Archived from groups: alt.games.mame (
More info?)
Alarost wrote:
> Uses the
> offical capcom rom, it has more animation frames than the Mame version and
> is very difficult just like the arcade version.
What exactly do you mean by "more animation frames"?
I'd be interested to hear an opinion from someone who worked on the mame
emulation for this game. A lot of games have certain functionality driven
from vblank-derived interrupts - for example, updating sprites - because
there's simply no point doing it any more frequently (you'll never see it)
and you want to synchronise movement with the video monitor update. So
there'd be no way of squeezing out more frames (smoother animation) in such
a case.
If you're referring to enhanced graphics (ie. more cells of animation) then
it's not a simple emulation at all - the code would have to be patched to
cycle through more sprites in this case.
So forgive me if I'm sceptical about your observation in light of the claim
that it's an emulation of the arcade original.
> Mame is easy on hardest dip
> switch setting by comparison.
Again, I find this hard to fathom if it is indeed an emulation. If this were
indeed the case, it'd mean that the arcade hardware emulation in mame has
some serious timing emulation bugs, or perhaps sprite collision detection,
or maybe the input port emulation is more forgiving than the original.
Having said all that, I do admit that I find both Xevious and Juno First
more difficult in MAME than I ever did in the arcades. I have no idea why!
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"