Please forgive the newbie question, as I'm sure the answer is buried
somewhere in the literature. I was the original programmer of the Star Fire
arcade game, which MAME will emulate (MAME knows about two variants of the
Star Fire ROMs). I found in my archives what *might* be the final Star Fire
ROM set (Exidy wanted a "Star Fire II" version near the end of the run), but
of course MAME doesn't recognize it and won't emulate it. I've decoded the
data into 12 ROM files and zipped them into starfirb.zip, so the package
looks pretty much like the existing (supported) Star Fire variants. Now how
can I get MAME to run this new version so I can see whether it really works?
"Talkin Horse" <davidrolfeN0SP&AM@earthlink.net> wrote in message
newsT7Wd.1139$oO4.21@newsread3.news.pas.earthlink.net...
> I've decoded the data into 12 ROM files and zipped them into starfirb.zip,
so the package
> looks pretty much like the existing (supported) Star Fire variants. Now
how
> can I get MAME to run this new version so I can see whether it really
works?
>
Get ahold of the source and "roll your own"
Or e-mail one of the DEVS...not sure who they are, but some hang out at the
forums on www.mame.net.
"Talkin Horse" <davidrolfeN0SP&AM@earthlink.net> wrote in message
newsT7Wd.1139$oO4.21@newsread3.news.pas.earthlink.net...
> Please forgive the newbie question, as I'm sure the answer is buried
> somewhere in the literature. I was the original programmer of the Star
Fire
> arcade game, which MAME will emulate (MAME knows about two variants of the
> Star Fire ROMs). I found in my archives what *might* be the final Star
Fire
> ROM set (Exidy wanted a "Star Fire II" version near the end of the run),
but
> of course MAME doesn't recognize it and won't emulate it. I've decoded the
> data into 12 ROM files and zipped them into starfirb.zip, so the package
> looks pretty much like the existing (supported) Star Fire variants. Now
how
> can I get MAME to run this new version so I can see whether it really
works?
The filenames for each rom have to match. You have to match up each of your
new roms to an old rom. You will get a checksum error but you can ignore
it. I usually don't zip them up when I'm playing with roms, I just put them
in a folder with the name of the romset in the roms folder.
If for some reason you can't. i.e., it's bigger, and you have an extra rom,
you will need to compile a new version. I can help you with that if you
need it.
Dave
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Talking Horse wrote:
> Please forgive the newbie question, as I'm sure the answer is buried
> somewhere in the literature. I was the original programmer of the Star Fire
> arcade game, which MAME will emulate (MAME knows about two variants of the
> Star Fire ROMs). I found in my archives what *might* be the final Star Fire
> ROM set (Exidy wanted a "Star Fire II" version near the end of the run), but
> of course MAME doesn't recognize it and won't emulate it. I've decoded the
> data into 12 ROM files and zipped them into starfirb.zip, so the package
> looks pretty much like the existing (supported) Star Fire variants. Now how
> can I get MAME to run this new version so I can see whether it really works?
WOW! Talk about a coincidence! I was just talking to one of the
programmers for 'Punky Doodle' and '9-Ball Shootout' (the 1994(!)
version) last night. He's going to see if he has anything left from
when he was developing.
"Dead_Dad" <XXXspamtrap007@yahoo.comXXX> wrote in message
newsjgWd.578099$6l.481754@pd7tw2no...
> WOW! Talk about a coincidence! I was just talking to one of the
> programmers for 'Punky Doodle' and '9-Ball Shootout' (the 1994(!) version)
> last night. He's going to see if he has anything left from when he was
> developing.
I corresponded with another poster in this thread, who actually got the ROM
to run! So I guess we've got a viable Star Fire II ROM set, which I hope
will be enjoyed by the connoisseurs...
1994, you say? Star Fire was born in 1977! (Although it didn't hit the
market until a few years after that.)
Talkin Horse wrote:
> "Dead_Dad" <XXXspamtrap007@yahoo.comXXX> wrote in message
> newsjgWd.578099$6l.481754@pd7tw2no...
>
>>WOW! Talk about a coincidence! I was just talking to one of the
>>programmers for 'Punky Doodle' and '9-Ball Shootout' (the 1994(!) version)
>>last night. He's going to see if he has anything left from when he was
>>developing.
>
>
> I corresponded with another poster in this thread, who actually got the ROM
> to run! So I guess we've got a viable Star Fire II ROM set, which I hope
> will be enjoyed by the connoisseurs...
>
> 1994, you say? Star Fire was born in 1977! (Although it didn't hit the
> market until a few years after that.)
Ah, Star Fire. A truly /classic/ game. I'm looking forward to playing
SF2(hehehe). BTW, the signifigance of the 1994 is that MAME only has
the CoolPool & 9BS /1993/ versions. The guy I was talking to didn't
even join the company until 1994. It will be interesting to see what
improvements were made.
On Sun, 06 Mar 2005 04:16:34 GMT, "Talkin Horse"
<davidrolfeN0SP&AM@earthlink.net> wrote:
>"Dead_Dad" <XXXspamtrap007@yahoo.comXXX> wrote in message
>newsjgWd.578099$6l.481754@pd7tw2no...
>> WOW! Talk about a coincidence! I was just talking to one of the
>> programmers for 'Punky Doodle' and '9-Ball Shootout' (the 1994(!) version)
>> last night. He's going to see if he has anything left from when he was
>> developing.
>
>I corresponded with another poster in this thread, who actually got the ROM
>to run! So I guess we've got a viable Star Fire II ROM set, which I hope
>will be enjoyed by the connoisseurs...
>
>1994, you say? Star Fire was born in 1977! (Although it didn't hit the
>market until a few years after that.)
>
Awesome work there! It looks like it's already been included in
..94u1. Thanks for your contributions to the community!
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