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"fleshonbone" <someone@microsoft.com> skrev i en meddelelse
news:HJMxc.7251$fZ1.889@fed1read03...
> But what you are failing to realize is that with the Radeon X800 series,
> what you see is what you get - it is basically just the Radeon 9800 on
> steroids - the 6800Ultra, as traditionally with most of the Nvidia cards,
> could have huge leaps in performance from future driver releases...so the
> benchmark comparisons you are seeing are definitely pre-mature. It would
not
> be out of the ordinary to see increases in performance anywhere from 5-25%
> simply from driver updates. Wait until the 6800U has a couple driver
updates
> and it *might* be a very different picture.
>
> Also, the link listed below is by no means a be all end all for
benchmarks,
> I've seen numerous benchmarks that swing towards the 6800 U as well -
right
> now they are just about the same and it is doubtful that you will
physically
> notice huge differences between either the X800 XT or the 6800U, although
I
> have seen most reviews/previews claiming that ATI's image quality is a tad
> better with the X800 XT vs. 6800U, again, wait until Nvidia releases some
> updated drivers - everything that I've read claims that the 6800U still
has
> a lot of room for improvement, while the X800 is basically maxed out.
>
> Don't get me wrong, I think both cards are great, and it's a good time to
be
> a gamer with either card - I personally will buy whichever one I can get
my
> hands on first -
Well, I'm sorry. Your comment sounds just as nVidia's comments have all too
often sounded: "We'll come back! Just You wait and see!."
But, honestly: It's been a while since nVidia could turn out the kind of
performance increase, they did with the early Detonator drivers.
And why is this, one might ask one self?
Well, couldn't it be because the competition has hardenened, so it's no
longer possible to launch a card with a built-in reserve, that one might put
to use later, when the opponents try to catch up ;-)
Honestly, I think that ATI has again struck the right balance here: Don't
make a card with excessive future-aimed features. Use what is needed here
and now, and make the fastest, and most economical chip for it.
Then, when the future arrives, make a new card ready to take it on
There has been discussion whether that extra feature* that nVidia has
implemented, makes the R6800 the superior card. (*Texture displacement.)
In a sense you of course can say that it does.
But the most reasonable argument I saw, stated this: The use of that
feature, first of all requires games that implement it. Secondly, if the use
of that feature slows the card down to a crawl, when actually used, of what
use is it then?
So what do you want?
A card that is fast, and has excellent image quality, here and now?
Or a card, that has a feature that might, or might not, be used in the
future, and which, if used, may proove useless?
I know what i would choose
/Henrik