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retailers worldwide should rejoice!

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Anonymous
May 8, 2005 2:42:15 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

x-no-archive: yes

retailers worldwide should rejoice!

again an article in the media that misses the point about
steam

http://www.gamesindustry.biz/news.php?aid=8492

but i'm sure the majority of retailers were very happy and
relieved by the decision of vivendi to stop distributing
valve pc games in retail

it has a victory for all except "bad guy" valve

obviously the "bad guy" valve will strike back like they
always do and again try and infect the healthy retail market
cause its the only way they can survive but we'll be here
prepared to fight again

the key is the retail market, who controls the retail market
controls pc games, so valve will do everything at its reach
to infect infest his steam virus into it so they will have
total monopoly and control over everything in pc games

we only won a battle but the war is not over yet

--
post made in a steam-free computer
i said "NO" to valve and steam
Anonymous
May 8, 2005 9:49:07 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"steamKILLER" <sayNO2steam@yahoo.com> wrote in message
news:1115530935.406212.36080@g14g2000cwa.googlegroups.com...
> x-no-archive: yes
>
> retailers worldwide should rejoice!
>

I have had no issues with steam

Please go play in traffic
May 8, 2005 10:15:10 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"steamKILLER" <sayNO2steam@yahoo.com> wrote in message
news:1115530935.406212.36080@g14g2000cwa.googlegroups.com...
> x-no-archive: yes
>
> retailers worldwide should rejoice!
>
> again an article in the media that misses the point about
> steam
>
> http://www.gamesindustry.biz/news.php?aid=8492
>
> but i'm sure the majority of retailers were very happy and
> relieved by the decision of vivendi to stop distributing
> valve pc games in retail
>
> it has a victory for all except "bad guy" valve
>
> obviously the "bad guy" valve will strike back like they
> always do and again try and infect the healthy retail market
> cause its the only way they can survive but we'll be here
> prepared to fight again
>
> the key is the retail market, who controls the retail market
> controls pc games, so valve will do everything at its reach
> to infect infest his steam virus into it so they will have
> total monopoly and control over everything in pc games
>
> we only won a battle but the war is not over yet
>
> --
> post made in a steam-free computer
> i said "NO" to valve and steam
>

I don't get it. How is a potential loss of 8 million pounds in the retail
market GOOD NEWS for the retail chains.

jeez, I just figured out who this guy is, ITS KEN LAY from Enron, with
statements like that, it must be Ken Lay, only Ken LAY would say that losing
8 million pounds is a victory.
Related resources
Anonymous
May 8, 2005 12:17:41 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

Cross posted x-no-archive troll.

"steamKILLER" <sayNO2steam@yahoo.com> wrote:

> Path: newssvr17.news.prodigy.com!newscon07.news.prodigy.com!newsmst01a.news.prodigy.com!prodigy.com!newscon02.news.prodigy.com!prodigy.net!news.glorb.com!postnews.google.com!g14g2000cwa.googlegroups.com!not-for-mail
> From: "steamKILLER" <sayNO2steam@yahoo.com>
> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life
> Subject: retailers worldwide should rejoice!
> Date: 7 May 2005 22:42:15 -0700
> Organization: http://groups.google.com
> Lines: 31
> Message-ID: <1115530935.406212.36080@g14g2000cwa.googlegroups.com>
> NNTP-Posting-Host: 213.13.40.151
> Mime-Version: 1.0
> Content-Type: text/plain; charset="iso-8859-1"
> X-Trace: posting.google.com 1115530939 10519 127.0.0.1 (8 May 2005 05:42:19 GMT)
> X-Complaints-To: groups-abuse@google.com
> NNTP-Posting-Date: Sun, 8 May 2005 05:42:19 +0000 (UTC)
> User-Agent: G2/0.2
> Complaints-To: groups-abuse@google.com
> Injection-Info: g14g2000cwa.googlegroups.com; posting-host=213.13.40.151; posting-account=hJN23Q0AAABbPXhf6Q9ccGh7I8W6Qa0l
> Xref: newsmst01a.news.prodigy.com comp.sys.ibm.pc.games.action:732376 comp.sys.ibm.pc.games.rpg:722141 comp.sys.ibm.pc.games.strategic:852187 alt.games.half-life:314938
>
> x-no-archive: yes
>
> retailers worldwide should rejoice!
>
> again an article in the media that misses the point about
> steam
>
> http://www.gamesindustry.biz/news.php?aid=8492
>
> but i'm sure the majority of retailers were very happy and
> relieved by the decision of vivendi to stop distributing
> valve pc games in retail
>
> it has a victory for all except "bad guy" valve
>
> obviously the "bad guy" valve will strike back like they
> always do and again try and infect the healthy retail market
> cause its the only way they can survive but we'll be here
> prepared to fight again
>
> the key is the retail market, who controls the retail market
> controls pc games, so valve will do everything at its reach
> to infect infest his steam virus into it so they will have
> total monopoly and control over everything in pc games
>
> we only won a battle but the war is not over yet
>
> --
> post made in a steam-free computer
> i said "NO" to valve and steam
>
>
>
Anonymous
May 8, 2005 1:59:25 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

.... there came a great "Joiner" <joiner@hotmail.com> flying, and he
bore tidings beyond hope, crying:

>I have had no issues with steam

I see. You didn't buy Half-Life 2.


--
"This is an extremely primitive and paranoid culture."
(James T. Kirk on 20th century America, Star Trek IV)
Anonymous
May 8, 2005 5:05:26 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"Cole Turner" <remove.cole.turner@liwest.at.spambotprotection> wrote in
message news:5mhr71ll03lt194gnuvisp2kl4md3psir4@4ax.com...
> ... there came a great "Joiner" <joiner@hotmail.com> flying, and he
> bore tidings beyond hope, crying:
>
>>I have had no issues with steam
>
> I see. You didn't buy Half-Life 2.

sure I did

I downloaded it and played it with no problems
Anonymous
May 8, 2005 5:06:07 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"General" <g@eneral.com> wrote in message
news:XrqdnS7esfoye-DfRVn-tA@rogers.com...
> I don't get it. How is a potential loss of 8 million pounds in the retail
> market GOOD NEWS for the retail chains.
>
> jeez, I just figured out who this guy is, ITS KEN LAY from Enron, with
> statements like that, it must be Ken Lay, only Ken LAY would say that
> losing 8 million pounds is a victory.

he is an idiot

apparently he doesnt know how to use high speed internet
Anonymous
May 9, 2005 4:16:36 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

General wrote:
> "steamKILLER" <sayNO2steam@yahoo.com> wrote in message
> >
> > retailers worldwide should rejoice!
> >
> > again an article in the media that misses the point about
> > steam
> >
> > http://www.gamesindustry.biz/news.php?aid=8492
> >
>
> I don't get it. How is a potential loss of 8 million pounds in the
retail
> market GOOD NEWS for the retail chains.
>
> jeez, I just figured out who this guy is, ITS KEN LAY from Enron

No wrong again
It's Comical Ali! He must be
Anonymous
May 9, 2005 5:08:20 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

x-no-archive: yes

Troll wrote:

<snip>

ok
i'll reply cause you make very fair questions although in
another thread you do the usual mocking

this is what i like doing, having serious interesting and
engaging discussions about pc games and not flames insults
or mocking

btw the retail specialist in this group is john lewis but
i'll give it a try and do my best to reply

here are my answers to your questions

> what value does the retailer bring to the table?

the retailer is essential
let me repeat, the retailer is absolutely essential
and these are the reasons for me why they are essential

.. fairness and competition: cause the retail channel has a
great number of players and they all compete fairly for the
market, with steam this fairness and competition is totally
killed and monopoly is created

.. agressive pricing: cause retail has some huge discounts
benefiting immensely the consumer in this case pc gamers,
and that with steam will completely disappear cause pricing
is fixed and discounts never happen

.. democratic availability: cause retail is the most simple
easy and democratic way to buy products, you only need a
pair of legs and some cash to buy stuff, with steam you
need a computer, you need net connection, you need a credit
card, so steam is elitist and will make pc games a luxury
item whether now retail makes pc games a popular affordable
easy entertainment

.. worldwide distribution: cause retail is universal and has
been available in every country around the world its the
best way to distribute and sell products everywhere around
the world no matter how far you are and how remote location
you live in

.. protect the package/box: cause retail sells physical items
the packaged box in pc games will always be protected and we
will always have pc games in physical media like cd or dvd

.. proof of purchase: cause retail sells you physical items
and gives you a receipt you will always have proof of purchase
so intrusive and abusive against consumer rights technologies
like steam will not be necessary

> And, if you don't need the retailer, why do you need the
> publisher?

you need them all! retailers, publishers and developers

this is all economics and quality... look at ea games, they
are having lots of problems cause they focus too much on
internal development when they should do pure publishing
and let the creative part be done by developers
to have quality and be economically viable, there has to be
separation between developers, publishers and retailers
cause it has been proven when someone tries to do all three
together they will fail! look at the example of outsourcing
the trend is small and specialized so developers should
stick with developing, publishers should stick with publishing
and retailers should stick with selling and this way all
them will be profitable and pc games will have quality

hope i've been totally clear and you will finally see i'm
right about fighting against steam and valve and protecting
the retail channel

--
post made in a steam-free computer
i said "NO" to valve and steam
Anonymous
May 9, 2005 7:22:17 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

steamKILLER wrote:
>
> . fairness and competition: cause the retail channel has a
> great number of players and they all compete fairly for the
> market, with steam this fairness and competition is totally
> killed and monopoly is created
>
I don't see any competition in the physical stores
Online when I buy the media online I see agressive pricing

> . agressive pricing: cause retail has some huge discounts
> benefiting immensely the consumer in this case pc gamers,
> and that with steam will completely disappear cause pricing
> is fixed and discounts never happen
>
Comparing the prices for HL2 retail and on Steam
Steam is ~ 2 to 3$ above
If you add delivery costs buying through Steam is cheaper (and faster)

> . democratic availability: cause retail is the most simple
> easy and democratic way to buy products, you only need a
> pair of legs and some cash to buy stuff, with steam you
> need a computer, you need net connection, you need a credit
> card, so steam is elitist and will make pc games a luxury
> item whether now retail makes pc games a popular affordable
> easy entertainment
>
Getting the best buy for retail products (buying online) you need all
thre parts as well
Besides buying a PC game without having a computer doesn't really make
sense does it?

> . worldwide distribution: cause retail is universal and has
> been available in every country around the world its the
> best way to distribute and sell products everywhere around
> the world no matter how far you are and how remote location
> you live in
>
Hmmm, actually the internet gives you better options here!

> . protect the package/box: cause retail sells physical items
> the packaged box in pc games will always be protected and we
> will always have pc games in physical media like cd or dvd
>
Fair argument, but CD's gets scratched eventually and besides you have
copy protection schemes like starforce and securom
Valve removed securom protection from HL2 retail due to huge problems
with it

> . proof of purchase: cause retail sells you physical items
> and gives you a receipt you will always have proof of purchase
> so intrusive and abusive against consumer rights technologies
> like steam will not be necessary

Physical items which can be destroyed by theft or fire etc
>
> > And, if you don't need the retailer, why do you need the
> > publisher?
>
> you need them all! retailers, publishers and developers
>
Publishers tends to put a lid on experimental games as these does not
expect to sell well
Look how things is going in the music industries, being able to buy
music directly from the "developer" gives you are broader seelection
not just Spice Girls and other pop rubbish


> so developers should stick with developing, publishers
> should stick with publishing and retailers should stick
> with selling and this way all them will be profitable

Profitable = more money taken from the consumers

> and pc games will have quality

A lot of PC game rubbish is sent to on the market
Publishers puts a straing on the developer given tight schedules which
leads to unfinished low quality products
>
> hope i've been totally clear and you will finally see i'm
> right about fighting against steam and valve and protecting
> the retail channel
>
I still don't get it

Let Valve give it their bests shot, if the consumers doesn't approve
it'll die a silent death
Again compare with the market for music and see how that market is
evolving and expanding in online and direct sale

Buying hardware online is a common thing, noone visits a retail store
to buy a PC or a disk etc
It'll be money right out of your pocket for nothing
Anonymous
May 9, 2005 10:16:59 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

<rant snipped>

I think they understand the situation and the issues just fine. The main
issue in all of this is whether or not the video games industry is
evolving beyond the old developer/publisher/retailer system. Leave aside
whatever objections you have to Valve's DRM/copy-protection/anti-piracy
measures and answer these questions: what value does the retailer bring
to the table? And, if you don't need the retailer, why do you need the
publisher? If the retailers and the publishers can't come up with
reasons to justify their existence (and their share of the pie), then
their extinction is inevitable.
May 9, 2005 10:20:37 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

On Mon, 09 May 2005 06:16:59 GMT, Troll <newstroll@shaw.ca> wrote:

>I think they understand the situation and the issues just fine. The main
>issue in all of this is whether or not the video games industry is
>evolving beyond the old developer/publisher/retailer system. Leave aside
>whatever objections you have to Valve's DRM/copy-protection/anti-piracy
>measures and answer these questions: what value does the retailer bring
>to the table? And, if you don't need the retailer, why do you need the
>publisher? If the retailers and the publishers can't come up with
>reasons to justify their existence (and their share of the pie), then
>their extinction is inevitable.

You are trying to explain things to someone who thinks the packaging
is as important as the game. Save your time and killfile him, facts
and rational thoughts all go flying over his head.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
Anonymous
May 9, 2005 3:14:24 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"Troll" <newstroll@shaw.ca> wrote in message
news:vfDfe.1291226$Xk.92002@pd7tw3no
> <rant snipped>
>
> I think they understand the situation and the issues just fine. The
> main issue in all of this is whether or not the video games industry
> is evolving beyond the old developer/publisher/retailer system. Leave
> aside whatever objections you have to Valve's
> DRM/copy-protection/anti-piracy measures and answer these questions:
> what value does the retailer bring to the table? And, if you don't
> need the retailer, why do you need the publisher? If the retailers
> and the publishers can't come up with reasons to justify their
> existence (and their share of the pie), then their extinction is
> inevitable.

Simple, clean, well said :) 

Just like at work: "Nothing personal, just business"

McG.
Anonymous
May 9, 2005 3:15:20 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"Andrew" <spamtrap@localhost.> wrote in message
news:k60u715u18pnt5qt8fvsbh5gi2s66ueeaa@4ax.com
> On Mon, 09 May 2005 06:16:59 GMT, Troll <newstroll@shaw.ca> wrote:
>
>> I think they understand the situation and the issues just fine. The
>> main issue in all of this is whether or not the video games industry
>> is evolving beyond the old developer/publisher/retailer system.
>> Leave aside whatever objections you have to Valve's
>> DRM/copy-protection/anti-piracy measures and answer these questions:
>> what value does the retailer bring to the table? And, if you don't
>> need the retailer, why do you need the publisher? If the retailers
>> and the publishers can't come up with reasons to justify their
>> existence (and their share of the pie), then their extinction is
>> inevitable.
>
> You are trying to explain things to someone who thinks the packaging
> is as important as the game. Save your time and killfile him, facts
> and rational thoughts all go flying over his head.

I think they're flying out his shop door. I've already mentioned this
though.
McG.
Anonymous
May 9, 2005 6:15:11 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

steamKILLER wrote:
>
> btw the retail specialist in this group is john lewis but
> i'll give it a try and do my best to reply
>
>



bwhahahahaha
Anonymous
May 10, 2005 1:00:37 AM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

"steamKILLER" <sayNO2steam@yahoo.com> wrote in message
news:1115626100.518981.141330@f14g2000cwb.googlegroups.com...
>
> <snip>
> here are my answers to your questions
>
> > what value does the retailer bring to the table?
>
> the retailer is essential
> let me repeat, the retailer is absolutely essential
> and these are the reasons for me why they are essential
>

The retailer is not essential in the digital world. Online music has proven
that. Thousands of people are turning away from retail music stores and
going digital. A retailer is essential for those that don't have an
internet connection or pay by the min to use dial-up.

Retail stores add cost to the game, require shelf space, need a bulky game
box, and they usually only carry current games.
Anonymous
May 11, 2005 9:26:13 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"Joiner" <joiner@hotmail.com> wrote in message
news:39ofe.54$j17.29@newssvr33.news.prodigy.com...
>
> "General" <g@eneral.com> wrote in message
> news:XrqdnS7esfoye-DfRVn-tA@rogers.com...
> > I don't get it. How is a potential loss of 8 million pounds in the
retail
> > market GOOD NEWS for the retail chains.
> >
> > jeez, I just figured out who this guy is, ITS KEN LAY from Enron, with
> > statements like that, it must be Ken Lay, only Ken LAY would say that
> > losing 8 million pounds is a victory.
>
> he is an idiot
>
> apparently he doesnt know how to use high speed internet
>
>

Some of my Navy friends bought the game for Xmas, took it with them on the
sub, went to sea, ... only to realize it required the internet to validate
it. Also, my brother in Oregon can't play it cause he lives in the country
and doesn't even have a dialup modem.
May 12, 2005 2:19:29 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

On Wed, 11 May 2005 17:26:13 GMT, "Abaccue" <Abc@aaazz.com> wrote:

>Some of my Navy friends bought the game for Xmas, took it with them on the
>sub, went to sea, ... only to realize it required the internet to validate
>it.

The system requirements on the box makes it clear.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
Anonymous
May 13, 2005 4:46:36 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

John Secker wrote:
> In message <Verge.79568$hu5.44611@tornado.texas.rr.com>, Abaccue
> <Abc@aaazz.com> writes
> >Some of my Navy friends bought the game for Xmas, took it with them
on the
> >sub, went to sea, ... only to realize it required the internet to
validate
> >it. Also, my brother in Oregon can't play it cause he lives in the
country
> >and doesn't even have a dialup modem.
> >
> >
> Don't they have phone lines in Oregon yet?

I think you'll find, if you re-read the post very carefully, that the
Oregon problem is lack of a modem, NOT lack of a phone line.
May 13, 2005 6:04:56 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"Chadwick" <chadwick110@hotmail.com> wrote in message
news:1116013596.455092.67410@g43g2000cwa.googlegroups.com...
>
> John Secker wrote:
>> In message <Verge.79568$hu5.44611@tornado.texas.rr.com>, Abaccue
>> <Abc@aaazz.com> writes
>> >Some of my Navy friends bought the game for Xmas, took it with
>> >them
> on the
>> >sub, went to sea, ... only to realize it required the internet
>> >to
> validate
>> >it. Also, my brother in Oregon can't play it cause he lives
>> >in the
> country
>> >and doesn't even have a dialup modem.
>> >
>> >
>> Don't they have phone lines in Oregon yet?
>
> I think you'll find, if you re-read the post very carefully, that
> the
> Oregon problem is lack of a modem, NOT lack of a phone line.
>

And there are no stores in Oregon, or you can't buy one for him?
Anonymous
May 13, 2005 6:30:11 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

Chadwick wrote:
> John Secker wrote:
>
>>In message <Verge.79568$hu5.44611@tornado.texas.rr.com>, Abaccue
>><Abc@aaazz.com> writes
>>
>>>Some of my Navy friends bought the game for Xmas, took it with them
>
> on the
>
>>>sub, went to sea, ... only to realize it required the internet to
>
> validate
>
>>>it. Also, my brother in Oregon can't play it cause he lives in the
>
> country
>
>>>and doesn't even have a dialup modem.
>>>
>>>
>>
>>Don't they have phone lines in Oregon yet?
>
>
> I think you'll find, if you re-read the post very carefully, that the
> Oregon problem is lack of a modem, NOT lack of a phone line.

Really? I can't imagine being a gamer and not having at least a modem.
Anonymous
May 13, 2005 11:03:20 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

In message <Verge.79568$hu5.44611@tornado.texas.rr.com>, Abaccue
<Abc@aaazz.com> writes
>
>"Joiner" <joiner@hotmail.com> wrote in message
>news:39ofe.54$j17.29@newssvr33.news.prodigy.com...
>>
>> "General" <g@eneral.com> wrote in message
>> news:XrqdnS7esfoye-DfRVn-tA@rogers.com...
>> > I don't get it. How is a potential loss of 8 million pounds in the
>retail
>> > market GOOD NEWS for the retail chains.
>> >
>> > jeez, I just figured out who this guy is, ITS KEN LAY from Enron, with
>> > statements like that, it must be Ken Lay, only Ken LAY would say that
>> > losing 8 million pounds is a victory.
>>
>> he is an idiot
>>
>> apparently he doesnt know how to use high speed internet
>>
>>
>
>Some of my Navy friends bought the game for Xmas, took it with them on the
>sub, went to sea, ... only to realize it required the internet to validate
>it. Also, my brother in Oregon can't play it cause he lives in the country
>and doesn't even have a dialup modem.
>
>
Don't they have phone lines in Oregon yet?
--
John Secker
Anonymous
May 14, 2005 12:44:40 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

On 5/13/2005 1:30 PM James Garvin brightened our day with:

> Chadwick wrote:
>
>> John Secker wrote:
>>
>>> In message <Verge.79568$hu5.44611@tornado.texas.rr.com>, Abaccue
>>> <Abc@aaazz.com> writes
>>>
>>>> Some of my Navy friends bought the game for Xmas, took it with them
>>>
>>
>> on the
>>
>>>> sub, went to sea, ... only to realize it required the internet to
>>>
>>
>> validate
>>
>>>> it. Also, my brother in Oregon can't play it cause he lives in the
>>>
>>
>> country
>>
>>>> and doesn't even have a dialup modem.
>>>>
>>>>
>>>
>>> Don't they have phone lines in Oregon yet?
>>
>>
>>
>> I think you'll find, if you re-read the post very carefully, that the
>> Oregon problem is lack of a modem, NOT lack of a phone line.
>
>
> Really? I can't imagine being a gamer and not having at least a modem.

I can't imagine being a gamer and not having 1.5 megabit broadband.

--
The Official God FAQ: http://www.400monkeys.com/God/

Steve ¤»Inglo«¤
www.inglostadt.com
Anonymous
May 14, 2005 1:46:34 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"John Secker" <john@secker.demon.co.uk> wrote in message
news:gcDuYKDovOhCFw$W@secker.demon.co.uk...
> In message <Verge.79568$hu5.44611@tornado.texas.rr.com>, Abaccue
> <Abc@aaazz.com> writes
> >
> >"Joiner" <joiner@hotmail.com> wrote in message
> >news:39ofe.54$j17.29@newssvr33.news.prodigy.com...
> >>
> >> "General" <g@eneral.com> wrote in message
> >> news:XrqdnS7esfoye-DfRVn-tA@rogers.com...
> >> > I don't get it. How is a potential loss of 8 million pounds in the
> >retail
> >> > market GOOD NEWS for the retail chains.
> >> >
> >> > jeez, I just figured out who this guy is, ITS KEN LAY from Enron,
with
> >> > statements like that, it must be Ken Lay, only Ken LAY would say that
> >> > losing 8 million pounds is a victory.
> >>
> >> he is an idiot
> >>
> >> apparently he doesnt know how to use high speed internet
> >>
> >>
> >
> >Some of my Navy friends bought the game for Xmas, took it with them on
the
> >sub, went to sea, ... only to realize it required the internet to
validate
> >it. Also, my brother in Oregon can't play it cause he lives in the
country
> >and doesn't even have a dialup modem.
> >
> >
> Don't they have phone lines in Oregon yet?
> --
> John Secker

Yes they do. At least last time I called him.
Anonymous
May 14, 2005 1:52:19 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"James Garvin" <jgarvin2004@comcast.net> wrote in message
news:CsCdndbDHtGLlhjfRVn-uQ@comcast.com...
> Chadwick wrote:
> > John Secker wrote:
> >
> >>In message <Verge.79568$hu5.44611@tornado.texas.rr.com>, Abaccue
> >><Abc@aaazz.com> writes
<snipped> >>Don't they have phone lines in Oregon yet?
> >
> >
> > I think you'll find, if you re-read the post very carefully, that the
> > Oregon problem is lack of a modem, NOT lack of a phone line.
>
> Really? I can't imagine being a gamer and not having at least a modem.

I'm not sure of the percentage, but how many other gamers are out there that
don't have any kind of internet connection? 2%? 20%?
Anonymous
May 14, 2005 4:43:54 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

In message <1116013596.455092.67410@g43g2000cwa.googlegroups.com>,
Chadwick <chadwick110@hotmail.com> writes
>
>John Secker wrote:
>> In message <Verge.79568$hu5.44611@tornado.texas.rr.com>, Abaccue
>> <Abc@aaazz.com> writes
>> >Some of my Navy friends bought the game for Xmas, took it with them
>on the
>> >sub, went to sea, ... only to realize it required the internet to
>validate
>> >it. Also, my brother in Oregon can't play it cause he lives in the
>country
>> >and doesn't even have a dialup modem.
>> >
>> >
>> Don't they have phone lines in Oregon yet?
>
>I think you'll find, if you re-read the post very carefully, that the
>Oregon problem is lack of a modem, NOT lack of a phone line.
>
So why mention that he lives in Oregon, and specifically that he lives
"in the country"?
And how many machines, with a spec good enough to play the game in
question, come without a modem?
--
John Secker
Anonymous
May 14, 2005 7:55:12 AM

Archived from groups: alt.games.half-life (More info?)

On Sat, 14 May 2005 00:43:54 +0100, John Secker
<john@secker.demon.co.uk> wrote:

:>In message <1116013596.455092.67410@g43g2000cwa.googlegroups.com>,
:>Chadwick <chadwick110@hotmail.com> writes
:>>
:>>John Secker wrote:
:>>> In message <Verge.79568$hu5.44611@tornado.texas.rr.com>, Abaccue
:>>> <Abc@aaazz.com> writes
:>>> >Some of my Navy friends bought the game for Xmas, took it with them
:>>on the
:>>> >sub, went to sea, ... only to realize it required the internet to
:>>validate
:>>> >it. Also, my brother in Oregon can't play it cause he lives in the
:>>country
:>>> >and doesn't even have a dialup modem.
:>>> >
:>>> >
:>>> Don't they have phone lines in Oregon yet?
:>>
:>>I think you'll find, if you re-read the post very carefully, that the
:>>Oregon problem is lack of a modem, NOT lack of a phone line.

I wonder how many dialup ISPs are available out in the country in
Oregon that aren't a long distance call away? I've got some friends
that live up in the mountains in northern Arizona. Yes, they have a
phone line. Of course it's a 8 party line and the nearest ISP is over
100 miles away. Even if they were willing to foot the long distance
cost I think their neighbors would string them up if they started
surfing the net and gaming on their "shared" line. :-)

:>So why mention that he lives in Oregon, and specifically that he lives
:>"in the country"?
:>And how many machines, with a spec good enough to play the game in
:>question, come without a modem?

Well, let's see now. I can name a few. :-)

Computer #1
P4-3.06GHZ/1GB Dual Channel RAM/ATI Radeon 9700Pro/Audigy Sound
Card/120GB Hard Drive/17" Viewsonic 15ms LCD monitor on DVI and NO
modem.

Computer #2
P4-3.20GHZ/1GB Dual Channel RAM/ATI Radeon 9800Pro/Audigy2 ZS Sound
Card/2-80GB SATA hard drives in Raid 0/19" Acer 12ms LCD Monitor on
DVI and NO modem.

Computer #3
Toshiba 5205 notebook with Mobile P4 2.2GHZ/1GB RAM/nVidia Geforce4
460 Go with 64MB/Yamaha sound/2-60GB hard drives/15" UXGA "Truebrite"
display and YES it has a modem built-in that's never been used other
than to test it in the 2+ years I've owned the computer.

In summary: Computer #1 with NO modem plays HL2 and most other games
fairly well even though it is primarily used for business purposes.
Computer #2 with NO modem plays HL2 great (and every other game I've
thrown at it). Computer #3 WITH a modem might play it at very low
settings but I never bothered.

To be fair the last computer other than notebooks that I actually
bought pre-built was an Amiga 2000. Since that time I have built all
my computers myself from selected parts. I do have stored away an
external US Robotics Courier V-Everything modem that I used way back
in the dark ages <grin>. That one being external I've never owned a
"full size" computer with an internal modem. BTW, when I bought that
modem they were selling for over $500.00. I got mine for half price
because I worked at a retailer that sold them and we got a special
employeee purchase.

The rest of the story is that the US Robotics modem got retired when I
got a 5+ mb broadband hookup over 5 years ago. I just wanted to make
the point that a high end gaming rig not purchased pre-built from a
name brand vendor has a good chance of not having a modem.

me/2
Anonymous
May 14, 2005 3:01:51 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

LymanAlpha wrote:
> On 5/13/2005 1:30 PM James Garvin brightened our day with:
>
>> Chadwick wrote:
>>
>>> John Secker wrote:
>>>
>>>> In message <Verge.79568$hu5.44611@tornado.texas.rr.com>, Abaccue
>>>> <Abc@aaazz.com> writes
>>>>
>>>>> Some of my Navy friends bought the game for Xmas, took it with them
>>>>
>>>>
>>>
>>> on the
>>>
>>>>> sub, went to sea, ... only to realize it required the internet to
>>>>
>>>>
>>>
>>> validate
>>>
>>>>> it. Also, my brother in Oregon can't play it cause he lives in the
>>>>
>>>>
>>>
>>> country
>>>
>>>>> and doesn't even have a dialup modem.
>>>>>
>>>>>
>>>>
>>>> Don't they have phone lines in Oregon yet?
>>>
>>>
>>>
>>>
>>> I think you'll find, if you re-read the post very carefully, that the
>>> Oregon problem is lack of a modem, NOT lack of a phone line.
>>
>>
>>
>> Really? I can't imagine being a gamer and not having at least a modem.
>
>
> I can't imagine being a gamer and not having 1.5 megabit broadband.

A T1 is a little too expensive for me, but I will keep my cable modem ;-)
Anonymous
May 14, 2005 3:03:24 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

Abaccue wrote:

> "James Garvin" <jgarvin2004@comcast.net> wrote in message
> news:CsCdndbDHtGLlhjfRVn-uQ@comcast.com...
>
>>Chadwick wrote:
>>
>>>John Secker wrote:
>>>
>>>
>>>>In message <Verge.79568$hu5.44611@tornado.texas.rr.com>, Abaccue
>>>><Abc@aaazz.com> writes
>
> <snipped> >>Don't they have phone lines in Oregon yet?
>
>>>
>>>I think you'll find, if you re-read the post very carefully, that the
>>>Oregon problem is lack of a modem, NOT lack of a phone line.
>>
>>Really? I can't imagine being a gamer and not having at least a modem.
>
>
> I'm not sure of the percentage, but how many other gamers are out there that
> don't have any kind of internet connection? 2%? 20%?

I'd say less than 2%.
Anonymous
May 14, 2005 3:30:10 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

Troll <newstroll@shaw.ca> typed as if devouring a plate of spoo:
> <rant snipped>
>
> I think they understand the situation and the issues just fine. The
> main issue in all of this is whether or not the video games industry
> is evolving beyond the old developer/publisher/retailer system. Leave
> aside whatever objections you have to Valve's
> DRM/copy-protection/anti-piracy measures and answer these questions:
> what value does the retailer bring to the table? And, if you don't
> need the retailer, why do you need the publisher? If the retailers
> and the publishers can't come up with reasons to justify their
> existence (and their share of the pie), then their extinction is
> inevitable.

Well, to buy online you need a credit card, and if your credit's bad, you're
screwed.
Also even with broadband it takes a long time to download 3 gigs worth of
game files over Steam...

--
--
There is no spoon.

EvilBill - http://evilbill.50megs.com/index.html
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Jack of Hearts of the Eeeevil Trek Cabal (TINC)
Anonymous
May 14, 2005 3:30:21 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

James Garvin <jgarvin2004@comcast.net> typed as if devouring a plate of
spoo:
> Chadwick wrote:
>>
>> I think you'll find, if you re-read the post very carefully, that the
>> Oregon problem is lack of a modem, NOT lack of a phone line.
>
> Really? I can't imagine being a gamer and not having at least a
> modem.

There's still plenty of single-player-only games out there, and even a few
places where people can't get Net access.
Certainly to run HL2 on Steam you need some flavour of broadband, and while
that's available over something like 98% of the UK, other countries aren't
so well favoured.

--
--
There is no spoon.

EvilBill - http://evilbill.50megs.com/index.html
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Jack of Hearts of the Eeeevil Trek Cabal (TINC)
May 14, 2005 3:37:43 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

On Sat, 14 May 2005 11:30:21 GMT, "EvilBill"
<quake2livesGETLOSTSPAMMERS@gmail.com> wrote:

>Certainly to run HL2 on Steam you need some flavour of broadband, and while
>that's available over something like 98% of the UK, other countries aren't
>so well favoured.

You need a net connection to install it, broadband is preferable but
certainly not required.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
Anonymous
May 14, 2005 3:44:33 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

Andrew <spamtrap@localhost.> typed as if devouring a plate of spoo:
> On Sat, 14 May 2005 11:30:21 GMT, "EvilBill"
> <quake2livesGETLOSTSPAMMERS@gmail.com> wrote:
>
>> Certainly to run HL2 on Steam you need some flavour of broadband,
>> and while that's available over something like 98% of the UK, other
>> countries aren't so well favoured.
>
> You need a net connection to install it, broadband is preferable but
> certainly not required.

You need it to download the massive patches and so forth if you want to play
online, otherwise you'll be sat there for three days before you can play.
<g>

--
--
There is no spoon.

EvilBill - http://evilbill.50megs.com/index.html
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Jack of Hearts of the Eeeevil Trek Cabal (TINC)
May 14, 2005 4:47:47 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"Andrew" <spamtrap@localhost.> wrote in message
news:umob81hj8cv57m9mfc9fbhs36i719h60c9@4ax.com...
> On Sat, 14 May 2005 11:30:21 GMT, "EvilBill"
> <quake2livesGETLOSTSPAMMERS@gmail.com> wrote:
>
>>Certainly to run HL2 on Steam you need some flavour of broadband, and
>>while
>>that's available over something like 98% of the UK, other countries aren't
>>so well favoured.
>
> You need a net connection to install it, broadband is preferable but
> certainly not required.
> --

with 100meg updates - broadband is definately required.

This is not stated on the box and should be.

It was a deliberate attemot to mislead consumers

Regards
May 14, 2005 4:47:48 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

On Sat, 14 May 2005 12:47:47 +0100, "Terry"
<terry@tbean.freeserve.co.uk> wrote:

>with 100meg updates - broadband is definately required.

You can download 100meg overnight on a modem.

>This is not stated on the box and should be.

Bollocks.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
Anonymous
May 14, 2005 4:47:49 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

Andrew <spamtrap@localhost.> typed as if devouring a plate of spoo:
> On Sat, 14 May 2005 12:47:47 +0100, "Terry"
> <terry@tbean.freeserve.co.uk> wrote:
>
>> with 100meg updates - broadband is definately required.
>
> You can download 100meg overnight on a modem.
>

Not if you're on pay-per-minute or one of those unmetered services that cut
you off after two hours.
(As an aside, on my former dial-up, a 44k connection at best, it used to
take me several days to download that much...)

--
--
There is no spoon.

EvilBill - http://evilbill.50megs.com/index.html
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Jack of Hearts of the Eeeevil Trek Cabal (TINC)
May 14, 2005 4:47:50 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

On Sat, 14 May 2005 11:51:26 GMT, "EvilBill"
<quake2livesGETLOSTSPAMMERS@gmail.com> wrote:

>Not if you're on pay-per-minute

How does that stop you?

>or one of those unmetered services that cut
>you off after two hours.

Maybe, I am not sure if having an auto-reconnecting DUN connection
would work with Steam.

>(As an aside, on my former dial-up, a 44k connection at best, it used to
>take me several days to download that much...)

I quite easily downloaded that much overnight when I was in dial-up
hell using a download manager.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
Anonymous
May 14, 2005 4:47:51 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

Andrew <spamtrap@localhost.> typed as if devouring a plate of spoo:
> On Sat, 14 May 2005 11:51:26 GMT, "EvilBill"
> <quake2livesGETLOSTSPAMMERS@gmail.com> wrote:
>
>> Not if you're on pay-per-minute
>
> How does that stop you?
>

It doesn't *stop* you as such, but I remember my pay-per-minute days (before
unmetered services were common) and the phone bills were *immense*.

--
--
There is no spoon.

EvilBill - http://evilbill.50megs.com/index.html
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Jack of Hearts of the Eeeevil Trek Cabal (TINC)
May 14, 2005 5:01:24 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"Andrew" <spamtrap@localhost.> wrote in message
news:rcpb81dq9qgshrkjp45gkstth2fbvbtg3d@4ax.com...
> On Sat, 14 May 2005 12:47:47 +0100, "Terry"
> <terry@tbean.freeserve.co.uk> wrote:
>
>>with 100meg updates - broadband is definately required.
>
> You can download 100meg overnight on a modem.

not with a 2 hour cut off.

>
>>This is not stated on the box and should be.
>
> Bollocks.

why would they state 'bollocks' on the box ?
May 14, 2005 5:03:43 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"Andrew" <spamtrap@localhost.> wrote in message
news:o jpb81hjcu4oii9q11vf57016omohco12a@4ax.com...
> On Sat, 14 May 2005 11:51:26 GMT, "EvilBill"
> <quake2livesGETLOSTSPAMMERS@gmail.com> wrote:
>
>>Not if you're on pay-per-minute
>
> How does that stop you?
>

eg 10 hours at 2.4p per min = 14.4 pounds = very expensive game

Regards
May 14, 2005 5:03:44 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

On Sat, 14 May 2005 13:03:43 +0100, "Terry"
<terry@tbean.freeserve.co.uk> wrote:

>eg 10 hours at 2.4p per min = 14.4 pounds = very expensive game

So in other words it doesn't stop you. Plus if you are limited like
that, make the call at the weekend when it is 1p per minute or less,
but I guess your argument wouldn't stand up so well then.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
Anonymous
May 14, 2005 5:03:44 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

Terry wrote:

> "Andrew" <spamtrap@localhost.> wrote in message
> news:o jpb81hjcu4oii9q11vf57016omohco12a@4ax.com...
>
>>On Sat, 14 May 2005 11:51:26 GMT, "EvilBill"
>><quake2livesGETLOSTSPAMMERS@gmail.com> wrote:
>>
>>
>>>Not if you're on pay-per-minute
>>
>>How does that stop you?
>>
>
>
> eg 10 hours at 2.4p per min = 14.4 pounds = very expensive game

14.4 pounds ~ $25???
Anonymous
May 14, 2005 7:47:24 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

Andrew <spamtrap@localhost.> looked up from reading the entrails of the
porn spammer to utter "The Augury is good, the signs say:

>On Sat, 14 May 2005 12:47:47 +0100, "Terry"
><terry@tbean.freeserve.co.uk> wrote:
>
>>with 100meg updates - broadband is definately required.
>
>You can download 100meg overnight on a modem.

Assuming your modem IS a 56k and can actually get even remotely close to
that number.

I'm "lucky" in that I actually get a connect of 49,333, but people I
know out in rural areas are lucky to get _near_ 24k, because the
physical phone lines CAN'T support higher speeds.

It wasn't that long ago that the phone companies wouldn't even guarantee
over 9600 connects, because they knew that some of the lines and
junction boxes dated back to the '40s and '50s.

>>This is not stated on the box and should be.
>
>Bollocks.

I agree with him.
There should be a notice telling you that the company won't patch
individual items but will bundle up large collections of bug fixes AND
gameplay changes in huge monolithic patches and that those patches
aren't archivable,since you're not allowed to download and then run the
patch later at your convenience.

You're not downloading a patch, you're running an auto-patcher, and
there IS a difference.

It's the same kind of difference you see in web "movies" - some let you
download them and view them anytime later - others ONLY let you stream
them specifically to stop you having it on disk locally.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
May 14, 2005 9:56:26 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"Terry" <terry@tbean.freeserve.co.uk> wrote in message
news:D 64ohg$n41$1@newsg2.svr.pol.co.uk...
>
> "Andrew" <spamtrap@localhost.> wrote in message
> news:umob81hj8cv57m9mfc9fbhs36i719h60c9@4ax.com...
>> On Sat, 14 May 2005 11:30:21 GMT, "EvilBill"
>> <quake2livesGETLOSTSPAMMERS@gmail.com> wrote:
>>
>>>Certainly to run HL2 on Steam you need some flavour of broadband, and
>>>while
>>>that's available over something like 98% of the UK, other countries
>>>aren't
>>>so well favoured.
>>
>> You need a net connection to install it, broadband is preferable but
>> certainly not required.
>> --
>
> with 100meg updates - broadband is definately required.
>
> This is not stated on the box and should be.
>
> It was a deliberate attemot to mislead consumers
>
> Regards
>
>
>

The game and all updates were on last months PCGamer DVD - over 4GB.
Broadband is desirable but not required.
May 14, 2005 9:58:09 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"EvilBill" <quake2livesGETLOSTSPAMMERS@gmail.com> wrote in message
news:6jlhe.4667$sE4.5@newsfe3-gui.ntli.net...
> Troll <newstroll@shaw.ca> typed as if devouring a plate of spoo:
>> <rant snipped>
>>
>> I think they understand the situation and the issues just fine. The
>> main issue in all of this is whether or not the video games industry
>> is evolving beyond the old developer/publisher/retailer system. Leave
>> aside whatever objections you have to Valve's
>> DRM/copy-protection/anti-piracy measures and answer these questions:
>> what value does the retailer bring to the table? And, if you don't
>> need the retailer, why do you need the publisher? If the retailers
>> and the publishers can't come up with reasons to justify their
>> existence (and their share of the pie), then their extinction is
>> inevitable.
>
> Well, to buy online you need a credit card, and if your credit's bad,
> you're screwed.
> Also even with broadband it takes a long time to download 3 gigs worth of
> game files over Steam...
>
> --
> --
> There is no spoon.
>
> EvilBill - http://evilbill.50megs.com/index.html
> My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
> Jack of Hearts of the Eeeevil Trek Cabal (TINC)
>

Valve released over 4GB of files on the PCGamer DVD last month...
May 14, 2005 10:42:09 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

"James Garvin" <jgarvin2004@comcast.net> wrote in message
news:qcWdnVqIkc76shvfRVn-1A@comcast.com...
> Terry wrote:
>
>> "Andrew" <spamtrap@localhost.> wrote in message
>> news:o jpb81hjcu4oii9q11vf57016omohco12a@4ax.com...
>>
>>>On Sat, 14 May 2005 11:51:26 GMT, "EvilBill"
>>><quake2livesGETLOSTSPAMMERS@gmail.com> wrote:
>>>
>>>
>>>>Not if you're on pay-per-minute
>>>
>>>How does that stop you?
>>>
>>
>>
>> eg 10 hours at 2.4p per min = 14.4 pounds = very expensive game
>
> 14.4 pounds ~ $25???

yep
Anonymous
May 14, 2005 10:42:10 PM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

Terry wrote:
> "James Garvin" <jgarvin2004@comcast.net> wrote in message
> news:qcWdnVqIkc76shvfRVn-1A@comcast.com...
>
>>Terry wrote:
>>
>>
>>>"Andrew" <spamtrap@localhost.> wrote in message
>>>news:o jpb81hjcu4oii9q11vf57016omohco12a@4ax.com...
>>>
>>>
>>>>On Sat, 14 May 2005 11:51:26 GMT, "EvilBill"
>>>><quake2livesGETLOSTSPAMMERS@gmail.com> wrote:
>>>>
>>>>
>>>>
>>>>>Not if you're on pay-per-minute
>>>>
>>>>How does that stop you?
>>>>
>>>
>>>
>>>eg 10 hours at 2.4p per min = 14.4 pounds = very expensive game
>>
>>14.4 pounds ~ $25???
>
>
> yep
>
>
Ouch...that is pretty damn steep!
Anonymous
May 15, 2005 3:30:26 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

Xocyll wrote:

> I agree with him.
> There should be a notice telling you that the company won't patch
> individual items but will bundle up large collections of bug fixes
AND
> gameplay changes in huge monolithic patches and that those patches
> aren't archivable,since you're not allowed to download and then run
the
> patch later at your convenience.
>
> You're not downloading a patch, you're running an auto-patcher, and
> there IS a difference.
>

I'm curious but why should they be required to state something like
that on the box? I don't see players complaining about how huge the
patches in MMORPGs are and those companies don't state anything about
the hugeness of the patches on their game boxes, and those games are
patched via an auto-patcher.
Anonymous
May 15, 2005 5:51:26 AM

Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,alt.games.half-life (More info?)

John Secker wrote:

> And how many machines, with a spec good enough to play the game in
> question, come without a modem?

Plenty

1)
Modem is not onboard standard (except for laptops)
Ethernet is an onboard standard
2)
Eg Alienwares gaming rigs does not come with a modem installed
3)
Why pay for modem as std eqiupment when you are on broadband?

rgds
Anonymous
May 15, 2005 9:39:07 AM

Archived from groups: alt.games.half-life (More info?)

David Firewater wrote:

> Steady Shawk, you'll have the anti-Steam lobby moaning about not
having a
> DVD drive next.

Nahh, our friend SK has just posted an add for the new PK BE DVD
version
Wonder if it stated clearly on the package what copyprotection is in
use and that the media has to be in the drive for the game to work
properly

First version of PK had an error in the copy protection scheme
preventing a bunc of players to install and play the game

A patch was made available, but not on media from the retail store but
from the internet (btw I don't think that this fact is stated on any
box for any pc game?)

Nahh I'd prefer Steam no media needed just play the game anytime and
anywhere
I have just been a week in Finland (business trip)
Not nice to be forced to have your gaming media with you on travel in
order to play the game - with Steam it worked flawlessly :-)

Oh btw when the media has a copy protection isn't that a violation of
the CD/DVD standardization and you're not allowed to call it a CD (or
DVD) anymore?

rgds
!