Archived from groups: microsoft.public.windowsxp.hardware (
More info?)
The specs that you listed (below) are for a Radeon 9800.
http://www.ati.com/products/radeon9800/radeon9800pro/specs.html
The 9200 is a lot less powerful:
http://www.ati.com/products/radeon9200/radeon9200/specs.html
(no 256-bit wide memory interface, no 8 pipelines, etc., no DX9, etc.) Even
the 9600 lacks the 256 bit memory bus.
"miffy900@hotmail.com" <anonymous@discussions.microsoft.com> wrote in
message news:1832001c41abe$7eaa60a0$a401280a@phx.gbl...
>1) ATI Radeon 9200
>2) nVidia GeForce FX5200 (From MSI Corp.)
The two are actually about the same, only if you performed
a benchmark or something would you notice any difference
between the two statisticly.
But I'd go with the Radeon as it features all this:
Eight parallel rendering pipelines
Four parallel geometry engines
256-bit DDR memory interface
AGP 8X support
SMARTSHADERT 2.1
Full support for Microsoft® DirectX® 9.0 programmable
vertex and pixel shaders in hardware
2.0 Vertex Shaders support vertex programs up to 65,280
instructions with flow control
2.0 Pixel Shaders support up to 16 textures per rendering
pass
New F-buffer technology supports pixel shader programs
with unlimited instructions
128-bit, 64-bit & 32-bit per pixel floating point color
formats
Multiple Render Target (MRT) support
Shadow volume rendering acceleration
Complete feature set also supported in OpenGL® via
extensions
SMOOTHVISIONT 2.1
2x/4x/6x full scene anti-aliasing modes
Adaptive algorithm with programmable sample patterns
2x/4x/8x/16x anisotropic filtering modes
Adaptive algorithm with bi-linear (performance) and tri-
linear (quality) options
HYPER ZT III+
3-level Hierarchical Z-Buffer with early Z test
Lossless Z-Buffer compression (up to 24:1)
Fast Z-Buffer Clear
Z cache optimized for real-time shadow rendering
TRUFORMT 2.0
2nd generation N-Patch higher order surface support
Discrete and continuous tessellation levels per polygon
Displacement mapping
VIDEOSHADERT
Seamless integration of pixel shaders with video
FULLSTREAMT video de-blocking technology
Noise removal filtering for captured video
MPEG-2 decoding with motion compensation, iDCT and color
space conversion
All-format DTV/HDTV decoding
YPrPb component output*
Adaptive de-interlacing and frame rate conversion
Dual integrated display controllers
Dual integrated 10-bit per channel 400 MHz DACs
Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant and
HDCP ready)
Integrated TV Output support up to 1024x768 resolution
Windows® Logo Program compliant
**************************
All that preceding would go good with any 3D editing
application.