--

Aaron J. Bossig

http://www.GodsLabRat.com
http://www.Daily-Reviews.com
 
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On Wed, 21 Apr 2004 20:42:49 GMT, "eminem is going to kill you"
<jinkazama@hotmail.com> wrote:

>
>LOL, he said you need a lot of RAM hahahahahahahahahahahaha. Do you even
>know what RAM does? RAM isn't a fixed data. RAM will never be used to store
>anything other then data going back and forth. Plus everything will get
>deleted when the power goes off. Do you wanna keep reinstalling the cache of
>the game everytime you turn it on which could take minutes? You dumb ass.
>

I did not say you need lots of RAM. Just enough to hold the data that
is necessary. All a harddrive is for is to store data. No more. No
less. In order to run a program, it must be loaded into RAM. I do
not consider RAM fixed data.

Computers can be booted and fully used without a harddrive. All those
computers need is a network card connected to a server. Upon boot-up,
it loads all of programs and instructions needed to run from the
server. The server holds all data. It is a very simple concept. The
online games can practically handle the bandwidth for it now with
broadband internet.

Cache is reinstalled all of the time regardless of harddrive. Cache
is temporary data that will go away no matter what.
 
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On Wed, 21 Apr 2004 20:42:49 GMT, "eminem is going to kill you"
<jinkazama@hotmail.com> wrote:

>> You are the complete moron. MMORPGs can be done without a harddrive
>> at all. All you need is enough RAM in your system to hold the
>> necessary data needs to run and load it all from the server. But
>> wait, downloading all of that data takes time. We need the harddrive
>> to store the world that we play in so we can save time from
>> downloading it. Why not keep the data on the game discs? Because we
>> need to update and patch the data. Why do we need to update and patch
>> it? Because the designers keep adding things and fixing problems.
>
>LOL, he said you need a lot of RAM hahahahahahahahahahahaha. Do you even
>know what RAM does? RAM isn't a fixed data. RAM will never be used to store
>anything other then data going back and forth. Plus everything will get
>deleted when the power goes off. Do you wanna keep reinstalling the cache of
>the game everytime you turn it on which could take minutes? You dumb ass.
>

Hey, moron, ever heard of non-volatile RAM? Yeah, it doesn't erase
when power is cut to it. It's expensive, but by next year it will be
standard.

Take a basic computer course, moron.

>> As far as add-on, get a PC and play PC games. The console is not a
>> replacement for a PC. How many console games have add-ons that are
>> not online?
>
>Well you gotta get outta the box. Online gaming is the future.
>

Online gaming will never, EVER be as fun as sitting in a room with
friends (you do know what a FRIEND is, right?) and playing a game
together.
 
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> He thinks that a hard drive is required for Massively Multiplayer
> Online Role Playing Games. He is dead wrong. All that is needed is
> an internet connection and the game disc. The only reason for the
> harddrive is to store new updated files program files. If the online
> game never changes and does not need updates, then there is no need
> for a harddrive.

Um, if a MMORPG game never changes then what is the point? MMORPG past and
present have always featured an evovling world that is constantly updating.
I can see how you don't know this becuase you own a GameCube, so you're
forgiven.

> One thing that will occur in the future of online gaming is that
> internet connections will become fast enough that the only thing a
> user needs is the terminal program for the game. The level data,
> character data, and etc will be loaded from the game data server as
> necessary during the time not used for real time updates.

Um the level data, character data already do load from the game server for a
MMORPG. The only thing that is loading from your system is the graphics for
those levels and characters.

Have you been living in a cube? Oh wait you own a GameCube so you're
forgiven.
 
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On Thu, 22 Apr 2004 09:58:16 GMT, "eminem is going to kill you"
<jinkazama@hotmail.com> wrote:

>
>Um, if a MMORPG game never changes then what is the point? MMORPG past and
>present have always featured an evovling world that is constantly updating.
>I can see how you don't know this becuase you own a GameCube, so you're
>forgiven.
>

Yep, you are a troll. Time to feed it. I have played everquest. I
have a PC. All I can say for it is that it is boring. The MMORPGs
have one small problem with them. The limited capabilities of a
story.

>
>Um the level data, character data already do load from the game server for a
>MMORPG. The only thing that is loading from your system is the graphics for
>those levels and characters.
>

Hey stupid, the graphics are a part of the level and character data.
The level data is the modelling of the area, special effects, and
texture applied. Same goes for the other data. This info is
downloaded from the main server regardless because idiots need to
update it in order to fix them. And you have to sit there or go do
something else for a couple of hours while the patching happens so you
do not have to wait 10 minutes for a level to load.

In the future, the textures, levels, character models, item lists, NPC
models, furniture models, building models, and etc will be stored on a
large set of servers and will send the data necessary to your game
machine. This will happen when the internet becomes fast enough to
handle it. Otherwise, you will have to wait for hours to download the
new files. This is the future dispite it was used in the past history
of computers.

>
>Have you been living in a cube? Oh wait you own a GameCube so you're
>forgiven.
>

I own a cube, gaming PC, and a GBA. In my reach, I can play PS2,
XBox, and anything else.

You are a fool that lives in the box. You have never been able to get
out of the box. You are of the simple minded morons that would leap
from a tall building if your lord and master, the game console, said
so.

Before you reply again, learn more about computers.
 
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> Yep, you are a troll. Time to feed it. I have played everquest. I
> have a PC. All I can say for it is that it is boring. The MMORPGs
> have one small problem with them. The limited capabilities of a
> story.

Very opininated. So i'll accept your limited response with only Everquest.

> Hey stupid, the graphics are a part of the level and character data.
> The level data is the modelling of the area, special effects, and
> texture applied. Same goes for the other data. This info is
> downloaded from the main server regardless because idiots need to
> update it in order to fix them. And you have to sit there or go do
> something else for a couple of hours while the patching happens so you
> do not have to wait 10 minutes for a level to load.

Nice way to screw up your mistakes. So you're saying the whole game will be
streamed to your computer back and forth. Maybe 20 years from now when
bandwidth is unlimited and speeds on home internet go in to the gigabytes.
You think to far ahead of yourself, stop trying to act like you an oracle.
It isn't working, and would be waste of bandwidth for a whole game to be
streamed to your computer.
 
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Okay, I already own you. I have owned you since your first reply.

ROM is read-only-memory. This memory is more nothing than data that
is wired to ground or wired to power. The data cannot change easily.
But the biggest advantage of ROM is that it never changes nor requires
power except for reading. This allows ROM to be accessed as fast as
the system can go.

Now let me go into the RAM that is built into the CPU called cache and
registers. Both used a transistor circuit to store memory. Cache is
handled like RAM and registers have instant access. The transistor
circuit of storing memory is static RAM. It is the fastest RAM
because it has no latency beyond distance.

Now, coventional RAM is cheaper than static RAM because conventional
RAM uses capacitors to store the bits. There is one problem with
capacitors, they need to be recharged or redrained every now and then.
This causes RAM to slow down, but it makes RAM cheaper. If RAM did
not need to be recharged all of the time, then the access time would
equal the processor speed. Non-volatile RAM does not need the
recharge. So, that means it can be accessed much much much faster.

Now, I am wasting time because you are a moron that thinks you know
everything about computers. Can you design and build computer going
as specific as processor designs and motherboard layouts.?