Amusing HL2 screenies

nick

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Archived from groups: alt.games.half-life (More info?)

"Andrew" <spamtrap@localhost.> wrote in message news:nb8ot05e0ohidua04rrg35tb5drdv9tl6a@4ax.com...
> http://www.dslreports.com/forum/remark,12242476~mode=flat
> --
> Andrew, contact via interpleb.blogspot.com
> Help make Usenet a better place: English is read downwards,
> please don't top post. Trim replies to quote only relevant text.
> Check groups.google.com before asking an obvious question.

How do they do those shots?
 
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"Nick" <nick@yourstuff.com> wrote in message
news:1105016333.21298.0@sabbath.news.uk.clara.net...
> "Andrew" <spamtrap@localhost.> wrote in message
> news:nb8ot05e0ohidua04rrg35tb5drdv9tl6a@4ax.com...
>> http://www.dslreports.com/forum/remark,12242476~mode=flat
>> --
>> Andrew, contact via interpleb.blogspot.com
>> Help make Usenet a better place: English is read downwards,
>> please don't top post. Trim replies to quote only relevant text.
>> Check groups.google.com before asking an obvious question.
>
> How do they do those shots?
>

A Mod called Garry's Mod...
http://www.garry.tv/garrysmod/


It's cool to mess around with...

I tried to lift the buggy using scanners....I think it would work if I was
higher than ground level
http://www.geocities.com/coope1999/buggy.jpg

Lifting Breen with the Scanners
http://www.geocities.com/coope1999/scanners.jpg


Puppet on a string....
http://www.geocities.com/coope1999/puppet.jpg
 
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"Andrew" <spamtrap@localhost.> wrote in message
news:nb8ot05e0ohidua04rrg35tb5drdv9tl6a@4ax.com...
> http://www.dslreports.com/forum/remark,12242476~mode=flat
> --
> Andrew, contact via interpleb.blogspot.com
> Help make Usenet a better place: English is read downwards,
> please don't top post. Trim replies to quote only relevant text.
> Check groups.google.com before asking an obvious question.


Absolutely hilarious. I'll be getting this mod myself.
 
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"Craig Coope" <coope1999@hotmail.com> wrote in message
news:344t5sF45721eU1@individual.net
> "Nick" <nick@yourstuff.com> wrote in message
> news:1105016333.21298.0@sabbath.news.uk.clara.net...
>> "Andrew" <spamtrap@localhost.> wrote in message
>> news:nb8ot05e0ohidua04rrg35tb5drdv9tl6a@4ax.com...
>>> http://www.dslreports.com/forum/remark,12242476~mode=flat
>>> --
>>> Andrew, contact via interpleb.blogspot.com
>>> Help make Usenet a better place: English is read downwards,
>>> please don't top post. Trim replies to quote only relevant text.
>>> Check groups.google.com before asking an obvious question.
>>
>> How do they do those shots?
>>
>
> A Mod called Garry's Mod...
> http://www.garry.tv/garrysmod/
>
>
> It's cool to mess around with...
>
> I tried to lift the buggy using scanners....I think it would work if
> I was higher than ground level
> http://www.geocities.com/coope1999/buggy.jpg
>
> Lifting Breen with the Scanners
> http://www.geocities.com/coope1999/scanners.jpg
>
>
> Puppet on a string....
> http://www.geocities.com/coope1999/puppet.jpg

I haven't seen any documentation to it. How do you get all those other
items into Garys map there?
McG.
 
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"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
news:ZfHDd.9575$ho.6715@fe2.texas.rr.com...
> "Craig Coope" <coope1999@hotmail.com> wrote in message
> news:344t5sF45721eU1@individual.net
>> "Nick" <nick@yourstuff.com> wrote in message
>> news:1105016333.21298.0@sabbath.news.uk.clara.net...
>>> "Andrew" <spamtrap@localhost.> wrote in message
>>> news:nb8ot05e0ohidua04rrg35tb5drdv9tl6a@4ax.com...
>>>> http://www.dslreports.com/forum/remark,12242476~mode=flat
>>>> --
>>>> Andrew, contact via interpleb.blogspot.com
>>>> Help make Usenet a better place: English is read downwards,
>>>> please don't top post. Trim replies to quote only relevant text.
>>>> Check groups.google.com before asking an obvious question.
>>>
>>> How do they do those shots?
>>>
>>
>> A Mod called Garry's Mod...
>> http://www.garry.tv/garrysmod/
>>
>>
>> It's cool to mess around with...
>>
>> I tried to lift the buggy using scanners....I think it would work if
>> I was higher than ground level
>> http://www.geocities.com/coope1999/buggy.jpg
>>
>> Lifting Breen with the Scanners
>> http://www.geocities.com/coope1999/scanners.jpg
>>
>>
>> Puppet on a string....
>> http://www.geocities.com/coope1999/puppet.jpg
>
> I haven't seen any documentation to it. How do you get all those other
> items into Garys map there?
> McG.

Use the buttons on the wall....and use the some of the weapons...one has
canisters and one has the paint cans and other stuff...
 
G

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Archived from groups: alt.games.half-life (More info?)

"Craig Coope" <coope1999@hotmail.com> wrote in message
news:34apfkF473i7lU1@individual.net
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> news:ZfHDd.9575$ho.6715@fe2.texas.rr.com...
>> "Craig Coope" <coope1999@hotmail.com> wrote in message
>> news:344t5sF45721eU1@individual.net
>>> "Nick" <nick@yourstuff.com> wrote in message
>>> news:1105016333.21298.0@sabbath.news.uk.clara.net...
>>>> "Andrew" <spamtrap@localhost.> wrote in message
>>>> news:nb8ot05e0ohidua04rrg35tb5drdv9tl6a@4ax.com...
>>>>> http://www.dslreports.com/forum/remark,12242476~mode=flat
>>>>> --
>>>>> Andrew, contact via interpleb.blogspot.com
>>>>> Help make Usenet a better place: English is read downwards,
>>>>> please don't top post. Trim replies to quote only relevant text.
>>>>> Check groups.google.com before asking an obvious question.
>>>>
>>>> How do they do those shots?
>>>>
>>>
>>> A Mod called Garry's Mod...
>>> http://www.garry.tv/garrysmod/
>>>
>>>
>>> It's cool to mess around with...
>>>
>>> I tried to lift the buggy using scanners....I think it would work if
>>> I was higher than ground level
>>> http://www.geocities.com/coope1999/buggy.jpg
>>>
>>> Lifting Breen with the Scanners
>>> http://www.geocities.com/coope1999/scanners.jpg
>>>
>>>
>>> Puppet on a string....
>>> http://www.geocities.com/coope1999/puppet.jpg
>>
>> I haven't seen any documentation to it. How do you get all those
>> other items into Garys map there?
>> McG.
>
> Use the buttons on the wall....and use the some of the weapons...one
> has canisters and one has the paint cans and other stuff...

Ok, I figured some of that out. Now, how about the shots where the
combine are in the 'native' area where they were found? And what about
the 'map loading gallery' room? That simply drops you into a game map?
I've tried a couple of these, but the living entities you can't gg or
rope. I originally thought I'd be able to go into one of those maps
(pic on the walls) and send stuff back to the original X room, then come
back with a command or something. Like 'E' answer a ringing phone ;)
Morpheus: "This is the basic construct." white floor. white walls.
white ceiling. Neo. Morpheus.
It would be useful if there were a switch we could use to go between a
palette of tools/weaps and a palette of weapons.
I've read a bunch of stuff in the forum there. Haven't run into many
instructive posts yet tho :)
Thanks for the response!
McG.
Buttons on the wall, yeah, that was the first stuff I tried :) The red
one is useful too.
 
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Archived from groups: alt.games.half-life (More info?)

"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
news:1p_Dd.18343$q4.3584@fe1.texas.rr.com...
> "Craig Coope" <coope1999@hotmail.com> wrote in message

> Ok, I figured some of that out. Now, how about the shots where the
> combine are in the 'native' area where they were found? And what about
> the 'map loading gallery' room? That simply drops you into a game map?
> I've tried a couple of these, but the living entities you can't gg or
> rope. I originally thought I'd be able to go into one of those maps (pic
> on the walls) and send stuff back to the original X room, then come back
> with a command or something. Like 'E' answer a ringing phone ;)
> Morpheus: "This is the basic construct." white floor. white walls.
> white ceiling. Neo. Morpheus.
> It would be useful if there were a switch we could use to go between a
> palette of tools/weaps and a palette of weapons.
> I've read a bunch of stuff in the forum there. Haven't run into many
> instructive posts yet tho :)
> Thanks for the response!
> McG.
> Buttons on the wall, yeah, that was the first stuff I tried :) The red
> one is useful too.

I noticed this too about not being able to gg the living combine....so shoot
them dead first!

There may also be a way to spawn them as dead to start with using a
cheat....
 
G

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Archived from groups: alt.games.half-life (More info?)

"Craig Coope" <coope1999@hotmail.com> wrote in message
news:34cpfmF4863oqU1@individual.net
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
> news:1p_Dd.18343$q4.3584@fe1.texas.rr.com...
>> "Craig Coope" <coope1999@hotmail.com> wrote in message
>
>> Ok, I figured some of that out. Now, how about the shots where the
>> combine are in the 'native' area where they were found? And what
>> about the 'map loading gallery' room? That simply drops you into a
>> game map? I've tried a couple of these, but the living entities you
>> can't gg or rope. I originally thought I'd be able to go into one
>> of those maps (pic on the walls) and send stuff back to the original
>> X room, then come back with a command or something. Like 'E' answer
>> a ringing phone ;) Morpheus: "This is the basic construct." white
>> floor. white walls. white ceiling. Neo. Morpheus.
>> It would be useful if there were a switch we could use to go between
>> a palette of tools/weaps and a palette of weapons.
>> I've read a bunch of stuff in the forum there. Haven't run into many
>> instructive posts yet tho :)
>> Thanks for the response!
>> McG.
>> Buttons on the wall, yeah, that was the first stuff I tried :) The
>> red one is useful too.
>
> I noticed this too about not being able to gg the living
> combine....so shoot them dead first!
>
> There may also be a way to spawn them as dead to start with using a
> cheat....

Right. Ok that's some more stuff to play with. Oh, and army of em
then, in sandtraps or waterworks, anywhere there's a good deal of open
space. It can take longer to set up a screenshot than it does to play
the game! :)
McG.