Archived from groups: rec.video.desktop (
More info?)
"kk_oop<no spam> @yahoo.com>" <"kk_oop<no spam> wrote in message
news:RsCdnTWxmeEaY-XcRVn-jw@rcn.net...
> Ken Maltby wrote:
>
>>"Ken" <kenandeva@yahoo.com> wrote in message
>>news:5058d240.0410200936.33fc05c0@posting.google.com...
>>
>>>"Ken Maltby" <kmaltby@sbcglobal.net> wrote in message
>>>news:<416d77c8$0$89425> Have you addressed this with a
>>>www.pegasys-inc.com
>>>
>>>>support email? I have gotten a response to issues I've
>>>>raised, they are not too quick about it though.
>>>>
>>>> I have a trick that I use, that allows me to define any
>>>>square or rectangular area as the button. Basically I use
>>>>blank text characters and a dot or asterisk for the mouse
>>>>over highlight. You incorporate whatever you want to be
>>>>your "Button" into the background image, and position
>>>>the blank text area over it. The text "button" area's width
>>>>and height can be adjusted in TDA.
>>>>
>>>> I've made some with a still background using Gimp-2.
>>>>Motion menus could also be produced -externally from
>>>>TDA- and brought in as background clips. As long as
>>>>the button area(s) remain in the same spot/area it should
>>>>work. (actually, as long as the item you select on's
>>>>movements keep it in an area on the screen that doesn't
>>>>overlap the area of another selection item, you will be ok.)
>>>>
>>>> I'm not sure how font effects are implemented in TDA, I
>>>>know it has its own shadow controls. You could haunt the
>>>>web site graphic sites, they seem to have an unlimited
>>>>supply of Photoshop styles and fonts.
>>>>
>>>>Hope this is of some help.
>>>>
>>>>Luck;
>>>> Ken
>>>>
>>>Hi. I ended up doing something similar to what you suggested. I made
>>>my frame layer the fancy text. I made the thumbnail layer have a very
>>>tiny rectangle. Note that if I made the rectanble too small, TDA
>>>would not let me import it. So I just had to make it the size of a
>>>spec. I made my highlight layer have a rectangle cover the frame
>>>layer, and made the highlight layer invisible, as normal.
>>>
>>>This worked great. Since the Thumbnail rectangle is so small, you
>>>really can't see it on the TV (though it is big enough that TDA will
>>>accept it).
>>>
>>>One thing I could not figure out was how to import a graphic as is
>>>without having it be a button or a thumbnail. Anyone know how to do
>>>that?
>>>
>>>Thanks!
>>>
>>>Ken K.
>>>
>>
>> I'll have to give your "Thumbnail Spec" idea a try. I take
>>it that the frame is now a solid block with a spec in the
>>middle?
>>
> Yes. And the solid block can be any graphic you want. The trick is that
> you set the highlight size for the frame instead of the "spec" thumbnail.
> Like I mentioned, if TDA chokes when you pull it in, it probably means you
> made your spec too small.
>
>> Don't quite understand your last question, anything that is
>>not a Button, Text, or a Thumbnail could just be incorporated
>>into the background image or clip. (In fact that's how my blank
>>text trick works, whatever I want to be my "Button" is just a
>>part of the background image/clip.)
>>
> It's pretty funny when the answer is so obvious after you find it out. I
> had a background picture I was using already, and I never thought to just
> add some text to it in Photoshop. Anyway, thanks for helping me see the
> obvious.
In fact, all your input on this newsgroup is greatly
> appreciated and frequently used. It's part of the reason I bought TDA.
>
> Ken
If you are still following this thread; try making
"Pop-up" text by adding/making text on/as your
"Highlight" layer. When you mouse over your
"Frame" the text will appear, in the color selected
(default is yellow, but you can change it now).
The text will stay up until you select something
else. Just did this for a one thumbnail test menu,
don't know if you can have each thumbnail have
a different frame, on the same page.
Luck;
Ken