CS1.5 server on linux

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Archived from groups: alt.games.half-life.counterstrike (More info?)

 

I am running CS1.5 on redhat 7.2 on 233 mhz p2 with 64 MB ram

This is for lan play only - no web connections at all.

The servers starts ok on the follwing command with the map and then
play can commence :
hlds_run -game cstrike +sv_lan 1 -insecure +map de_dust

It takes a while (30 seconds or so) but there is disc activity and
when ready I can go for it.

When trying to load the mapcyclefile nothing happens after the server
starts. I have placed 1 map in the mapcyclefile but nothing.
I use the following command :
hlds_run -game cstrike +sv_lan 1 -insecure +mapcyclefile
the entry in mapcyclefile : de_dust 10
The path to the file is /hlds_l/cstrike (I start the server in hlds_l)
There is no disc activity to even indicate that it is trying to load
the maps.

Is there any logs I can check, debug etc, anybody have any idea ?
(yes I have followed all instructions regarding linux install on the
server.counter-strike.net website - the maps section is not very
clear)

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Archived from groups: alt.games.half-life.counterstrike (More info?)

 

On 31 May 2004 22:53:35 -0700, pentzol@hotmail.com (Lourens Pentz) wrote:

>I am running CS1.5 on redhat 7.2 on 233 mhz p2 with 64 MB ram
>
>This is for lan play only - no web connections at all.
>
>The servers starts ok on the follwing command with the map and then
>play can commence :
>hlds_run -game cstrike +sv_lan 1 -insecure +map de_dust
>
>It takes a while (30 seconds or so) but there is disc activity and
>when ready I can go for it.
>
>When trying to load the mapcyclefile nothing happens after the server
>starts. I have placed 1 map in the mapcyclefile but nothing.
>I use the following command :
>hlds_run -game cstrike +sv_lan 1 -insecure +mapcyclefile
>the entry in mapcyclefile : de_dust 10
>The path to the file is /hlds_l/cstrike (I start the server in hlds_l)
>There is no disc activity to even indicate that it is trying to load
>the maps.
>
>Is there any logs I can check, debug etc, anybody have any idea ?
>(yes I have followed all instructions regarding linux install on the
>server.counter-strike.net website - the maps section is not very
>clear)

Strange, my 1.5 LAN server goes OK. A default mapcycle.txt file should have been
created when you first installed. Add some other maps to it and set the
timelimit to 2mins for testing purposes. See if it loads the next map in the
cycle.

>the entry in mapcyclefile : de_dust 10

Typo? If not, that will be a problem if the map isn't spelt exactly the same as
the files in the map dir.

Reply to Ian

Archived from groups: alt.games.half-life.counterstrike (More info?)

 

Lourens Pentz wrote:

> I am running CS1.5 on redhat 7.2 on 233 mhz p2 with 64 MB ram

Hmm, that's not a lot of memory. I have not used ded server with so little.

> This is for lan play only - no web connections at all.
>
> The servers starts ok on the follwing command with the map and then
> play can commence :
> hlds_run -game cstrike +sv_lan 1 -insecure +map de_dust

My commandline for lan play is :
cd /usr/local/games/hlds_l
../hlds_run -game cstrike -insecure -nomaster -noipx -port 27015
+maxplayers 20 +map de_dust

I always make sure in that directory, and always specify map and max
players. Try the -nomaster, too. I have sv_lan 1 in my server.cfg file.

> It takes a while (30 seconds or so) but there is disc activity and
> when ready I can go for it.
>
> When trying to load the mapcyclefile nothing happens after the server
> starts. I have placed 1 map in the mapcyclefile but nothing.
> I use the following command :
> hlds_run -game cstrike +sv_lan 1 -insecure +mapcyclefile
> the entry in mapcyclefile : de_dust 10
> The path to the file is /hlds_l/cstrike (I start the server in hlds_l)
> There is no disc activity to even indicate that it is trying to load
> the maps.
>
> Is there any logs I can check, debug etc, anybody have any idea ?
> (yes I have followed all instructions regarding linux install on the
> server.counter-strike.net website - the maps section is not very
> clear)

Can you post output of your console where it hangs?
--
T R O Y P I G G I N S
e : troy@piggo.com

Reply to Anonymous

Archived from groups: alt.games.half-life.counterstrike (More info?)

 

Troy
Thanks for the reply - found the problem. You have to start the server
with a map, the mapcyclefile takes over from there on. Found it on
someone elses website.
The following works:
hlds_run -game cstrike +sv_lan 1 -insecure +map de_dust +mapcyclefile

Cheers
Lourens

Troy Piggins <troy@piggo.com> wrote in message news:<78Wuc.21161$L.6476@news-server.bigpond.net.au>...
> Lourens Pentz wrote:
>
> > I am running CS1.5 on redhat 7.2 on 233 mhz p2 with 64 MB ram
>
> Hmm, that's not a lot of memory. I have not used ded server with so little.
>
> > This is for lan play only - no web connections at all.
> >
> > The servers starts ok on the follwing command with the map and then
> > play can commence :
> > hlds_run -game cstrike +sv_lan 1 -insecure +map de_dust
>
> My commandline for lan play is :
> cd /usr/local/games/hlds_l
> ./hlds_run -game cstrike -insecure -nomaster -noipx -port 27015
> +maxplayers 20 +map de_dust
>
> I always make sure in that directory, and always specify map and max
> players. Try the -nomaster, too. I have sv_lan 1 in my server.cfg file.
>
> > It takes a while (30 seconds or so) but there is disc activity and
> > when ready I can go for it.
> >
> > When trying to load the mapcyclefile nothing happens after the server
> > starts. I have placed 1 map in the mapcyclefile but nothing.
> > I use the following command :
> > hlds_run -game cstrike +sv_lan 1 -insecure +mapcyclefile
> > the entry in mapcyclefile : de_dust 10
> > The path to the file is /hlds_l/cstrike (I start the server in hlds_l)
> > There is no disc activity to even indicate that it is trying to load
> > the maps.
> >
> > Is there any logs I can check, debug etc, anybody have any idea ?
> > (yes I have followed all instructions regarding linux install on the
> > server.counter-strike.net website - the maps section is not very
> > clear)
>
> Can you post output of your console where it hangs?

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