Archived from groups: alt.comp.periphs.videocards.ati (
More info?)
yes... the same applies to themes - all system RAM. No, the memory is not
freed when running a game. The only time memory is "freed" is when the app
is unloaded, otherwise, it may evenutally be pushed out to slower disk cache
(swap) but it is still occupying a type of system memory.
>If that ram is not freed, a 512mb system with A/V software, wallpaper, xp
> theme and some firewall/ICS would behave like it has about 450MB of ram in
a
> game?
Congrats... you've passed how to configure a gaming system for
performance-101
The more system overhead created by background apps and
processes, the less memory and cpu available to the game.
--
Tony DiMarzio
djtone81@hotmail.com
djraid@comcast.net
"Asestar" <a s e s t a r @ s t a r t . n o> wrote in message
news:VyUlc.81606$BD3.9863018@juliett.dax.net...
>
> What about the themes of winxp, blue silver olive? Does same applies to
> them? I know these themes use about 10-20mb of system ram, but that ram
> space is freed when running a game or not?
> If that ram is not freed, a 512mb system with A/V software, wallpaper, xp
> theme and some firewall/ICS would behave like it has about 450MB of ram in
a
> game?
>
>
> "Tony DiMarzio" <djtone81@hotmail.com> wrote in message
> news:Ou6dnXn-GfHfjQXdRVn-jw@comcast.com...
> > Correct. Unless you are already strapped for system RAM
> >
> > --
> > Tony DiMarzio
> > djtone81@hotmail.com
> > djraid@comcast.net
> >
> >
> > "Asestar" <a s e s t a r @ s t a r t . n o> wrote in message
> > news:eVTlc.81596$BD3.9862725@juliett.dax.net...
> > > Thanks.. I needed that info.
> > >
> > > Does that mean running a game is not affected wallpaper?
> > >
> > > "Tony DiMarzio" <djtone81@hotmail.com> wrote in message
> > > news:E76dnWxnU6lMaArd4p2dnA@comcast.com...
> > > > Regardless of what compressed format (jpg, gif etc..) the wallpaper
> > image
> > > is
> > > > stored in locally, the image is of course, ultimately displayed
> > > uncompressed
> > > > and as a bitmap. Just as a CPU does not understand an instruction
you
> > > throw
> > > > at it perl, C, Java, html or any HLL for that matter until it is
> > compiled
> > > > and assembled, the graphics hardware does not understand the jpeg
> image
> > > > until it is decoded by the system CPU in conjunction with a software
> > jpeg
> > > > decoder.
> > > >
> > > > Your only going to save space on your hard-drive by limiting the
image
> > > > sources for wallpapers to compressed formats. You will not save any
> > system
> > > > or video memory.
> > > >
> > > > Also, the wallpaper will not use any additional "video memory", that
> > is...
> > > > memory on the graphics card. The extra memory being utilized when
> using
> > > > desktop wallpaper is system ram. At 1024x768x32bpp, the frame buffer
> is
> > > > 25165824 bits or 3145728 bytes (3.07MB) regardless of what pixels
make
> > up
> > > > the display. They could all be yellow, all be black, or could be a
> > > > combination of different colored pixels that represent a beautifully
> > > > detailed landscape. In the end, it's still the same amount of pixels
> and
> > > > same amount of framebuffer usage.
> > > >
> > > > Hope that helps.
> > > >
> > > > --
> > > > Tony DiMarzio
> > > > djtone81@hotmail.com
> > > > djraid@comcast.net
> > > >
> > > >
> > > > "Slug" <no@email.here> wrote in message
> > > > news:109fok52povab8d@corp.supernews.com...
> > > > > Asestar wrote:
> > > > > > Is it true that (under winXp) using no wallpaper on desktop at
> all,
> > > > saves
> > > > > > video memory of graphic card?
> > > > > > And also that using a compressed .jpg desktop wallpaper saves
> > > video-mem
> > > > vs
> > > > > > using a .bmp wallpaper?
> > > > > >
> > > > > > Is this true or what?
> > > > > >
> > > > > > Does that mean playing a game with no wallpaper on desktop gives
> > > faster
> > > > > > performance than using a huge 1600*1200*32 bmp wallpaper?
> > > > > >
> > > > > > FYI I'm using both 9600SE and M-10 (mob.9600) Pro cards with
> 128mb.
> > > > > >
> > > > > >
> > > > >
> > > > > Anything that is displayed on screen is taking up some video
memory
> > but
> > > > > when you are playing a game the desktop is not being displayed so
> the
> > > > > wallpaper is not using any video memory. And yes, a jpeg file is a
> lot
> > > > > smaller than a .bmp file so it uses less memory.
> > > >
> > > >
> > >
> > >
> >
> >
>
>