Server Deal

Archived from groups: alt.games.half-life.counterstrike (More info?)

OK, I just started a CSS clan with some buddys and we need to get a
server. All 3 of us tried hosting the CSS server ourselves, but it
lagged with only like two people in it. I looked into a host doing it,
but paying 120$ per month is insane.
Now this is more of me hoping someone will be nice, but heres the
deal. If you have a server, can you please let our clan use it, and
give my admin powers to change the map and stuff, and we will get
people to come to your server. As I said, this shouldn't be called a
deal because it is more of a charity.
10 answers Last reply
More about server deal
  1. Archived from groups: alt.games.half-life.counterstrike (More info?)

    In article <2a93d093.0411121309.268bf8ca@posting.google.com>, davideo59
    @aol.com says...
    > OK, I just started a CSS clan with some buddys and we need to get a
    > server. All 3 of us tried hosting the CSS server ourselves, but it
    > lagged with only like two people in it. I looked into a host doing it,
    > but paying 120$ per month is insane.
    > Now this is more of me hoping someone will be nice, but heres the
    > deal. If you have a server, can you please let our clan use it, and
    > give my admin powers to change the map and stuff, and we will get
    > people to come to your server. As I said, this shouldn't be called a
    > deal because it is more of a charity.

    Most people that have servers are either running them out of the company
    they work for or paying a hosting provider. In most cases the clan
    leader eats the cost of the server since the other clan members that say
    they will all help, well, sorta just never have money to help with.

    There are quite a few hosting companies, some are well under $120. If
    you only want a 20 player server you should be able to get it for around
    $75/month.

    As far as some nice Clan / Server owner letting your people tie-up their
    server and giving you admin control - Um, are you on medication?

    I think you would be better off having your group join a server, find
    one you like, play there enough to be invited to become clan members,
    and then you can donate and get admin like the way non-server owners
    normally do.

    Do you have any idea how much work owning and running a dedicated server
    is? Think about all the admin mods, the operating system patches, the
    bandwidth, keeping hackers out, keeping it a FUN server, and kicking
    campers out :)


    --
    --
    spamfree999@rrohio.com
    (Remove 999 to reply to me)
  2. Archived from groups: alt.games.half-life.counterstrike (More info?)

    Leythos <void@nowhere.org> wrote in message
    news:MPG.1bfef62e84421c989a36@news-server.columbus.rr.com...
    > Do you have any idea how much work owning and running a dedicated server
    > is? Think about all the admin mods,

    You don't have to use all of them.

    > the operating system patches,

    Big deal. Everyone with a computer should be used to patching it by now.

    >the bandwidth,

    Huh? where's the work in that? It all should be working anyway if it's a
    company network.

    >keeping hackers out,

    Most admins Don't!

    >keeping it a FUN server,

    Oh yeah so much hard work letting people play and have fun. Especially when
    you're not there to boss them about.

    >and kicking campers out :)

    So much for the fun aspect. Anal retard.

    Uzi
  3. Archived from groups: alt.games.half-life.counterstrike (More info?)

    Camping is a ok tactic in some cases ..but common, when ya got 2 gays just
    sitting behind some stupid box for 3minutes & nobody rescuing/planting......


    "Uzi" <rapandrandb@suks.com> wrote in message
    news:4195657a$0$78555$45beb828@newscene.com...
    >
    > Leythos <void@nowhere.org> wrote in message
    > news:MPG.1bfef62e84421c989a36@news-server.columbus.rr.com...
    >> Do you have any idea how much work owning and running a dedicated server
    >> is? Think about all the admin mods,
    >
    > You don't have to use all of them.
    >
    >> the operating system patches,
    >
    > Big deal. Everyone with a computer should be used to patching it by now.
    >
    >>the bandwidth,
    >
    > Huh? where's the work in that? It all should be working anyway if it's a
    > company network.
    >
    >>keeping hackers out,
    >
    > Most admins Don't!
    >
    >>keeping it a FUN server,
    >
    > Oh yeah so much hard work letting people play and have fun. Especially
    > when
    > you're not there to boss them about.
    >
    >>and kicking campers out :)
    >
    > So much for the fun aspect. Anal retard.
    >
    > Uzi
    >
    >
  4. Archived from groups: alt.games.half-life.counterstrike (More info?)

    "Half-Dead" <somone@onthe.net> wrote in message
    news:4195e606$0$4584$636a15ce@news.free.fr...
    > Camping is a ok tactic in some cases ..but common, when ya got 2
    gays just
    > sitting behind some stupid box for 3minutes & nobody
    rescuing/planting......

    That's why the game was designed with an offensive team and a
    defensive team. On any map, there's always a team that should not be
    camping because they have an objective to complete, whether it's
    planting the bomb, rescuing a hostage, escaping the map or escorting
    the VIP to an escape point. If the defending team sets up an ambush,
    you usually can't find fault with that tactic. I can understand the
    offensive team pausing occasionally, but he shouldn't be sitting in
    one place for any length of time. The game was meant to be played a
    certain way, not with people running around mindlessly shooting each
    other. The mindless fragmonkeying around is why TacticalGamer was
    created in the first place. Teamwork and objectives are a priority
    on our server.
    --
    ~~~~~~~~~~~~~~~~~~~~~~~~
    CingularDuality
    TacticalGamer.com Administration
    http://www.TacticalGamer.com
    CS:Source server: 67.19.90.171:27017
  5. Archived from groups: alt.games.half-life.counterstrike (More info?)

    In article <4195657a$0$78555$45beb828@newscene.com>,
    rapandrandb@suks.com says...
    > So much for the fun aspect. Anal retard.
    > Uzi

    Nice Troll Uzi - you must be one of the aim-bot, bunny hopping, camping
    retards that keeps getting banned on good servers.
  6. Archived from groups: alt.games.half-life.counterstrike (More info?)

    Leythos <void@nowhere.org> wrote in message
    news:MPG.1c002e95dc405ef4989a40@news-server.columbus.rr.com...
    > In article <4195657a$0$78555$45beb828@newscene.com>,
    > rapandrandb@suks.com says...
    > > So much for the fun aspect. Anal retard.
    > > Uzi
    >
    > Nice Troll Uzi - you must be one of the aim-bot, bunny hopping, camping
    > retards that keeps getting banned on good servers.
    >
    >

    LOL
    Nice to trade trolls with a troll! ;-)
  7. Archived from groups: alt.games.half-life.counterstrike (More info?)

    Dave Engle wrote:
    > "Half-Dead" <somone@onthe.net> wrote in message
    > news:4195e606$0$4584$636a15ce@news.free.fr...
    >> Camping is a ok tactic in some cases ..but common, when ya got 2
    >> gays just sitting behind some stupid box for 3minutes & nobody
    >> rescuing/planting......
    >
    > That's why the game was designed with an offensive team and a
    > defensive team. On any map, there's always a team that should not be
    > camping because they have an objective to complete, whether it's
    > planting the bomb, rescuing a hostage, escaping the map or escorting
    > the VIP to an escape point. If the defending team sets up an ambush,
    > you usually can't find fault with that tactic. I can understand the
    > offensive team pausing occasionally, but he shouldn't be sitting in
    > one place for any length of time. The game was meant to be played a
    > certain way, not with people running around mindlessly shooting each
    > other. The mindless fragmonkeying around is why TacticalGamer was
    > created in the first place. Teamwork and objectives are a priority
    > on our server.

    Good call. I get hammered all the time for "camping" at the bs as a ct in
    dust and other bomb maps. Go figure, what should I do, rush mindlessly into
    the tunnel and a spray of ak bullets?
  8. Archived from groups: alt.games.half-life.counterstrike (More info?)

    In article <41974af3$0$25761$5a62ac22@per-qv1-newsreader-
    01.iinet.net.au>, ask@me.for.it says...
    > Good call. I get hammered all the time for "camping" at the bs as a ct in
    > dust and other bomb maps. Go figure, what should I do, rush mindlessly into
    > the tunnel and a spray of ak bullets?

    No, but there is difference between baiting the T's and camping until
    your team reduces them to low enough health to make them easier to take
    out with little risk to the camper.

    Tactical pauses are not the problem, it's the lamer that sits in one
    place, while the bomb is on his radar, not moving, and there is only one
    T left in the game. Or the chap that always camps a box, near the base,
    until the rest of is team eliminates all but a couple T's, AND he knows
    the T's are nowhere near him.

    Then there are the stupid T's that leave the house area in to rush out,
    all the different paths, to meet the CT's, rather than stay and cover
    the hostages.

    --
    --
    spamfree999@rrohio.com
    (Remove 999 to reply to me)
  9. Archived from groups: alt.games.half-life.counterstrike (More info?)

    Leythos wrote:
    > In article <41974af3$0$25761$5a62ac22@per-qv1-newsreader-
    > 01.iinet.net.au>, ask@me.for.it says...
    >> Good call. I get hammered all the time for "camping" at the bs as a
    >> ct in dust and other bomb maps. Go figure, what should I do, rush
    >> mindlessly into the tunnel and a spray of ak bullets?
    >
    > No, but there is difference between baiting the T's and camping until
    > your team reduces them to low enough health to make them easier to
    > take out with little risk to the camper.
    >
    > Tactical pauses are not the problem, it's the lamer that sits in one
    > place, while the bomb is on his radar, not moving, and there is only
    > one T left in the game. Or the chap that always camps a box, near the
    > base, until the rest of is team eliminates all but a couple T's, AND
    > he knows the T's are nowhere near him.
    >
    > Then there are the stupid T's that leave the house area in to rush
    > out, all the different paths, to meet the CT's, rather than stay and
    > cover the hostages.
    >
    > --

    Yep, the bottom line is that teamwork makes it fun and everyone else should
    go play quake 3
  10. Archived from groups: alt.games.half-life.counterstrike (More info?)

    Damien McBain <ask@me.for.it> wrote in message
    news:419b4a12$0$25767$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
    >
    > Yep, the bottom line is that teamwork makes it fun and everyone else
    should
    > go play quake 3
    >

    NO! I wholeheartedly dissagree!

    Quake 3 weapons are boring. Nice looking game, great engine, limited
    gameplay.
    CS has by far the best choice in weaponry to master of any online game.
    Hence the perfect deathmatch game is CS!

    Uzi
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