Archived from groups: alt.comp.periphs.videocards.ati (More info?)
"Eric Powell" <epowell@fastnet.au> wrote in message
news:GEIge.5334$yY4.3348@newsfe5-win.ntli.net...
> How will these improve graphics quality?
>
> Thanks
>
>
You could have waited for an answer in your other thread
I think the main advantage will be for performance. If the program is pixel
shader heavy more of the units can execute pixel shaders, increasing frame
rates; ditto for vertex shaders. Of course, increased performance could be
traded for increased quality.
Archived from groups: alt.comp.periphs.videocards.ati (More info?)
My other thread got removed for some reason chap..well i can't see it
anymore.
Cheers for the reply
"Derek Baker" <me@xyzderekbaker.eclipse.co.uk> wrote in message
news:zcudnSTlOdW7xx7fRVnygQ@eclipse.net.uk...
> "Eric Powell" <epowell@fastnet.au> wrote in message
> news:GEIge.5334$yY4.3348@newsfe5-win.ntli.net...
> > How will these improve graphics quality?
> >
> > Thanks
> >
> >
>
> You could have waited for an answer in your other thread >
> I think the main advantage will be for performance. If the program is
pixel
> shader heavy more of the units can execute pixel shaders, increasing frame
> rates; ditto for vertex shaders. Of course, increased performance could be
> traded for increased quality.
>
> --
> Derek
>
>
You are about to answer a thread that has been inactive for more than 6 months. If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.