Archived from groups: alt.games.halo (
More info?)
Somebody wrote:
>"mike hicks" <mhicks130@cox.net> wrote in message
>news:1zEPc.639$73.412@lakeread04...
>
>
>>what causes lag? is it at my end, the server end or in between? or all
>>of the above? Is there anything I can do about it?
>>
>>lag absolutely drives me crazy! nothing's worse than seeing your rocket
>>knock a warthog into the air just to see it magically return to driving
>>down the road. sheesh.
>>
>>lag, lag... why do you vex me so???
>>
>>
>
>Lag comes from one or more of the following
>
>1. Your processor being too slow to process all you inputs and the net data
>while drawing everything
>2. Your upload bandwidth is insuffiient to update the server quickly enough
>for others to download your information
>3. Your download bandwidth is too congested to download timely information
>from the server
>4. The server is located far away from you on the Internet and the large
>number and/or variability and/or slowness of hops is causing slow latency in
>your communication
>5. The other player(s) have one or more of the problems above and are not
>updating in a timely manner
>6. The server has insufficient upload bandwidth to provide all connected
>clients with sufficient information
>7. The server has insufficient download bandwidth to accept all client
>incoming information
>8. The server is not dedicated and the local player is overloading the
>processor, starving all clients of information.
>
>Most people know how fast they can download but not how fast they can
>upload. Therfore when they try to run a 10 man server on a vanilla ADSL
>connection, while it's true that they can download incoming client info at
>1.5Mbps, they can often only upload at 256kbps or worse. Which comes out to
>25kbps per player -- slower than dial up. No surprise it lags.
>
>To reduce lag, do as many of the following as you can:
>1. Reduce all your details and textures, sounds, and resolution settings in
>halo to minimum. Use11 shader.
>2. Upgrade your internet bandwidth, don't run other internet apps at the
>same time, be aware of who is sharing your connection.
>3. Pick only servers with pings below 100ms, preferably 60 or 50ms.
>4. Play only on dedicated servers
>5. Check everyone's pings once in a while. Anyone in the 400s or 500s,
>start complaining about their ping. Point it out. Admins may ask them to
>leave as they are slowing down the game for all.
>6. Play on full time servers, they are more often in a colocation facility
>rather than somebody's adsl at their house.
>7. If the game is lagging a lot, and everyone's pings are low, move on to a
>new server, the admin has overspec'ed the game for his resources.
>8. If a lot of people are complaining about lag and leaving, there's a
>reason. Move on.
>
>Lag happens to everyone. Sometimes you have to learn to live with it, by
>leading your shots and choosing attacks that will work even though lag
>increases the variability.
>
>-Russ.
>
>
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Wow, that's a great response! Thanks.
I've often checked everyone's ping and we're all under 100 but still
there's lag. Now I know why. Thanks again.
mike