Archived from groups: alt.games.half-life (
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"Neil Jones" <neil@designumbrella.com> wrote in message
news:040120051023301398%neil@designumbrella.com
> In article <dgmCd.39376$wD4.10540@fe1.texas.rr.com>, McGrandpa
> <McGrandpaNOT@NOThotmail.com> wrote:
>
>>
>> OK, so fine. CS out in the 'world' is out for me. But for a round
>> now and then with YOU good folks, I'm game. Thing is, HL2DM and
>> CS:S can look very much alike. the Models can be pulled from one to
>> the other I think. The gameplay IN the maps feels the same, and
>> that's important.
>
> Then something is going wrong - the gameplay in DM and CS should be
> noticeably different! One's a constant adrenalin rush, the other is
> more of a slow burn followed by moments of sheer panic and confusion
>
I'm talking about how the game looks and behaves. They're the same
engine, and they behave very well
as far as playing IN the game goes, they're different games.
>
>
>> And I still hate spectating
>
> He who fails to learn from history is doomed to repeat it... one of
> the main advantages of spectating is you get to see what the good
> players do, as well as having a godlike overview of the entire map.
> If every n00b was forced to spend their first evening watching how a
> game should be played before being let loose, we'd have a lot better
> games...
>
> You can also chat to the other corpses while you wait - work out what
> went wrong and try to come up with better tactics for the next round.
> Some of the best comebacks I've been involved in have come from rapid
> re-assessment while dead
>
> It's also invaluable to watch where the other players use flashbangs,
> grenades and smoke - you'd never think of using them unless you see
> them being wielded effectively. (this tip copyright Asnivor
)
Yah yah, I saw all that while I was playing and getting shot. Afterward
it was like fingernails scraping a chalkboard
constantly hitting
space, hoping I could jump in. Then *finally* getting back in and THEN:
get shot while buying guns n ammo
Yeah, really cool mod that.
Thanks for all the input Neil, but like Bench sez...it ain't everybodys
cuppa tea
McG.
>
> ___
> Neil
> AKA HighVis