Bethesda Loses Again In Fight Against Fallout MMOG

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This is not the way you keep customers! Please do not make me boycott you too Bethseda, my list of developers and publishers is getting very short these days!
 

techguy911

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Well they have a point look what happened to stargate online and star trek online they were put so far behind schedule and it was vaporware for the longest time they ended up loosing money on IP in the long run
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They ended up pulling the IP licensing agreement and giving it to other developers if they can't do the job right get someone who can!.

I really like fallout and have been waiting for an online version forever it has to be done right or not at all.
 

reggieray

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[citation][nom]professorprofessorson[/nom]HAHAHAHA @Bethesda and their stupid bug ridden games.[/citation]
Fallout had its' problems but is a great game, Oblivion was much more stable. Hope SkyRim is stable.
I did find Fallout 3 to work much more stable under XP than Win 7 64. Oblivion will not even run under my 7 64 big rig.
Sounds to me Bethesda wanted it both ways, get the license money but no MM game for Interplay. Bethesda wanted to micromanage Interplay and their business, I call the BS flag on that and side with Interplay.
 

IndignantSkeptic

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requiring them to use only the Fallout name and nothing else from the Fallout games just does not make sense. it would be deception against their customers if they did that.
 
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Parrish: judges don't "argue." Judges "find," "hold" and "order." Lawyers argue. Bethesda's lawyers are overpayed hacks who just aren't very good at it because getting a TRO is EASYMODE.
 

gsxrme

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Bethesda programmers just suck, All of there games a slow and buggy. Like i said in the past if they just used the Unreal3 DX11 engine the game wouldn't suck the living sh!t out of the computers resources.
 

gsxrme

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Too add on, All of there games graphics aren't that great and shoot and hitting things just doesn't feel realistic. It feels like your hitting air.
 

vigilante212

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Let interplay do what they do best make great Fallout games. Bethesda's take on fallout was ok, but New Vegas was so buggy they should be ashamed of themselves especially since it was pretty much just a new map and quests stuck on to the old architecture they used for Fallout3.
 

hpglow

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[citation][nom]Vigilante212[/nom]Let interplay do what they do best make great Fallout games. Bethesda's take on fallout was ok, but New Vegas was so buggy they should be ashamed of themselves especially since it was pretty much just a new map and quests stuck on to the old architecture they used for Fallout3.[/citation]
Interplay published the best Fallout games. Troikia made them, and since they are no more Interplay has no chance of making another good Fallout.
 

Blessedman

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it also doesn't sound like they sub-licensed anything, they hired a developer to develop a license they hold. This is common practice, is it not? They are contracting out the work that they themselves either can't or don't want to do. If they didn't want interplay to develop a MMOG based upon the FALLOUT license then why did they agree to the terms?!
 

NuclearShadow

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[citation][nom]Blessedman[/nom]it also doesn't sound like they sub-licensed anything, they hired a developer to develop a license they hold. This is common practice, is it not? They are contracting out the work that they themselves either can't or don't want to do. If they didn't want interplay to develop a MMOG based upon the FALLOUT license then why did they agree to the terms?![/citation]


When they bought the Fallout franchise rights from Interplay with the exclusion of a MMORPG they never actually took Interplay seriously.
Fallout itself was sold for a measly million dollars (which surprises me that the original Black Isle team didn't band together and purchase it themselves while forming Obsidian) Bethesda thought Interplay would never
be able to gather the needed funds to actually make the MMO.
But they shocked the world and beat the odds and did. So Bethesda does what any rational company does in our awesome capitalist world.... sue and harass in court!
 

lordstormdragon

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[citation][nom]professorprofessorson[/nom]HAHAHAHA @Bethesda and their stupid bug ridden games.[/citation]

(laughs too!) Professors and their weak, underpowered computers... Oh, that's rich.

Don't complain about a buggy game when you're running an old MacBook Air with integrated graphics...
 

zakmckracken

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[citation][nom]Vigilante212[/nom]Let interplay do what they do best make great Fallout games. Bethesda's take on fallout was ok, but New Vegas was so buggy they should be ashamed of themselves especially since it was pretty much just a new map and quests stuck on to the old architecture they used for Fallout3.[/citation]

One note about that: Fallout New Vegas was made by Obsidian, just distributed by Bethesda. But, yes, the engine for that game (and FO3) had many bugs.
 

lordstormdragon

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[citation][nom]zakmckracken[/nom]One note about that: Fallout New Vegas was made by Obsidian, just distributed by Bethesda. But, yes, the engine for that game (and FO3) had many bugs.[/citation]

How many bugs did it have, exactly? It played fine even on my older rig (Athlon X2 with a 7950GT, Win7), and ran even better on my newer one (Phenom X4, GTS250, Win7). It was beyond stable, even with tons of mods. To say it had many bugs kinda requires some qualifying examples as well as the hardware you were running it on. Like I said before, Intel integrated graphics don't count when assessing "bugs".
 

zakmckracken

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[citation][nom]lordstormdragon[/nom]How many bugs did it have, exactly? It played fine even on my older rig (Athlon X2 with a 7950GT, Win7), and ran even better on my newer one (Phenom X4, GTS250, Win7). It was beyond stable, even with tons of mods. To say it had many bugs kinda requires some qualifying examples as well as the hardware you were running it on. Like I said before, Intel integrated graphics don't count when assessing "bugs".[/citation]

I agree that Intel IGPs don't qualify for gaming performance testing. I ran FO3 with a C2D 2.2GHz E6300 (and later upgraded to 3.0GHz C2D), 9800GX2 (which may have induced some SLi bugs) and later GTX 285, Win 7. To be honest, FO3 bugs I experienced were mostly me or others being stuck in the ground or rocks.

My current setup is i7-2600k, GTX 570, Win 7. The bugs I've encountered in New Vegas include terrible stuttering around people but not creatures (doesn't seem to be an issue anymore, but was really bad upon release) being stuck in rocks, items disappearing, CTDs when speaking to some of the wandering merchants, and ALL saves being corrupted after one of those CTDs.
 

lordstormdragon

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Fair enough Zack, you had some issues with an older GPU and CPU. But given the engine itself (which is what you stated had bugs) worked fine in FO3, and your issues were with New Vegas, can you say it was the engine itself at fault? It would appears to be lack of cell-testing in New Vegas, rather...

Just sayin'. Almost all games have some bugs, but most have far more than Fallout or Oblivion.
 

killbits

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I would be really pissed if they came out with a mmog called Fallout that didn't have anything to do with the actual fallout universe.

however, i would be way, way more pissed if they came out with a mmog set in the fallout universe that really sucked balls, which is exactly what's going to happen.

all of you guys standing up for interplay are going to be really disappointed when this game ends up looking, playing, and feeling like complete shyte
 

lordstormdragon

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[citation][nom]killbits[/nom]I would be really pissed if they came out with a mmog called Fallout that didn't have anything to do with the actual fallout universe.however, i would be way, way more pissed if they came out with a mmog set in the fallout universe that really sucked balls, which is exactly what's going to happen. all of you guys standing up for interplay are going to be really disappointed when this game ends up looking, playing, and feeling like complete shyte[/citation]


Your opinion is terribly valid and important to us, especially since you gave no reasons or facts to back it up or let us know why you think this way.

Obviously you either weren't around or are too short-sighted to recall all the wonderful games Interplay has brought us through the years. Going all the way back to the original Bard's Tale and also Wasteland (Fallout Zero, basically), as well as Dragon Wars and Bard's Tale III, two of the greatest RPGs of all time.

If you study history or even bothered to play any of their games, you'd know that both Bethesda and Interplay are two of the only companies who have ever made truly astounding RPGs. Most of their publications make Blizzard look like the rookie lowest-common-denominator trash programmers they really are. To say Interplay isn't capable of outdoing Blizzard at least is entirely ludicrous.

But if you're just a teenager or pre-teen, Killbits, then we'll forgive your uneducated opinion, because you wouldn't have been old enough to play any real RPGs in your life besides Region of Small-scale Skirmishcraft or perhaps Oblivion, but my guess is you didn't like Oblivion either, since it wasn't made by Blizzard.
 
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Interplay can suck it. It was them who sat on the franchise for over a decade. Now that someone else (Bethesda) has bought the franchise and
made it into 2 incredible games, Interplay now wants to cash in on Bethesda's success. Again, Interplay can suck the proverbial salty balls!
 
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Is bethesda like 1/2 lawyers and 1/2 game devs? seriously it's like they're either working on elder scrolls X or whatever, or suing some other company.
 

rantoc

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[citation][nom]lordstormdragon[/nom]How many bugs did it have, exactly? It played fine even on my older rig (Athlon X2 with a 7950GT, Win7), and ran even better on my newer one (Phenom X4, GTS250, Win7). It was beyond stable, even with tons of mods. To say it had many bugs kinda requires some qualifying examples as well as the hardware you were running it on. Like I said before, Intel integrated graphics don't count when assessing "bugs".[/citation]

Its rock stable on my machine, 100+ hrs played and no crah/item disapearing/save lost that seem to be plaguing some users.
 
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