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Dr Richard Cranium wrote:
> i think the prob with .lua is that .lua is assuming that the game
> maps the Function keys properly and the game isn't mapping the keys
> correctly, so when .lua maps (re-maps) you get stinko for several
> function keys.
> I tried a couple of things with .lua and just finally figured i could
> use the "[""]" keys and have the game work just fine.
The file, game.cfg, seems to have all the bindings and a lot of
definitions in it. It's like 10K so there's a lot of 'dry' reading to
do in that. I have a new 'devmap.lua' set up. The people that figured
out the cheats gave me some ideas, and this is all in script that is
likely to be very familiar to you as well as me
It uses the same
simple conventions for syntax that M$ Scripting/QuickBasic uses. Hey,
it works right? Heh! Simple loops too. I was so tired last night
after sitting here playing Far Cry for several hours on end that I
didn't even catch that about the key bindings in one messing up the
bindings made in the other. Many things just don't work in 'regular'
mode. But with devmode enabled, you can create and save bindings from
the console.
It's a beauty of a game Dracman!
I was blown away by the sheer
volume of what HAVE to be meshes and models. I found an explanation
from one of the CryTeams lead people. POLYBUMP. Heh, new word eh?
What they are actually doing in their development at CryTek is creating
the giant models/meshes, then making a low poly version of same, then
using the lightmap for the giant on the small, and they say it looks
much better this way and there is barely even a mesh. There's more to
this but that seems to be the ghist. Amazing huh? I too cranked
everything up, I set the Machine Class to Very High and now I'm going
WOW! Damn look at the detail! Hey, it's time for me to get that
800FSB 3.2 P4 I think!!! The 2.66 I have now is 533. With the fsb at
800, the PC3200 will then go from 333 to 400. Then, the only room for
growth will be the x800!
This is the only one of the DX9 games to slow this rig down any at all
when I max out everything. And, it's still playable, just have to
remember to use zoom sparingly
>
> I thought about using PrtScn, however; i didn't wish to print out an
> ATI 9800pro 1280x1024 super coloured screen snap to my HP 970Cse
> heh. anyway glad you got it going. neat game huh. I would venture
> a guess ATI has the pixel shader just right ! And with the x800 even
> better ? TO bad all you need for this fab game of Far Cry is the ATI
> 9800pro. I haven't heard anybody else check in here with such
> astonishing results.
I'm wondering about why nobody else is talking about how stunning Far
Cry CAN look on the 9800 Pro myself! I went back into AoD and find
there is room for tweaking settings even there. Oh, PRTSCN gives me the
ATi 9800Pro 1280x1024 screens as .JPG in the Far Cry folder. Hey, and
if it DOES send a shot to your HP you can remap the key after the one
shot right?
The Valerie model. It doesn't have the 'V' (prone) position. It barely
hunkers down at all when crouch is pressed. BUT, it's also the only
female model for the game so far. It's just that the Valerie model
wasn't given the anims, isn't expected to do everything the other models
do.
I want a RL for the damn 4 wheel car!!! I haven't found a RL to pick up
yet, found a sniper rifle in the third map after I sniped a guy with the
M16
This rifle I LIKE!
)) Nice Scope
The physics in some
ways are TOO much. Like when in the prone position, slung in tight
(they put a sling on weapons for stability primarily, carrying it is
second!), the only movement you will have is from your heartbeat. You
have eliminated breath movement transferred to the weapon by being
'tight' into the weapon and by having 3 points of support on the ground.
Heartbeat translates to slight vertical 'hiccups', you learn to squeeze
off on the down side of that movement while exhaling slowly. You can
achieve near the same stability in kneeling position. You will never
get that in standing or offhand
BUT, even the guys in the
development team that were Prior Service Army aren't likely to know that
stuff. Unless they went to the Marines Sniper School ;o) That's ok,
since I am stealthing my a** off, I can take all the time I need to set
up the shot. I find that I might move around a couple of times just to
get the 'sight picture' I need to be sure of the shot. I choose
carefully which merc to hit, because they'll all be lookin for me as
soon as their buddy drops. They need more rounds for that rifle!!!
It's a GOOD implementation of the Pauza .50! You can kill a jeep with
it at half a mile
And here's the funny part (for me): I could do without all the killing
actually. There is so much to explore and try out, to see. [Gun
mounts, bunkers, Jap airplanes, wrecked aircraft carrier! wild terrain]
That alone would keep me busy for a long time just on the one island!
I wonder if we will have vehicles in multiplayer??? IF we could bind
the mouse X-axis to steering while in the vehicle, then cool, but it's
bound to LOOK still. Hmmm. I think that's actually do-able! Gee, we
could have races!!! Hah! And think of Co-op, two together as a sniper
team, use TeamSpeak2, one with binocs, other with the rifle...woooooo!
Heh... sorry I got carried away, I'm just a 'little' excited about this
game
and my New Radeon 9800 Pro!
)) Yeah...now I'm wishing I'd
never let the first one slip thru my fingers. The Pro 256 meg for the
same price as the FX5900 128, and I kept the FX. Oh well, live and
learn, right? At least I DID get the smallest, quietest, and coolest
running 9800 Pro, the one on .13m die
{it HAS to be, no other way to
explain it!}
McG.
>
> ** No Fate **
>
> cheers,
> dracman
> Tomb Raider: Shotgun City
>
http://www.smokeypoint.com/tomb.htm
>
http://www.smokeypoint.org/traod/traod.html
>
> **savegame editors all versions Tomb Raider & TRAOD godmode
>
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>
>
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>
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>
http://www.smokeypoint.com/banshee.html
>
http://www.smokeypoint.com/My_PC.htm
>
http://www.smokeypoint.com/tomb2.htm#Tova
>
> ** GTA III vice City Character MOD
>
http://www.smokeypoint.com/uzi.htm#gta3
>
> NFS: drive at the limits of tyre adhesion ! snag Lara's Croftraider
> IV sports car ! ! NFS3:NFS4
>
http://www.smokeypoint.com/3dfx.htm#raider
>
>
http://www.smokeypoint.com/3dfx.htm#blondstranger
> NFS:HS - Reg method to add your d3d card to NFS:HS
> NFS III - Reg method to add your d3d card to NFS:HP
> -=-=-
> Mad Onion - 3DMark 2001 and 3DMark 2001se -
> {not the Pro} 4x4 Missile Launcher Truck Secret Game Demo screen snaps
> (and secret password)
>
http://www.smokeypoint.com/3dmark2001.html
> -=-=-
>
>
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>
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>
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>
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>
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>
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>
> ** Win2k and winXP hi-res with TR1
>
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>
> ** GTA III vice City Character MOD
>
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>
>
>
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> news:IpVrc.14615$9f6.10566@fe2.texas.rr.com...
>> Right, been discovering all this and a bit more. I took a long
>> look at the .lua files, the game.cfg, etc. I think the problem is
>> in there. While in evmode, the FN keys do work. I also see what
>> you're saying about the Valerie model not doing all the anims. I
>> bound PRTSCN to screenshot, and it works
F1 suddenly started
>> working too, for switch view. DevMode. That's right.
>> Wow, played myself plumb out. I'll reply to this tomorrow while I
>> can think!
>> McG.
>>
>> Dr Richard Cranium wrote:
>>> great !! As far as far cry goes, yes there seems to be a Function
>>> key bind prob, some binds work and others do not, unfortunately F12
>>> - ATI 9800pro screen snap and F1 ATI 9800pro first/third person
>>> function keys do not work. The third person character itself will
>>> NOT visually perform *all* the first person moves, whatever, i don't
>>> care to play the game totally third person (unless Lara was the lead
>>> character). Most of Valerie's time is spent deep in stealth getting
>>> a sight on the next baddie with the Whembly-Vickers M50 caliber 5
>>> round clip semi-auto sniper rifle. Even with the silencer attached
>>> it still sounds like an unmuzzled 30 ought 6, whew. It gets little
>>> squirrelly after 370 yards, maybe take two or three shots to bring
>>> 'em down. Which is to say - i miss the ca'saba melon the first time
>>> at long distances.
>>>
>>> okay, anyway.
>>> go to your controls menu in Far Cry, and scroll down to where the
>>> F12 or F1 key is mapped. highlight the F1 or F12 key and press
>>> <enter> the next key you select from the keyboard will replace the
>>> currently mapped key. Okay ? sure it is, after much thought, i
>>> selected the "[" for F12 and the "]" for F1. This works great, and
>>> I am looking forward to you posting some Far Cry screen snaps over
>>> at news:alt.binaries.lara.croft huh !
>>>
>>> you NEED to install the 1.1 patch from ubisoft / crytek right away
>>> before you play.
>>>
>>> system resources:
>>>
http://www.smokeypoint.com/My_PC.htm
>>>
>>> Far Cry size on HDD:
>>> 3.03 GB (3,256,664,064 bytes)
>>>
>>> with female patch from:
>>>
http://www.farcryskins.net/skinpage/dl_files.php?cat=32&file=66
>>>
>>> everything is cranked up to ultra high and very high. EAX and the
>>> game doesn't bog !
>>>
>>>
>>> whats at My_PC there:
>>>
>>> Asus P4T-E (400MHz FSB, 4x256 PC800 RIMM, rdram
>>> 5x PCI, AGP Pro/4X, 2x ATA 100, 4 USB, Pentium 4 socket 478 CPU
>>> support) ® Intel® 850 chipset
>>>
>>> engine: P4 2.21 gig , 1024meg PC800 (4x256meg) rdram
>>>
>>> 431 watt 12v P4 power supply {has the extra connectors for the P4
>>> mainboard}.
>>> The AGP video card I am using in the agp pro slot is the ATI Radeon
>>> 9800 pro 128meg DDR
>>>
>>> 1280x1024x32 @75hz display setting
>>> Maxtor PCI ATA133 controller with Western Digital ATA100(D1) 120gig
>>> and Maxtor ATA133(D0) 120 gig.
>>> 400+ gig total for the Maxtor (Promise) controller. quarter
>>> terabytes total
>>> Windows XP pro
>>> Logitech cordless Trackman wheel
>>> Microsoft Elite cordless keyboard
>>> HP 1903 Lcd flatscreen 19" (DVI)
>>> Sound Blaster Audigy Platinum
>>> Klipsch THX 2.1 front speakers with sub-woofer
>>> Monsoon speakers with sub-woofer (2.1) rear
>>> Kingston EtheRx network card for cable modem
>>> Creative 52x cdrom
>>> HP dvd-writer dvd200i
>>> case mounted fan at rear.
>>> tye wrapped fans cooling cards and HDD's
>>> Power supply has dual fans {adjustable}
>>>
>>> 2048 meg virtual memory cache allocated
>>>
>>>
>>> a fortiori
>>>
>>> ** No Fate **
>>>
>>> cheers,
>>> dracman
>>> Tomb Raider: Shotgun City
>>>
http://www.smokeypoint.com/tomb.htm
>>>
http://www.smokeypoint.org/traod/traod.html
>>>
http://www.smokeypoint.com/tombraider1/tombraider1pictures.htm
>>>
http://www.smokeypoint.com/tombraider1/tombraider1midaspics.htm
>>>
http://www.smokeypoint.com/uzi.htm
>>>
http://www.smokeypoint.com/tomb2.htm
>>>
http://www.smokeypoint.com/medipak.htm
>>>
>>> **savegame editors all versions Tomb Raider & TRAOD godmode
>>>
http://www.smokeypoint.com/tr2code.htm
>>>
>>>
http://www.smokeypoint.com/3dfx.htm
>>>
>>> ** Win2k and winXP hi-res with TR1
>>>
http://www.smokeypoint.com/glidos.htm
>>>
>>> ** Tomb Raider 1 add on UB levels
>>>
http://www.smokeypoint.com/tomb2.htm#Tova
>>>
>>> ** GTA III vice City Character MOD
>>>
http://www.smokeypoint.com/uzi.htm#gta3
>>>
>>> -=-=-=-=-=-
>>>
>>>
>>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
>>> news:CtHrc.12604$Hh.4406@fe1.texas.rr.com...
>>>> My sons birthday is June 7. I spoke with him about it, told him
>>>> what I did, why, and would he be interested in the FX. He forgot
>>>> all about his toothache and the new home he and his wife are moving
>>>> into...for about a minute
>>>> It's in the bag it came in for now
>>>> McG.
>>>> ps- I bought and installed Far Cry yesterday. And the valerie
>>>> model. So, how do you change to 3rd person view for screenshots?
>>>> I was thinking it was F1, but nope, that does nothing.
>>>>
>>>> Running it with most goodies on highest, a couple on high (game
>>>> won't start otherwise), and in 1280x1024-32 of course. I expected
>>>> crawling slow choppiness. I got smooth nice and WOW!
>>>>
>>>> Even Giants don't blatantly insult each other. Yet enough polite
>>>> hints and subtle but strong action exist I could have seen what was
>>>> going on, yet stayed in denial about it for a long time. The FX
>>>> series are stock clocked at higher 'safe' rates. They get hot too.
>>>> This 9800 Pro doesn't get hot. So far. It's a few inches shorter
>>>> than the 8500, Ti4600, FX5900. Those 3 are all the same size.
>>>> This one is the same size as the Asus V6800 (GF1 DDR). has about
>>>> the same size fan with a very well cut and planned aluminum
>>>> heatsink.
>>>> It makes no noise. The board is *red*
The thing is fast!
>>>> It's a 'Revision F' card. ATi and the bios info say it was made
>>>> January 2004. I think it's a .13m die and seems that ATi will
>>>> continue this particular version for some time. Heh, as a middle
>>>> of the line part
!!! Even the ATi site lists this card for $249.
>>>> That's pretty good considering what it sold for a year ago.
>>>>
>>>> Dr Richard Cranium wrote:
>>>>> what did you do with your nvidia ?
>>>>
>>>> holding it for my son
He has a AGP 8X mobo (Athlon, Barton
>>>> 2500+, half gig PC3200) and only a Ti4600. He'd love to see what
>>>> DX9 looks like and at 8X at that.
>>>> McG.
>>>>
>>>>>
>>>>> ** no fate **
>>>>>
>>>>> dracman
>>>>>
>>>>>
>>>>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
>>>>> news:LdBrc.13975$9f6.7977@fe2.texas.rr.com...
>>>>>>
>>>>>> Hi Steve,
>>>>>> Nope. Still looking. I did get a 9800 Pro 128 to hold me over a
>>>>>> bit tho
>>>>>> McG.
>>>
>>>
>>>
>>>
>>> ................................................................
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>>
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