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"LymanAlpha" <ioo@??.¿¿¿> wrote in message
news:Xucnd.46249$QJ3.1140@newssvr21.news.prodigy.com...
> On 11/18/2004 2:31 PM Geoff brightened our day with:
>
> >The Berzerker wrote:
> >
> >
> >>Is there any kind of triple buffering for Direct3D? When enabled (for
> >>OpenGL) I can run doom 3 at exactly the same framerate with v-sync
> >>on, as I could with triple buffering disabled, and v-sync off,
> >>before. So what I'm saying is that v-sync had no effect on my
> >>framerate.
> >>
> >>Is there something like this for Direct3D? I'd love to have v-sync on
> >>in my Direct3D games.
> >>
> >>Thanks...
> >>
> >>
> >
> >vsync basicly caps your framerate your to vertical refresh rate, so if
you
> >run your monitor at 85hz you can't get more than 85fps, this good,
becuase
> >you don't get tearing, you get fools saying they can get 250fps in quake,
> >thing is, they don't even see half of those frames, so imo you only need
to
> >turn v-sync off for benchmarking, otherwise leave it on
> >
> >tripple buffering has bug all to do with vsync, maybe you are getting
> >confused ??
> >it basicly makes the output smoother (i don't know for sure though, you
> >might wananread up instead of simply guessing like me)
> >
> >
> >
> >
> triple buffering has everything to do with vsync. If you have VSync
> enabled and your monitor is at 85 Hz and no triple buffering and your
> videocard is only capable of outputting 84 fps or whatever is less than
> 85 fps, then all you get is 42.5 fps.
> With triple buffering enabled your card can ready those extra frames in
> a second frame buffer eliminating the halving of performance that happens.
> If you have an LCD monitor with 60 Hz refresh rate and are getting 55
> fps with VSync off, you'd have to agree that it might not be worth it to
> turn VSync on without triple buffering and knock yourself down to 30 fps.
>
> To the original poster's question, triple buffering can't be forced in
> Direct3D, it has to be an option in the game's settings.
>
> What game do you want to turn triple buffering on in?
Well, nothing really specific. Just figured if I could turn it on with no
loss of performance, where would the harm be? (I know it uses slightly more
memory, but whatever)
Although as of late I am playing Half-life 2 and Painkiller...... both of
which are Direct3D, and both suffer very little from tearing, however.....
if it could be done, I'd do it.