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"Mike P" <mike@nbnet.nb.ca> wrote in message
news:lJfPc.87267$Np3.4188926@ursa-nb00s0.nbnet.nb.ca...
> You hit it right on the head afaic.
>
> Mike
>
> "NightSky 421" <nightsky421@reply-to-group.com> wrote in message
> news:10g6cbukr4rsj94@corp.supernews.com...
> > "johns" <johns123@moscow.com> wrote in message
> > news:cdue13$21q6$1@news.fsr.net...
> > > The console save is adequate. I've found that all through
> > > the game there are breaks that I use to save. One nice
> > > thing about that is it boots those "heh! I gotcha!"
> > > places all over the game. I don't mind a hard game,
> > > but I do mind being intentionally harrassed by a coder
> > > who thinks something like that is funny, and drops you
> > > back to an hour agos worth of struggle.
> > >
> > > johns
> > >
> >
> >
> > My biggest gripe with the console save system is that it can ruin the
> > immersion factor. From past experience with games in general, I've come
> > to expect that something big or difficult is about to happen shortly
after
> > a save occurs. I know that Far Cry is a hard game, but I like to have
> > something of a surprise factor. Having the option to save at timed
> > intervals is not a bad compromise (assuming you can adjust the
> > increments), but even that can cause momentary hiccups in a game. And
> > with Far Cry being a difficult game, it's also nice to be able to save
> > when you want.
> >
I have mixed emotions on the checkpoint system, I usually hate it at the
time, but I find it really forces you to become much better at a game. If
you can save where ever you want, you become a bit blasé, because it doesn't
matter if you die as often, so it can make a game boring.
I can't see why the fashion in which saves are handled, looses the
immersion, surely you realise something is going to happen sometime
. They
are very quick in FC, and sometimes I don't even know they have happened. I
never though twice about it in Halo (PC) either (actually on Legendary I
thought about it LOTS
.
I just finished Hidden and Dangerous 2 on Hard, and that only gave 3 saves
per mission, and it would over write the previous save game!