hl2.exe Application Error -- "0x241f94b7" referenced memor..

Archived from groups: alt.games.half-life2,alt.games.half-life (More info?)

Hello.

I seem to be having a lot of Half-Life 2 crashes today that I never had
before. I am currently in Entanglement level right now. I already had
like five HL2 crashes with this exact error within an hour:

HALF-LIFE 2: hl2.exe -- Application Error

The instruction at "0x241f94b7" referenced memory at "0x0107f5c0". The
memory could not be "read"...


What's wrong? It was fine last weekend in Nova Prospekt level. I have no
problems with other games like DOOM 3, World of Warcraft, Battlefield
1942, etc. I also did the validation on HL2 cache files as noted on
http://steampowered.com/index.php?area=news&archive=yes&id=351 and didn't
get any messages. I assume that it was OK.

You can see my detailed gaming box specifications on
http://alpha.zimage.com/~ant/antfarm/about/computers.txt ... I have the
latest drivers as well. I wonder if the last Steam update caused this
since I updated it a few days ago.

Thank you in advance. :)
--
"An anthill increases by accumulation. / Medicine is consumed by distribution. / That which is
feared lessens by association. / This is the thing to understand." --Siddha Nagarjuna
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2 answers Last reply
More about application error 0x241f94b7 referenced memor
  1. Archived from groups: alt.games.half-life2,alt.games.half-life (More info?)

    I had another blue screen earlier:

    Had another crash. During the memory dump, the comptuer rebooted (not sure why). I used WinDebug to analyze memory.dmp:


    Microsoft (R) Windows Debugger Version 6.2.0013.1
    Copyright (c) Microsoft Corporation. All rights reserved.


    Loading Dump File [C:\WINDOWS\MEMORY.DMP]
    Kernel Summary Dump File: Only kernel address space is available

    ************************************************************
    WARNING: Dump file has been truncated. Data may be missing.
    ************************************************************

    Symbol search path is: srv*i:\winstuff\symbols\*http://msdl.microsoft.com/download/symbols
    Executable search path is:
    Windows XP Kernel Version 2600 (Service Pack 2) UP Free x86 compatible
    Product: WinNt, suite: TerminalServer SingleUserTS
    Built by: 2600.xpsp_sp2_rtm.040803-2158
    Kernel base = 0x804d7000 PsLoadedModuleList = 0x805531a0
    Debug session time: Sat Feb 19 15:33:57 2005
    System Uptime: 1 days 18:37:42.688
    WARNING: Process directory table base 0A5085C0 doesn't match CR3 003B1000
    WARNING: Process directory table base 0A5085C0 doesn't match CR3 003B1000
    Loading Kernel Symbols
    ................................................................................................................................................................................
    Loading unloaded module list
    ...................................................
    Loading User Symbols
    PEB is paged out (Peb.Ldr = 7ffdd00c). Type ".hh dbgerr001" for details
    *******************************************************************************
    * *
    * Bugcheck Analysis *
    * *
    *******************************************************************************

    Use !analyze -v to get detailed debugging information.

    BugCheck 7F, {8, 80042000, 0, 0}

    *** WARNING: Unable to verify timestamp for ati3duag.dll
    *** ERROR: Module load completed but symbols could not be loaded for ati3duag.dll
    Probably caused by : ati3duag.dll ( ati3duag+b58bc )

    Followup: MachineOwner
    ---------

    kd> !analyze -v
    *******************************************************************************
    * *
    * Bugcheck Analysis *
    * *
    *******************************************************************************

    UNEXPECTED_KERNEL_MODE_TRAP (7f)
    This means a trap occurred in kernel mode, and it's a trap of a kind
    that the kernel isn't allowed to have/catch (bound trap) or that
    is always instant death (double fault). The first number in the
    bugcheck parens is the number of the trap (8 = double fault, etc)
    Consult an Intel x86 family manual to learn more about what these
    traps are. Here is a *portion* of those codes:
    If kv shows a taskGate
    use .tss on the part before the colon, then kv.
    Else if kv shows a trapframe
    use .trap on that value
    Else
    .trap on the appropriate frame will show where the trap was taken
    (on x86, this will be the ebp that goes with the procedure KiTrap)
    Endif
    kb will then show the corrected stack.
    Arguments:
    Arg1: 00000008, EXCEPTION_DOUBLE_FAULT
    Arg2: 80042000
    Arg3: 00000000
    Arg4: 00000000

    Debugging Details:
    ------------------


    BUGCHECK_STR: 0x7f_8

    TSS: 00000028 -- (.tss 28)
    eax=04101805 ebx=e710e018 ecx=e710e018 edx=e3da7010 esi=e3da3010 edi=e3da3010
    eip=bfb008bc esp=769c54b4 ebp=e3da7010 iopl=0 ov up ei pl nz na po nc
    cs=0008 ss=0010 ds=0023 es=0023 fs=0030 gs=0000 efl=00010a06
    ati3duag+0xb58bc:
    bfb008bc ?? ???
    Resetting default scope

    DEFAULT_BUCKET_ID: DRIVER_FAULT

    LAST_CONTROL_TRANSFER: from 00000000 to bfb008bc

    STACK_TEXT:
    769c54b0 00000000 00000000 00000000 00000000 ati3duag+0xb58bc


    FOLLOWUP_IP:
    ati3duag+b58bc
    bfb008bc ?? ???

    FOLLOWUP_NAME: MachineOwner

    SYMBOL_NAME: ati3duag+b58bc

    MODULE_NAME: ati3duag

    IMAGE_NAME: ati3duag.dll

    DEBUG_FLR_IMAGE_TIMESTAMP: 41ef218e

    STACK_COMMAND: .tss 28 ; kb

    BUCKET_ID: 0x7f_8_ati3duag+b58bc

    Followup: MachineOwner
    ---------

    Very frustrating!!


    ANTant@zimage.com wrote:
    > If I had memory errors, wouldn't I had random crashes and symptoms in other
    > places like other games, Internet usage, etc.?

    > I already ran steam://validate/220 as I shown in my original post, and it
    > had no problems.

    > One interesting note while playing last night. I got a blue screen (didn't
    > say anything on the screen -- just a blank blue screen with HDD doing a
    > memory dump).

    > XP's Event Log for System said:

    > Event Type: Information
    > Event Source: Save Dump
    > Event Category: None
    > Event ID: 1001
    > Description:
    > The computer has rebooted from a bugcheck. The bugcheck was: 0x000000d1 (0x53005c00, 0x000000ff, 0x00000008, 0x53005c00). A dump was saved in: C:\WINDOWS\MEMORY.DMP.

    > AND

    > Event Type: Information
    > Event Source: Save Dump
    > Event Category: None
    > Event ID: 1001
    > Description:
    > The computer has rebooted from a bugcheck. The bugcheck was: 0x000000d1 (0x53005c00, 0x000000ff, 0x00000008, 0x53005c00). A dump was saved in: C:\WINDOWS\MEMORY.DMP.

    > Not sure helpful those were.


    > DaveL <dave1027@comcast.net> wrote:
    > > Try memtest86 on your system. Also, do the steam://validate/220 .

    > > <ANTant@zimage.com> wrote in message
    > > news:bqmdnY7jFszGW5jfRVn-jA@mminternet.net...
    > > > Hello.
    > > >
    > > > I seem to be having a lot of Half-Life 2 crashes today that I never had
    > > > before. I am currently in Entanglement level right now. I already had
    > > > like five HL2 crashes with this exact error within an hour:
    > > >
    > > > HALF-LIFE 2: hl2.exe -- Application Error
    > > >
    > > > The instruction at "0x241f94b7" referenced memory at "0x0107f5c0". The
    > > > memory could not be "read"...
    > > >
    > > >
    > > > What's wrong? It was fine last weekend in Nova Prospekt level. I have no
    > > > problems with other games like DOOM 3, World of Warcraft, Battlefield
    > > > 1942, etc. I also did the validation on HL2 cache files as noted on
    > > > http://steampowered.com/index.php?area=news&archive=yes&id=351 and didn't
    > > > get any messages. I assume that it was OK.
    > > >
    > > > You can see my detailed gaming box specifications on
    > > > http://alpha.zimage.com/~ant/antfarm/about/computers.txt ... I have the
    > > > latest drivers as well. I wonder if the last Steam update caused this
    > > > since I updated it a few days ago.
    > > >
    > > > Thank you in advance. :)
    --
    "I look at an ant and I see myself: a native South African, endowed by nature with a
    strength much greater than my size so I might cope with the weight of a racism that crushes
    my spirit." --Miriam Makeba
    /\___/\
    / /\ /\ \ Ant @ The Ant Farm: http://antfarm.ma.cx
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    \ _ / Please remove ANT if replying by e-mail.
    ( )
  2. Archived from groups: alt.games.half-life2,alt.games.half-life (More info?)

    This is interesting. So far, Half-Life 2 hasn't crashed with anisotropic
    and FSAA off in ATI Radeon 9800's 3D tab properties. I did leave FSAA 2X
    enabled in the game though. So far, so good but it is still early to
    conclude this test. My testing continues...


    In alt.games.half-life2 ANTant@zimage.com wrote:
    > Hello.

    > I seem to be having a lot of Half-Life 2 crashes today that I never had
    > before. I am currently in Entanglement level right now. I already had
    > like five HL2 crashes with this exact error within an hour:

    > HALF-LIFE 2: hl2.exe -- Application Error

    > The instruction at "0x241f94b7" referenced memory at "0x0107f5c0". The
    > memory could not be "read"...


    > What's wrong? It was fine last weekend in Nova Prospekt level. I have no
    > problems with other games like DOOM 3, World of Warcraft, Battlefield
    > 1942, etc. I also did the validation on HL2 cache files as noted on
    > http://steampowered.com/index.php?area=news&archive=yes&id=351 and didn't
    > get any messages. I assume that it was OK.

    > You can see my detailed gaming box specifications on
    > http://alpha.zimage.com/~ant/antfarm/about/computers.txt ... I have the
    > latest drivers as well. I wonder if the last Steam update caused this
    > since I updated it a few days ago.

    > Thank you in advance. :)


    --
    "The eyeless ant asked God, 'Give me eye-lashes.'" --Georgian Proverb
    /\___/\
    / /\ /\ \ Ant @ The Ant Farm: http://antfarm.ma.cx
    | |o o| | Ant's Quality Foraged Links: http://aqfl.net
    \ _ / Please remove ANT if replying by e-mail.
    ( )
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