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Published on May 09, 2005

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Published on December 10, 2004

The next generation ATI graphic chip codenamed "Fudo" will increase the number of Shader units from previous generation. Read more

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Published on July 07, 2005

ATI Technologies expects to begin volume shipments of its 90nm graphics processing units (GPUs), the R520, R530 and RV515, in the middle of the third quarter, as unspecified issues for manufacturing on 90nm technology will soon be solved, according to ATI Taiwan. Read more

ATI R520 GPUs to come in 3Q

Published on September 05, 2005

ATI has informed its clients in Taiwan that it will gradually begin volume shipments of its R-series GPUs, including the R520, RV530, RV515 and RV505 by the end of the third quarter. Read more

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  Tom's Hardware Forums » Graphic & Displays » ATI » ATI R520 for Spring. better SM3.0 than NV40
 

ATI R520 for Spring. better SM3.0 than NV40




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Archived from groups: alt.comp.periphs.videocards.ati, alt.comp.periphs.videocards.nvidia, comp.sys.ibm.pc.hardware.video, comp.sys.ibm.pc.games.action, alt.games.video.xbox (More info?)

 

key things to understand
*ATI is about to bring a superior implementation of Shader Model 3.0 to
the R520 architecture than Nvidia did with the NV40 GeForce 6800
series. Although to be fair, I expect the Nv47 also due in the spring,
to improve on NV40's SM3.0 implementation)
*the *R500* which is supposedly actually a step beyond R520, should go
somewhere beyond SM3.0 but not quite all the way to SM4.0 / WGF 2.0 /
DirectX10


http://www.xbitlabs.com/news/video [...] 14939.html

ATI's Next-Generation VPU on Track for Spring, Claims Research Firm
Credit Suisse First Boston Does Not Think R520 and 90nm are a Big Risk

by Anton Shilov
12/07/2004 | 11:00 PM

Research firm Credit Suisse First Boston claimed in a recently released
report that ATI Technologies, the world's major supplier of visual
processing units, is on track with introduction of its next-generation
graphics processor in Spring, 2005, and said that the risks with major
transition of process technology to 90nm are not tremendous.


R520 Taped Out, Yields are Key Risk

"ATI has completed test wafers on 90nm at TSMC and has hit its
milestones to date for its next generation R520 product due out in
Spring 2005," CSFB wrote.

In early November a high-ranking source close to ATI Technologies
confirmed that the chip known as the R520 had been taped out, which
means that the completed design of the processor had been sent to an
ATI's foundry partner.

"Key risk ahead is achieving strong yields on 90nm, a point too early
to call but potentially less risky since low-k and copper issues were
resolved at 130nm. ATI noted that the next two years will see major
architectural jumps (likely Pixel Shader 3.0 in 05 and DX10 for
Longhorn in 06), raising the bar but requiring execution as well,"
CFSB's analysts Randy Abrams and Michael Masdea believe.

ATI's current generation high-end visual processing units, such as
RADEON X850 XT Platinum Edition, are made using 130nm low-k process
technology. While it remains to be seen, whether this chip that
contains more than 160 million of transistors is able to achieve strong
yields with 540MHz - 550MHz clock-range, it may be assumed that 90nm
design even with larger amount of transistors will offer clock-speeds
in-line or higher than current high-end chips.

Bridging Today and Tomorrow

Not much is known about the architecture and capabilities of the
code-named R520 product that was initially referred as the R500. What
is clear now is that the new graphics chip will sport Shader Model 3.0
- pixel shaders 3.0 and vertex shaders 3.0 - bringing additional
programming capabilities to ATI's future graphics processors as well
as some other innovations.

ATI's R5xx architecture will not resemble that of the previous
generation products and NVIDIA's GeForce 6 architecture known as
NV4x, particularly ATI will implement efficient flow-control, a crucial
feature for pixel shaders 3.0, that will not bring speed penalty it
does on existing SM3.0 hardware, according to sources. The future of
the graphics hardware lies in higher number of ALUs ops per texture
ops, unified pixel and vertex shaders as well as some other
requirements of Microsoft Windows Longhorn operating system, such as
virtualisation and context switches. While ATI agrees on the long-term
goals for its roadmap, it does not name feature-set of actual products
and says all the architectural changes will be implemented gradually,
not at once.

Some sources claim that the R500 is a code-name of ATI's graphics
processor that will be submitted for Microsoft's next Xbox console.
The shader core of the R500 was reported to have 48 Arithmetic Logic
Units (ALUs) that can execute 64 simultaneous threads on groups of 64
vertices or pixels. ALUs are automatically and dynamically assigned to
either pixel or vertex processing depending on load. The ALUs can each
perform one vector and one scalar operation per clock cycle, for a
total of 96 shader operations per clock cycle. Texture loads can be
done in parallel to ALU operations. At peak performance, the GPU can
issue 48 billion shader operations per second, it was said.

The R520 is also expected to feature advanced memory interface,
presumably supporting GDDR4 memory.


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