It's 8:55 pm GMT, 5 mins to curtain call fellas!!!!

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"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
news:rcZBd.43441$yv2.39754@fe2.texas.rr.com...
> and then...
>
> it's CLOBBERIN time!
>
> McG. :)

you best bring an extra clip then...cos you're
gonna need it ;o)

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On Sun, 02 Jan 2005 20:54:47 GMT, "McGrandpa"
<McGrandpaNOT@NOThotmail.com> wrote:

>and then...
>
> it's CLOBBERIN time!
>
>McG. :)
>
where??

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McGrandpa wrote:
> and then...
>
> it's CLOBBERIN time!
>
> McG. :)

Oops! Sorry everyone! I missed the 9pm call :-/ I was still
attending to the family gathering and have only just managed to get
away. Can't see that anyone found a public server... or did they?
Might have to try again next sunday?

My bad :/



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"Ben Cottrell" <bench@bench333.screaming.net> wrote in message
news:33r9baF43b7vcU1@individual.net...
Can't see that anyone found a public server... or did they?
> Might have to try again next sunday?
>
> My bad :/


here it is...the server we found
69.93.34.19:27015

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Dr C[AGHL] wrote:
> "Ben Cottrell" <bench@bench333.screaming.net> wrote in message
> news:33r9baF43b7vcU1@individual.net...
> Can't see that anyone found a public server... or did they?
>
>>Might have to try again next sunday?
>>
>>My bad :/
>
>
>
> here it is...the server we found
> 69.93.34.19:27015

OK, it seems to be running a map that I Don't have... and I don't see
any AGHL'ers on there.. I guess that's what I get for showing up late!

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Ben Cottrell wrote:
>
> Oops! Sorry everyone! I missed the 9pm call :-/ I was still
> attending to the family gathering and have only just managed to get
> away. Can't see that anyone found a public server... or did they?
> Might have to try again next sunday?

What was the arrangement? Can't find a post about a bash (which doesn't mean
there isn't one). IIRC, there was going to be a CS bash tonight, but it got
cancelled due to lack of server. Three AGHLers have been playing NWN online
this evening, so we might have been available for bashing. (Then again, we
might not, as we do enjoy our NWN ;) )

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"Dr C[AGHL]" <DRCowling99spam@hotmail.com> wrote in message
news:33r5lqF427s7qU1@individual.net
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> news:rcZBd.43441$yv2.39754@fe2.texas.rr.com...
>> and then...
>>
>> it's CLOBBERIN time!
>>
>> McG. :)
>
> you best bring an extra clip then...cos you're
> gonna need it ;o)

Really? Heh! Me and you, we die very well! I just had a couple more
kills than you :)
McG.
 
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"Steve Evans" <no@spam> wrote in message
news:2oogt0t6qkqg6k06lr8b28ma65op2i4csu@4ax.com
> On Sun, 02 Jan 2005 20:54:47 GMT, "McGrandpa"
> <McGrandpaNOT@NOThotmail.com> wrote:
>
>> and then...
>>
>> it's CLOBBERIN time!
>>
>> McG. :)
>>
> where??

You got it, evidently!
 
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"Ben Cottrell" <bench@bench333.screaming.net> wrote in message
news:33r9baF43b7vcU1@individual.net
> McGrandpa wrote:
>> and then...
>>
>> it's CLOBBERIN time!
>>
>> McG. :)
>
> Oops! Sorry everyone! I missed the 9pm call :-/ I was still
> attending to the family gathering and have only just managed to get
> away. Can't see that anyone found a public server... or did they?
> Might have to try again next sunday?
>
> My bad :/

What's a public server? ;)
McG.
 
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"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message news:jK0Cd.44020
>
> Really? Heh! Me and you, we die very well! I just had a couple more
> kills than you :)
> McG.
I was absolutely shite in that cs:s scuffle.......some
of the maps were more like DM....but I was
shite all the same

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McGrandpa wrote:

> 5 seconds of action *BLAM!* then 5 miinutes of spectating :( If
> that's CS, no thanks.

Yes, the whole point of the 'newbie bash' was to avoid that..
unfortunately it didn't work

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"Dr C[AGHL]" <DRCowling99spam@hotmail.com> wrote in message
news:33so0bF44d0o8U1@individual.net
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> news:jK0Cd.44020
>>
>> Really? Heh! Me and you, we die very well! I just had a couple
>> more kills than you :)
>> McG.
> I was absolutely shite in that cs:s scuffle.......some
> of the maps were more like DM....but I was
> shite all the same

Oh, I thought the game play was ok. It's the CS gametype that puts you
spectating for how ever long it takes to finish the mission. With us
folks playing, I'd play. Other than us playing, I'll never look for a
CS:anything server. Ever. DM or CTF, hell yes!
McG.
 
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"Jimbob" <meandyou@nospam.com> wrote in message
news:33sro2F3vrlf1U1@individual.net
> McGrandpa wrote:
snip---
the one that's like the Q3 Padman maps.... that'd
>> be a great DM map!!!
>> I *hate* the bleachers :(
>> McG.
>
> So i didn't miss much then. :)

Nope :)
McG.
 
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McGrandpa wrote:

> Oh, I thought the game play was ok. It's the CS gametype that puts you
> spectating for how ever long it takes to finish the mission. With us
> folks playing, I'd play. Other than us playing, I'll never look for a
> CS:anything server. Ever. DM or CTF, hell yes!

However those maps were deliberately designed for DM play. made it far
too easy to die quickly.. the proper CS maps make it alot easier to
take self-preservation into account :)


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"Ben Cottrell" <bench@bench333.screaming.net> wrote in message
news:33u56gF41ujqnU1@individual.net
> McGrandpa wrote:
>
>> Oh, I thought the game play was ok. It's the CS gametype that puts
>> you spectating for how ever long it takes to finish the mission. With
>> us folks playing, I'd play. Other than us playing, I'll never
>> look for a CS:anything server. Ever. DM or CTF, hell yes!
>
> However those maps were deliberately designed for DM play. made it far
> too easy to die quickly.. the proper CS maps make it alot easier to
> take self-preservation into account :)

Well, we'll have to see sometime. Thing is, we've all seen that the
game works very well for us. Fast and smooth, gorgeous graphics :) I
was looking around that first map (you didn't see it) and I was like "Oh
wow, the things you could do with this!" just gawking. Then Peter had
me drop into his map for a look see later on. Wow. I LIKE it!
Ben, we can see gorgeous settings in the maps now that just didn't exist
for the Quakes :) Makes me wanna port over some old Quake maps. Wonder
if anyone is doing this for HL2DM?
McG.
 
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Yeah, I jumped in a couple of times but as team mates ya'll were so
lame I went back to DM where I just had to depend on myself.... :)

On Tue, 04 Jan 2005 00:13:58 +0000, Ben Cottrell
<bench@bench333.screaming.net> wrote:

>
>Heh, yup I remember Jailbreak... Although at the time I was more
>interested in Q2CTF. I think one of the reasons the spectating is there
>is that it means you have a real penalty to pay when you die.. not just
>a mark on the scoreboard.. however it's not quite so bad when
>spectating lasts for say 30 seconds instead of 3-4 mins.
>fair enough if you don't like it.. CS isn't everyone's cuppa tea. I
>think Fodder is in the same boat. and we did try to get him into the CS
>bashes :)



"Life should NOT be a journey to the grave with
the intention of arriving safely in an attractive
and well preserved body, but rather to skid in
sideways, cigar in one hand, favorite beverage in
the other, body thoroughly used up, totally worn out,
and screaming WOO HOO - What a Ride!"
 
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Bah, I don't want Quake maps!!! I want my Rats maps back!!!!! :( Oh,
Bought a new MB and CPU today for my server... Got it running but it
won't recognise the damned mouse... I'll screw with it tomorrow and
get it running somehow... Hopefully we can have a DM bash soon... :)

On Tue, 04 Jan 2005 00:24:37 GMT, "McGrandpa"
<McGrandpaNOT@NOThotmail.com> wrote:

>
>Well, we'll have to see sometime. Thing is, we've all seen that the
>game works very well for us. Fast and smooth, gorgeous graphics :) I
>was looking around that first map (you didn't see it) and I was like "Oh
>wow, the things you could do with this!" just gawking. Then Peter had
>me drop into his map for a look see later on. Wow. I LIKE it!
>Ben, we can see gorgeous settings in the maps now that just didn't exist
>for the Quakes :) Makes me wanna port over some old Quake maps. Wonder
>if anyone is doing this for HL2DM?
>McG.
>



"Life should NOT be a journey to the grave with
the intention of arriving safely in an attractive
and well preserved body, but rather to skid in
sideways, cigar in one hand, favorite beverage in
the other, body thoroughly used up, totally worn out,
and screaming WOO HOO - What a Ride!"
 
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Aw c'mon CF, you telling me that at least a few of the best Quake
classic maps wouldn't work fantastic with this engine?!?!?! McKinley
Base!!! Tokays Towers! The KILN! Boy that would be a bloody furious
map for DM!!!!
There's even someone that's been building and testing online a Halo map,
Blood Gulch.

We have an excellent engine to play with. I look for a lot of stuff to
be done with it :)

Oh, there WAS a rats map in that server.
McG.

"Cannon Fodder" <gonfishn@airmail.net> wrote in message
news:tiqjt0t4l6cfh5a9pb4r0u6mt8rqjiif3i@4ax.com
> Bah, I don't want Quake maps!!! I want my Rats maps back!!!!! :( Oh,
> Bought a new MB and CPU today for my server... Got it running but it
> won't recognise the damned mouse... I'll screw with it tomorrow and
> get it running somehow... Hopefully we can have a DM bash soon... :)
>
> On Tue, 04 Jan 2005 00:24:37 GMT, "McGrandpa"
> <McGrandpaNOT@NOThotmail.com> wrote:
>
>>
>> Well, we'll have to see sometime. Thing is, we've all seen that the
>> game works very well for us. Fast and smooth, gorgeous graphics :)
>> I was looking around that first map (you didn't see it) and I was
>> like "Oh wow, the things you could do with this!" just gawking.
>> Then Peter had me drop into his map for a look see later on. Wow.
>> I LIKE it!
>> Ben, we can see gorgeous settings in the maps now that just didn't
>> exist for the Quakes :) Makes me wanna port over some old Quake
>> maps. Wonder if anyone is doing this for HL2DM?
>> McG.
>>
>
>
>
> "Life should NOT be a journey to the grave with
> the intention of arriving safely in an attractive
> and well preserved body, but rather to skid in
> sideways, cigar in one hand, favorite beverage in
> the other, body thoroughly used up, totally worn out,
> and screaming WOO HOO - What a Ride!"
 
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In article <dgmCd.39376$wD4.10540@fe1.texas.rr.com>, McGrandpa
<McGrandpaNOT@NOThotmail.com> wrote:

>
> OK, so fine. CS out in the 'world' is out for me. But for a round now
> and then with YOU good folks, I'm game. Thing is, HL2DM and CS:S can
> look very much alike. the Models can be pulled from one to the other I
> think. The gameplay IN the maps feels the same, and that's important.

Then something is going wrong - the gameplay in DM and CS should be
noticeably different! One's a constant adrenalin rush, the other is
more of a slow burn followed by moments of sheer panic and confusion :)


> And I still hate spectating ;)

He who fails to learn from history is doomed to repeat it... one of the
main advantages of spectating is you get to see what the good players
do, as well as having a godlike overview of the entire map. If every
n00b was forced to spend their first evening watching how a game should
be played before being let loose, we'd have a lot better games...

You can also chat to the other corpses while you wait - work out what
went wrong and try to come up with better tactics for the next round.
Some of the best comebacks I've been involved in have come from rapid
re-assessment while dead :)

It's also invaluable to watch where the other players use flashbangs,
grenades and smoke - you'd never think of using them unless you see
them being wielded effectively. (this tip copyright Asnivor :))

___
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AKA HighVis
 
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"Neil Jones" <neil@designumbrella.com> wrote in message
news:040120051023301398%neil@designumbrella.com
> In article <dgmCd.39376$wD4.10540@fe1.texas.rr.com>, McGrandpa
> <McGrandpaNOT@NOThotmail.com> wrote:
>
>>
>> OK, so fine. CS out in the 'world' is out for me. But for a round
>> now and then with YOU good folks, I'm game. Thing is, HL2DM and
>> CS:S can look very much alike. the Models can be pulled from one to
>> the other I think. The gameplay IN the maps feels the same, and
>> that's important.
>
> Then something is going wrong - the gameplay in DM and CS should be
> noticeably different! One's a constant adrenalin rush, the other is
> more of a slow burn followed by moments of sheer panic and confusion
> :)
I'm talking about how the game looks and behaves. They're the same
engine, and they behave very well :)
as far as playing IN the game goes, they're different games.
>
>
>> And I still hate spectating ;)
>
> He who fails to learn from history is doomed to repeat it... one of
> the main advantages of spectating is you get to see what the good
> players do, as well as having a godlike overview of the entire map.
> If every n00b was forced to spend their first evening watching how a
> game should be played before being let loose, we'd have a lot better
> games...
>
> You can also chat to the other corpses while you wait - work out what
> went wrong and try to come up with better tactics for the next round.
> Some of the best comebacks I've been involved in have come from rapid
> re-assessment while dead :)
>
> It's also invaluable to watch where the other players use flashbangs,
> grenades and smoke - you'd never think of using them unless you see
> them being wielded effectively. (this tip copyright Asnivor :))

Yah yah, I saw all that while I was playing and getting shot. Afterward
it was like fingernails scraping a chalkboard :) constantly hitting
space, hoping I could jump in. Then *finally* getting back in and THEN:
get shot while buying guns n ammo :( Yeah, really cool mod that. :(
Thanks for all the input Neil, but like Bench sez...it ain't everybodys
cuppa tea ;)
McG.

>
> ___
> Neil
> AKA HighVis
 
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McGrandpa wrote:
>
> Yah yah, I saw all that while I was playing and getting shot.
> Afterward it was like fingernails scraping a chalkboard :)
> constantly hitting space, hoping I could jump in. Then *finally*
> getting back in and THEN: get shot while buying guns n ammo :(

You shouldn't have to constantly hit any key, you will automatically rejoin when
the new round starts. The maps must have been really badly designed if you got
shot buying equipment: the starting areas for terrorists and counter-terrorists
should be very far apart, and the other team should be concentrating on their
goals, not rushing your spawn area. Did you have a team-killer on your side?
Either way, I would say you had a poor and unrepresentative experience of CS
(except, of course, that it was a public server, where it seems nobody wants to
play the game as intended - I'll never understand how it became so popular when
it is so universally badly played).

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"Paul Catley" <paul.notreallymyaddress@hotmail.com> wrote in message
news:340rn0F44g7q4U1@individual.net
> McGrandpa wrote:
>>
>> Yah yah, I saw all that while I was playing and getting shot.
>> Afterward it was like fingernails scraping a chalkboard :)
>> constantly hitting space, hoping I could jump in. Then *finally*
>> getting back in and THEN: get shot while buying guns n ammo :(
>
> You shouldn't have to constantly hit any key, you will automatically
> rejoin when the new round starts. The maps must have been really
> badly designed if you got shot buying equipment: the starting areas
> for terrorists and counter-terrorists should be very far apart, and
> the other team should be concentrating on their goals, not rushing
> your spawn area. Did you have a team-killer on your side? Either
> way, I would say you had a poor and unrepresentative experience of CS
> (except, of course, that it was a public server, where it seems
> nobody wants to play the game as intended - I'll never understand how
> it became so popular when it is so universally badly played).

Well I hope I get to find out soon, with just a bunch of us from here in
a decent noobie instructive bash ;) CS:S is SO damn good looking and
smooth playing! Far more realistic than HL!
McG.
 
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Paul Catley wrote:

> You shouldn't have to constantly hit any key, you will automatically rejoin when
> the new round starts. The maps must have been really badly designed if you got
> shot buying equipment: the starting areas for terrorists and counter-terrorists
> should be very far apart, and the other team should be concentrating on their
> goals, not rushing your spawn area.

Unfortunately the maps were probably cobbled together in a few hours of
"Teach yourself Hammer" - the 2 teams' spawn points were actually
visible from each other :-/ There were walls and obstacles, but
basically it would have worked better as a frantic DM map.

> Did you have a team-killer on your side?

Luckily, no, although i'm sure that would have been the icing on the cake.

> Either way, I would say you had a poor and unrepresentative experience of CS
> (except, of course, that it was a public server, where it seems nobody wants to
> play the game as intended - I'll never understand how it became so popular when
> it is so universally badly played).

It's strange, isn't it? CS works best as a Team game, yet so few
people who play it can actually understand what it is to be part of a team.

Those who do, often end up frustrated with a lack of cooperation, and
teammates' tendencies to wander off alone, or walk aimlessly down a
known choke-point where their enemy is waiting to pick off stragglers.

After a while, one team has 2 or 3 players left alive above the other
team, and go on to win through sheer force of numbers.

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Ben Cottrell wrote:

> It's strange, isn't it? CS works best as a Team game, yet so few
> people who play it can actually understand what it is to be part of a team.
>
> Those who do, often end up frustrated with a lack of cooperation, and
> teammates' tendencies to wander off alone, or walk aimlessly down a
> known choke-point where their enemy is waiting to pick off stragglers.
>
> After a while, one team has 2 or 3 players left alive above the other
> team, and go on to win through sheer force of numbers.
>

Yeah, I find that I don't really enjoy CS unless I'm playing with a
bunch of people who I know and know that they actually have a clue about
teamwork. It certainly makes the game much better than the team-DM mode
that seems to prevail on public servers most of the time.