G

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Archived from groups: alt.games.half-life.counterstrike (More info?)

I took my MX1000 back to the shop today after is misbehaved quite
regularly, with jitery mouse movemnets. I also found that the logitect
driver appears to apply a default acceleration curve to the output which
can't be turned off. Bad gaming as far as I am concerned.

You can test your mouse acceleration by puting the cursor on the left
and side of the screen and then mark on a piece of paper ( which you
placed under the mouse beforehand ) where you start. Then slowly as you
can move the cursor to the right hand side of the screen and mark a line
on the paper again ( draw round the left edge of the mouse for instance )

Do the same again but this time move the mouse as quickly as you can to
the right hand side of the screen, if the lines don't match up you've
got some mouse acceleration, in which case your second line will be
closer to the first one.

Simple thumb test ( no paper required ):

Put your thumb or finger at the left edge of your mouse, and the mouse
cursor about 1cm from the left edge of the screen. Move you mouse slowly
to the right edge. Then move the mouse rapidly back to where you left
you thumb. You should hit your thumb and find about a 1 cm gap between
the left edge.

Do this at your own risk, I will not be held responsible for any bruised
thmbs or fingers.

NB - sometimes other factors can make the lines not line up, like mouse
smoothing curves.
 
G

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Logitech provides some gaming tweaks on their website to disable mouse
accel, have a look around the site in the drivers area and you will
find them.

--
Best regards,
Kyle
"news.virgin.net" <spacenjasset@yahoo.co.uk> wrote in message
news:h01Ud.2392$Fl2.879@newsfe4-gui.ntli.net...
| I took my MX1000 back to the shop today after is misbehaved quite
| regularly, with jitery mouse movemnets. I also found that the
logitect
| driver appears to apply a default acceleration curve to the output
which
| can't be turned off. Bad gaming as far as I am concerned.
|
| You can test your mouse acceleration by puting the cursor on the
left
| and side of the screen and then mark on a piece of paper ( which you
| placed under the mouse beforehand ) where you start. Then slowly as
you
| can move the cursor to the right hand side of the screen and mark a
line
| on the paper again ( draw round the left edge of the mouse for
instance )
|
| Do the same again but this time move the mouse as quickly as you can
to
| the right hand side of the screen, if the lines don't match up
you've
| got some mouse acceleration, in which case your second line will be
| closer to the first one.
|
| Simple thumb test ( no paper required ):
|
| Put your thumb or finger at the left edge of your mouse, and the
mouse
| cursor about 1cm from the left edge of the screen. Move you mouse
slowly
| to the right edge. Then move the mouse rapidly back to where you
left
| you thumb. You should hit your thumb and find about a 1 cm gap
between
| the left edge.
|
| Do this at your own risk, I will not be held responsible for any
bruised
| thmbs or fingers.
|
| NB - sometimes other factors can make the lines not line up, like
mouse
| smoothing curves.
 
G

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Archived from groups: alt.games.half-life.counterstrike (More info?)

I had the MX1000, it is a great mouse, it's fast and precise, my only
problem with this mouse is the weight and the size. It was too big for
my hand and it has more inertia when you have to move quick. I'm using
now the Razer DiamonBack and I love it.
 
G

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Archived from groups: alt.games.half-life.counterstrike (More info?)

I bought the MX1000 on release day and I love it.

Not a single glitch with operation.

I play CSS regularly (several times a day) and find it an excellent gaming
tool

The ONLY thing i 'struggled' to get used to what the weight.

Now, it is like second nature .... in fact i find other peeps optical mice a
little light.

You have a rogue lemon?

Best mouse I ever had!


"news.virgin.net" <spacenjasset@yahoo.co.uk> wrote in message
news:h01Ud.2392$Fl2.879@newsfe4-gui.ntli.net...
>I took my MX1000 back to the shop today after is misbehaved quite
>regularly, with jitery mouse movemnets. I also found that the logitect
>driver appears to apply a default acceleration curve to the output which
>can't be turned off. Bad gaming as far as I am concerned.
>
> You can test your mouse acceleration by puting the cursor on the left and
> side of the screen and then mark on a piece of paper ( which you placed
> under the mouse beforehand ) where you start. Then slowly as you can move
> the cursor to the right hand side of the screen and mark a line on the
> paper again ( draw round the left edge of the mouse for instance )
>
> Do the same again but this time move the mouse as quickly as you can to
> the right hand side of the screen, if the lines don't match up you've got
> some mouse acceleration, in which case your second line will be closer to
> the first one.
>
> Simple thumb test ( no paper required ):
>
> Put your thumb or finger at the left edge of your mouse, and the mouse
> cursor about 1cm from the left edge of the screen. Move you mouse slowly
> to the right edge. Then move the mouse rapidly back to where you left you
> thumb. You should hit your thumb and find about a 1 cm gap between the
> left edge.
>
> Do this at your own risk, I will not be held responsible for any bruised
> thmbs or fingers.
>
> NB - sometimes other factors can make the lines not line up, like mouse
> smoothing curves.
 
G

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Archived from groups: alt.games.half-life.counterstrike (More info?)

Seany wrote:
> I bought the MX1000 on release day and I love it.
>
> Not a single glitch with operation.
>
> I play CSS regularly (several times a day) and find it an excellent gaming
> tool
>
> The ONLY thing i 'struggled' to get used to what the weight.
>
> Now, it is like second nature .... in fact i find other peeps optical mice a
> little light.
>
> You have a rogue lemon?
>
> Best mouse I ever had!

Ah right o. Good stuff. I have tried two, on two diffrent pc's. I belive
there are some model numbers that have this problem - it says so on
logitech's website, but not in so many words.
 
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"news.virgin.net" <spacenjasset@yahoo.co.uk> wrote in message
news:h01Ud.2392$Fl2.879@newsfe4-gui.ntli.net...

> You can test your mouse acceleration by puting the cursor on the left and side
> of the screen and then mark on a piece of paper ( which you placed under the
> mouse beforehand ) where you start. Then slowly as you can move the cursor to
> the right hand side of the screen and mark a line on the paper again ( draw
> round the left edge of the mouse for instance )
>
> Do the same again but this time move the mouse as quickly as you can to the
> right hand side of the screen, if the lines don't match up you've got some
> mouse acceleration, in which case your second line will be closer to the first
> one.
>

with optical mice this is no indication of whether software acceleration is
enabled or not. Even the best optical sensors in mice are not accurate enough
for your so called test to ever work.
 
G

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Archived from groups: alt.games.half-life.counterstrike (More info?)

"I like toys and cake" <me@privacy.net> wrote in message
news:1109450203.31054.0@damia.uk.clara.net...
> with optical mice this is no indication of whether software
> acceleration is enabled or not. Even the best optical sensors in
> mice are not accurate enough for your so called test to ever work.

I just tried his test with acceleration both on and off and the test
worked just fine... I have no idea what you are talking about.
--
~~~~~~~~~~~~~~~~~~~~~~~~
CingularDuality
TacticalGamer.com Administration
http://www.TacticalGamer.com
CS:Source server: 67.19.132.154:27015
CS:Source server#2: 67.19.132.155:27015
 
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I like toys and cake wrote:
> "news.virgin.net" <spacenjasset@yahoo.co.uk> wrote in message
> news:h01Ud.2392$Fl2.879@newsfe4-gui.ntli.net...
>
>
>>You can test your mouse acceleration by puting the cursor on the left and side
>>of the screen and then mark on a piece of paper ( which you placed under the
>>mouse beforehand ) where you start. Then slowly as you can move the cursor to
>>the right hand side of the screen and mark a line on the paper again ( draw
>>round the left edge of the mouse for instance )
>>
>>Do the same again but this time move the mouse as quickly as you can to the
>>right hand side of the screen, if the lines don't match up you've got some
>>mouse acceleration, in which case your second line will be closer to the first
>>one.
>>
>
>
> with optical mice this is no indication of whether software acceleration is
> enabled or not. Even the best optical sensors in mice are not accurate enough
> for your so called test to ever work.
>
>
Yes they are. Give or take a few milimeters. I am talking about
centimeter diffrence here.
 
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Archived from groups: alt.games.half-life.counterstrike (More info?)

Spacen Jasset wrote:
> I like toys and cake wrote:
>
>> "news.virgin.net" <spacenjasset@yahoo.co.uk> wrote in message
>> news:h01Ud.2392$Fl2.879@newsfe4-gui.ntli.net...
>>
>>
>>> You can test your mouse acceleration by puting the cursor on the left
>>> and side of the screen and then mark on a piece of paper ( which you
>>> placed under the mouse beforehand ) where you start. Then slowly as
>>> you can move the cursor to the right hand side of the screen and mark
>>> a line on the paper again ( draw round the left edge of the mouse for
>>> instance )
>>>
>>> Do the same again but this time move the mouse as quickly as you can
>>> to the right hand side of the screen, if the lines don't match up
>>> you've got some mouse acceleration, in which case your second line
>>> will be closer to the first one.
>>>
>>
>>
>> with optical mice this is no indication of whether software
>> acceleration is enabled or not. Even the best optical sensors in mice
>> are not accurate enough for your so called test to ever work.
>>
> Yes they are. Give or take a few milimeters. I am talking about
> centimeter diffrence here.
actualy centimeters, more than one. give or take human error, all mice
without acceleration will land on lines moved fast or slow barring 5
millimeter or so. ANy mouse, any mouse *whatsoever*. and modern mice
have much better accuracy, but only the high end ones have the dpi and
hence the ability to move a high speeds without an imput multiplier.

a cheapo 400 dpi mouse can exhibit perfect recall. The reason people buy
1600dpi mice is so that they can have high speed with accuracy, that is
the only reason. 400 dpi mice are very acurate.

A 400 dpi mouse will take about 2.55 inches of movement* or so to get
across a 1024 screen. Increading the 'speed' in the control panel causes
resolution error since a mouse micky must then be multipled to make it
go faster.

1024 / 400 = 2.56inch which is quite a long way to move a mouse.
 
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Archived from groups: alt.games.half-life.counterstrike (More info?)

"Spacen Jasset" <spacenjasset@yahoo.co.uk> wrote in message
news:3V5Ud.3708$Fl2.1355@newsfe4-gui.ntli.net...
> Spacen Jasset wrote:
>> I like toys and cake wrote:
>>
>>> "news.virgin.net" <spacenjasset@yahoo.co.uk> wrote in message
>>> news:h01Ud.2392$Fl2.879@newsfe4-gui.ntli.net...
>>>
>>>
>>>> You can test your mouse acceleration by puting the cursor on the left and
>>>> side of the screen and then mark on a piece of paper ( which you placed
>>>> under the mouse beforehand ) where you start. Then slowly as you can move
>>>> the cursor to the right hand side of the screen and mark a line on the
>>>> paper again ( draw round the left edge of the mouse for instance )
>>>>
>>>> Do the same again but this time move the mouse as quickly as you can to the
>>>> right hand side of the screen, if the lines don't match up you've got some
>>>> mouse acceleration, in which case your second line will be closer to the
>>>> first one.
>>>>
>>>
>>>
>>> with optical mice this is no indication of whether software acceleration is
>>> enabled or not. Even the best optical sensors in mice are not accurate
>>> enough for your so called test to ever work.
>>>
>> Yes they are. Give or take a few milimeters. I am talking about centimeter
>> diffrence here.
> actualy centimeters, more than one. give or take human error, all mice without
> acceleration will land on lines moved fast or slow barring 5 millimeter or so.
> ANy mouse, any mouse *whatsoever*. and modern mice have much better accuracy,
> but only the high end ones have the dpi and hence the ability to move a high
> speeds without an imput multiplier.
>
> a cheapo 400 dpi mouse can exhibit perfect recall. The reason people buy
> 1600dpi mice is so that they can have high speed with accuracy, that is the
> only reason. 400 dpi mice are very acurate.
>
> A 400 dpi mouse will take about 2.55 inches of movement* or so to get across a
> 1024 screen. Increading the 'speed' in the control panel causes resolution
> error since a mouse micky must then be multipled to make it go faster.
>
> 1024 / 400 = 2.56inch which is quite a long way to move a mouse.

you are assuming that the hardware in the mouse is capable of exactly tracking
it's own movement and even with a perfect surface that simply is not so. In the
same way that the ball in old mechanical mice could slip or jam, so too can the
optical sensor, even the best of them, be fooled by any number of things, such
as the surface they run on or changes in ambient light, not a huge amount but
enough to render your heath robinson test useless. The only sure way of
determining if a driver is applying some kind of adjustment is to compare the
data from the mouse at hardware level with the output of the driver at software
level.
 
G

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Archived from groups: alt.games.half-life.counterstrike (More info?)

I like toys and cake wrote:

> you are assuming that the hardware in the mouse is capable of exactly tracking
> it's own movement and even with a perfect surface that simply is not so. In the
> same way that the ball in old mechanical mice could slip or jam, so too can the
> optical sensor, even the best of them, be fooled by any number of things, such
> as the surface they run on or changes in ambient light, not a huge amount but
> enough to render your heath robinson test useless. The only sure way of
> determining if a driver is applying some kind of adjustment is to compare the
> data from the mouse at hardware level with the output of the driver at software
> level.
>
>

Well. I wouldn't use any mouse that's out by more than a few milimeters,
and if you'd taken the time to try it out on various mice you would see
that it was so. Go an read a datasheet and read the resolution specs,
and then come back when you've got something useful to say.
 
G

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Archived from groups: alt.games.half-life.counterstrike (More info?)

Tolenca wrote:
> I had the MX1000, it is a great mouse, it's fast and precise, my only
> problem with this mouse is the weight and the size. It was too big for
> my hand and it has more inertia when you have to move quick. I'm using
> now the Razer DiamonBack and I love it.
>
Yeah. The logitech is quite good in terms of buttons and grasp I would
say. It is a bit heavy. That wasn't my problem though. There is a
hardware problem in some of the mx1000 batches.

I use a razor. They are good, but the side buttons are a non starter for
most people. I emailed them and they said that 60% of people don't have
the 'dexderity' to operate the side buttons. Erm. No. If you've got long
fingers or big hands you can't press the right hand side buttons at all
if you are right handed it's impossible. It's nothing to do with
dexterity. Oh well. Other than that it's good, real good.
 
G

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> I use a razor. They are good, but the side buttons are a non starter for
> most people. I emailed them and they said that 60% of people don't have
> the 'dexderity' to operate the side buttons. Erm. No. If you've got long
> fingers or big hands you can't press the right hand side buttons at all
> if you are right handed it's impossible. It's nothing to do with
> dexterity. Oh well. Other than that it's good, real good.

i use razer boomslang 1000 mice, i have long fingers and can operate all 5
buttons - the only problem i have encountered is button 5 sticking in the on
position.
you need to develop the correct technique to get the best from these mice
but its well worth the effort.

dr ratt
 
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dr ratt wrote:
>>I use a razor. They are good, but the side buttons are a non starter for
>>most people. I emailed them and they said that 60% of people don't have
>>the 'dexderity' to operate the side buttons. Erm. No. If you've got long
>>fingers or big hands you can't press the right hand side buttons at all
>>if you are right handed it's impossible. It's nothing to do with
>>dexterity. Oh well. Other than that it's good, real good.
>
>
> i use razer boomslang 1000 mice, i have long fingers and can operate all 5
> buttons - the only problem i have encountered is button 5 sticking in the on
> position.
> you need to develop the correct technique to get the best from these mice
> but its well worth the effort.
>
> dr ratt
>
>
Yeah well the boomslang is diffrent though isn't it. I've had a number
of people try my mouse in the office, and many of them like me can't
press the right hand buttons. I mean really can't press them without
moving thier hand off the mouse. I think they know there is a problem
and I guess they will fix it in the newer models.
 
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Dave Engle wrote:
> "I like toys and cake" <me@privacy.net> wrote in message
> news:1109450203.31054.0@damia.uk.clara.net...
>
>>with optical mice this is no indication of whether software
>>acceleration is enabled or not. Even the best optical sensors in
>>mice are not accurate enough for your so called test to ever work.
>
>
> I just tried his test with acceleration both on and off and the test
> worked just fine... I have no idea what you are talking about.
Hmm. Well maybe I didn't make myself clear. By definition with mouse
acceleration moving slowly and fast the mouse can't end up in the same
place. That's the point of acceleration, to enable fine granined control
at low speed. In fact it's mainly a fix becuase of high resolution
monitors. It's impossible to get small enough mouse displacement to
traverse a hi-res screen on a low dpi mouse.
 
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"Spacen Jasset" <spacenjasset@yahoo.co.uk> wrote in message
news:MpaUd.4512$Ig4.4421@newsfe1-gui.ntli.net...
>I like toys and cake wrote:
>
>> you are assuming that the hardware in the mouse is capable of exactly
>> tracking it's own movement and even with a perfect surface that simply is not
>> so. In the same way that the ball in old mechanical mice could slip or jam,
>> so too can the optical sensor, even the best of them, be fooled by any number
>> of things, such as the surface they run on or changes in ambient light, not a
>> huge amount but enough to render your heath robinson test useless. The only
>> sure way of determining if a driver is applying some kind of adjustment is to
>> compare the data from the mouse at hardware level with the output of the
>> driver at software level.
>
> Well. I wouldn't use any mouse that's out by more than a few milimeters, and
> if you'd taken the time to try it out on various mice you would see that it
> was so. Go an read a datasheet and read the resolution specs, and then come
> back when you've got something useful to say.

Just because I disagree with your cobbled together test which has too many
uncontrollable variables to have any scientific merits does not mean I have
nothing useful to say. It is my job to test computer hardware and to trawl
through spec sheets especially of mice as I work as a systems admin for a
graphic design company and the artists demand accurate mice, so I do know what I
am talking about. The Logitech driver may indeed have acceleration on even when
all indications are that you turned it off but as I said the only way to test
this is digitally, you cannot use the analogue method you describe and expect
accurate results.
 
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I like toys and cake wrote:

> Just because I disagree with your cobbled together test which has too many
> uncontrollable variables to have any scientific merits does not mean I have
> nothing useful to say. It is my job to test computer hardware and to trawl
> through spec sheets especially of mice as I work as a systems admin for a
> graphic design company and the artists demand accurate mice, so I do know what I
> am talking about. The Logitech driver may indeed have acceleration on even when
> all indications are that you turned it off but as I said the only way to test
> this is digitally, you cannot use the analogue method you describe and expect
> accurate results.
>
>

Come off it. What uncontrolable variables. Look. I had a logitech - I
used thier mouse drivers. I did the test, the lines didn't line up. I
took the logetch drivers out, the lines lined up.

Whatever you may think of my test one fact it clear. When I took my
drivers out the mouse moved exactly proportionally, whereas it didn't
before. *This is the important part*

If other people have logitech mice, and decide, like it is often the
case that they want no "apparent" mouse acceleration, and they want
thier mouse to behaive in proportion to hand movement, then they could
try testing it, and they could also try removing the logitech driver.

It doesn't matter what casuses this effect that it congruent with mouse
acceleration. If it helps someone sort out thier mouse then it's useful.
 
G

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spacenjasset@yahoo.co.uk wrote:
> I like toys and cake wrote:
> Come off it. What uncontrolable variables. Look. I had a logitech - I
> used thier mouse drivers. I did the test, the lines didn't line up. I
> took the logetch drivers out, the lines lined up.
> Whatever you may think of my test one fact it clear. When I took my
> drivers out the mouse moved exactly proportionally, whereas it didn't
> before. *This is the important part*
> If other people have logitech mice, and decide, like it is often the
> case that they want no "apparent" mouse acceleration, and they want
> thier mouse to behaive in proportion to hand movement, then they could
> try testing it, and they could also try removing the logitech driver.
> It doesn't matter what casuses this effect that it congruent with mouse
> acceleration. If it helps someone sort out thier mouse then it's useful.

Great

quangkhanh754@duskmail.com
 
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spacenjasset@yahoo.co.uk wrote:
> I like toys and cake wrote:
> Come off it. What uncontrolable variables. Look. I had a logitech - I
> used thier mouse drivers. I did the test, the lines didn't line up. I
> took the logetch drivers out, the lines lined up.
> Whatever you may think of my test one fact it clear. When I took my
> drivers out the mouse moved exactly proportionally, whereas it didn't
> before. *This is the important part*
> If other people have logitech mice, and decide, like it is often the
> case that they want no "apparent" mouse acceleration, and they want
> thier mouse to behaive in proportion to hand movement, then they could
> try testing it, and they could also try removing the logitech driver.
> It doesn't matter what casuses this effect that it congruent with mouse
> acceleration. If it helps someone sort out thier mouse then it's useful.

Great

quangkhanh754@duskmail.com