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Stupid question about undumped samples...

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Archived from groups: alt.games.mame (More info?)

 

OK, this is silly, and I really should know this, but....

How do MAMEDev know the size of the samples before they are dumped?
obviously MAME expects these files based on CRC's or something, but if
they are undumped how do you know the size?
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Archived from groups: alt.games.mame (More info?)

 

MCR schrieb:
> OK, this is silly, and I really should know this, but....
>
> How do MAMEDev know the size of the samples before they are dumped?
> obviously MAME expects these files based on CRC's or something, but if
> they are undumped how do you know the size?

Samples don't have size entries in MAME's database.

Reply to Anonymous
- 0 +

Archived from groups: alt.games.mame (More info?)

 

Roman Scherzer wrote:
> MCR schrieb:
>
>> OK, this is silly, and I really should know this, but....
>>
>> How do MAMEDev know the size of the samples before they are dumped?
>> obviously MAME expects these files based on CRC's or something, but if
>> they are undumped how do you know the size?
>
>
> Samples don't have size entries in MAME's database.

Ahhhh.... Thanks Roman, I *knew* you'd be the one to answer that one. I
assumed as much to be honest, but I wasnt sure..

Can I assume it just looks for the correct name under the game path in
the samples folder? Me imagines me going 'pow pow pow' to galaga ;-)

--
MAME(TM) - History In The Making...

Reply to mcr

Archived from groups: alt.games.mame (More info?)

 

On Tue, 12 Apr 2005 16:45:17 +0100, MCR <mcr@lazarusnospam.org.uk>
wrote:

>OK, this is silly, and I really should know this, but....
>
>How do MAMEDev know the size of the samples before they are dumped?
>obviously MAME expects these files based on CRC's or something, but if
>they are undumped how do you know the size?

Back and asking the questions others are afraid to ask ;-)

Reply to Anonymous
- 0 +

Archived from groups: alt.games.mame (More info?)

 

PRoToCoL wrote:
> On Tue, 12 Apr 2005 16:45:17 +0100, MCR <mcr@lazarusnospam.org.uk>
> wrote:
>
>
>>OK, this is silly, and I really should know this, but....
>>
>>How do MAMEDev know the size of the samples before they are dumped?
>>obviously MAME expects these files based on CRC's or something, but if
>>they are undumped how do you know the size?
>
>
> Back and asking the questions others are afraid to ask ;-)
>
>
>

:-) To be honest, it was one of the first thoughts that popped into my
head when I read about the samples... That or ol' Rossi was keeping it
to himself with his bootleg rafelesia :-)

--
MAME(TM) - History In The Making...

Reply to mcr

Archived from groups: alt.games.mame (More info?)

 

On 2005-04-12, MCR <mcr@lazarusnospam.org.uk> wrote:
> Can I assume it just looks for the correct name under the game path in
> the samples folder? Me imagines me going 'pow pow pow' to galaga ;-)

Yes, the only information on samples in the mame source is the file
name, nothing else. That cames from the facts that samples aren't
dumped (i.e. extracted from a digital storage device) but recorded.
As such there is no reference version (and sample dats are beyond
stupid).

That's also why we push for the discrete system. Since it describes
(or tries to) the actual workings of the analog setup, it is a
reference. Having it actually produce sound is almost a side effect :-)

OG.

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