Archived from groups: alt.games.half-life (
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"rat" wrote
> Hey Peter, well done with the map mate..!! Very impressed I was. Much
> better than the original. The only problems I encountered was in ladder
> travellling.. I seemed to get stuck a lot.. but I think you have mentioned
> you know there's a problem with the ladders anyway.. oh yeah,
Talk with Valve about the ladders
Hopefully they'll get the new laddder system sorted out
If you remember any specific place I'll be glad to hear about it
Upper/-lowerpart etc
I have been around to most of them a couple of times seems to be reasonable
I have the old presteam HL1 running on another PC for comparing etc
Ladders in (and footsteps) in HL1 is a blast compared to HL2
> and the footstep sound stayed the same when on ladders too.
Again a feature missing from HL1
I'll try asking around if the footsteps can be sorted out
I am also missing sound effects they'll be added, when I have sorted out how
> I had forgotten just how big the gasworks map was so much kudos goes just
> for picking that one to convert.. it'll be great if you get the teleports
> worked out too... oh, and get more exploding barrels in there too.
I was a little twisted about the teleporters as some have mentioned in the
past that the teleporters was annoying
If you want teleporters you got teleporters
Valve has released the source for some of the SP maps (remember the first
teleporter before you have the crowbar) - I'll have a look on that baby
> But great fun.. sorry I kept shooting ya ;-)) but I will come again!
>
DM etc ain't my No1 - I like eg SvenCoop better
> Nice to see Civ there, albeit for a short time and really great to see CF
> there too still up to his old tricks as well!
>
I was hoping for a bunch, but well nothing interesting about an alpha
release until you're in it I guess
I'll do a beta release later, not sure when though
Work, kids wife, dog, house that sort of things which needs occasionally
attention ...
> See ya next time
- Peter